mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-04 03:23:48 +00:00
feat(CI/Codestyle): added codestyle check (#3668)
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@@ -191,4 +191,3 @@ protected:
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ArenaTeamStats Stats;
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};
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#endif
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@@ -58,7 +58,6 @@ ArenaTeam* ArenaTeamMgr::GetArenaTeamByName(const std::string& arenaTeamName) co
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return nullptr;
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}
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ArenaTeam* ArenaTeamMgr::GetArenaTeamByName(std::string const& arenaTeamName, const uint32 type) const
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{
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std::string search = arenaTeamName;
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@@ -91,7 +90,6 @@ ArenaTeam* ArenaTeamMgr::GetArenaTeamByCaptain(uint64 guid) const
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return nullptr;
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}
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ArenaTeam* ArenaTeamMgr::GetArenaTeamByCaptain(uint64 guid, const uint32 type) const
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{
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for (ArenaTeamContainer::const_iterator itr = ArenaTeamStore.begin(); itr != ArenaTeamStore.end(); ++itr)
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@@ -714,7 +714,6 @@ uint32 Battleground::GetRealRepFactionForPlayer(uint32 factionId, Player* player
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return factionId;
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}
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void Battleground::UpdateWorldState(uint32 Field, uint32 Value)
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{
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WorldPacket data;
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@@ -384,7 +384,6 @@ void BattlegroundQueue::FillPlayersToBG(Battleground* bg, const int32 aliFree, c
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auto Ali_itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].begin();
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for (; Ali_itr != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].end() && m_SelectionPools[TEAM_ALLIANCE].AddGroup((*Ali_itr), aliFree); ++Ali_itr);
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// horde: at first fill as much as possible
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auto Horde_itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].begin();
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for (; Horde_itr != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].end() && m_SelectionPools[TEAM_HORDE].AddGroup((*Horde_itr), hordeFree); ++Horde_itr);
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@@ -277,4 +277,3 @@ private:
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bool _teamScores500Disadvantage[BG_TEAMS_COUNT] {};
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};
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#endif
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@@ -396,4 +396,3 @@ private:
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uint32 _flagCapturedObject;
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};
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#endif
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@@ -795,7 +795,6 @@ GraveyardStruct const* BattlegroundSA::GetClosestGraveyard(Player* player)
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if (!closest && GraveyardStatus[BG_SA_BEACH_GY] == player->GetTeamId())
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return sGraveyard->GetGraveyard(BG_SA_GYEntries[BG_SA_BEACH_GY]);
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return closest;
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}
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@@ -405,7 +405,6 @@ bool BattlegroundWS::SetupBattleground()
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AddObject(BG_WS_OBJECT_DOOR_H_3, BG_OBJECT_DOOR_H_3_WS_ENTRY, 949.9523f, 1422.751f, 344.9273f, 0.0f, 0, 0, 0, 1, RESPAWN_IMMEDIATELY);
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AddObject(BG_WS_OBJECT_DOOR_H_4, BG_OBJECT_DOOR_H_4_WS_ENTRY, 950.7952f, 1459.583f, 342.1523f, 0.05235988f, 0, 0, 0.02617695f, 0.9996573f, RESPAWN_IMMEDIATELY);
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GraveyardStruct const* sg = sGraveyard->GetGraveyard(WS_GRAVEYARD_MAIN_ALLIANCE);
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AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, TEAM_ALLIANCE);
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@@ -127,7 +127,6 @@ enum BG_WS_CreatureTypes
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BG_CREATURES_MAX_WS = 2
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};
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enum BG_WS_Objectives
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{
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WS_OBJECTIVE_CAPTURE_FLAG = 42,
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