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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-22 05:06:24 +00:00
feat(CI/Codestyle): added codestyle check (#3668)
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@@ -53,7 +53,6 @@ public:
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std::vector<Triangle<uint32>> Triangles;
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bool IsSane() { return _definitions && _paths; }
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protected:
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void ProcessInternal(MapChunk* chunk);
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@@ -132,4 +132,3 @@ void Geometry::AddAdt( ADT* adt )
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if (!adt->_WorldModelHandler->Triangles.empty())
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AddData(adt->_WorldModelHandler->Vertices, adt->_WorldModelHandler->Triangles);
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}
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@@ -166,7 +166,6 @@ void ExtractGameobjectModels()
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fwrite(indices, sizeof(uint16), numTris, output);
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}
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fwrite("VERT", 4, 1, output);
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wsize = sizeof(int) + sizeof(float) * 3 * numVerts;
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fwrite(&wsize, sizeof(int), 1, output);
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@@ -70,4 +70,3 @@ void Model::ReadBoundingNormals()
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for (uint32 i = 0; i < Header.CountBoundingNormals; i++)
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Normals.push_back(Vector3::Read(Stream));
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}
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@@ -34,7 +34,6 @@ WorldModelDefinition WorldModelDefinition::Read( FILE* file )
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return ret;
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}
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WorldModelHandler::WorldModelHandler( ADT* adt ) : ObjectDataHandler(adt), _definitions(nullptr), _paths(nullptr)
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{
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ReadModelPaths();
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