From e941d43a0ad79478d96b4627c17bd63fb74dbcd0 Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Fri, 10 Jan 2025 19:15:05 -0300 Subject: [PATCH] fix(Scripts/ZulAman): Fix Hexlord gate not opening after crashes (#21133) --- .../EasternKingdoms/ZulAman/instance_zulaman.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp index 802fb0fdd..555c38b7c 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp @@ -149,10 +149,10 @@ public: void OnGameObjectCreate(GameObject* go) override { - if (go->GetEntry() == GO_GATE_HEXLORD) - CheckInstanceStatus(); - InstanceScript::OnGameObjectCreate(go); + + if (go->GetEntry() == GO_GATE_HEXLORD) + CheckInstanceStatus(go); } void SummonHostage(uint8 num) @@ -189,10 +189,10 @@ public: } } - void CheckInstanceStatus() + void CheckInstanceStatus(GameObject* gate = nullptr) { if (AllBossesDone({ DATA_NALORAKK, DATA_AKILZON, DATA_JANALAI, DATA_HALAZZI })) - HandleGameObject(ObjectGuid::Empty, true, GetGameObject(DATA_HEXLORD_GATE)); + HandleGameObject(ObjectGuid::Empty, true, gate ? gate : GetGameObject(DATA_HEXLORD_GATE)); } void SetData(uint32 type, uint32 data) override