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https://github.com/mod-playerbots/azerothcore-wotlk.git
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First Commit
For Azeroth!
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136
src/server/worldserver/WorldThread/WorldRunnable.cpp
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136
src/server/worldserver/WorldThread/WorldRunnable.cpp
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** \file
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\ingroup Trinityd
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*/
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#include "Common.h"
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#include "ObjectAccessor.h"
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#include "World.h"
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#include "WorldSocketMgr.h"
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#include "Database/DatabaseEnv.h"
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#include "ScriptMgr.h"
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#include "BattlegroundMgr.h"
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#include "MapManager.h"
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#include "Timer.h"
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#include "WorldRunnable.h"
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#include "OutdoorPvPMgr.h"
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#include "AvgDiffTracker.h"
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#include "AsyncAuctionListing.h"
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#ifdef _WIN32
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#include "ServiceWin32.h"
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extern int m_ServiceStatus;
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#endif
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/// Heartbeat for the World
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void WorldRunnable::run()
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{
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uint32 realCurrTime = 0;
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uint32 realPrevTime = getMSTime();
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sScriptMgr->OnStartup();
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///- While we have not World::m_stopEvent, update the world
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while (!World::IsStopped())
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{
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++World::m_worldLoopCounter;
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realCurrTime = getMSTime();
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uint32 diff = getMSTimeDiff(realPrevTime, realCurrTime);
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sWorld->Update( diff );
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realPrevTime = realCurrTime;
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uint32 executionTimeDiff = getMSTimeDiff(realCurrTime, getMSTime());
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devDiffTracker.Update(executionTimeDiff);
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avgDiffTracker.Update(executionTimeDiff > WORLD_SLEEP_CONST ? executionTimeDiff : WORLD_SLEEP_CONST);
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if (executionTimeDiff < WORLD_SLEEP_CONST)
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ACE_Based::Thread::Sleep(WORLD_SLEEP_CONST-executionTimeDiff);
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#ifdef _WIN32
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if (m_ServiceStatus == 0)
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World::StopNow(SHUTDOWN_EXIT_CODE);
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while (m_ServiceStatus == 2)
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Sleep(1000);
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#endif
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}
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sLog->SetLogDB(false);
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sScriptMgr->OnShutdown();
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sWorld->KickAll(); // save and kick all players
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sWorld->UpdateSessions( 1 ); // real players unload required UpdateSessions call
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// unload battleground templates before different singletons destroyed
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sBattlegroundMgr->DeleteAllBattlegrounds();
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sWorldSocketMgr->StopNetwork();
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sMapMgr->UnloadAll(); // unload all grids (including locked in memory)
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sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world
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sScriptMgr->Unload();
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sOutdoorPvPMgr->Die();
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}
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void AuctionListingRunnable::run()
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{
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sLog->outString("Starting up Auction House Listing thread...");
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while (!World::IsStopped())
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{
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if (AsyncAuctionListingMgr::IsAuctionListingAllowed())
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{
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uint32 diff = AsyncAuctionListingMgr::GetDiff();
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AsyncAuctionListingMgr::ResetDiff();
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if (AsyncAuctionListingMgr::GetTempList().size() || AsyncAuctionListingMgr::GetList().size())
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{
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TRINITY_GUARD(ACE_Thread_Mutex, AsyncAuctionListingMgr::GetLock());
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{
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TRINITY_GUARD(ACE_Thread_Mutex, AsyncAuctionListingMgr::GetTempLock());
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for (std::list<AuctionListItemsDelayEvent>::iterator itr = AsyncAuctionListingMgr::GetTempList().begin(); itr != AsyncAuctionListingMgr::GetTempList().end(); ++itr)
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AsyncAuctionListingMgr::GetList().push_back( (*itr) );
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AsyncAuctionListingMgr::GetTempList().clear();
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}
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for (std::list<AuctionListItemsDelayEvent>::iterator itr = AsyncAuctionListingMgr::GetList().begin(); itr != AsyncAuctionListingMgr::GetList().end(); ++itr)
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{
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if ((*itr)._msTimer <= diff)
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(*itr)._msTimer = 0;
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else
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(*itr)._msTimer -= diff;
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}
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for (std::list<AuctionListItemsDelayEvent>::iterator itr = AsyncAuctionListingMgr::GetList().begin(); itr != AsyncAuctionListingMgr::GetList().end(); ++itr)
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if ((*itr)._msTimer == 0)
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{
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if ((*itr).Execute())
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AsyncAuctionListingMgr::GetList().erase(itr);
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break;
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}
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}
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}
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ACE_Based::Thread::Sleep(1);
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}
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sLog->outString("Auction House Listing thread exiting without problems.");
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}
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39
src/server/worldserver/WorldThread/WorldRunnable.h
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39
src/server/worldserver/WorldThread/WorldRunnable.h
Normal file
@@ -0,0 +1,39 @@
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/// \addtogroup Trinityd
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/// @{
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/// \file
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#ifndef __WORLDRUNNABLE_H
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#define __WORLDRUNNABLE_H
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/// Heartbeat thread for the World
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class WorldRunnable : public ACE_Based::Runnable
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{
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public:
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void run();
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};
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class AuctionListingRunnable : public ACE_Based::Runnable
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{
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public:
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void run();
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};
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#endif
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/// @}
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