mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/RealmList): port TrinityCore realm api (#5626)
* feat(Core/RealmList): port TrinityCore realm api * 1 * whitespace cleanup * Update data/sql/updates/pending_db_auth/rev_1620114805872279900.sql Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * 1 * 2 * Update data/sql/updates/pending_db_auth/rev_1620114805872279900.sql Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * ` * 1 * small corrects * finish maybe * realm.Id.Realm * ws * 1 Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
73
src/server/shared/Realms/Realm.h
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73
src/server/shared/Realms/Realm.h
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@@ -0,0 +1,73 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
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* Copyright (C) 2021+ WarheadCore <https://github.com/WarheadCore>
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*/
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#ifndef Realm_h__
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#define Realm_h__
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#include "Common.h"
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// #include "AsioHacksFwd.h"
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#include <ace/INET_Addr.h>
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enum RealmFlags
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{
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REALM_FLAG_NONE = 0x00,
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REALM_FLAG_VERSION_MISMATCH = 0x01,
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REALM_FLAG_OFFLINE = 0x02,
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REALM_FLAG_SPECIFYBUILD = 0x04,
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REALM_FLAG_UNK1 = 0x08,
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REALM_FLAG_UNK2 = 0x10,
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REALM_FLAG_RECOMMENDED = 0x20,
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REALM_FLAG_NEW = 0x40,
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REALM_FLAG_FULL = 0x80
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};
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struct AC_SHARED_API RealmHandle
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{
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RealmHandle() : Realm(0) { }
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RealmHandle(uint32 index) : Realm(index) { }
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uint32 Realm; // primary key in `realmlist` table
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bool operator<(RealmHandle const& r) const
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{
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return Realm < r.Realm;
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}
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};
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/// Type of server, this is values from second column of Cfg_Configs.dbc
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enum RealmType
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{
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REALM_TYPE_NORMAL = 0,
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REALM_TYPE_PVP = 1,
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REALM_TYPE_NORMAL2 = 4,
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REALM_TYPE_RP = 6,
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REALM_TYPE_RPPVP = 8,
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MAX_CLIENT_REALM_TYPE = 14,
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REALM_TYPE_FFA_PVP = 16 // custom, free for all pvp mode like arena PvP in all zones except rest activated places and sanctuaries
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// replaced by REALM_PVP in realm list
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};
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// Storage object for a realm
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struct AC_SHARED_API Realm
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{
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RealmHandle Id;
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uint32 Build;
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std::unique_ptr<ACE_INET_Addr> ExternalAddress;
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std::unique_ptr<ACE_INET_Addr> LocalAddress;
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std::unique_ptr<ACE_INET_Addr> LocalSubnetMask;
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uint16 Port;
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std::string Name;
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uint8 Type;
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RealmFlags Flags;
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uint8 Timezone;
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AccountTypes AllowedSecurityLevel;
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float PopulationLevel;
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// boost::asio::ip::tcp_endpoint GetAddressForClient(boost::asio::ip::address const& clientAddr) const;
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};
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#endif // Realm_h__
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@@ -4,11 +4,14 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "RealmList.h"
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#include "DatabaseEnv.h"
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#include "Log.h"
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#include "Optional.h"
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#include "Util.h"
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RealmList::RealmList() : m_NextUpdateTime(time(nullptr)) { }
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RealmList::RealmList() :
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_updateInterval(0) { }
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RealmList* RealmList::instance()
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{
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@@ -19,81 +22,209 @@ RealmList* RealmList::instance()
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// Load the realm list from the database
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void RealmList::Initialize(uint32 updateInterval)
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{
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m_UpdateInterval = updateInterval;
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_updateInterval = updateInterval;
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// Get the content of the realmlist table in the database
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UpdateRealms(true);
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}
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void RealmList::UpdateRealm(uint32 id, const std::string& name, ACE_INET_Addr const& address, ACE_INET_Addr const& localAddr, ACE_INET_Addr const& localSubmask, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel, float popu, uint32 build)
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{
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// Create new if not exist or update existed
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Realm& realm = m_realms[name];
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realm.m_ID = id;
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realm.name = name;
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realm.icon = icon;
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realm.flag = flag;
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realm.timezone = timezone;
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realm.allowedSecurityLevel = allowedSecurityLevel;
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realm.populationLevel = popu;
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// Append port to IP address.
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realm.ExternalAddress = address;
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realm.LocalAddress = localAddr;
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realm.LocalSubnetMask = localSubmask;
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realm.gamebuild = build;
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}
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void RealmList::UpdateIfNeed()
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{
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// maybe disabled or updated recently
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if (!m_UpdateInterval || m_NextUpdateTime > time(nullptr))
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return;
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m_NextUpdateTime = time(nullptr) + m_UpdateInterval;
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// Clears Realm list
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m_realms.clear();
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LoadBuildInfo();
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// Get the content of the realmlist table in the database
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UpdateRealms();
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}
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void RealmList::UpdateRealms(bool init)
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void RealmList::LoadBuildInfo()
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{
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LOG_INFO("server", "Updating Realm List...");
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// 0 1 2 3 4 5 6
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if (QueryResult result = LoginDatabase.Query("SELECT majorVersion, minorVersion, bugfixVersion, hotfixVersion, build, winChecksumSeed, macChecksumSeed FROM build_info ORDER BY build ASC"))
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{
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do
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{
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Field* fields = result->Fetch();
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RealmBuildInfo& build = _builds.emplace_back();
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build.MajorVersion = fields[0].GetUInt32();
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build.MinorVersion = fields[1].GetUInt32();
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build.BugfixVersion = fields[2].GetUInt32();
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std::string hotfixVersion = fields[3].GetString();
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if (hotfixVersion.length() < build.HotfixVersion.size())
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{
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std::copy(hotfixVersion.begin(), hotfixVersion.end(), build.HotfixVersion.begin());
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}
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else
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{
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std::fill(hotfixVersion.begin(), hotfixVersion.end(), '\0');
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}
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build.Build = fields[4].GetUInt32();
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std::string windowsHash = fields[5].GetString();
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if (windowsHash.length() == build.WindowsHash.size() * 2)
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{
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HexStrToByteArray(windowsHash, build.WindowsHash);
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}
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std::string macHash = fields[6].GetString();
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if (macHash.length() == build.MacHash.size() * 2)
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{
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HexStrToByteArray(macHash, build.MacHash);
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}
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} while (result->NextRow());
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}
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}
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void RealmList::UpdateRealm(RealmHandle const& id, uint32 build, std::string const& name,
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ACE_INET_Addr&& address, ACE_INET_Addr&& localAddr, ACE_INET_Addr&& localSubmask,
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uint16 port, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel, float population)
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{
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// Create new if not exist or update existed
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Realm& realm = _realms[id];
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realm.Id = id;
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realm.Build = build;
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realm.Name = name;
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realm.Type = icon;
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realm.Flags = flag;
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realm.Timezone = timezone;
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realm.AllowedSecurityLevel = allowedSecurityLevel;
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realm.PopulationLevel = population;
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if (!realm.ExternalAddress || *realm.ExternalAddress != address)
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{
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realm.ExternalAddress = std::make_unique<ACE_INET_Addr>(std::move(address));
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}
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if (!realm.LocalAddress || *realm.LocalAddress != localAddr)
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{
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realm.LocalAddress = std::make_unique<ACE_INET_Addr>(std::move(localAddr));
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}
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if (!realm.LocalSubnetMask || *realm.LocalSubnetMask != localSubmask)
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{
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realm.LocalSubnetMask = std::make_unique<ACE_INET_Addr>(std::move(localSubmask));
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}
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realm.Port = port;
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}
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void RealmList::UpdateIfNeed()
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{
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// maybe disabled or updated recently
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if (!_updateInterval || _nextUpdateTime > time(nullptr))
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{
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return;
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}
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_nextUpdateTime = time(nullptr) + _updateInterval;
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// Get the content of the realmlist table in the database
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UpdateRealms();
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}
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void RealmList::UpdateRealms()
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{
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LOG_DEBUG("server.authserver", "Updating Realm List...");
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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std::map<RealmHandle, std::string> existingRealms;
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for (auto const& [handle, realm] : _realms)
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{
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existingRealms[handle] = realm.Name;
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}
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_realms.clear();
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// Circle through results and add them to the realm map
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if (result)
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{
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do
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{
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Field* fields = result->Fetch();
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uint32 realmId = fields[0].GetUInt32();
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std::string name = fields[1].GetString();
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std::string externalAddress = fields[2].GetString();
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std::string localAddress = fields[3].GetString();
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std::string localSubmask = fields[4].GetString();
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uint16 port = fields[5].GetUInt16();
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uint8 icon = fields[6].GetUInt8();
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Field* fields = result->Fetch();
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uint32 realmId = fields[0].GetUInt32();
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std::string name = fields[1].GetString();
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std::string externalAddressString = fields[2].GetString();
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std::string localAddressString = fields[3].GetString();
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std::string localSubmaskString = fields[4].GetString();
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uint16 port = fields[5].GetUInt16();
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Optional<ACE_INET_Addr> externalAddress = ACE_INET_Addr(port, externalAddressString.c_str(), AF_INET);
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if (!externalAddress)
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{
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LOG_ERROR("server.authserver", "Could not resolve address %s for realm \"%s\" id %u", externalAddressString.c_str(), name.c_str(), realmId);
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continue;
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}
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Optional<ACE_INET_Addr> localAddress = ACE_INET_Addr(port, localAddressString.c_str(), AF_INET);
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if (!localAddress)
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{
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LOG_ERROR("server.authserver", "Could not resolve localAddress %s for realm \"%s\" id %u", localAddressString.c_str(), name.c_str(), realmId);
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continue;
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}
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Optional<ACE_INET_Addr> localSubmask = ACE_INET_Addr(0, localSubmaskString.c_str(), AF_INET);
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if (!localSubmask)
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{
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LOG_ERROR("server.authserver", "Could not resolve localSubnetMask %s for realm \"%s\" id %u", localSubmaskString.c_str(), name.c_str(), realmId);
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continue;
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}
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uint8 icon = fields[6].GetUInt8();
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if (icon == REALM_TYPE_FFA_PVP)
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{
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icon = REALM_TYPE_PVP;
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}
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if (icon >= MAX_CLIENT_REALM_TYPE)
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{
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icon = REALM_TYPE_NORMAL;
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}
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RealmFlags flag = RealmFlags(fields[7].GetUInt8());
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uint8 timezone = fields[8].GetUInt8();
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uint8 allowedSecurityLevel = fields[9].GetUInt8();
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float pop = fields[10].GetFloat();
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uint32 build = fields[11].GetUInt32();
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ACE_INET_Addr externalAddr(port, externalAddress.c_str(), AF_INET);
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ACE_INET_Addr localAddr(port, localAddress.c_str(), AF_INET);
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ACE_INET_Addr submask(0, localSubmask.c_str(), AF_INET);
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RealmHandle id{ realmId };
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UpdateRealm(realmId, name, externalAddr, localAddr, submask, icon, flag, timezone, (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), pop, build);
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UpdateRealm(id, build, name, std::move(externalAddress.value()), std::move(localAddress.value()), std::move(localSubmask.value()), port, icon, flag,
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timezone, (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), pop);
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if (init)
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LOG_INFO("server", "Added realm \"%s\" at %s:%u.", name.c_str(), m_realms[name].ExternalAddress.get_host_addr(), port);
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if (!existingRealms.count(id))
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{
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LOG_INFO("server.authserver", "Added realm \"%s\" at %s:%u.", name.c_str(), externalAddressString.c_str(), port);
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}
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else
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{
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LOG_DEBUG("server.authserver", "Updating realm \"%s\" at %s:%u.", name.c_str(), externalAddressString.c_str(), port);
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}
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existingRealms.erase(id);
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} while (result->NextRow());
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}
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}
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Realm const* RealmList::GetRealm(RealmHandle const& id) const
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{
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auto itr = _realms.find(id);
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if (itr != _realms.end())
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{
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return &itr->second;
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}
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return nullptr;
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}
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RealmBuildInfo const* RealmList::GetBuildInfo(uint32 build) const
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{
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for (RealmBuildInfo const& clientBuild : _builds)
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{
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if (clientBuild.Build == build)
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{
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return &clientBuild;
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}
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}
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return nullptr;
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}
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@@ -7,43 +7,29 @@
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#ifndef _REALMLIST_H
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#define _REALMLIST_H
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#include "Common.h"
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#include <ace/INET_Addr.h>
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#include "Define.h"
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#include "Realm.h"
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#include <array>
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#include <map>
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#include <vector>
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#include <unordered_set>
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enum RealmFlags
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struct RealmBuildInfo
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{
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REALM_FLAG_NONE = 0x00,
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REALM_FLAG_INVALID = 0x01,
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REALM_FLAG_OFFLINE = 0x02,
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REALM_FLAG_SPECIFYBUILD = 0x04,
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REALM_FLAG_UNK1 = 0x08,
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REALM_FLAG_UNK2 = 0x10,
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REALM_FLAG_RECOMMENDED = 0x20,
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REALM_FLAG_NEW = 0x40,
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REALM_FLAG_FULL = 0x80
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};
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// Storage object for a realm
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struct Realm
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{
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ACE_INET_Addr ExternalAddress;
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ACE_INET_Addr LocalAddress;
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ACE_INET_Addr LocalSubnetMask;
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std::string name;
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uint8 icon;
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RealmFlags flag;
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uint8 timezone;
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uint32 m_ID;
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AccountTypes allowedSecurityLevel;
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float populationLevel;
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uint32 gamebuild;
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uint32 Build;
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uint32 MajorVersion;
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uint32 MinorVersion;
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uint32 BugfixVersion;
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std::array<char, 4> HotfixVersion;
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std::array<uint8, 20> WindowsHash;
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std::array<uint8, 20> MacHash;
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};
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/// Storage object for the list of realms on the server
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class RealmList
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class AC_SHARED_API RealmList
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{
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public:
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typedef std::map<std::string, Realm> RealmMap;
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typedef std::map<RealmHandle, Realm> RealmMap;
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RealmList();
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~RealmList() = default;
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@@ -52,19 +38,23 @@ public:
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void Initialize(uint32 updateInterval);
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void UpdateIfNeed();
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void AddRealm(const Realm& NewRealm) { m_realms[NewRealm.name] = NewRealm; }
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[[nodiscard]] RealmMap::const_iterator begin() const { return m_realms.begin(); }
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[[nodiscard]] RealmMap::const_iterator end() const { return m_realms.end(); }
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[[nodiscard]] uint32 size() const { return m_realms.size(); }
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RealmMap const& GetRealms() const { return _realms; }
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Realm const* GetRealm(RealmHandle const& id) const;
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RealmBuildInfo const* GetBuildInfo(uint32 build) const;
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private:
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void UpdateRealms(bool init = false);
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void UpdateRealm(uint32 id, const std::string& name, ACE_INET_Addr const& address, ACE_INET_Addr const& localAddr, ACE_INET_Addr const& localSubmask, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel, float popu, uint32 build);
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void LoadBuildInfo();
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void UpdateRealms();
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void UpdateRealm(RealmHandle const& id, uint32 build, std::string const& name,
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ACE_INET_Addr&& address, ACE_INET_Addr&& localAddr, ACE_INET_Addr&& localSubmask,
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uint16 port, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel, float population);
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RealmMap m_realms;
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uint32 m_UpdateInterval{0};
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time_t m_NextUpdateTime;
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std::vector<RealmBuildInfo> _builds;
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RealmMap _realms;
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uint32 _updateInterval;
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time_t _nextUpdateTime;
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};
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#define sRealmList RealmList::instance()
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