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feat(CI/Codestyle): added codestyle check (#3668)
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@@ -1190,7 +1190,6 @@ GameObject* GameObject::LookupFishingHoleAround(float range)
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{
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GameObject* ok = nullptr;
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CellCoord p(acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
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Cell cell(p);
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acore::NearestGameObjectFishingHole u_check(*this, range);
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