feat(CI/Codestyle): added codestyle check (#3668)

This commit is contained in:
Kargatum
2021-01-09 17:59:50 +07:00
committed by GitHub
parent 57aa46244d
commit ea93a5c1a1
400 changed files with 238 additions and 748 deletions

View File

@@ -7577,7 +7577,6 @@ uint32 Player::GetArenaTeamIdFromStorage(uint32 guid, uint8 slot)
return 0;
}
void Player::SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
{
if (slot < MAX_ARENA_SLOT)
@@ -8287,7 +8286,6 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
if (CanUseAttackType(attType))
_ApplyWeaponDamage(slot, proto, ssv, apply);
// Druids get feral AP bonus from weapon dps (also use DPS from ScalingStatValue)
if (getClass() == CLASS_DRUID)
{
@@ -12645,7 +12643,6 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, item, count);
pItem = StoreItem(dest, pItem, update);
if (allowedLooters.size() > 1 && pItem->GetTemplate()->GetMaxStackSize() == 1 && pItem->IsSoulBound())
{
pItem->SetSoulboundTradeable(allowedLooters);
@@ -19145,7 +19142,6 @@ void Player::_LoadMail()
m->stationery = fields[12].GetUInt8();
m->mailTemplateId = fields[13].GetInt16();
if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId))
{
sLog->outError("Player::_LoadMail - Mail (%u) have not existed MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId);
@@ -21638,7 +21634,6 @@ void Player::LeaveAllArenaTeams(uint64 guid)
} while (result->NextRow());
}
uint32 Player::GetArenaTeamId(uint8 slot) const
{
uint32 rtVal = 0;
@@ -21654,7 +21649,6 @@ uint32 Player::GetArenaTeamId(uint8 slot) const
return rtVal;
}
uint32 Player::GetArenaPersonalRating(uint8 slot) const
{
uint32 rtVal = 0;
@@ -23224,7 +23218,6 @@ void Player::AddComboPoints(Unit* target, int8 count)
else if (*comboPoints < 0)
*comboPoints = 0;
SendComboPoints();
}
@@ -24730,7 +24723,6 @@ void Player::UpdateUnderwaterState(Map* m, float x, float y, float z)
_lastLiquid = nullptr;
}
// All liquids type - check under water position
if (liquid_status.type_flags & (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME))
{
@@ -25568,7 +25560,6 @@ uint32 Player::GetPhaseMaskForSpawn() const
if (!phase)
phase = PHASEMASK_NORMAL;
// some aura phases include 1 normal map in addition to phase itself
uint32 n_phase = phase & ~PHASEMASK_NORMAL;
if (n_phase > 0)