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https://github.com/mod-playerbots/azerothcore-wotlk.git
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First Commit
For Azeroth!
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103
src/server/shared/Utilities/EventProcessor.cpp
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103
src/server/shared/Utilities/EventProcessor.cpp
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "EventProcessor.h"
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EventProcessor::EventProcessor()
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{
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m_time = 0;
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m_aborting = false;
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}
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EventProcessor::~EventProcessor()
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{
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KillAllEvents(true);
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}
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void EventProcessor::Update(uint32 p_time)
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{
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// update time
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m_time += p_time;
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// main event loop
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EventList::iterator i;
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while (((i = m_events.begin()) != m_events.end()) && i->first <= m_time)
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{
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// get and remove event from queue
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BasicEvent* Event = i->second;
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m_events.erase(i);
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if (!Event->to_Abort)
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{
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if (Event->Execute(m_time, p_time))
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{
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// completely destroy event if it is not re-added
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delete Event;
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}
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}
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else
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{
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Event->Abort(m_time);
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delete Event;
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}
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}
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}
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void EventProcessor::KillAllEvents(bool force)
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{
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// prevent event insertions
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m_aborting = true;
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// first, abort all existing events
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for (EventList::iterator i = m_events.begin(); i != m_events.end();)
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{
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EventList::iterator i_old = i;
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++i;
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i_old->second->to_Abort = true;
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i_old->second->Abort(m_time);
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if (force || i_old->second->IsDeletable())
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{
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delete i_old->second;
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if (!force) // need per-element cleanup
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m_events.erase (i_old);
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}
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}
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// fast clear event list (in force case)
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if (force)
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m_events.clear();
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}
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void EventProcessor::AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime)
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{
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if (set_addtime) Event->m_addTime = m_time;
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Event->m_execTime = e_time;
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m_events.insert(std::pair<uint64, BasicEvent*>(e_time, Event));
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}
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uint64 EventProcessor::CalculateTime(uint64 t_offset) const
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{
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return(m_time + t_offset);
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}
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uint64 EventProcessor::CalculateQueueTime(uint64 delay) const
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{
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return CalculateTime(delay - (m_time % delay));
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}
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