feat(Core/Scripting): move all script objects to separated files (#17860)

* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
This commit is contained in:
Winfidonarleyan
2023-12-03 03:13:20 +07:00
committed by GitHub
parent fe9bda1bc4
commit eb1ecc38a5
717 changed files with 5832 additions and 3579 deletions

View File

@@ -391,7 +391,7 @@ enum UnitMoveType
extern float baseMoveSpeed[MAX_MOVE_TYPE];
extern float playerBaseMoveSpeed[MAX_MOVE_TYPE];
enum WeaponAttackType
enum WeaponAttackType : uint8
{
BASE_ATTACK = 0,
OFF_ATTACK = 1,
@@ -430,7 +430,7 @@ enum CombatRating
#define MAX_COMBAT_RATING 25
enum DamageEffectType
enum DamageEffectType : uint8
{
DIRECT_DAMAGE = 0, // used for normal weapon damage (not for class abilities or spells)
SPELL_DIRECT_DAMAGE = 1, // spell/class abilities damage