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feat(CI/Codestyle): added codestyle check (#3668)
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@@ -477,7 +477,6 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
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if (opcode == MSG_MOVE_FALL_LAND || opcode == MSG_MOVE_START_SWIM)
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mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // Parachutes
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if (plrMover) // nothing is charmed, or player charmed
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{
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if (plrMover->IsSitState() && (movementInfo.flags & (MOVEMENTFLAG_MASK_MOVING | MOVEMENTFLAG_MASK_TURNING)))
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