fix(Core/Script): Remove hardcoded Loch Modan texts (#3111)

This commit is contained in:
gengarshadowball
2020-08-02 20:45:16 +01:00
committed by GitHub
parent f56ef239de
commit e949ab27b7
4 changed files with 40 additions and 97 deletions

View File

@@ -126,7 +126,6 @@ set(scripts_STAT_SRCS
${AC_SCRIPTS_DIR}/EasternKingdoms/zone_duskwood.cpp
${AC_SCRIPTS_DIR}/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
${AC_SCRIPTS_DIR}/EasternKingdoms/zone_undercity.cpp
${AC_SCRIPTS_DIR}/EasternKingdoms/zone_loch_modan.cpp
${AC_SCRIPTS_DIR}/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
${AC_SCRIPTS_DIR}/EasternKingdoms/ShadowfangKeep/shadowfang_keep.h
${AC_SCRIPTS_DIR}/EasternKingdoms/zone_burning_steppes.cpp

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@@ -1,94 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/* ScriptData
SDName: Loch_Modan
SD%Complete: 100
SDComment: Quest support: 3181
SDCategory: Loch Modan
EndScriptData */
/* ContentData
npc_mountaineer_pebblebitty
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Player.h"
/*######
## npc_mountaineer_pebblebitty
######*/
#define GOSSIP_MP "Open the gate please, i need to get to Searing Gorge"
#define GOSSIP_MP1 "But i need to get there, now open the gate!"
#define GOSSIP_MP2 "Ok, so what is this other way?"
#define GOSSIP_MP3 "Doesn't matter, i'm invulnerable."
#define GOSSIP_MP4 "Yes..."
#define GOSSIP_MP5 "Ok, i'll try to remember that."
#define GOSSIP_MP6 "A key? Ok!"
class npc_mountaineer_pebblebitty : public CreatureScript
{
public:
npc_mountaineer_pebblebitty() : CreatureScript("npc_mountaineer_pebblebitty") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
ClearGossipMenuFor(player);
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_MP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
SendGossipMenuFor(player, 1833, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_MP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
SendGossipMenuFor(player, 1834, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_MP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
SendGossipMenuFor(player, 1835, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_MP4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
SendGossipMenuFor(player, 1836, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_MP5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
SendGossipMenuFor(player, 1837, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_MP6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
SendGossipMenuFor(player, 1838, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
CloseGossipMenuFor(player);
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (!player->GetQuestRewardStatus(3181) == 1)
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_MP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
};
void AddSC_loch_modan()
{
new npc_mountaineer_pebblebitty();
}

View File

@@ -213,7 +213,6 @@ void AddSC_ghostlands();
void AddSC_hinterlands();
void AddSC_ironforge();
void AddSC_isle_of_queldanas();
void AddSC_loch_modan();
void AddSC_redridge_mountains();
void AddSC_silverpine_forest();
void AddSC_stormwind_city();
@@ -803,7 +802,6 @@ void AddEasternKingdomsScripts()
AddSC_hinterlands();
AddSC_ironforge();
AddSC_isle_of_queldanas();
AddSC_loch_modan();
AddSC_redridge_mountains();
AddSC_silverpine_forest();
AddSC_stormwind_city();