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feat(CI/Codestyle): added codestyle check (#3668)
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@@ -918,7 +918,6 @@ enum headlessHorseman
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SPELL_PUMPKIN_AURA = 42294,
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SPELL_BURNING_BODY = 43184,
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// NP
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SPELL_HORSEMAN_SMOKE = 42355,
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SPELL_SPIRIT_PARTICLES_GREEN_CHEST = 43161,
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@@ -971,7 +970,6 @@ public:
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for (std::list<Creature*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
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(*itr)->ToCreature()->DespawnOrUnsummon(500);
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Map::PlayerList const& players = me->GetMap()->GetPlayers();
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if (!players.isEmpty() && players.begin()->GetSource() && players.begin()->GetSource()->GetGroup())
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sLFGMgr->FinishDungeon(players.begin()->GetSource()->GetGroup()->GetGUID(), 285, me->FindMap());
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