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https://github.com/mod-playerbots/azerothcore-wotlk.git
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First Commit
For Azeroth!
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78
src/tools/mesh_extractor/WDT.cpp
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78
src/tools/mesh_extractor/WDT.cpp
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WDT.h"
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#include "Chunk.h"
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#include "ChunkedData.h"
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#include "Utils.h"
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#include "WorldModelHandler.h"
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WDT::WDT(std::string file) : IsGlobalModel(false), IsValid(false), Model(NULL)
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{
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Data = new ChunkedData(file, 2);
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ReadTileTable();
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ReadGlobalModel();
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}
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void WDT::ReadGlobalModel()
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{
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Chunk* fileChunk = Data->GetChunkByName("MWMO");
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Chunk* defChunk = Data->GetChunkByName("MODF");
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if (!fileChunk || !defChunk)
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return;
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IsGlobalModel = true;
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ModelDefinition = WorldModelDefinition::Read(defChunk->GetStream());
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ModelFile = Utils::ReadString(fileChunk->GetStream());
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Model = new WorldModelRoot(ModelFile);
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}
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void WDT::ReadTileTable()
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{
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Chunk* chunk = Data->GetChunkByName("MAIN");
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if (!chunk)
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return;
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IsValid = true;
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FILE* stream = chunk->GetStream();
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for (int y = 0; y < 64; ++y)
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{
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for (int x = 0; x < 64; ++x)
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{
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const uint32 hasTileFlag = 0x1;
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uint32 flags;
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uint32 discard;
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int count = 0;
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count += fread(&flags, sizeof(uint32), 1, stream);
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count += fread(&discard, sizeof(uint32), 1, stream);
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if (count != 2)
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printf("WDT::ReadTileTable: Failed to read some data expected 2, read %d\n", count);
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if (flags & hasTileFlag)
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TileTable.push_back(TilePos(x, y));
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}
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}
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}
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bool WDT::HasTile( int x, int y )
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{
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for (std::vector<TilePos>::iterator itr = TileTable.begin(); itr != TileTable.end(); ++itr)
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if (itr->X == x && itr->Y == y)
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return true;
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return false;
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}
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