feat(CI/Codestyle): added codestyle check (#3668)

This commit is contained in:
Kargatum
2021-01-09 17:59:50 +07:00
committed by GitHub
parent 57aa46244d
commit ea93a5c1a1
400 changed files with 238 additions and 748 deletions

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@@ -392,7 +392,6 @@ void ScriptMgr::OnPacketSend(WorldSession* session, WorldPacket const& packet)
FOREACH_SCRIPT(ServerScript)->OnPacketSend(session, copy);
}
void ScriptMgr::OnOpenStateChange(bool open)
{
#ifdef ELUNA
@@ -401,7 +400,6 @@ void ScriptMgr::OnOpenStateChange(bool open)
FOREACH_SCRIPT(WorldScript)->OnOpenStateChange(open);
}
void ScriptMgr::OnLoadCustomDatabaseTable()
{
FOREACH_SCRIPT(WorldScript)->OnLoadCustomDatabaseTable();
@@ -2395,4 +2393,3 @@ MailScript::MailScript(const char* name)
{
ScriptRegistry<MailScript>::AddScript(this);
}

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@@ -1017,23 +1017,18 @@ public:
// Called when an account logged in successfully
virtual void OnAccountLogin(uint32 /*accountId*/) { }
// Called when an account login failed
virtual void OnFailedAccountLogin(uint32 /*accountId*/) { }
// Called when Email is successfully changed for Account
virtual void OnEmailChange(uint32 /*accountId*/) { }
// Called when Email failed to change for Account
virtual void OnFailedEmailChange(uint32 /*accountId*/) { }
// Called when Password is successfully changed for Account
virtual void OnPasswordChange(uint32 /*accountId*/) { }
// Called when Password failed to change for Account
virtual void OnFailedPasswordChange(uint32 /*accountId*/) { }
};
@@ -1332,7 +1327,6 @@ public: /* ItemScript */
void OnGossipSelect(Player* player, Item* item, uint32 sender, uint32 action);
void OnGossipSelectCode(Player* player, Item* item, uint32 sender, uint32 action, const char* code);
public: /* CreatureScript */
bool OnGossipHello(Player* player, Creature* creature);
@@ -1563,7 +1557,6 @@ public: /* UnitScript */
uint32 DealDamage(Unit* AttackerUnit, Unit* pVictim, uint32 damage, DamageEffectType damagetype);
void OnBeforeRollMeleeOutcomeAgainst(const Unit* attacker, const Unit* victim, WeaponAttackType attType, int32& attackerMaxSkillValueForLevel, int32& victimMaxSkillValueForLevel, int32& attackerWeaponSkill, int32& victimDefenseSkill, int32& crit_chance, int32& miss_chance, int32& dodge_chance, int32& parry_chance, int32& block_chance);
public: /* MovementHandlerScript */
void OnPlayerMove(Player* player, MovementInfo movementInfo, uint32 opcode);

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@@ -32,4 +32,3 @@
T* V = ScriptRegistry<T>::GetScriptById(I); \
if (!V) \
return R;