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refactor(Core/Random): Remove unused map based RNG (#20939)
Remove unused map based RNG
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@@ -21,11 +21,6 @@
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#include "MoveSplineInit.h"
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#include "Player.h"
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#ifdef MAP_BASED_RAND_GEN
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#define rand_norm() unit.rand_norm()
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#define urand(a, b) unit.urand(a, b)
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#endif
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template<class T>
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void ConfusedMovementGenerator<T>::DoInitialize(T* unit)
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{
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