feat(Scripts/Commands): convert cs_list to new system (#8920)

This commit is contained in:
IntelligentQuantum
2021-11-06 02:30:17 +03:30
committed by GitHub
parent f342535b69
commit eb04315da5
2 changed files with 179 additions and 109 deletions

View File

@@ -22,16 +22,20 @@ Comment: All list related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h"
#include "Creature.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "GameObject.h"
#include "Language.h"
#include "MapMgr.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "Random.h"
#include "SpellAuraEffects.h"
#if AC_COMPILER == AC_COMPILER_GNU
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#include "WorldSession.h"
using namespace Acore::ChatCommands;
@@ -42,49 +46,38 @@ public:
ChatCommandTable GetCommands() const override
{
static ChatCommandTable listAurasCommandTable =
{
{ "", HandleListAllAurasCommand, SEC_MODERATOR, Console::No },
{ "id", HandleListAurasByIdCommand, SEC_MODERATOR, Console::No },
{ "name", HandleListAurasByNameCommand, SEC_MODERATOR, Console::No },
};
static ChatCommandTable listCommandTable =
{
{ "creature", SEC_MODERATOR, true, &HandleListCreatureCommand, "" },
{ "item", SEC_MODERATOR, true, &HandleListItemCommand, "" },
{ "object", SEC_MODERATOR, true, &HandleListObjectCommand, "" },
{ "gobject", SEC_MODERATOR, true, &HandleListObjectCommand, "" },
{ "auras", SEC_MODERATOR, false, &HandleListAurasCommand, "" }
{ "creature", HandleListCreatureCommand, SEC_MODERATOR, Console::Yes },
{ "item", HandleListItemCommand, SEC_MODERATOR, Console::Yes },
{ "object", HandleListObjectCommand, SEC_MODERATOR, Console::Yes },
{ "auras", listAurasCommandTable },
};
static ChatCommandTable commandTable =
{
{ "list", SEC_MODERATOR, true, nullptr, "", listCommandTable }
{ "list", listCommandTable }
};
return commandTable;
}
static bool HandleListCreatureCommand(ChatHandler* handler, char const* args)
static bool HandleListCreatureCommand(ChatHandler* handler, Variant<Hyperlink<creature_entry>, uint32> creatureId, Optional<uint32> countArg)
{
if (!*args)
return false;
// number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
char* id = handler->extractKeyFromLink((char*)args, "Hcreature_entry");
if (!id)
return false;
uint32 creatureId = atol(id);
if (!creatureId)
{
handler->PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, creatureId);
handler->SetSentErrorMessage(true);
return false;
}
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creatureId);
if (!cInfo)
{
handler->PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, creatureId);
handler->PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, uint32(creatureId));
handler->SetSentErrorMessage(true);
return false;
}
char* countStr = strtok(nullptr, " ");
uint32 count = countStr ? atol(countStr) : 10;
uint32 count = countArg.value_or(10);
if (count == 0)
return false;
@@ -92,7 +85,7 @@ public:
QueryResult result;
uint32 creatureCount = 0;
result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'", creatureId);
result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'", uint32(creatureId));
if (result)
creatureCount = (*result)[0].GetUInt64();
@@ -100,11 +93,11 @@ public:
{
Player* player = handler->GetSession()->GetPlayer();
result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM creature WHERE id = '%u' ORDER BY order_ ASC LIMIT %u",
player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), creatureId, count);
player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), uint32(creatureId), count);
}
else
result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map FROM creature WHERE id = '%u' LIMIT %u",
creatureId, count);
uint32(creatureId), count);
if (result)
{
@@ -116,48 +109,64 @@ public:
float y = fields[2].GetFloat();
float z = fields[3].GetFloat();
uint16 mapId = fields[4].GetUInt16();
bool liveFound = false;
// Get map (only support base map from console)
Map* thisMap;
if (handler->GetSession())
handler->PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, cInfo->Name.c_str(), x, y, z, mapId);
thisMap = handler->GetSession()->GetPlayer()->GetMap();
else
handler->PSendSysMessage(LANG_CREATURE_LIST_CONSOLE, guid, cInfo->Name.c_str(), x, y, z, mapId);
} while (result->NextRow());
thisMap = sMapMgr->FindBaseNonInstanceMap(mapId);
// If map found, try to find active version of this creature
if (thisMap)
{
auto const creBounds = thisMap->GetCreatureBySpawnIdStore().equal_range(guid);
if (creBounds.first != creBounds.second)
{
for (std::unordered_multimap<uint32, Creature*>::const_iterator itr = creBounds.first; itr != creBounds.second;)
{
if (handler->GetSession())
handler->PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, cInfo->Name.c_str(), x, y, z, mapId, itr->second->GetGUID().ToString().c_str(), itr->second->IsAlive() ? "*" : " ");
else
handler->PSendSysMessage(LANG_CREATURE_LIST_CONSOLE, guid, cInfo->Name.c_str(), x, y, z, mapId, itr->second->GetGUID().ToString().c_str(), itr->second->IsAlive() ? "*" : " ");
++itr;
}
liveFound = true;
}
}
if (!liveFound)
{
if (handler->GetSession())
handler->PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, cInfo->Name.c_str(), x, y, z, mapId, "", "");
else
handler->PSendSysMessage(LANG_CREATURE_LIST_CONSOLE, guid, cInfo->Name.c_str(), x, y, z, mapId, "", "");
}
}
while (result->NextRow());
}
handler->PSendSysMessage(LANG_COMMAND_LISTCREATUREMESSAGE, creatureId, creatureCount);
handler->PSendSysMessage(LANG_COMMAND_LISTCREATUREMESSAGE, uint32(creatureId), creatureCount);
return true;
}
static bool HandleListItemCommand(ChatHandler* handler, char const* args)
static bool HandleListItemCommand(ChatHandler* handler, Variant<Hyperlink<item>, uint32> itemArg, Optional<uint32> countArg)
{
if (!*args)
return false;
uint32 itemId = 0;
uint32 count = countArg.value_or(10);
char* id = handler->extractKeyFromLink((char*)args, "Hitem");
if (!id)
return false;
uint32 itemId = atol(id);
if (!itemId)
if (itemArg.holds_alternative<Hyperlink<item>>())
{
handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
handler->SetSentErrorMessage(true);
return false;
itemId = itemArg.get<Hyperlink<item>>()->Item->ItemId;
}
else
{
itemId = itemArg.get<uint32>();
}
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId);
if (!itemTemplate)
{
handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
handler->SetSentErrorMessage(true);
return false;
}
char* countStr = strtok(nullptr, " ");
uint32 count = countStr ? atol(countStr) : 10;
if (count == 0)
if (!count || !itemId)
return false;
PreparedQueryResult result;
@@ -189,7 +198,7 @@ public:
uint32 ownerAccountId = fields[4].GetUInt32();
std::string ownerName = fields[5].GetString();
char const* itemPos = 0;
char const* itemPos = nullptr;
if (Player::IsEquipmentPos(itemBag, itemSlot))
itemPos = "[equipped]";
else if (Player::IsInventoryPos(itemBag, itemSlot))
@@ -200,13 +209,14 @@ public:
itemPos = "";
handler->PSendSysMessage(LANG_ITEMLIST_SLOT, itemGuid, ownerName.c_str(), ownerGuid, ownerAccountId, itemPos);
} while (result->NextRow());
}
while (result->NextRow());
uint32 resultCount = uint32(result->GetRowCount());
if (count > resultCount)
count -= resultCount;
else if (count)
else
count = 0;
}
@@ -235,8 +245,8 @@ public:
do
{
Field* fields = result->Fetch();
uint32 itemGuid = fields[0].GetUInt32();
uint32 itemSender = fields[1].GetUInt32();
ObjectGuid::LowType itemGuid = fields[0].GetUInt32();
ObjectGuid::LowType itemSender = fields[1].GetUInt32();
uint32 itemReceiver = fields[2].GetUInt32();
uint32 itemSenderAccountId = fields[3].GetUInt32();
std::string itemSenderName = fields[4].GetString();
@@ -246,13 +256,14 @@ public:
char const* itemPos = "[in mail]";
handler->PSendSysMessage(LANG_ITEMLIST_MAIL, itemGuid, itemSenderName.c_str(), itemSender, itemSenderAccountId, itemReceiverName.c_str(), itemReceiver, itemReceiverAccount, itemPos);
} while (result->NextRow());
}
while (result->NextRow());
uint32 resultCount = uint32(result->GetRowCount());
if (count > resultCount)
count -= resultCount;
else if (count)
else
count = 0;
}
@@ -289,7 +300,8 @@ public:
char const* itemPos = "[in auction]";
handler->PSendSysMessage(LANG_ITEMLIST_AUCTION, itemGuid, ownerName.c_str(), owner, ownerAccountId, itemPos);
} while (result->NextRow());
}
while (result->NextRow());
}
// guild bank case
@@ -319,13 +331,14 @@ public:
char const* itemPos = "[in guild bank]";
handler->PSendSysMessage(LANG_ITEMLIST_GUILD, itemGuid, guildName.c_str(), guildGuid, itemPos);
} while (result->NextRow());
}
while (result->NextRow());
uint32 resultCount = uint32(result->GetRowCount());
if (count > resultCount)
count -= resultCount;
else if (count)
else
count = 0;
}
@@ -341,34 +354,17 @@ public:
return true;
}
static bool HandleListObjectCommand(ChatHandler* handler, char const* args)
static bool HandleListObjectCommand(ChatHandler* handler, Variant<Hyperlink<gameobject_entry>, uint32> gameObjectId, Optional<uint32> countArg)
{
if (!*args)
return false;
// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject_entry");
if (!id)
return false;
uint32 gameObjectId = atol(id);
if (!gameObjectId)
{
handler->PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, gameObjectId);
handler->SetSentErrorMessage(true);
return false;
}
GameObjectTemplate const* gInfo = sObjectMgr->GetGameObjectTemplate(gameObjectId);
if (!gInfo)
{
handler->PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, gameObjectId);
handler->PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, uint32(gameObjectId));
handler->SetSentErrorMessage(true);
return false;
}
char* countStr = strtok(nullptr, " ");
uint32 count = countStr ? atol(countStr) : 10;
uint32 count = countArg.value_or(10);
if (count == 0)
return false;
@@ -376,7 +372,7 @@ public:
QueryResult result;
uint32 objectCount = 0;
result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'", gameObjectId);
result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'", uint32(gameObjectId));
if (result)
objectCount = (*result)[0].GetUInt64();
@@ -384,11 +380,11 @@ public:
{
Player* player = handler->GetSession()->GetPlayer();
result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, id, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE id = '%u' ORDER BY order_ ASC LIMIT %u",
player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), gameObjectId, count);
player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), uint32(gameObjectId), count);
}
else
result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, id FROM gameobject WHERE id = '%u' LIMIT %u",
gameObjectId, count);
uint32(gameObjectId), count);
if (result)
{
@@ -401,20 +397,65 @@ public:
float z = fields[3].GetFloat();
uint16 mapId = fields[4].GetUInt16();
uint32 entry = fields[5].GetUInt32();
bool liveFound = false;
// Get map (only support base map from console)
Map* thisMap;
if (handler->GetSession())
handler->PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gInfo->name.c_str(), x, y, z, mapId);
thisMap = handler->GetSession()->GetPlayer()->GetMap();
else
handler->PSendSysMessage(LANG_GO_LIST_CONSOLE, guid, gInfo->name.c_str(), x, y, z, mapId);
} while (result->NextRow());
thisMap = sMapMgr->FindBaseNonInstanceMap(mapId);
// If map found, try to find active version of this object
if (thisMap)
{
auto const goBounds = thisMap->GetGameObjectBySpawnIdStore().equal_range(guid);
if (goBounds.first != goBounds.second)
{
for (std::unordered_multimap<uint32, GameObject*>::const_iterator itr = goBounds.first; itr != goBounds.second;)
{
if (handler->GetSession())
handler->PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gInfo->name.c_str(), x, y, z, mapId, itr->second->GetGUID().ToString().c_str(), itr->second->isSpawned() ? "*" : " ");
else
handler->PSendSysMessage(LANG_GO_LIST_CONSOLE, guid, gInfo->name.c_str(), x, y, z, mapId, itr->second->GetGUID().ToString().c_str(), itr->second->isSpawned() ? "*" : " ");
++itr;
}
liveFound = true;
}
}
if (!liveFound)
{
if (handler->GetSession())
handler->PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gInfo->name.c_str(), x, y, z, mapId, "", "");
else
handler->PSendSysMessage(LANG_GO_LIST_CONSOLE, guid, gInfo->name.c_str(), x, y, z, mapId, "", "");
}
}
while (result->NextRow());
}
handler->PSendSysMessage(LANG_COMMAND_LISTOBJMESSAGE, gameObjectId, objectCount);
handler->PSendSysMessage(LANG_COMMAND_LISTOBJMESSAGE, uint32(gameObjectId), objectCount);
return true;
}
static bool HandleListAurasCommand(ChatHandler* handler, char const* args)
static bool HandleListAllAurasCommand(ChatHandler* handler)
{
return ListAurasCommand(handler, {}, {});
}
static bool HandleListAurasByIdCommand(ChatHandler* handler, uint32 spellId)
{
return ListAurasCommand(handler, spellId, {});
}
static bool HandleListAurasByNameCommand(ChatHandler* handler, WTail namePart)
{
return ListAurasCommand(handler, {}, namePart);
}
static bool ListAurasCommand(ChatHandler* handler, Optional<uint32> spellId, std::wstring namePart)
{
Unit* unit = handler->getSelectedUnit();
if (!unit)
@@ -424,19 +465,23 @@ public:
return false;
}
wstrToLower(namePart);
char const* talentStr = handler->GetAcoreString(LANG_TALENT);
char const* passiveStr = handler->GetAcoreString(LANG_PASSIVE);
Unit::AuraApplicationMap const& auras = unit->GetAppliedAuras();
handler->PSendSysMessage(LANG_COMMAND_TARGET_LISTAURAS, auras.size());
for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
for (auto const& [aurId, aurApp] : auras)
{
bool talent = GetTalentSpellCost(itr->second->GetBase()->GetId()) > 0;
bool talent = GetTalentSpellCost(aurApp->GetBase()->GetId()) > 0;
AuraApplication const* aurApp = itr->second;
Aura const* aura = aurApp->GetBase();
char const* name = aura->GetSpellInfo()->SpellName[handler->GetSessionDbcLocale()];
if (!ShouldListAura(aura->GetSpellInfo(), spellId, namePart, handler->GetSessionDbcLocale()))
continue;
std::ostringstream ss_name;
ss_name << "|cffffffff|Hspell:" << aura->GetId() << "|h[" << name << "]|h|r";
@@ -447,19 +492,41 @@ public:
aura->GetCasterGUID().GetCounter());
}
if (!args || std::string(args) != "all")
return true;
for (uint16 i = 0; i < TOTAL_AURAS; ++i)
{
Unit::AuraEffectList const& auraList = unit->GetAuraEffectsByType(AuraType(i));
if (auraList.empty())
continue;
handler->PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, auraList.size(), i);
bool sizeLogged = false;
for (Unit::AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end(); ++itr)
handler->PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(), (*itr)->GetAmount());
for (AuraEffect const* effect : auraList)
{
if (!ShouldListAura(effect->GetSpellInfo(), spellId, namePart, handler->GetSessionDbcLocale()))
continue;
if (!sizeLogged)
{
sizeLogged = true;
handler->PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, auraList.size(), i);
}
handler->PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, effect->GetId(), effect->GetEffIndex(), effect->GetAmount());
}
}
return true;
}
static bool ShouldListAura(SpellInfo const* spellInfo, Optional<uint32> spellId, std::wstring namePart, uint8 locale)
{
if (spellId)
return spellInfo->Id == spellId;
if (!namePart.empty())
{
std::string name = spellInfo->SpellName[locale];
return Utf8FitTo(name, namePart);
}
return true;