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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 13:46:24 +00:00
feat(CI/Codestyle): added codestyle check (#3668)
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@@ -53,7 +53,6 @@ Generator command line args
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this command will build the map regardless of --skip* option settings
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if you do not specify a map number, builds all maps that pass the filters specified by --skip* options
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examples:
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movement_extractor
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@@ -222,7 +222,6 @@ namespace MMAP
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fclose(objFile);
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char tileString[25];
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sprintf(tileString, "[%02u,%02u]: ", tileY, tileX);
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printf("%sWriting debug output... \r", tileString);
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@@ -49,7 +49,7 @@ namespace MMAP
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MapBuilder::MapBuilder(float maxWalkableAngle, bool skipLiquid,
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bool skipContinents, bool skipJunkMaps, bool skipBattlegrounds,
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bool debugOutput, bool bigBaseUnit, const char* offMeshFilePath) :
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m_debugOutput (debugOutput),
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m_offMeshFilePath (offMeshFilePath),
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m_skipContinents (skipContinents),
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@@ -57,7 +57,7 @@ namespace MMAP
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m_skipBattlegrounds (skipBattlegrounds),
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m_maxWalkableAngle (maxWalkableAngle),
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m_bigBaseUnit (bigBaseUnit),
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_cancelationToken (false)
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{
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m_terrainBuilder = new TerrainBuilder(skipLiquid);
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@@ -269,7 +269,6 @@ namespace MMAP
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if (fread(&lheader, sizeof(map_liquidHeader), 1, mapFile) != 1)
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printf("TerrainBuilder::loadMap: Failed to read some data expected 1, read 0\n");
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float* liquid_map = nullptr;
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if (!(lheader.flags & MAP_LIQUID_NO_TYPE))
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@@ -115,4 +115,3 @@ namespace MMAP
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}
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#endif
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