refactor(Core/Packets): Rewrite MSG_RANDOM_ROLL to new packet class (#10590)

* refactor(Core/Packets): Rewrite MSG_RANDOM_ROLL

* cherry-pick commit (c0f516caee)

Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
Co-Authored-By: DJScias <439655+DJScias@users.noreply.github.com>

* handle crash check in DoRandomRoll()

* Update MiscPackets.h

* Update Player.h

Co-authored-by: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
Co-authored-by: DJScias <439655+DJScias@users.noreply.github.com>
This commit is contained in:
Kitzunu
2022-02-11 10:30:49 +01:00
committed by GitHub
parent 3307da02f6
commit ead906c58f
8 changed files with 79 additions and 28 deletions

View File

@@ -269,8 +269,8 @@ public:
void SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot = nullptr);
void UpdatePlayerOutOfRange(Player* player);
// ignore: GUID of player that will be ignored
void BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group = -1, ObjectGuid ignore = ObjectGuid::Empty);
void BroadcastReadyCheck(WorldPacket* packet);
void BroadcastPacket(WorldPacket const* packet, bool ignorePlayersInBGRaid, int group = -1, ObjectGuid ignore = ObjectGuid::Empty);
void BroadcastReadyCheck(WorldPacket const* packet);
void OfflineReadyCheck();
/*********************************************************/