DB/Characters: update DB structure

This commit is contained in:
ShinDarth
2016-07-24 01:27:38 +02:00
parent c9610ca0b5
commit e9089ed793
6 changed files with 124 additions and 78 deletions

View File

@@ -17336,8 +17336,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
//"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, "
// 39 40 41 42 43 44 45 46 47 48 49
//"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, "
// 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
//"health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels FROM characters WHERE guid = '%u'", guid);
// 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
//"health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels FROM characters WHERE guid = '%u'", guid);
PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM);
if (!result)
@@ -18052,10 +18052,10 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
{
;//sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Loading auras for player %u", GetGUIDLow());
/* 0 1 2 3 4 5 6 7 8 9 10
QueryResult* result = CharacterDatabase.PQuery("SELECT caster_guid, spell, effect_mask, recalculate_mask, stackcount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2,
11 12 13
maxduration, remaintime, remaincharges FROM character_aura WHERE guid = '%u'", GetGUIDLow());
/* 0 1 2 3 4 5 6 7 8 9 10
QueryResult* result = CharacterDatabase.PQuery("SELECT casterGuid, spell, effectMask, recalculateMask, stackCount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2,
11 12 13
maxDuration, remainTime, remainCharges FROM character_aura WHERE guid = '%u'", GetGUIDLow());
*/
if (result)
@@ -26016,7 +26016,7 @@ void Player::_SaveCharacter(bool create, SQLTransaction& trans)
void Player::_LoadGlyphs(PreparedQueryResult result)
{
// SELECT spec, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 from character_glyphs WHERE guid = '%u'
// SELECT talentGroup, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 from character_glyphs WHERE guid = '%u'
if (!result)
return;