First Commit

For Azeroth!
This commit is contained in:
Yehonal
2016-06-26 10:39:44 +02:00
commit e8e94a0a66
3777 changed files with 1419268 additions and 0 deletions

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/*
REWRITTEN BY XINEF
*/
#ifndef DEF_BLOOD_FURNACE_H
#define DEF_BLOOD_FURNACE_H
enum bloodFurnace
{
DATA_THE_MAKER = 0,
DATA_BROGGOK = 1,
DATA_KELIDAN = 2,
MAX_ENCOUNTER = 3,
DATA_DOOR1 = 10,
DATA_DOOR2 = 11,
DATA_DOOR3 = 12,
DATA_DOOR4 = 13,
DATA_DOOR5 = 14,
DATA_DOOR6 = 15,
DATA_PRISON_CELL1 = 20,
DATA_PRISON_CELL2 = 21,
DATA_PRISON_CELL3 = 22,
DATA_PRISON_CELL4 = 23,
ACTION_ACTIVATE_BROGGOK = 30,
ACTION_PREPARE_BROGGOK = 31
};
enum bloodFurnaceNPC
{
NPC_THE_MAKER = 17381,
NPC_BROGGOK = 17380,
NPC_KELIDAN = 17377,
NPC_NASCENT_FEL_ORC = 17398,
NPC_CHANNELER = 17653
};
#endif

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blood_furnace.h"
enum eEnums
{
SAY_AGGRO = 0,
SPELL_SLIME_SPRAY = 30913,
SPELL_POISON_CLOUD = 30916,
SPELL_POISON_BOLT = 30917,
SPELL_POISON = 30914,
EVENT_SPELL_SLIME = 1,
EVENT_SPELL_POISON = 2,
EVENT_SPELL_BOLT = 3
};
class boss_broggok : public CreatureScript
{
public:
boss_broggok() : CreatureScript("boss_broggok")
{
}
struct boss_broggokAI : public ScriptedAI
{
boss_broggokAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
EventMap events;
bool canAttack;
void Reset()
{
events.Reset();
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
canAttack = false;
if (instance)
instance->SetData(DATA_BROGGOK, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
}
void JustSummoned(Creature* summoned)
{
summoned->setFaction(16);
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
summoned->CastSpell(summoned, SPELL_POISON, false, 0, 0, me->GetGUID());
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim() || !canAttack)
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_SLIME:
me->CastSpell(me->GetVictim(), SPELL_SLIME_SPRAY, false);
events.RepeatEvent(urand(7000, 12000));
break;
case EVENT_SPELL_BOLT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_POISON_BOLT, false);
events.RepeatEvent(urand(6000, 11000));
break;
case EVENT_SPELL_POISON:
me->CastSpell(me, SPELL_POISON_CLOUD, false);
events.RepeatEvent(20000);
break;
}
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*killer*/)
{
if (instance)
{
instance->HandleGameObject(instance->GetData64(DATA_DOOR4), true);
instance->HandleGameObject(instance->GetData64(DATA_DOOR5), true);
instance->SetData(DATA_BROGGOK, DONE);
}
}
void DoAction(int32 action)
{
switch (action)
{
case ACTION_PREPARE_BROGGOK:
me->SetInCombatWithZone();
break;
case ACTION_ACTIVATE_BROGGOK:
events.ScheduleEvent(EVENT_SPELL_SLIME, 10000);
events.ScheduleEvent(EVENT_SPELL_POISON, 5000);
events.ScheduleEvent(EVENT_SPELL_BOLT, 7000);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
canAttack = true;
break;
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_broggokAI(creature);
}
};
class go_broggok_lever : public GameObjectScript
{
public:
go_broggok_lever() : GameObjectScript("go_broggok_lever") {}
bool OnGossipHello(Player* /*player*/, GameObject* go)
{
if (InstanceScript* instance = go->GetInstanceScript())
if (instance->GetData(DATA_BROGGOK) != DONE && instance->GetData(DATA_BROGGOK) != IN_PROGRESS)
if (Creature* broggok = ObjectAccessor::GetCreature(*go, instance->GetData64(DATA_BROGGOK)))
{
instance->SetData(DATA_BROGGOK, IN_PROGRESS);
broggok->AI()->DoAction(ACTION_PREPARE_BROGGOK);
}
go->UseDoorOrButton();
return false;
}
};
// 30914, 38462 - Poison (Broggok)
class spell_broggok_poison_cloud : public SpellScriptLoader
{
public:
spell_broggok_poison_cloud() : SpellScriptLoader("spell_broggok_poison_cloud") { }
class spell_broggok_poison_cloud_AuraScript : public AuraScript
{
PrepareAuraScript(spell_broggok_poison_cloud_AuraScript);
bool Validate(SpellInfo const* spellInfo)
{
if (!sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_0].TriggerSpell))
return false;
return true;
}
void PeriodicTick(AuraEffect const* aurEff)
{
PreventDefaultAction();
uint32 triggerSpell = GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell;
int32 mod = int32(((float(aurEff->GetTickNumber()) / aurEff->GetTotalTicks()) * 0.9f + 0.1f) * 10000 * 2 / 3);
GetTarget()->CastCustomSpell(triggerSpell, SPELLVALUE_RADIUS_MOD, mod, (Unit*)NULL, TRIGGERED_FULL_MASK, NULL, aurEff);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_broggok_poison_cloud_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_broggok_poison_cloud_AuraScript();
}
};
void AddSC_boss_broggok()
{
new boss_broggok();
new go_broggok_lever();
new spell_broggok_poison_cloud();
}

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellAuras.h"
#include "blood_furnace.h"
enum eKelidan
{
SAY_WAKE = 0,
SAY_ADD_AGGRO = 1,
SAY_KILL = 2,
SAY_NOVA = 3,
SAY_DIE = 4,
// Keldian spells
SPELL_CORRUPTION = 30938,
SPELL_EVOCATION = 30935,
SPELL_FIRE_NOVA = 33132,
SPELL_SHADOW_BOLT_VOLLEY = 28599,
SPELL_BURNING_NOVA = 30940,
SPELL_VORTEX = 37370,
// Channelers spells
SPELL_SHADOW_BOLT = 12739,
SPELL_SHADOW_BOLT_H = 15472,
SPELL_MARK_OF_SHADOW = 30937,
SPELL_CHANNELING = 39123,
// Events
EVENT_SPELL_VOLLEY = 1,
EVENT_SPELL_CORRUPTION = 2,
EVENT_SPELL_BURNING_NOVA = 3,
EVENT_SPELL_FIRE_NOVA = 4,
EVENT_SPELL_SHADOW_BOLT = 5,
EVENT_SPELL_MARK = 6,
// Actions
ACTION_CHANNELER_ENGAGED = 1,
ACTION_CHANNELER_DIED = 2,
};
const float ShadowmoonChannelers[5][4] =
{
{302.0f, -87.0f, -24.4f, 0.157f},
{321.0f, -63.5f, -24.6f, 4.887f},
{346.0f, -74.5f, -24.6f, 3.595f},
{344.0f, -103.5f, -24.5f, 2.356f},
{316.0f, -109.0f, -24.6f, 1.257f}
};
class boss_kelidan_the_breaker : public CreatureScript
{
public:
boss_kelidan_the_breaker() : CreatureScript("boss_kelidan_the_breaker")
{
}
struct boss_kelidan_the_breakerAI : public ScriptedAI
{
boss_kelidan_the_breakerAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
memset(&channelers, 0, sizeof(channelers));
}
InstanceScript* instance;
EventMap events;
uint64 channelers[5];
uint32 checkTimer;
bool addYell;
void Reset()
{
addYell = false;
checkTimer = 5000;
events.Reset();
ApplyImmunities(true);
SummonChannelers();
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
if (instance)
instance->SetData(DATA_KELIDAN, NOT_STARTED);
}
void EnterCombat(Unit* who)
{
events.ScheduleEvent(EVENT_SPELL_VOLLEY, 1000);
events.ScheduleEvent(EVENT_SPELL_CORRUPTION, 5000);
events.ScheduleEvent(EVENT_SPELL_BURNING_NOVA, 15000);
me->InterruptNonMeleeSpells(false);
Talk(SAY_WAKE);
if (instance)
instance->SetData(DATA_KELIDAN, IN_PROGRESS);
}
void KilledUnit(Unit* /*victim*/)
{
if (urand(0,1))
Talk(SAY_KILL);
}
void DoAction(int32 param)
{
if (param == ACTION_CHANNELER_ENGAGED)
{
if (!addYell)
{
addYell = true;
Talk(SAY_ADD_AGGRO);
for (uint8 i = 0; i < 5; ++i)
{
Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
if (channeler && !channeler->IsInCombat())
channeler->SetInCombatWithZone();
}
}
}
else if (param == ACTION_CHANNELER_DIED)
{
for (uint8 i = 0; i < 5; ++i)
{
Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
if (channeler && channeler->IsAlive())
return;
}
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
if (Unit* target = me->SelectNearestPlayer(100.0f))
AttackStart(target);
}
}
void CheckChannelers()
{
if (addYell)
{
if (!SelectTargetFromPlayerList(100.0f))
EnterEvadeMode();
return;
}
SummonChannelers();
for (uint8 i = 0; i < 5; ++i)
{
Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
if (channeler && !channeler->HasUnitState(UNIT_STATE_CASTING) && !channeler->IsInCombat())
{
Creature* target = ObjectAccessor::GetCreature(*me, channelers[(i+2)%5]);
if (target)
channeler->CastSpell(target, SPELL_CHANNELING, false);
}
}
}
void SummonChannelers()
{
for (uint8 i = 0; i < 5; ++i)
{
Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
if (channeler && channeler->isDead())
{
channeler->DespawnOrUnsummon(1);
channeler = NULL;
}
if (!channeler)
channeler = me->SummonCreature(NPC_CHANNELER, ShadowmoonChannelers[i][0], ShadowmoonChannelers[i][1], ShadowmoonChannelers[i][2], ShadowmoonChannelers[i][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
channelers[i] = channeler ? channeler->GetGUID() : 0;
}
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DIE);
if (instance)
{
// Xinef: load grid with start doors
me->GetMap()->LoadGrid(0, -111.0f);
instance->SetData(DATA_KELIDAN, DONE);
instance->HandleGameObject(instance->GetData64(DATA_DOOR1), true);
instance->HandleGameObject(instance->GetData64(DATA_DOOR6), true);
}
}
void ApplyImmunities(bool apply)
{
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_CHARM, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DISORIENTED, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DISTRACT, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_FEAR, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_ROOT, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SILENCE, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SLEEP, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SNARE, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_STUN, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_KNOCKOUT, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_POLYMORPH, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SHACKLE, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_HORROR, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DAZE, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SAPPED, apply);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
{
checkTimer += diff;
if (checkTimer >= 5000)
{
checkTimer = 0;
CheckChannelers();
if (!me->HasUnitState(UNIT_STATE_CASTING))
me->CastSpell(me, SPELL_EVOCATION, false);
}
return;
}
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_VOLLEY:
me->CastSpell(me, SPELL_SHADOW_BOLT_VOLLEY, false);
events.RepeatEvent(urand(8000, 13000));
break;
case EVENT_SPELL_CORRUPTION:
me->CastSpell(me, SPELL_CORRUPTION, false);
events.RepeatEvent(urand(30000, 50000));
break;
case EVENT_SPELL_BURNING_NOVA:
Talk(SAY_NOVA);
ApplyImmunities(false);
me->AddAura(SPELL_BURNING_NOVA, me);
ApplyImmunities(true);
if (IsHeroic())
DoTeleportAll(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
events.DelayEvents(6000, 0);
events.RepeatEvent(urand(25000, 32000));
events.ScheduleEvent(EVENT_SPELL_FIRE_NOVA, 5000);
break;
case EVENT_SPELL_FIRE_NOVA:
me->CastSpell(me, SPELL_FIRE_NOVA, true);
events.PopEvent();
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_kelidan_the_breakerAI(creature);
}
};
class npc_shadowmoon_channeler : public CreatureScript
{
public:
npc_shadowmoon_channeler() : CreatureScript("npc_shadowmoon_channeler") {}
struct npc_shadowmoon_channelerAI : public ScriptedAI
{
npc_shadowmoon_channelerAI(Creature* creature) : ScriptedAI(creature){}
EventMap events;
void Reset()
{
events.Reset();
}
Creature* GetKelidan()
{
if (me->GetInstanceScript())
return ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetData64(DATA_KELIDAN));
return NULL;
}
void EnterCombat(Unit* who)
{
if (Creature* kelidan = GetKelidan())
kelidan->AI()->DoAction(ACTION_CHANNELER_ENGAGED);
me->InterruptNonMeleeSpells(false);
events.ScheduleEvent(EVENT_SPELL_SHADOW_BOLT, urand(1500, 3500));
events.ScheduleEvent(EVENT_SPELL_MARK, urand(5000, 6500));
}
void JustDied(Unit* killer)
{
if (Creature* kelidan = GetKelidan())
kelidan->AI()->DoAction(ACTION_CHANNELER_DIED);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_SHADOW_BOLT:
me->CastSpell(me->GetVictim(), IsHeroic() ? SPELL_SHADOW_BOLT_H : SPELL_SHADOW_BOLT, false);
events.RepeatEvent(urand(6000, 7500));
break;
case EVENT_SPELL_MARK:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_MARK_OF_SHADOW, false);
events.RepeatEvent(urand(16000, 17500));
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_shadowmoon_channelerAI(creature);
}
};
void AddSC_boss_kelidan_the_breaker()
{
new boss_kelidan_the_breaker();
new npc_shadowmoon_channeler();
}

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blood_furnace.h"
enum eEnums
{
SAY_AGGRO = 0,
SAY_KILL = 1,
SAY_DIE = 2,
SPELL_ACID_SPRAY = 38153,
SPELL_EXPLODING_BREAKER = 30925,
SPELL_KNOCKDOWN = 20276,
SPELL_DOMINATION = 25772,
EVENT_SPELL_ACID = 1,
EVENT_SPELL_EXPLODING = 2,
EVENT_SPELL_DOMINATION = 3,
EVENT_SPELL_KNOCKDOWN = 4,
};
class boss_the_maker : public CreatureScript
{
public:
boss_the_maker() : CreatureScript("boss_the_maker")
{
}
struct boss_the_makerAI : public ScriptedAI
{
boss_the_makerAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
EventMap events;
void Reset()
{
events.Reset();
if (!instance)
return;
instance->SetData(DATA_THE_MAKER, NOT_STARTED);
instance->HandleGameObject(instance->GetData64(DATA_DOOR2), true);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_ACID, 15000);
events.ScheduleEvent(EVENT_SPELL_EXPLODING, 6000);
events.ScheduleEvent(EVENT_SPELL_DOMINATION, 120000);
events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 10000);
if (!instance)
return;
instance->SetData(DATA_THE_MAKER, IN_PROGRESS);
instance->HandleGameObject(instance->GetData64(DATA_DOOR2), false);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER && urand(0,1))
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DIE);
if (!instance)
return;
instance->SetData(DATA_THE_MAKER, DONE);
instance->HandleGameObject(instance->GetData64(DATA_DOOR2), true);
instance->HandleGameObject(instance->GetData64(DATA_DOOR3), true);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_ACID:
me->CastSpell(me->GetVictim(), SPELL_ACID_SPRAY, false);
events.RepeatEvent(urand(15000, 23000));
break;
case EVENT_SPELL_EXPLODING:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_EXPLODING_BREAKER, false);
events.RepeatEvent(urand(7000, 11000));
break;
case EVENT_SPELL_DOMINATION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_DOMINATION, false);
events.RepeatEvent(120000);
break;
case EVENT_SPELL_KNOCKDOWN:
me->CastSpell(me->GetVictim(), SPELL_KNOCKDOWN, false);
events.RepeatEvent(urand(4000, 12000));
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_the_makerAI(creature);
}
};
void AddSC_boss_the_maker()
{
new boss_the_maker();
}

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "blood_furnace.h"
#include "CreatureAI.h"
class instance_blood_furnace : public InstanceMapScript
{
public:
instance_blood_furnace() : InstanceMapScript("instance_blood_furnace", 542) {}
struct instance_blood_furnace_InstanceMapScript : public InstanceScript
{
instance_blood_furnace_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 _auiEncounter[MAX_ENCOUNTER];
uint64 _bossGUIDs[3];
uint64 _doorGUIDs[6];
uint64 _prisonGUIDs[4];
std::set<uint64> _prisonersCell[4];
uint8 _prisonerCounter[4];
uint64 _broggokLeverGUID;
void Initialize()
{
memset(&_auiEncounter, 0, sizeof(_auiEncounter));
memset(&_bossGUIDs, 0, sizeof(_bossGUIDs));
memset(&_doorGUIDs, 0, sizeof(_doorGUIDs));
memset(&_prisonGUIDs, 0, sizeof(_prisonGUIDs));
memset(&_prisonerCounter, 0, sizeof(_prisonerCounter));
for (uint8 i = 0; i < 4; ++i)
_prisonersCell[i].clear();
_broggokLeverGUID = 0;
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_THE_MAKER:
_bossGUIDs[DATA_THE_MAKER] = creature->GetGUID();
break;
case NPC_BROGGOK:
_bossGUIDs[DATA_BROGGOK] = creature->GetGUID();
break;
case NPC_KELIDAN:
_bossGUIDs[DATA_KELIDAN] = creature->GetGUID();
break;
case NPC_NASCENT_FEL_ORC:
StorePrisoner(creature);
break;
}
}
void OnUnitDeath(Unit* unit)
{
if (unit && unit->GetTypeId() == TYPEID_UNIT && unit->GetEntry() == NPC_NASCENT_FEL_ORC)
PrisonerDied(unit->GetGUID());
}
void OnGameObjectCreate(GameObject* go)
{
if (go->GetEntry() == 181766) //Final exit door
_doorGUIDs[0] = go->GetGUID();
if (go->GetEntry() == 181811) //The Maker Front door
_doorGUIDs[1] = go->GetGUID();
if (go->GetEntry() == 181812) //The Maker Rear door
{
_doorGUIDs[2] = go->GetGUID();
if (GetData(DATA_THE_MAKER) == DONE)
HandleGameObject(go->GetGUID(), true);
}
if (go->GetEntry() == 181822) //Broggok Front door
_doorGUIDs[3] = go->GetGUID();
if (go->GetEntry() == 181819) //Broggok Rear door
{
_doorGUIDs[4] = go->GetGUID();
if (GetData(DATA_BROGGOK) == DONE)
HandleGameObject(go->GetGUID(), true);
}
if (go->GetEntry() == 181823) //Kelidan exit door
_doorGUIDs[5] = go->GetGUID();
if (go->GetEntry() == 181821) //Broggok prison cell front right
_prisonGUIDs[0] = go->GetGUID();
if (go->GetEntry() == 181818) //Broggok prison cell back right
_prisonGUIDs[1] = go->GetGUID();
if (go->GetEntry() == 181820) //Broggok prison cell front left
_prisonGUIDs[2] = go->GetGUID();
if (go->GetEntry() == 181817) //Broggok prison cell back left
_prisonGUIDs[3] = go->GetGUID();
if (go->GetEntry() == 181982)
_broggokLeverGUID = go->GetGUID(); //Broggok lever
}
uint64 GetData64(uint32 data) const
{
switch (data)
{
case DATA_THE_MAKER:
case DATA_BROGGOK:
case DATA_KELIDAN:
return _bossGUIDs[data];
case DATA_DOOR1:
case DATA_DOOR2:
case DATA_DOOR3:
case DATA_DOOR4:
case DATA_DOOR5:
case DATA_DOOR6:
return _doorGUIDs[data-DATA_DOOR1];
case DATA_PRISON_CELL1:
case DATA_PRISON_CELL2:
case DATA_PRISON_CELL3:
case DATA_PRISON_CELL4:
return _prisonGUIDs[data-DATA_PRISON_CELL1];
}
return 0;
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case DATA_THE_MAKER:
case DATA_BROGGOK:
case DATA_KELIDAN:
_auiEncounter[type] = data;
if (type == DATA_BROGGOK)
UpdateBroggokEvent(data);
break;
}
if (data == DONE)
SaveToDB();
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "B F " << _auiEncounter[0] << ' ' << _auiEncounter[1] << ' ' << _auiEncounter[2];
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
uint32 GetData(uint32 type) const
{
switch (type)
{
case DATA_THE_MAKER:
case DATA_BROGGOK:
case DATA_KELIDAN:
return _auiEncounter[type];
}
return 0;
}
void Load(const char* strIn)
{
if (!strIn)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(strIn);
char dataHead1, dataHead2;
std::istringstream loadStream(strIn);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'B' && dataHead2 == 'F')
{
loadStream >> _auiEncounter[0] >> _auiEncounter[1] >> _auiEncounter[2];
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (_auiEncounter[i] == IN_PROGRESS || _auiEncounter[i] == FAIL)
_auiEncounter[i] = NOT_STARTED;
}
OUT_LOAD_INST_DATA_COMPLETE;
}
void UpdateBroggokEvent(uint32 data)
{
switch (data)
{
case IN_PROGRESS:
ActivateCell(DATA_PRISON_CELL1);
HandleGameObject(_doorGUIDs[3], false);
break;
case NOT_STARTED:
ResetPrisons();
HandleGameObject(_doorGUIDs[4], false);
HandleGameObject(_doorGUIDs[3], true);
if (GameObject* lever = instance->GetGameObject(_broggokLeverGUID))
lever->Respawn();
break;
}
}
void ResetPrisons()
{
for (uint8 i = 0; i < 4; ++i)
{
_prisonerCounter[i] = _prisonersCell[i].size();
ResetPrisoners(_prisonersCell[i]);
HandleGameObject(_prisonGUIDs[i], false);
}
}
void ResetPrisoners(std::set<uint64> prisoners)
{
for (std::set<uint64>::iterator i = prisoners.begin(); i != prisoners.end(); ++i)
if (Creature* prisoner = instance->GetCreature(*i))
ResetPrisoner(prisoner);
}
void ResetPrisoner(Creature* prisoner)
{
if (!prisoner->IsAlive())
prisoner->Respawn(true);
prisoner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
}
void StorePrisoner(Creature* creature)
{
float posX = creature->GetPositionX();
float posY = creature->GetPositionY();
if (posX >= 405.0f && posX <= 423.0f)
{
if (posY >= 106.0f && posY <= 123.0f)
{
_prisonersCell[0].insert(creature->GetGUID());
++_prisonerCounter[0];
ResetPrisoner(creature);
}
else if (posY >= 76.0f && posY <= 91.0f)
{
_prisonersCell[1].insert(creature->GetGUID());
++_prisonerCounter[1];
ResetPrisoner(creature);
}
}
else if (posX >= 490.0f && posX <= 506.0f)
{
if (posY >= 106.0f && posY <= 123.0f)
{
_prisonersCell[2].insert(creature->GetGUID());
++_prisonerCounter[2];
ResetPrisoner(creature);
}
else if (posY >= 76.0f && posY <= 91.0f)
{
_prisonersCell[3].insert(creature->GetGUID());
++_prisonerCounter[3];
ResetPrisoner(creature);
}
}
}
void PrisonerDied(uint64 guid)
{
if (_prisonersCell[0].find(guid) != _prisonersCell[0].end() && --_prisonerCounter[0] <= 0)
ActivateCell(DATA_PRISON_CELL2);
else if (_prisonersCell[1].find(guid) != _prisonersCell[1].end() && --_prisonerCounter[1] <= 0)
ActivateCell(DATA_PRISON_CELL3);
else if (_prisonersCell[2].find(guid) != _prisonersCell[2].end() && --_prisonerCounter[2] <= 0)
ActivateCell(DATA_PRISON_CELL4);
else if (_prisonersCell[3].find(guid) != _prisonersCell[3].end() && --_prisonerCounter[3] <= 0)
ActivateCell(DATA_DOOR5);
}
void ActivateCell(uint8 id)
{
switch (id)
{
case DATA_PRISON_CELL1:
case DATA_PRISON_CELL2:
case DATA_PRISON_CELL3:
case DATA_PRISON_CELL4:
HandleGameObject(_prisonGUIDs[id-DATA_PRISON_CELL1], true);
ActivatePrisoners(_prisonersCell[id-DATA_PRISON_CELL1]);
break;
case DATA_DOOR5:
HandleGameObject(_doorGUIDs[4], true);
if (Creature* broggok = instance->GetCreature(GetData64(DATA_BROGGOK)))
broggok->AI()->DoAction(ACTION_ACTIVATE_BROGGOK);
break;
}
}
void ActivatePrisoners(std::set<uint64> prisoners)
{
for (std::set<uint64>::iterator i = prisoners.begin(); i != prisoners.end(); ++i)
if (Creature* prisoner = instance->GetCreature(*i))
{
prisoner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
prisoner->SetInCombatWithZone();
}
}
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_blood_furnace_InstanceMapScript(map);
}
};
void AddSC_instance_blood_furnace()
{
new instance_blood_furnace();
}

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "hellfire_ramparts.h"
enum Says
{
SAY_AGGRO = 0,
SAY_SUMMON = 1,
SAY_CURSE = 2,
SAY_KILL = 3,
SAY_DIE = 4,
SAY_WIPE = 5
};
enum Spells
{
SPELL_SHADOW_BOLT = 30686,
SPELL_SUMMON_FIENDISH_HOUND = 30707,
SPELL_TREACHEROUS_AURA = 30695,
SPELL_DEMONIC_SHIELD = 31901,
SPELL_ORBITAL_STRIKE = 30637,
SPELL_SHADOW_WHIP = 30638
};
enum Misc
{
EVENT_SUMMON1 = 1,
EVENT_SUMMON2 = 2,
EVENT_TREACHEROUS_AURA = 3,
EVENT_DEMONIC_SHIELD = 4,
EVENT_KILL_TALK = 5,
EVENT_ORBITAL_STRIKE = 6,
EVENT_SHADOW_WHIP = 7
};
class boss_omor_the_unscarred : public CreatureScript
{
public:
boss_omor_the_unscarred() : CreatureScript("boss_omor_the_unscarred") { }
struct boss_omor_the_unscarredAI : public BossAI
{
boss_omor_the_unscarredAI(Creature* creature) : BossAI(creature, DATA_OMOR_THE_UNSCARRED)
{
}
void Reset()
{
Talk(SAY_WIPE);
BossAI::Reset();
_targetGUID = 0;
}
void EnterCombat(Unit* who)
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SUMMON1, 10000);
events.ScheduleEvent(EVENT_SUMMON2, 25000);
events.ScheduleEvent(EVENT_TREACHEROUS_AURA, 6000);
events.ScheduleEvent(EVENT_DEMONIC_SHIELD, 1000);
events.ScheduleEvent(EVENT_ORBITAL_STRIKE, 20000);
}
void KilledUnit(Unit*)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustSummoned(Creature* summon)
{
Talk(SAY_SUMMON);
summons.Summon(summon);
summon->SetInCombatWithZone();
}
void JustDied(Unit* killer)
{
Talk(SAY_DIE);
BossAI::JustDied(killer);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SUMMON1:
Talk(SAY_SUMMON);
me->CastSpell(me, SPELL_SUMMON_FIENDISH_HOUND, false);
break;
case EVENT_SUMMON2:
me->CastSpell(me, SPELL_SUMMON_FIENDISH_HOUND, false);
events.ScheduleEvent(EVENT_SUMMON2, 15000);
break;
case EVENT_TREACHEROUS_AURA:
if (roll_chance_i(33))
Talk(SAY_CURSE);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_TREACHEROUS_AURA, false);
events.ScheduleEvent(EVENT_TREACHEROUS_AURA, urand(12000, 18000));
break;
case EVENT_DEMONIC_SHIELD:
if (me->HealthBelowPct(21))
{
me->CastSpell(me, SPELL_DEMONIC_SHIELD, false);
events.ScheduleEvent(EVENT_DEMONIC_SHIELD, 15000);
}
else
events.ScheduleEvent(EVENT_DEMONIC_SHIELD, 1000);
break;
case EVENT_ORBITAL_STRIKE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 15.0f, true))
{
_targetGUID = target->GetGUID();
me->CastSpell(target, SPELL_ORBITAL_STRIKE, false);
events.DelayEvents(5000);
events.ScheduleEvent(EVENT_SHADOW_WHIP, 4000);
me->GetMotionMaster()->Clear();
}
events.ScheduleEvent(EVENT_ORBITAL_STRIKE, 20000);
break;
case EVENT_SHADOW_WHIP:
me->GetMotionMaster()->MoveChase(me->GetVictim());
if (Unit* target = ObjectAccessor::GetUnit(*me, _targetGUID))
me->CastSpell(target, SPELL_SHADOW_WHIP, false);
_targetGUID = 0;
break;
}
if (!me->GetVictim() || !me->isAttackReady())
return;
if (me->IsWithinMeleeRange(me->GetVictim()))
{
me->GetMotionMaster()->MoveChase(me->GetVictim());
DoMeleeAttackIfReady();
}
else
{
me->GetMotionMaster()->Clear();
me->CastSpell(me->GetVictim(), SPELL_SHADOW_BOLT, false);
me->resetAttackTimer();
}
}
private:
uint64 _targetGUID;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_omor_the_unscarredAI>(creature);
}
};
void AddSC_boss_omor_the_unscarred()
{
new boss_omor_the_unscarred();
}

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "hellfire_ramparts.h"
enum Says
{
SAY_INTRO = 0,
SAY_WIPE = 0,
SAY_AGGRO = 1,
SAY_KILL = 2,
SAY_DIE = 3,
EMOTE_NAZAN = 0
};
enum Spells
{
SPELL_FIREBALL = 33793,
SPELL_SUMMON_LIQUID_FIRE = 31706,
SPELL_REVENGE = 19130,
SPELL_REVENGE_H = 40392,
SPELL_CALL_NAZAN = 30693,
SPELL_BELLOWING_ROAR = 39427,
SPELL_CONE_OF_FIRE = 30926
};
enum Misc
{
ACTION_FLY_DOWN = 0,
POINT_MIDDLE = 0,
POINT_FLIGHT = 1,
EVENT_SPELL_REVENGE = 1,
EVENT_KILL_TALK = 2,
EVENT_AGGRO_TALK = 3,
EVENT_SPELL_FIREBALL = 4,
EVENT_SPELL_CONE_OF_FIRE = 5,
EVENT_SPELL_BELLOWING_ROAR = 6,
EVENT_CHANGE_POS = 7,
EVENT_RESTORE_COMBAT = 8
};
const Position NazanPos[3] =
{
{-1430.37f, 1710.03f, 111.0f, 0.0f},
{-1428.40f, 1772.09f, 111.0f, 0.0f},
{-1373.84f, 1771.57f, 111.0f, 0.0f}
};
class boss_vazruden_the_herald : public CreatureScript
{
public:
boss_vazruden_the_herald() : CreatureScript("boss_vazruden_the_herald") { }
struct boss_vazruden_the_heraldAI : public BossAI
{
boss_vazruden_the_heraldAI(Creature* creature) : BossAI(creature, DATA_VAZRUDEN)
{
}
void Reset()
{
BossAI::Reset();
me->SetVisible(true);
me->SetReactState(REACT_PASSIVE);
me->SummonCreature(NPC_HELLFIRE_SENTRY, -1372.56f, 1724.31f, 82.967f, 5.3058f);
me->SummonCreature(NPC_HELLFIRE_SENTRY, -1383.39f, 1711.82f, 82.7961f, 5.67232f);
}
void AttackStart(Unit*)
{
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (summon->GetEntry() != NPC_HELLFIRE_SENTRY)
summon->SetInCombatWithZone();
}
void JustDied(Unit*)
{
instance->SetBossState(DATA_VAZRUDEN, DONE);
}
void MovementInform(uint32 type, uint32 id)
{
if (type == POINT_MOTION_TYPE && id == POINT_MIDDLE)
{
me->SetVisible(false);
me->SummonCreature(NPC_VAZRUDEN, me->GetPositionX(), me->GetPositionY(), 81.2f, 5.46f);
me->SummonCreature(NPC_NAZAN, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 5.46f);
}
}
void SummonedCreatureDies(Creature* summon, Unit*)
{
summons.Despawn(summon);
if (summon->GetEntry() == NPC_HELLFIRE_SENTRY && summons.size() == 0)
{
Talk(SAY_INTRO);
me->GetMotionMaster()->MovePoint(POINT_MIDDLE, -1406.5f, 1746.5f, 85.0f, false);
me->setActive(true);
}
else if (summons.size() == 0)
{
Unit::Kill(me, me);
}
}
void SummonedCreatureDespawn(Creature* summon)
{
summons.Despawn(summon);
if (summon->GetEntry() != NPC_HELLFIRE_SENTRY)
BossAI::EnterEvadeMode();
}
void UpdateAI(uint32 diff)
{
if (!me->IsVisible() && summons.size() == 0)
BossAI::EnterEvadeMode();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_vazruden_the_heraldAI(creature);
}
};
class boss_nazan : public CreatureScript
{
public:
boss_nazan() : CreatureScript("boss_nazan") { }
struct boss_nazanAI : public ScriptedAI
{
boss_nazanAI(Creature* creature) : ScriptedAI(creature)
{
}
void Reset()
{
me->SetCanFly(true);
me->SetDisableGravity(true);
events.Reset();
}
void EnterEvadeMode()
{
me->DespawnOrUnsummon(1);
}
void EnterCombat(Unit*)
{
events.ScheduleEvent(EVENT_CHANGE_POS, 0);
events.ScheduleEvent(EVENT_SPELL_FIREBALL, 5000);
}
void AttackStart(Unit* who)
{
if (me->IsLevitating())
me->Attack(who, true);
else
ScriptedAI::AttackStart(who);
}
void DoAction(int32 param)
{
if (param == ACTION_FLY_DOWN)
{
Talk(EMOTE_NAZAN);
events.Reset();
me->GetMotionMaster()->MovePoint(POINT_MIDDLE, -1406.5f, 1746.5f, 81.2f, false);
}
}
void MovementInform(uint32 type, uint32 id)
{
if (type == POINT_MOTION_TYPE && id == POINT_MIDDLE)
{
me->SetDisableGravity(false);
me->SetCanFly(false);
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 0);
events.ScheduleEvent(EVENT_SPELL_CONE_OF_FIRE, 5000);
if (IsHeroic())
events.ScheduleEvent(EVENT_SPELL_BELLOWING_ROAR, 10000);
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_FIREBALL:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_FIREBALL, false);
events.ScheduleEvent(EVENT_SPELL_FIREBALL, urand(4000, 6000));
break;
case EVENT_CHANGE_POS:
me->GetMotionMaster()->MovePoint(POINT_FLIGHT, NazanPos[urand(0,2)], false);
events.DelayEvents(7000);
events.ScheduleEvent(EVENT_CHANGE_POS, 30000);
break;
case EVENT_RESTORE_COMBAT:
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
case EVENT_SPELL_CONE_OF_FIRE:
me->CastSpell(me->GetVictim(), SPELL_CONE_OF_FIRE, false);
events.ScheduleEvent(EVENT_SPELL_CONE_OF_FIRE, 12000);
break;
case EVENT_SPELL_BELLOWING_ROAR:
me->CastSpell(me, SPELL_BELLOWING_ROAR, false);
events.ScheduleEvent(EVENT_SPELL_BELLOWING_ROAR, 30000);
break;
}
if (!me->IsLevitating())
DoMeleeAttackIfReady();
}
private:
EventMap events;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_nazanAI(creature);
}
};
class boss_vazruden : public CreatureScript
{
public:
boss_vazruden() : CreatureScript("boss_vazruden") { }
struct boss_vazrudenAI : public ScriptedAI
{
boss_vazrudenAI(Creature* creature) : ScriptedAI(creature) { }
void Reset()
{
events.Reset();
}
void EnterEvadeMode()
{
Talk(SAY_WIPE);
me->DespawnOrUnsummon(1);
}
void EnterCombat(Unit*)
{
events.ScheduleEvent(EVENT_AGGRO_TALK, 5000);
events.ScheduleEvent(EVENT_SPELL_REVENGE, 4000);
}
void KilledUnit(Unit*)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustDied(Unit*)
{
me->CastSpell(me, SPELL_CALL_NAZAN, true);
Talk(SAY_DIE);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_AGGRO_TALK:
Talk(SAY_AGGRO);
break;
case EVENT_SPELL_REVENGE:
me->CastSpell(me->GetVictim(), DUNGEON_MODE(SPELL_REVENGE, SPELL_REVENGE_H), false);
events.ScheduleEvent(EVENT_SPELL_REVENGE, 6000);
break;
}
DoMeleeAttackIfReady();
}
private:
EventMap events;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_vazrudenAI(creature);
}
};
class spell_vazruden_fireball : public SpellScriptLoader
{
public:
spell_vazruden_fireball() : SpellScriptLoader("spell_vazruden_fireball") { }
class spell_vazruden_fireball_SpellScript : public SpellScript
{
PrepareSpellScript(spell_vazruden_fireball_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
target->CastSpell(target, SPELL_SUMMON_LIQUID_FIRE, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_vazruden_fireball_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_vazruden_fireball_SpellScript();
}
};
class spell_vazruden_call_nazan : public SpellScriptLoader
{
public:
spell_vazruden_call_nazan() : SpellScriptLoader("spell_vazruden_call_nazan") { }
class spell_vazruden_call_nazan_SpellScript : public SpellScript
{
PrepareSpellScript(spell_vazruden_call_nazan_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
target->GetAI()->DoAction(ACTION_FLY_DOWN);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_vazruden_call_nazan_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_vazruden_call_nazan_SpellScript();
}
};
void AddSC_boss_vazruden_the_herald()
{
new boss_vazruden_the_herald();
new boss_vazruden();
new boss_nazan();
new spell_vazruden_fireball();
new spell_vazruden_call_nazan();
}

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "hellfire_ramparts.h"
enum Says
{
SAY_TAUNT = 0,
SAY_HEAL = 1,
SAY_SURGE = 2,
SAY_AGGRO = 3,
SAY_KILL = 4,
SAY_DIE = 5
};
enum Spells
{
SPELL_MORTAL_WOUND = 30641,
SPELL_SURGE = 34645,
SPELL_RETALIATION = 22857
};
enum Misc
{
NPC_HELLFIRE_WATCHER = 17309,
EVENT_MORTAL_WOUND = 1,
EVENT_SURGE = 2,
EVENT_RETALIATION = 3,
EVENT_KILL_TALK = 4,
EVENT_CHECK_HEALTH = 5
};
class boss_watchkeeper_gargolmar : public CreatureScript
{
public:
boss_watchkeeper_gargolmar() : CreatureScript("boss_watchkeeper_gargolmar") { }
struct boss_watchkeeper_gargolmarAI : public BossAI
{
boss_watchkeeper_gargolmarAI(Creature* creature) : BossAI(creature, DATA_WATCHKEEPER_GARGOLMAR)
{
_taunted = false;
}
void Reset()
{
BossAI::Reset();
}
void EnterCombat(Unit* who)
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_MORTAL_WOUND, 5000);
events.ScheduleEvent(EVENT_SURGE, 3000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_RETALIATION, 1000);
}
void MoveInLineOfSight(Unit* who)
{
if (!_taunted)
{
if (who->GetTypeId() == TYPEID_PLAYER)
{
_taunted = true;
Talk(SAY_TAUNT);
}
}
BossAI::MoveInLineOfSight(who);
}
void KilledUnit(Unit*)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustDied(Unit* killer)
{
Talk(SAY_DIE);
BossAI::JustDied(killer);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_MORTAL_WOUND:
me->CastSpell(me->GetVictim(), SPELL_MORTAL_WOUND, false);
events.ScheduleEvent(EVENT_MORTAL_WOUND, 8000);
break;
case EVENT_SURGE:
Talk(SAY_SURGE);
if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0))
me->CastSpell(target, SPELL_SURGE, false);
events.ScheduleEvent(EVENT_SURGE, 11000);
break;
case EVENT_RETALIATION:
if (me->HealthBelowPct(20))
{
me->CastSpell(me, SPELL_RETALIATION, false);
events.ScheduleEvent(EVENT_RETALIATION, 30000);
}
else
events.ScheduleEvent(EVENT_RETALIATION, 500);
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(50))
{
Talk(SAY_HEAL);
std::list<Creature*> clist;
me->GetCreaturesWithEntryInRange(clist, 100.0f, NPC_HELLFIRE_WATCHER);
for (std::list<Creature*>::const_iterator itr = clist.begin(); itr != clist.end(); ++itr)
(*itr)->AI()->SetData(NPC_HELLFIRE_WATCHER, 0);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
break;
}
DoMeleeAttackIfReady();
}
private:
bool _taunted;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_watchkeeper_gargolmarAI(creature);
}
};
void AddSC_boss_watchkeeper_gargolmar()
{
new boss_watchkeeper_gargolmar();
}

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/*
REWRITTEN BY XINEF
*/
#ifndef DEF_RAMPARTS_H
#define DEF_RAMPARTS_H
enum DataTypes
{
DATA_WATCHKEEPER_GARGOLMAR = 0,
DATA_OMOR_THE_UNSCARRED = 1,
DATA_VAZRUDEN = 2,
MAX_ENCOUNTERS = 3
};
enum CreatureIds
{
NPC_HELLFIRE_SENTRY = 17517,
NPC_VAZRUDEN_HERALD = 17307,
NPC_VAZRUDEN = 17537,
NPC_NAZAN = 17536
};
enum GameobjectIds
{
GO_FEL_IRON_CHEST_NORMAL = 185168,
GO_FEL_IRON_CHECT_HEROIC = 185169
};
#endif

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "hellfire_ramparts.h"
class instance_ramparts : public InstanceMapScript
{
public:
instance_ramparts() : InstanceMapScript("instance_ramparts", 543) { }
struct instance_ramparts_InstanceMapScript : public InstanceScript
{
instance_ramparts_InstanceMapScript(Map* map) : InstanceScript(map) { }
void Initialize()
{
SetBossNumber(MAX_ENCOUNTERS);
felIronChestGUID = 0;
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_FEL_IRON_CHEST_NORMAL:
case GO_FEL_IRON_CHECT_HEROIC:
felIronChestGUID = go->GetGUID();
break;
}
}
bool SetBossState(uint32 type, EncounterState state)
{
if (!InstanceScript::SetBossState(type, state))
return false;
if (type == DATA_VAZRUDEN && state == DONE)
if (GameObject* chest = instance->GetGameObject(felIronChestGUID))
chest->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
return true;
}
std::string GetSaveData()
{
std::ostringstream saveStream;
saveStream << "H R " << GetBossSaveData();
return saveStream.str();
}
void Load(const char* strIn)
{
if (!strIn)
return;
char dataHead1, dataHead2;
std::istringstream loadStream(strIn);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'H' && dataHead2 == 'R')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
}
protected:
uint64 felIronChestGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_ramparts_InstanceMapScript(map);
}
};
void AddSC_instance_ramparts()
{
new instance_ramparts();
}

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "magtheridons_lair.h"
#include "SpellInfo.h"
enum Yells
{
SAY_TAUNT = 0,
SAY_FREE = 1,
SAY_AGGRO = 2,
SAY_SLAY = 3,
SAY_BANISH = 4,
SAY_PHASE3 = 5,
SAY_DEATH = 6,
};
enum Emotes
{
SAY_EMOTE_BEGIN = 7,
SAY_EMOTE_NEARLY = 8,
SAY_EMOTE_FREE = 9,
SAY_EMOTE_NOVA = 10
};
enum Spells
{
SPELL_SHADOW_CAGE = 30205,
SPELL_BLAST_NOVA = 30616,
SPELL_CLEAVE = 30619,
SPELL_BLAZE = 30541,
SPELL_BLAZE_SUMMON = 30542,
SPELL_BERSERK = 27680,
SPELL_SHADOW_GRASP_VISUAL = 30166,
SPELL_MIND_EXHAUSTION = 44032,
SPELL_QUAKE = 30657,
SPELL_COLLAPSE_DAMAGE = 36449,
SPELL_CAMERA_SHAKE = 36455,
SPELL_DEBRIS_VISUAL = 30632,
SPELL_DEBRIS_DAMAGE = 30631
};
enum Events
{
EVENT_EMOTE1 = 1,
EVENT_EMOTE2 = 2,
EVENT_EMOTE3 = 3,
EVENT_ENTER_COMBAT = 4,
EVENT_RECENTLY_SPOKEN = 5,
EVENT_CLEAVE = 10,
EVENT_BLAST_NOVA = 11,
EVENT_BLAZE = 12,
EVENT_ENRAGE = 13,
EVENT_QUAKE = 14,
EVENT_CHECK_HEALTH = 15,
EVENT_COLLAPSE_CEIL = 16,
EVENT_COLLAPSE_DAMAGE = 17,
EVENT_DEBRIS = 18,
EVENT_RANDOM_TAUNT = 30,
EVENT_CHECK_GRASP = 31,
EVENT_CANCEL_GRASP_CHECK = 32
};
class DealDebrisDamage : public BasicEvent
{
public:
DealDebrisDamage(Creature& creature, uint64 targetGUID) : _owner(creature), _targetGUID(targetGUID) { }
bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
{
if (Unit* target = ObjectAccessor::GetUnit(_owner, _targetGUID))
target->CastSpell(target, SPELL_DEBRIS_DAMAGE, true, NULL, NULL, _owner.GetGUID());
return true;
}
private:
uint64 _targetGUID;
Creature& _owner;
};
class boss_magtheridon : public CreatureScript
{
public:
boss_magtheridon() : CreatureScript("boss_magtheridon") { }
struct boss_magtheridonAI : public BossAI
{
boss_magtheridonAI(Creature* creature) : BossAI(creature, TYPE_MAGTHERIDON) { }
EventMap events2;
void Reset()
{
events2.Reset();
events2.ScheduleEvent(EVENT_RANDOM_TAUNT, 90000);
_Reset();
me->CastSpell(me, SPELL_SHADOW_CAGE, true);
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_IMMUNE_TO_PC);
}
void KilledUnit(Unit* victim)
{
if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
{
events.ScheduleEvent(EVENT_RECENTLY_SPOKEN, 5000);
Talk(SAY_SLAY);
}
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void MoveInLineOfSight(Unit* /*who*/) { }
void EnterCombat(Unit* /*who*/)
{
events2.Reset();
_EnterCombat();
events.ScheduleEvent(EVENT_EMOTE1, 0);
events.ScheduleEvent(EVENT_EMOTE2, 60000);
events.ScheduleEvent(EVENT_EMOTE3, 120000);
events.ScheduleEvent(EVENT_ENTER_COMBAT, 123000);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_RANDOM_TAUNT:
Talk(SAY_TAUNT);
events2.ScheduleEvent(EVENT_RANDOM_TAUNT, 90000);
break;
case EVENT_CHECK_GRASP:
if (me->GetAuraCount(SPELL_SHADOW_GRASP_VISUAL) == 5)
{
Talk(SAY_BANISH);
me->InterruptNonMeleeSpells(true);
break;
}
events2.ScheduleEvent(EVENT_CHECK_GRASP, 0);
break;
}
if (!UpdateVictim() || !CheckInRoom())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_EMOTE1:
Talk(SAY_EMOTE_BEGIN);
break;
case EVENT_EMOTE2:
Talk(SAY_EMOTE_NEARLY);
break;
case EVENT_EMOTE3:
Talk(SAY_EMOTE_FREE);
Talk(SAY_FREE);
break;
case EVENT_ENTER_COMBAT:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_IMMUNE_TO_PC);
me->SetReactState(REACT_AGGRESSIVE);
events.ScheduleEvent(EVENT_CLEAVE, 9000);
events.ScheduleEvent(EVENT_BLAST_NOVA, 60000);
events.ScheduleEvent(EVENT_BLAZE, 10000);
events.ScheduleEvent(EVENT_QUAKE, 40000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
events.ScheduleEvent(EVENT_ENRAGE, 22*MINUTE*IN_MILLISECONDS);
instance->SetData(DATA_ACTIVATE_CUBES, 1);
me->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE);
break;
case EVENT_CLEAVE:
me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
events.ScheduleEvent(EVENT_CLEAVE, 10000);
break;
case EVENT_BLAST_NOVA:
me->CastSpell(me, SPELL_BLAST_NOVA, false);
events.ScheduleEvent(EVENT_BLAST_NOVA, 60000);
events.ScheduleEvent(EVENT_CANCEL_GRASP_CHECK, 12000);
events2.ScheduleEvent(EVENT_CHECK_GRASP, 0);
break;
case EVENT_BLAZE:
me->CastCustomSpell(SPELL_BLAZE, SPELLVALUE_MAX_TARGETS, 1);
events.ScheduleEvent(EVENT_BLAZE, 30000);
break;
case EVENT_ENRAGE:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_CANCEL_GRASP_CHECK:
events2.Reset();
break;
case EVENT_QUAKE:
me->CastSpell(me, SPELL_QUAKE, false);
events.ScheduleEvent(EVENT_QUAKE, 50000);
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(30))
{
Talk(SAY_PHASE3);
events.SetPhase(1);
events.DelayEvents(18000);
events.ScheduleEvent(EVENT_COLLAPSE_CEIL, 8000);
events.ScheduleEvent(EVENT_COLLAPSE_DAMAGE, 15000);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
break;
case EVENT_COLLAPSE_CEIL:
me->CastSpell(me, SPELL_CAMERA_SHAKE, true);
instance->SetData(DATA_COLLAPSE, GO_STATE_ACTIVE);
break;
case EVENT_COLLAPSE_DAMAGE:
me->CastSpell(me, SPELL_COLLAPSE_DAMAGE, true);
me->resetAttackTimer();
events.SetPhase(0);
events.ScheduleEvent(EVENT_DEBRIS, 20000);
break;
case EVENT_DEBRIS:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
{
target->CastSpell(target, SPELL_DEBRIS_VISUAL, true, NULL, NULL, me->GetGUID());
me->m_Events.AddEvent(new DealDebrisDamage(*me, target->GetGUID()), me->m_Events.CalculateTime(5000));
}
events.ScheduleEvent(EVENT_DEBRIS, 20000);
break;
}
if (!events.IsInPhase(1))
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_magtheridonAI>(creature);
}
};
class spell_magtheridon_blaze : public SpellScriptLoader
{
public:
spell_magtheridon_blaze() : SpellScriptLoader("spell_magtheridon_blaze") { }
class spell_magtheridon_blaze_SpellScript : public SpellScript
{
PrepareSpellScript(spell_magtheridon_blaze_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
target->CastSpell(target, SPELL_BLAZE_SUMMON, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_magtheridon_blaze_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_magtheridon_blaze_SpellScript();
}
};
class spell_magtheridon_shadow_grasp : public SpellScriptLoader
{
public:
spell_magtheridon_shadow_grasp() : SpellScriptLoader("spell_magtheridon_shadow_grasp") { }
class spell_magtheridon_shadow_grasp_AuraScript : public AuraScript
{
PrepareAuraScript(spell_magtheridon_shadow_grasp_AuraScript)
void HandleDummyApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->CastSpell((Unit*)NULL, SPELL_SHADOW_GRASP_VISUAL, false);
}
void HandleDummyRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->InterruptNonMeleeSpells(true);
}
void HandlePeriodicRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_MIND_EXHAUSTION, true);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_magtheridon_shadow_grasp_AuraScript::HandleDummyApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_magtheridon_shadow_grasp_AuraScript::HandleDummyRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_magtheridon_shadow_grasp_AuraScript::HandlePeriodicRemove, EFFECT_1, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_magtheridon_shadow_grasp_AuraScript();
}
};
void AddSC_boss_magtheridon()
{
new boss_magtheridon();
new spell_magtheridon_blaze();
new spell_magtheridon_shadow_grasp();
}

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "InstanceScript.h"
#include "magtheridons_lair.h"
DoorData const doorData[] =
{
{ GO_MAGTHERIDON_DOORS, TYPE_MAGTHERIDON, DOOR_TYPE_ROOM, BOUNDARY_S },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
};
MinionData const minionData[] =
{
{ NPC_HELLFIRE_CHANNELER, TYPE_MAGTHERIDON }
};
class instance_magtheridons_lair : public InstanceMapScript
{
public:
instance_magtheridons_lair() : InstanceMapScript("instance_magtheridons_lair", 544) { }
struct instance_magtheridons_lair_InstanceMapScript : public InstanceScript
{
instance_magtheridons_lair_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetBossNumber(MAX_ENCOUNTER);
LoadDoorData(doorData);
LoadMinionData(minionData);
}
void Initialize()
{
_wardersSet.clear();
_cubesSet.clear();
_columnSet.clear();
_magtheridonGUID = 0;
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_MAGTHERIDON:
_magtheridonGUID = creature->GetGUID();
break;
case NPC_HELLFIRE_CHANNELER:
AddMinion(creature, true);
break;
case NPC_HELLFIRE_WARDER:
_wardersSet.insert(creature->GetGUID());
break;
}
}
void OnCreatureRemove(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_HELLFIRE_CHANNELER:
AddMinion(creature, false);
break;
}
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_MAGTHERIDON_DOORS:
AddDoor(go, true);
break;
case GO_MANTICRON_CUBE:
_cubesSet.insert(go->GetGUID());
break;
case GO_MAGTHERIDON_HALL:
case GO_MAGTHERIDON_COLUMN0:
case GO_MAGTHERIDON_COLUMN1:
case GO_MAGTHERIDON_COLUMN2:
case GO_MAGTHERIDON_COLUMN3:
case GO_MAGTHERIDON_COLUMN4:
case GO_MAGTHERIDON_COLUMN5:
_columnSet.insert(go->GetGUID());
break;
}
}
void OnGameObjectRemove(GameObject* go)
{
switch (go->GetEntry())
{
case GO_MAGTHERIDON_DOORS:
AddDoor(go, false);
break;
case GO_MANTICRON_CUBE:
_cubesSet.erase(go->GetGUID());
break;
case GO_MAGTHERIDON_HALL:
case GO_MAGTHERIDON_COLUMN0:
case GO_MAGTHERIDON_COLUMN1:
case GO_MAGTHERIDON_COLUMN2:
case GO_MAGTHERIDON_COLUMN3:
case GO_MAGTHERIDON_COLUMN4:
case GO_MAGTHERIDON_COLUMN5:
_columnSet.erase(go->GetGUID());
break;
}
}
bool SetBossState(uint32 id, EncounterState state)
{
if (!InstanceScript::SetBossState(id, state))
return false;
if (id == TYPE_MAGTHERIDON)
{
if (state == IN_PROGRESS)
{
for (std::set<uint64>::const_iterator itr = _wardersSet.begin(); itr != _wardersSet.end(); ++itr)
if (Creature* warder = instance->GetCreature(*itr))
if (warder->IsAlive())
{
warder->InterruptNonMeleeSpells(true);
warder->SetInCombatWithZone();
}
}
else
{
for (std::set<uint64>::const_iterator itr = _cubesSet.begin(); itr != _cubesSet.end(); ++itr)
if (GameObject* cube = instance->GetGameObject(*itr))
cube->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
if (state == NOT_STARTED)
SetData(DATA_COLLAPSE, GO_READY);
}
}
return true;
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case DATA_CHANNELER_COMBAT:
if (GetBossState(TYPE_MAGTHERIDON) != IN_PROGRESS)
if (Creature* magtheridon = instance->GetCreature(_magtheridonGUID))
magtheridon->SetInCombatWithZone();
break;
case DATA_ACTIVATE_CUBES:
for (std::set<uint64>::const_iterator itr = _cubesSet.begin(); itr != _cubesSet.end(); ++itr)
if (GameObject* cube = instance->GetGameObject(*itr))
cube->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
break;
case DATA_COLLAPSE:
for (std::set<uint64>::const_iterator itr = _columnSet.begin(); itr != _columnSet.end(); ++itr)
if (GameObject* column = instance->GetGameObject(*itr))
column->SetGoState(GOState(data));
break;
}
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "M L " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(char const* str)
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(str);
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'M' && dataHead2 == 'L')
{
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
private:
uint64 _magtheridonGUID;
std::set<uint64> _wardersSet;
std::set<uint64> _cubesSet;
std::set<uint64> _columnSet;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_magtheridons_lair_InstanceMapScript(map);
}
};
void AddSC_instance_magtheridons_lair()
{
new instance_magtheridons_lair();
}

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/*
REWRITTEN BY XINEF
*/
#ifndef DEF_MAGTHERIDONS_LAIR_H
#define DEF_MAGTHERIDONS_LAIR_H
enum DataTypes
{
TYPE_MAGTHERIDON = 0,
MAX_ENCOUNTER = 1,
DATA_CHANNELER_COMBAT = 10,
DATA_ACTIVATE_CUBES = 11,
DATA_COLLAPSE = 12
};
enum NpcIds
{
NPC_MAGTHERIDON = 17257,
NPC_HELLFIRE_CHANNELER = 17256,
NPC_HELLFIRE_WARDER = 18829
};
enum GoIds
{
GO_MAGTHERIDON_DOORS = 183847,
GO_MANTICRON_CUBE = 181713,
GO_MAGTHERIDON_HALL = 184653,
GO_MAGTHERIDON_COLUMN0 = 184634,
GO_MAGTHERIDON_COLUMN1 = 184635,
GO_MAGTHERIDON_COLUMN2 = 184636,
GO_MAGTHERIDON_COLUMN3 = 184637,
GO_MAGTHERIDON_COLUMN4 = 184638,
GO_MAGTHERIDON_COLUMN5 = 184639
};
#endif

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "shattered_halls.h"
enum eGrandWarlockNethekurse
{
SAY_INTRO = 0,
SAY_PEON_ATTACKED = 1,
SAY_PEON_DIES = 2,
SAY_TAUNT = 3,
SAY_AGGRO = 4,
SAY_SLAY = 5,
SAY_DIE = 6,
SPELL_DEATH_COIL_N = 30741,
SPELL_DEATH_COIL_H = 30500,
SPELL_DARK_SPIN = 30502,
SPELL_SHADOW_FISSURE = 30496,
SPELL_SHADOW_CLEAVE_N = 30495,
SPELL_SHADOW_SLAM_H = 35953,
SPELL_SHADOW_SEAR = 30735,
SETDATA_DATA = 1,
SETDATA_PEON_AGGRO = 1,
SETDATA_PEON_DEATH = 2,
EVENT_STAGE_NONE = 0,
EVENT_STAGE_INTRO = 1,
EVENT_STAGE_TAUNT = 2,
EVENT_STAGE_MAIN = 3,
EVENT_INTRO = 1,
EVENT_SPELL_DEATH_COIL = 2,
EVENT_SPELL_SHADOW_FISSURE = 3,
EVENT_SPELL_CLEAVE = 4,
EVENT_CHECK_HEALTH = 5,
EVENT_START_ATTACK = 6
};
// ########################################################
// Grand Warlock Nethekurse
// ########################################################
class boss_grand_warlock_nethekurse : public CreatureScript
{
public:
boss_grand_warlock_nethekurse() : CreatureScript("boss_grand_warlock_nethekurse") { }
struct boss_grand_warlock_nethekurseAI : public BossAI
{
boss_grand_warlock_nethekurseAI(Creature* creature) : BossAI(creature, DATA_NETHEKURSE) { }
EventMap events2;
void Reset()
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
EventStage = EVENT_STAGE_NONE;
PeonEngagedCount = 0;
PeonKilledCount = 0;
_Reset();
SummonMinions();
events2.Reset();
}
void SummonMinions()
{
me->SummonCreature(NPC_FEL_ORC_CONVERT, 172.556f, 258.227f, -13.191f, 1.41189f);
me->SummonCreature(NPC_FEL_ORC_CONVERT, 165.181f, 261.511f, -13.1926f, 0.942743f);
me->SummonCreature(NPC_FEL_ORC_CONVERT, 182.482f, 258.635f, -13.1788f, 1.70929f);
me->SummonCreature(NPC_FEL_ORC_CONVERT, 189.616f, 259.866f, -13.1966f, 1.95748f);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DIE);
_JustDied();
}
void SetData(uint32 data, uint32 value)
{
if (data != SETDATA_DATA)
return;
switch (value)
{
case SETDATA_PEON_AGGRO:
if (PeonEngagedCount >= 4)
return;
if (EventStage < EVENT_STAGE_TAUNT)
Talk(SAY_PEON_ATTACKED);
break;
case SETDATA_PEON_DEATH:
if (PeonKilledCount >= 4)
return;
if (EventStage < EVENT_STAGE_TAUNT)
Talk(SAY_PEON_DIES);
if (++PeonKilledCount == 4)
events2.ScheduleEvent(EVENT_START_ATTACK, 5000);
break;
}
}
void AttackStart(Unit* who)
{
if (EventStage < EVENT_STAGE_MAIN)
return;
if (me->Attack(who, true))
{
if (me->HealthBelowPct(21))
DoStartNoMovement(who);
else
DoStartMovement(who);
}
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
summon->SetReactState(REACT_DEFENSIVE);
summon->SetRegeneratingHealth(false);
}
void MoveInLineOfSight(Unit* who)
{
if (EventStage == EVENT_STAGE_NONE && me->IsWithinDistInMap(who, 30.0f))
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
events2.ScheduleEvent(EVENT_INTRO, 90000);
Talk(SAY_INTRO);
EventStage = EVENT_STAGE_INTRO;
instance->SetBossState(DATA_NETHEKURSE, IN_PROGRESS);
me->SetInCombatWithZone();
}
if (EventStage < EVENT_STAGE_MAIN)
return;
ScriptedAI::MoveInLineOfSight(who);
}
void EnterCombat(Unit* /*who*/)
{
}
void KilledUnit(Unit* /*victim*/)
{
Talk(SAY_SLAY);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
uint32 eventId = events2.ExecuteEvent();
if (EventStage < EVENT_STAGE_MAIN && instance->GetBossState(DATA_NETHEKURSE) == IN_PROGRESS)
{
if (eventId == EVENT_INTRO)
{
Talk(SAY_TAUNT);
EventStage = EVENT_STAGE_TAUNT;
me->CastSpell(me, SPELL_SHADOW_SEAR, false);
}
else if (eventId == EVENT_START_ATTACK)
{
Talk(SAY_AGGRO);
EventStage = EVENT_STAGE_MAIN;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (Unit* target = me->SelectNearestPlayer(50.0f))
AttackStart(target);
events.ScheduleEvent(EVENT_SPELL_DEATH_COIL, 20000);
events.ScheduleEvent(EVENT_SPELL_SHADOW_FISSURE, 8000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
return;
}
}
if (!UpdateVictim())
return;
events.Update(diff);
if (EventStage < EVENT_STAGE_MAIN || me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_SHADOW_FISSURE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_SHADOW_FISSURE, false);
events.RescheduleEvent(eventId, urand(7500, 10000));
break;
case EVENT_SPELL_DEATH_COIL:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, DUNGEON_MODE(SPELL_DEATH_COIL_N, SPELL_DEATH_COIL_H), false);
events.RescheduleEvent(eventId, urand(15000, 20000));
break;
case EVENT_SPELL_CLEAVE:
me->CastSpell(me->GetVictim(), DUNGEON_MODE(SPELL_SHADOW_CLEAVE_N, SPELL_SHADOW_SLAM_H), false);
events.RescheduleEvent(EVENT_SPELL_CLEAVE, urand(6000, 8000));
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(21))
{
me->CastSpell(me, SPELL_DARK_SPIN, true);
events.Reset();
events.ScheduleEvent(EVENT_SPELL_CLEAVE, 3000);
me->GetMotionMaster()->Clear();
break;
}
events.RescheduleEvent(eventId, 1000);
break;
}
if (!me->HealthBelowPct(21))
DoMeleeAttackIfReady();
}
private:
uint32 PeonEngagedCount;
uint32 PeonKilledCount;
uint32 EventStage;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_grand_warlock_nethekurseAI>(creature);
}
};
class spell_tsh_shadow_sear : public SpellScriptLoader
{
public:
spell_tsh_shadow_sear() : SpellScriptLoader("spell_tsh_shadow_sear") { }
class spell_tsh_shadow_sear_AuraScript : public AuraScript
{
PrepareAuraScript(spell_tsh_shadow_sear_AuraScript);
void CalculateDamageAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
amount = 1000;
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_tsh_shadow_sear_AuraScript::CalculateDamageAmount, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
}
};
AuraScript* GetAuraScript() const
{
return new spell_tsh_shadow_sear_AuraScript();
}
};
void AddSC_boss_grand_warlock_nethekurse()
{
new boss_grand_warlock_nethekurse();
new spell_tsh_shadow_sear();
}

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "shattered_halls.h"
enum Spells
{
SPELL_BLAST_WAVE = 30600,
SPELL_FEAR = 30584,
SPELL_THUNDERCLAP = 30633,
SPELL_BURNING_MAUL_N = 30598,
SPELL_BURNING_MAUL_H = 36056,
};
enum Creatures
{
NPC_LEFT_HEAD = 19523,
NPC_RIGHT_HEAD = 19524
};
enum Misc
{
EMOTE_ENRAGE = 0,
SETDATA_DATA = 1,
SETDATA_YELL = 1
};
enum Events
{
EVENT_AGGRO_YELL_1 = 1,
EVENT_AGGRO_YELL_2 = 2,
EVENT_AGGRO_YELL_3 = 3,
EVENT_THREAT_YELL_L_1 = 4,
EVENT_THREAT_YELL_L_2 = 5,
EVENT_THREAT_YELL_L_3 = 6,
EVENT_THREAT_YELL_R_1 = 7,
EVENT_KILL_YELL_LEFT = 8,
EVENT_KILL_YELL_RIGHT = 9,
EVENT_DEATH_YELL = 10,
EVENT_SPELL_FEAR = 20,
EVENT_SPELL_BURNING_MAUL = 21,
EVENT_SPELL_THUNDER_CLAP = 22,
EVENT_RESET_THREAT = 23,
EVENT_SPELL_BLAST_WAVE = 24
};
// ########################################################
// Warbringer_Omrogg
// ########################################################
class boss_warbringer_omrogg : public CreatureScript
{
public:
boss_warbringer_omrogg() : CreatureScript("boss_warbringer_omrogg") { }
struct boss_warbringer_omroggAI : public BossAI
{
boss_warbringer_omroggAI(Creature* creature) : BossAI(creature, DATA_OMROGG)
{
}
EventMap events2;
Creature* GetLeftHead()
{
return summons.GetCreatureWithEntry(NPC_LEFT_HEAD);
}
Creature* GetRightHead()
{
return summons.GetCreatureWithEntry(NPC_RIGHT_HEAD);
}
void EnterCombat(Unit* /*who*/)
{
me->SummonCreature(NPC_LEFT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
me->SummonCreature(NPC_RIGHT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
if (Creature* LeftHead = GetLeftHead())
{
uint8 aggroYell = urand(EVENT_AGGRO_YELL_1, EVENT_AGGRO_YELL_3);
LeftHead->AI()->Talk(aggroYell-1);
events2.ScheduleEvent(aggroYell, 3000);
}
_EnterCombat();
events.ScheduleEvent(EVENT_SPELL_FEAR, 8000);
events.ScheduleEvent(EVENT_SPELL_BURNING_MAUL, 25000);
events.ScheduleEvent(EVENT_SPELL_THUNDER_CLAP, 15000);
events.ScheduleEvent(EVENT_RESET_THREAT, 30000);
}
void JustSummoned(Creature* summoned)
{
summons.Summon(summoned);
}
void KilledUnit(Unit* /*victim*/)
{
Creature* head = NULL;
uint32 eventId = EVENT_KILL_YELL_LEFT;
if (urand(0, 1))
{
head = GetLeftHead();
eventId = EVENT_KILL_YELL_LEFT;
}
else
{
head = GetRightHead();
eventId = EVENT_KILL_YELL_RIGHT;
}
if (head)
head->AI()->Talk(eventId-1);
events2.ScheduleEvent(eventId, 3000);
}
void JustDied(Unit* /*killer*/)
{
Creature* LeftHead = GetLeftHead();
Creature* RightHead = GetRightHead();
if (!LeftHead || !RightHead)
return;
LeftHead->DespawnOrUnsummon(5000);
RightHead->DespawnOrUnsummon(5000);
LeftHead->AI()->Talk(EVENT_DEATH_YELL-1);
RightHead->AI()->SetData(SETDATA_DATA, SETDATA_YELL);
instance->SetBossState(DATA_OMROGG, DONE);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (uint32 eventId = events2.ExecuteEvent())
{
case EVENT_AGGRO_YELL_1:
case EVENT_AGGRO_YELL_2:
case EVENT_AGGRO_YELL_3:
case EVENT_KILL_YELL_LEFT:
case EVENT_THREAT_YELL_L_1:
case EVENT_THREAT_YELL_L_2:
case EVENT_THREAT_YELL_L_3:
if (Creature* RightHead = GetRightHead())
RightHead->AI()->Talk(eventId-1);
break;
case EVENT_KILL_YELL_RIGHT:
case EVENT_THREAT_YELL_R_1:
if (Creature* LeftHead = GetLeftHead())
LeftHead->AI()->Talk(eventId-1);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_FEAR:
me->CastSpell(me, SPELL_FEAR, false);
events.ScheduleEvent(EVENT_SPELL_FEAR, 22000);
break;
case EVENT_SPELL_THUNDER_CLAP:
me->CastSpell(me, SPELL_THUNDERCLAP, false);
events.ScheduleEvent(EVENT_SPELL_THUNDER_CLAP, 25000);
break;
case EVENT_RESET_THREAT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
uint8 threatYell = urand(EVENT_THREAT_YELL_L_1, EVENT_THREAT_YELL_R_1);
if (Creature* head = threatYell == EVENT_THREAT_YELL_R_1 ? GetRightHead() : GetLeftHead())
head->AI()->Talk(threatYell-1);
events.ScheduleEvent(threatYell, 3000);
DoResetThreat();
me->AddThreat(target, 10.0f);
}
events.ScheduleEvent(EVENT_RESET_THREAT, 30000);
break;
case EVENT_SPELL_BURNING_MAUL:
Talk(EMOTE_ENRAGE);
me->CastSpell(me, DUNGEON_MODE(SPELL_BURNING_MAUL_N, SPELL_BURNING_MAUL_H), false);
events.ScheduleEvent(EVENT_SPELL_BURNING_MAUL, 40000);
events.ScheduleEvent(EVENT_SPELL_BLAST_WAVE, 15000);
events.ScheduleEvent(EVENT_SPELL_BLAST_WAVE, 20000);
break;
case EVENT_SPELL_BLAST_WAVE:
me->CastSpell(me, SPELL_BLAST_WAVE, false);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_warbringer_omroggAI>(creature);
}
};
class npc_omrogg_heads : public CreatureScript
{
public:
npc_omrogg_heads() : CreatureScript("npc_omrogg_heads") { }
struct npc_omrogg_headsAI : public NullCreatureAI
{
npc_omrogg_headsAI(Creature* creature) : NullCreatureAI(creature) { timer = 0; }
void SetData(uint32 data, uint32 value)
{
if (data == SETDATA_DATA && value == SETDATA_YELL)
timer = 1;
}
void UpdateAI(uint32 diff)
{
if (timer)
{
timer += diff;
if (timer >= 3000)
{
timer = 0;
Talk(EVENT_DEATH_YELL-1);
}
}
}
uint32 timer;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<npc_omrogg_headsAI>(creature);
}
};
void AddSC_boss_warbringer_omrogg()
{
new boss_warbringer_omrogg();
new npc_omrogg_heads();
}

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "shattered_halls.h"
enum Says
{
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_DEATH = 2
};
enum Spells
{
SPELL_BLADE_DANCE = 30739,
SPELL_CHARGE = 25821,
SPELL_SPRINT = 32720,
};
enum Creatures
{
NPC_SHATTERED_ASSASSIN = 17695,
NPC_HEARTHEN_GUARD = 17621,
NPC_SHARPSHOOTER_GUARD = 17622,
NPC_REAVER_GUARD = 17623
};
float AssassEntrance[3] = { 275.136f, -84.29f, 2.3f }; // y -8
float AssassExit[3] = { 184.233f, -84.29f, 2.3f }; // y -8
float AddsEntrance[3] = { 306.036f, -84.29f, 1.93f };
enum Misc
{
EVENT_CHECK_ROOM = 1,
EVENT_SUMMON_ADDS = 2,
EVENT_SUMMON_ASSASSINS = 3,
EVENT_SPELL_CHARGE = 4,
EVENT_MOVE_TO_NEXT_POINT = 5,
EVENT_BLADE_DANCE = 6,
EVENT_FINISH_BLADE_DANCE = 7
};
class boss_warchief_kargath_bladefist : public CreatureScript
{
public:
boss_warchief_kargath_bladefist() : CreatureScript("boss_warchief_kargath_bladefist") { }
struct boss_warchief_kargath_bladefistAI : public BossAI
{
boss_warchief_kargath_bladefistAI(Creature* creature) : BossAI(creature, DATA_KARGATH) { }
void InitializeAI()
{
BossAI::InitializeAI();
if (instance)
if (Creature* executioner = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_EXECUTIONER)))
executioner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
_JustDied();
if (instance)
if (Creature* executioner = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_EXECUTIONER)))
executioner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
void EnterCombat(Unit* who)
{
Talk(SAY_AGGRO);
_EnterCombat();
events.ScheduleEvent(EVENT_CHECK_ROOM, 5000);
events.ScheduleEvent(EVENT_SUMMON_ADDS, 30000);
events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 5000);
events.ScheduleEvent(EVENT_BLADE_DANCE, 30000);
events.ScheduleEvent(EVENT_SPELL_CHARGE, 0);
}
void JustSummoned(Creature* summon)
{
if (summon->GetEntry() != NPC_SHATTERED_ASSASSIN)
summon->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0));
summons.Summon(summon);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE || id != 1)
return;
me->CastSpell(me, SPELL_BLADE_DANCE, true);
events.ScheduleEvent(EVENT_MOVE_TO_NEXT_POINT, 0);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_CHECK_ROOM:
if (me->GetPositionX() > 255 || me->GetPositionX() < 205)
{
EnterEvadeMode();
return;
}
events.ScheduleEvent(EVENT_CHECK_ROOM, 5000);
break;
case EVENT_SUMMON_ASSASSINS:
me->SummonCreature(NPC_SHATTERED_ASSASSIN, AssassEntrance[0], AssassEntrance[1]+8, AssassEntrance[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_SHATTERED_ASSASSIN, AssassEntrance[0], AssassEntrance[1]-8, AssassEntrance[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_SHATTERED_ASSASSIN, AssassExit[0], AssassExit[1]+8, AssassExit[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_SHATTERED_ASSASSIN, AssassExit[0], AssassExit[1]-8, AssassExit[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case EVENT_SUMMON_ADDS:
for (uint8 i = 0; i < 2; ++i)
me->SummonCreature(NPC_HEARTHEN_GUARD+urand(0,2), AddsEntrance[0], AddsEntrance[1], AddsEntrance[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
events.ScheduleEvent(EVENT_SUMMON_ADDS, 30000);
break;
case EVENT_BLADE_DANCE:
events.DelayEvents(10001);
events.ScheduleEvent(EVENT_BLADE_DANCE, 40000);
events.ScheduleEvent(EVENT_MOVE_TO_NEXT_POINT, 0);
events.ScheduleEvent(EVENT_FINISH_BLADE_DANCE, 10000);
events.SetPhase(1);
me->CastSpell(me, SPELL_SPRINT, true);
break;
case EVENT_MOVE_TO_NEXT_POINT:
{
float x = 210 + frand(0.0f, 35.0f);
float y = -65.0f - frand(0.0f, 35.0f);
me->GetMotionMaster()->MovePoint(1, x, y, me->GetPositionZ());
break;
}
case EVENT_FINISH_BLADE_DANCE:
events.SetPhase(0);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveChase(me->GetVictim());
if (IsHeroic())
events.ScheduleEvent(EVENT_SPELL_CHARGE, 3000);
break;
case EVENT_SPELL_CHARGE:
me->CastSpell(me->GetVictim(), SPELL_CHARGE, false);
break;
}
if (!events.IsInPhase(1))
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_warchief_kargath_bladefistAI>(creature);
}
};
void AddSC_boss_warchief_kargath_bladefist()
{
new boss_warchief_kargath_bladefist();
}

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "shattered_halls.h"
#include "CreatureTextMgr.h"
class instance_shattered_halls : public InstanceMapScript
{
public:
instance_shattered_halls() : InstanceMapScript("instance_shattered_halls", 540) { }
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_shattered_halls_InstanceMapScript(map);
}
struct instance_shattered_halls_InstanceMapScript : public InstanceScript
{
instance_shattered_halls_InstanceMapScript(Map* map) : InstanceScript(map) { }
void Initialize()
{
SetBossNumber(ENCOUNTER_COUNT);
nethekurseDoor1GUID = 0;
nethekurseDoor2GUID = 0;
warchiefKargathGUID = 0;
executionerGUID = 0;
memset(&prisonerGUID, 0, sizeof(prisonerGUID));
TeamIdInInstance = TEAM_NEUTRAL;
RescueTimer = 100*MINUTE*IN_MILLISECONDS;
}
void OnPlayerEnter(Player* player)
{
if (TeamIdInInstance == TEAM_NEUTRAL)
TeamIdInInstance = player->GetTeamId();
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_GRAND_WARLOCK_CHAMBER_DOOR_1:
nethekurseDoor1GUID = go->GetGUID();
if (GetBossState(DATA_NETHEKURSE) == DONE)
HandleGameObject(0, true, go);
break;
case GO_GRAND_WARLOCK_CHAMBER_DOOR_2:
nethekurseDoor2GUID = go->GetGUID();
if (GetBossState(DATA_NETHEKURSE) == DONE)
HandleGameObject(0, true, go);
break;
}
}
void OnCreatureCreate(Creature* creature)
{
if (TeamIdInInstance == TEAM_NEUTRAL)
{
Map::PlayerList const &players = instance->GetPlayers();
if (!players.isEmpty())
if (Player* player = players.begin()->GetSource())
TeamIdInInstance = player->GetTeamId();
}
switch (creature->GetEntry())
{
case NPC_WARCHIEF_KARGATH:
warchiefKargathGUID = creature->GetGUID();
break;
case NPC_SHATTERED_EXECUTIONER:
if (RescueTimer > 25*MINUTE*IN_MILLISECONDS)
creature->AddLootMode(2);
executionerGUID = creature->GetGUID();
break;
case NPC_RIFLEMAN_BROWNBEARD:
if (TeamIdInInstance == TEAM_HORDE)
creature->UpdateEntry(NPC_KORAG_PROUDMANE);
prisonerGUID[0] = creature->GetGUID();
break;
case NPC_CAPTAIN_ALINA:
if (TeamIdInInstance == TEAM_HORDE)
creature->UpdateEntry(NPC_CAPTAIN_BONESHATTER);
prisonerGUID[1] = creature->GetGUID();
break;
case NPC_PRIVATE_JACINT:
if (TeamIdInInstance == TEAM_HORDE)
creature->UpdateEntry(NPC_SCOUT_ORGARR);
prisonerGUID[2] = creature->GetGUID();
break;
}
}
bool SetBossState(uint32 type, EncounterState state)
{
if (!InstanceScript::SetBossState(type, state))
return false;
switch (type)
{
case DATA_NETHEKURSE:
if (state == IN_PROGRESS)
{
HandleGameObject(nethekurseDoor1GUID, false);
HandleGameObject(nethekurseDoor2GUID, false);
}
else
{
HandleGameObject(nethekurseDoor1GUID, true);
HandleGameObject(nethekurseDoor2GUID, true);
}
break;
}
return true;
}
void SetData(uint32 type, uint32 data)
{
if (type == DATA_ENTERED_ROOM && data == DATA_ENTERED_ROOM && RescueTimer == 100*MINUTE*IN_MILLISECONDS)
{
DoCastSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_1);
instance->LoadGrid(230, -80);
if (Creature* kargath = instance->GetCreature(warchiefKargathGUID))
sCreatureTextMgr->SendChat(kargath, TeamIdInInstance == TEAM_ALLIANCE ? 3 : 4, NULL, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_MAP);
RescueTimer = 80*MINUTE*IN_MILLISECONDS;
}
}
uint64 GetData64(uint32 data) const
{
switch (data)
{
case DATA_PRISONER_1:
case DATA_PRISONER_2:
case DATA_PRISONER_3:
return prisonerGUID[data-DATA_PRISONER_1];
case DATA_EXECUTIONER:
return executionerGUID;
}
return 0;
}
void Update(uint32 diff)
{
if (RescueTimer && RescueTimer < 100*MINUTE*IN_MILLISECONDS)
{
RescueTimer -= std::min(RescueTimer, diff);
if ((RescueTimer / IN_MILLISECONDS) == 25*MINUTE)
{
DoRemoveAurasDueToSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_1);
DoCastSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_2);
if (Creature* prisoner = instance->GetCreature(prisonerGUID[0]))
Unit::Kill(prisoner, prisoner);
if (Creature* executioner = instance->GetCreature(executionerGUID))
executioner->RemoveLootMode(2);
}
else if ((RescueTimer / IN_MILLISECONDS) == 15*MINUTE)
{
DoRemoveAurasDueToSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_2);
DoCastSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_3);
if (Creature* prisoner = instance->GetCreature(prisonerGUID[1]))
Unit::Kill(prisoner, prisoner);
}
else if ((RescueTimer / IN_MILLISECONDS) == 0)
{
DoRemoveAurasDueToSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_3);
if (Creature* prisoner = instance->GetCreature(prisonerGUID[2]))
Unit::Kill(prisoner, prisoner);
}
}
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "S H " << GetBossSaveData() << ' ' << RescueTimer;
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(const char* strIn)
{
if (!strIn)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(strIn);
char dataHead1, dataHead2;
std::istringstream loadStream(strIn);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'S' && dataHead2 == 'H')
{
for (uint8 i = 0; i < ENCOUNTER_COUNT; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
loadStream >> RescueTimer;
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
protected:
uint64 warchiefKargathGUID;
uint64 nethekurseDoor1GUID;
uint64 nethekurseDoor2GUID;
uint64 executionerGUID;
uint64 prisonerGUID[3];
uint32 RescueTimer;
TeamId TeamIdInInstance;
};
};
class spell_tsh_shoot_flame_arrow : public SpellScriptLoader
{
public:
spell_tsh_shoot_flame_arrow() : SpellScriptLoader("spell_tsh_shoot_flame_arrow") { }
class spell_tsh_shoot_flame_arrow_SpellScript : public SpellScript
{
PrepareSpellScript(spell_tsh_shoot_flame_arrow_SpellScript);
void FilterTargets(std::list<WorldObject*>& unitList)
{
Trinity::Containers::RandomResizeList(unitList, 1);
}
void HandleScriptEffect(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
target->CastSpell(target, 30953, true);
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_tsh_shoot_flame_arrow_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
OnEffectHitTarget += SpellEffectFn(spell_tsh_shoot_flame_arrow_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_tsh_shoot_flame_arrow_SpellScript();
}
};
class at_shattered_halls_execution : public AreaTriggerScript
{
public:
at_shattered_halls_execution() : AreaTriggerScript("at_shattered_halls_execution") { }
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/)
{
if (InstanceScript* instanceScript = player->GetInstanceScript())
instanceScript->SetData(DATA_ENTERED_ROOM, DATA_ENTERED_ROOM);
return true;
}
};
void AddSC_instance_shattered_halls()
{
new instance_shattered_halls();
new spell_tsh_shoot_flame_arrow();
new at_shattered_halls_execution();
}

View File

@@ -0,0 +1,51 @@
/*
REWRITTEN BY XINEF
*/
#ifndef DEF_SHATTERED_H
#define DEF_SHATTERED_H
enum DataTypes
{
DATA_NETHEKURSE = 0,
DATA_OMROGG = 1,
DATA_KARGATH = 2,
ENCOUNTER_COUNT = 3,
DATA_ENTERED_ROOM = 10,
DATA_PRISONER_1 = 11,
DATA_PRISONER_2 = 12,
DATA_PRISONER_3 = 13,
DATA_EXECUTIONER = 14
};
enum CreatureIds
{
NPC_GRAND_WARLOCK_NETHEKURSE = 16807,
NPC_WARCHIEF_KARGATH = 16808,
NPC_FEL_ORC_CONVERT = 17083,
// Trial of the Naaru: Mercy
NPC_SHATTERED_EXECUTIONER = 17301,
NPC_RIFLEMAN_BROWNBEARD = 17289,
NPC_CAPTAIN_ALINA = 17290,
NPC_PRIVATE_JACINT = 17292,
NPC_KORAG_PROUDMANE = 17295,
NPC_CAPTAIN_BONESHATTER = 17296,
NPC_SCOUT_ORGARR = 17297,
};
enum GameobjectIds
{
GO_GRAND_WARLOCK_CHAMBER_DOOR_1 = 182539,
GO_GRAND_WARLOCK_CHAMBER_DOOR_2 = 182540
};
enum SpellIds
{
SPELL_KARGATHS_EXECUTIONER_1 = 39288,
SPELL_KARGATHS_EXECUTIONER_2 = 39289,
SPELL_KARGATHS_EXECUTIONER_3 = 39290
};
#endif