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feat(CI/Codestyle): added codestyle check (#3668)
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@@ -32,7 +32,6 @@
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#include "Chat.h"
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#include "Vehicle.h"
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// Ours
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class spell_gen_model_visible : public SpellScriptLoader
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{
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@@ -448,7 +447,6 @@ public:
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public:
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spell_gen_disabled_above_level_SpellScript(uint8 level) : SpellScript(), _level(level) { }
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SpellCastResult CheckRequirement()
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{
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if (Unit* target = GetExplTargetUnit())
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@@ -1498,7 +1496,6 @@ public:
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}
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};
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// Theirs
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class spell_gen_absorb0_hitlimit1 : public SpellScriptLoader
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{
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