From e9ab01cc3b0c6374c2f2fd9644fc8e9eb40b745d Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Sun, 7 Jan 2024 15:53:58 -0300 Subject: [PATCH] =?UTF-8?q?fix(Scripts/SerpentshrineCavern):=20Fix=20Lurke?= =?UTF-8?q?r=20pool=20not=20respawning=20afte=E2=80=A6=20(#18130)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit fix(Scripts/SerpentshrineCavern): Fix Lurker pool not respawning after being fished after a wipe --- .../CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp index 4b27f312b..ea7d032e4 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp @@ -82,6 +82,8 @@ struct boss_the_lurker_below : public BossAI if (GameObject* pool = instance->GetGameObject(DATA_STRANGE_POOL)) { pool->Respawn(); + pool->SetRespawnTime(10); + pool->SaveRespawnTime(10); } me->DespawnOrUnsummon(2000); }