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feat(CI/Codestyle): added codestyle check (#3668)
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@@ -449,7 +449,6 @@ public:
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break;
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}
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EnterEvadeIfOutOfCombatArea();
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if (!UpdateVictim())
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@@ -193,7 +193,6 @@ public:
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void AttackStart(Unit*) override { }
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void JustDied(Unit* killer) override
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{
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summons.clear();
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