First Commit

For Azeroth!
This commit is contained in:
Yehonal
2016-06-26 10:39:44 +02:00
commit e8e94a0a66
3777 changed files with 1419268 additions and 0 deletions

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/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ADT.h"
#include "DoodadHandler.h"
#include "LiquidHandler.h"
#include "WorldModelHandler.h"
ADT::ADT( std::string file, int x, int y ) : ObjectData(NULL), Data(NULL), HasObjectData(false),
_DoodadHandler(NULL), _WorldModelHandler(NULL), _LiquidHandler(NULL), X(x), Y(y)
{
Data = new ChunkedData(file);
ObjectData = new ChunkedData(file);
if (ObjectData->Stream)
HasObjectData = true;
else
ObjectData = NULL;
}
ADT::~ADT()
{
delete ObjectData;
delete Data;
for (std::vector<MapChunk*>::iterator itr = MapChunks.begin(); itr != MapChunks.end(); ++itr)
delete *itr;
MapChunks.clear();
delete _DoodadHandler;
delete _WorldModelHandler;
delete _LiquidHandler;
}
void ADT::Read()
{
Header.Read(Data->GetChunkByName("MHDR")->GetStream());
MapChunks.reserve(16 * 16);
for (std::vector<Chunk*>::iterator itr = Data->Chunks.begin(); itr != Data->Chunks.end(); ++itr)
if ((*itr)->Name == "MCNK")
MapChunks.push_back(new MapChunk(this, *itr));
_LiquidHandler = new LiquidHandler(this);
// do this separate from map chunk initialization to access liquid data
for (std::vector<MapChunk*>::iterator itr = MapChunks.begin(); itr != MapChunks.end(); ++itr)
(*itr)->GenerateTriangles();
_DoodadHandler = new DoodadHandler(this);
for (std::vector<MapChunk*>::iterator itr = MapChunks.begin(); itr != MapChunks.end(); ++itr)
_DoodadHandler->ProcessMapChunk(*itr);
_WorldModelHandler = new WorldModelHandler(this);
for (std::vector<MapChunk*>::iterator itr = MapChunks.begin(); itr != MapChunks.end(); ++itr)
_WorldModelHandler->ProcessMapChunk(*itr);
}