refactor(Core/Random): Remove unused map based RNG (#20939)

Remove unused map based RNG
This commit is contained in:
Takenbacon
2024-12-18 04:48:06 -08:00
committed by GitHub
parent 5f020de546
commit e9c86737fb
3 changed files with 0 additions and 21 deletions

View File

@@ -590,14 +590,6 @@ public:
return GetMapId() == 571 && GetPositionX() > 3733.33331f && GetPositionX() < 5866.66663f && GetPositionY() > 1599.99999f && GetPositionY() < 4799.99997f;
}
#ifdef MAP_BASED_RAND_GEN
int32 irand(int32 min, int32 max) const { return int32 (GetMap()->mtRand.randInt(max - min)) + min; }
uint32 urand(uint32 min, uint32 max) const { return GetMap()->mtRand.randInt(max - min) + min;}
int32 rand32() const { return GetMap()->mtRand.randInt();}
double rand_norm() const { return GetMap()->mtRand.randExc();}
double rand_chance() const { return GetMap()->mtRand.randExc(100.0);}
#endif
uint32 LastUsedScriptID;
// Transports