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fix(Core/Unit): Reduce mobs speed when low on health (#7932)
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@@ -1805,7 +1805,6 @@ void Creature::setDeathState(DeathState s, bool despawn)
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if (HasSearchedAssistance())
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{
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SetNoSearchAssistance(false);
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UpdateSpeed(MOVE_RUN, false);
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}
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//Dismiss group if is leader
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