feat(Core/Scripting): move all script objects to separated files (#17860)

* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
This commit is contained in:
Winfidonarleyan
2023-12-03 03:13:20 +07:00
committed by GitHub
parent fe9bda1bc4
commit eb1ecc38a5
717 changed files with 5832 additions and 3579 deletions

View File

@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AchievementScript.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
@@ -56,7 +57,7 @@ bool ScriptMgr::IsRealmCompleted(AchievementGlobalMgr const* globalmgr, Achievem
return true;
}
void ScriptMgr::OnBeforeCheckCriteria(AchievementMgr* mgr, AchievementCriteriaEntryList const* achievementCriteriaList)
void ScriptMgr::OnBeforeCheckCriteria(AchievementMgr* mgr, std::list<AchievementCriteriaEntry const*> const* achievementCriteriaList)
{
ExecuteScript<AchievementScript>([&](AchievementScript* script)
{
@@ -78,3 +79,11 @@ bool ScriptMgr::CanCheckCriteria(AchievementMgr* mgr, AchievementCriteriaEntry c
return true;
}
AchievementScript::AchievementScript(const char* name)
: ScriptObject(name)
{
ScriptRegistry<AchievementScript>::AddScript(this);
}
template class AC_GAME_API ScriptRegistry<AchievementScript>;