mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-28 08:06:23 +00:00
First Commit
For Azeroth!
This commit is contained in:
@@ -0,0 +1,41 @@
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/*
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REWRITTEN BY XINEF
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*/
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#ifndef DEF_BLOOD_FURNACE_H
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#define DEF_BLOOD_FURNACE_H
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enum bloodFurnace
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{
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DATA_THE_MAKER = 0,
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DATA_BROGGOK = 1,
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DATA_KELIDAN = 2,
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MAX_ENCOUNTER = 3,
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DATA_DOOR1 = 10,
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DATA_DOOR2 = 11,
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DATA_DOOR3 = 12,
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DATA_DOOR4 = 13,
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DATA_DOOR5 = 14,
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DATA_DOOR6 = 15,
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DATA_PRISON_CELL1 = 20,
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DATA_PRISON_CELL2 = 21,
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DATA_PRISON_CELL3 = 22,
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DATA_PRISON_CELL4 = 23,
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ACTION_ACTIVATE_BROGGOK = 30,
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ACTION_PREPARE_BROGGOK = 31
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};
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enum bloodFurnaceNPC
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{
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NPC_THE_MAKER = 17381,
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NPC_BROGGOK = 17380,
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NPC_KELIDAN = 17377,
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NPC_NASCENT_FEL_ORC = 17398,
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NPC_CHANNELER = 17653
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};
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#endif
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@@ -0,0 +1,197 @@
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/*
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REWRITTEN BY XINEF
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "blood_furnace.h"
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enum eEnums
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{
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SAY_AGGRO = 0,
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SPELL_SLIME_SPRAY = 30913,
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SPELL_POISON_CLOUD = 30916,
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SPELL_POISON_BOLT = 30917,
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SPELL_POISON = 30914,
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EVENT_SPELL_SLIME = 1,
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EVENT_SPELL_POISON = 2,
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EVENT_SPELL_BOLT = 3
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};
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class boss_broggok : public CreatureScript
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{
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public:
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boss_broggok() : CreatureScript("boss_broggok")
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{
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}
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struct boss_broggokAI : public ScriptedAI
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{
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boss_broggokAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = creature->GetInstanceScript();
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}
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InstanceScript* instance;
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EventMap events;
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bool canAttack;
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void Reset()
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{
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events.Reset();
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me->SetReactState(REACT_PASSIVE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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canAttack = false;
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if (instance)
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instance->SetData(DATA_BROGGOK, NOT_STARTED);
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}
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void EnterCombat(Unit* /*who*/)
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{
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Talk(SAY_AGGRO);
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}
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void JustSummoned(Creature* summoned)
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{
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summoned->setFaction(16);
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summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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summoned->CastSpell(summoned, SPELL_POISON, false, 0, 0, me->GetGUID());
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim() || !canAttack)
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.GetEvent())
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{
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case EVENT_SPELL_SLIME:
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me->CastSpell(me->GetVictim(), SPELL_SLIME_SPRAY, false);
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events.RepeatEvent(urand(7000, 12000));
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break;
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case EVENT_SPELL_BOLT:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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me->CastSpell(target, SPELL_POISON_BOLT, false);
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events.RepeatEvent(urand(6000, 11000));
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break;
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case EVENT_SPELL_POISON:
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me->CastSpell(me, SPELL_POISON_CLOUD, false);
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events.RepeatEvent(20000);
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break;
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}
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*killer*/)
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{
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if (instance)
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{
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instance->HandleGameObject(instance->GetData64(DATA_DOOR4), true);
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instance->HandleGameObject(instance->GetData64(DATA_DOOR5), true);
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instance->SetData(DATA_BROGGOK, DONE);
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}
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}
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void DoAction(int32 action)
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{
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switch (action)
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{
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case ACTION_PREPARE_BROGGOK:
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me->SetInCombatWithZone();
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break;
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case ACTION_ACTIVATE_BROGGOK:
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events.ScheduleEvent(EVENT_SPELL_SLIME, 10000);
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events.ScheduleEvent(EVENT_SPELL_POISON, 5000);
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events.ScheduleEvent(EVENT_SPELL_BOLT, 7000);
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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canAttack = true;
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break;
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_broggokAI(creature);
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}
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};
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class go_broggok_lever : public GameObjectScript
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{
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public:
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go_broggok_lever() : GameObjectScript("go_broggok_lever") {}
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bool OnGossipHello(Player* /*player*/, GameObject* go)
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{
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if (InstanceScript* instance = go->GetInstanceScript())
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if (instance->GetData(DATA_BROGGOK) != DONE && instance->GetData(DATA_BROGGOK) != IN_PROGRESS)
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if (Creature* broggok = ObjectAccessor::GetCreature(*go, instance->GetData64(DATA_BROGGOK)))
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{
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instance->SetData(DATA_BROGGOK, IN_PROGRESS);
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broggok->AI()->DoAction(ACTION_PREPARE_BROGGOK);
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}
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go->UseDoorOrButton();
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return false;
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}
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};
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// 30914, 38462 - Poison (Broggok)
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class spell_broggok_poison_cloud : public SpellScriptLoader
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{
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public:
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spell_broggok_poison_cloud() : SpellScriptLoader("spell_broggok_poison_cloud") { }
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class spell_broggok_poison_cloud_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_broggok_poison_cloud_AuraScript);
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bool Validate(SpellInfo const* spellInfo)
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{
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if (!sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_0].TriggerSpell))
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return false;
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return true;
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}
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void PeriodicTick(AuraEffect const* aurEff)
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{
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PreventDefaultAction();
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uint32 triggerSpell = GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell;
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int32 mod = int32(((float(aurEff->GetTickNumber()) / aurEff->GetTotalTicks()) * 0.9f + 0.1f) * 10000 * 2 / 3);
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GetTarget()->CastCustomSpell(triggerSpell, SPELLVALUE_RADIUS_MOD, mod, (Unit*)NULL, TRIGGERED_FULL_MASK, NULL, aurEff);
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}
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void Register()
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{
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_broggok_poison_cloud_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_broggok_poison_cloud_AuraScript();
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}
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};
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void AddSC_boss_broggok()
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{
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new boss_broggok();
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new go_broggok_lever();
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new spell_broggok_poison_cloud();
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}
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@@ -0,0 +1,352 @@
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/*
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REWRITTEN BY XINEF
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellAuras.h"
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#include "blood_furnace.h"
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enum eKelidan
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{
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SAY_WAKE = 0,
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SAY_ADD_AGGRO = 1,
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SAY_KILL = 2,
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SAY_NOVA = 3,
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SAY_DIE = 4,
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// Keldian spells
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SPELL_CORRUPTION = 30938,
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SPELL_EVOCATION = 30935,
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SPELL_FIRE_NOVA = 33132,
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SPELL_SHADOW_BOLT_VOLLEY = 28599,
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SPELL_BURNING_NOVA = 30940,
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SPELL_VORTEX = 37370,
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// Channelers spells
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SPELL_SHADOW_BOLT = 12739,
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SPELL_SHADOW_BOLT_H = 15472,
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SPELL_MARK_OF_SHADOW = 30937,
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SPELL_CHANNELING = 39123,
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// Events
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EVENT_SPELL_VOLLEY = 1,
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EVENT_SPELL_CORRUPTION = 2,
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EVENT_SPELL_BURNING_NOVA = 3,
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EVENT_SPELL_FIRE_NOVA = 4,
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EVENT_SPELL_SHADOW_BOLT = 5,
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EVENT_SPELL_MARK = 6,
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// Actions
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ACTION_CHANNELER_ENGAGED = 1,
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ACTION_CHANNELER_DIED = 2,
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};
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const float ShadowmoonChannelers[5][4] =
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{
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{302.0f, -87.0f, -24.4f, 0.157f},
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{321.0f, -63.5f, -24.6f, 4.887f},
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{346.0f, -74.5f, -24.6f, 3.595f},
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{344.0f, -103.5f, -24.5f, 2.356f},
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{316.0f, -109.0f, -24.6f, 1.257f}
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};
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class boss_kelidan_the_breaker : public CreatureScript
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{
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public:
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boss_kelidan_the_breaker() : CreatureScript("boss_kelidan_the_breaker")
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{
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}
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struct boss_kelidan_the_breakerAI : public ScriptedAI
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{
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boss_kelidan_the_breakerAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = creature->GetInstanceScript();
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memset(&channelers, 0, sizeof(channelers));
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}
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InstanceScript* instance;
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EventMap events;
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uint64 channelers[5];
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uint32 checkTimer;
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bool addYell;
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void Reset()
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{
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addYell = false;
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checkTimer = 5000;
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events.Reset();
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ApplyImmunities(true);
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SummonChannelers();
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me->SetReactState(REACT_PASSIVE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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if (instance)
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instance->SetData(DATA_KELIDAN, NOT_STARTED);
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}
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void EnterCombat(Unit* who)
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{
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events.ScheduleEvent(EVENT_SPELL_VOLLEY, 1000);
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events.ScheduleEvent(EVENT_SPELL_CORRUPTION, 5000);
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events.ScheduleEvent(EVENT_SPELL_BURNING_NOVA, 15000);
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me->InterruptNonMeleeSpells(false);
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Talk(SAY_WAKE);
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if (instance)
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instance->SetData(DATA_KELIDAN, IN_PROGRESS);
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}
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void KilledUnit(Unit* /*victim*/)
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{
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if (urand(0,1))
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Talk(SAY_KILL);
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}
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void DoAction(int32 param)
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{
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if (param == ACTION_CHANNELER_ENGAGED)
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{
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if (!addYell)
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{
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addYell = true;
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Talk(SAY_ADD_AGGRO);
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for (uint8 i = 0; i < 5; ++i)
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{
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Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
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if (channeler && !channeler->IsInCombat())
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channeler->SetInCombatWithZone();
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}
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}
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}
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else if (param == ACTION_CHANNELER_DIED)
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{
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for (uint8 i = 0; i < 5; ++i)
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{
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Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
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if (channeler && channeler->IsAlive())
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return;
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}
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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if (Unit* target = me->SelectNearestPlayer(100.0f))
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AttackStart(target);
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}
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}
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void CheckChannelers()
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{
|
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if (addYell)
|
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{
|
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if (!SelectTargetFromPlayerList(100.0f))
|
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EnterEvadeMode();
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return;
|
||||
}
|
||||
|
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SummonChannelers();
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for (uint8 i = 0; i < 5; ++i)
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{
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Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
|
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if (channeler && !channeler->HasUnitState(UNIT_STATE_CASTING) && !channeler->IsInCombat())
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{
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Creature* target = ObjectAccessor::GetCreature(*me, channelers[(i+2)%5]);
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if (target)
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channeler->CastSpell(target, SPELL_CHANNELING, false);
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}
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}
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}
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void SummonChannelers()
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{
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for (uint8 i = 0; i < 5; ++i)
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{
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Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
|
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if (channeler && channeler->isDead())
|
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{
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channeler->DespawnOrUnsummon(1);
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channeler = NULL;
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}
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if (!channeler)
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channeler = me->SummonCreature(NPC_CHANNELER, ShadowmoonChannelers[i][0], ShadowmoonChannelers[i][1], ShadowmoonChannelers[i][2], ShadowmoonChannelers[i][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
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||||
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channelers[i] = channeler ? channeler->GetGUID() : 0;
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}
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||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Talk(SAY_DIE);
|
||||
if (instance)
|
||||
{
|
||||
// Xinef: load grid with start doors
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me->GetMap()->LoadGrid(0, -111.0f);
|
||||
instance->SetData(DATA_KELIDAN, DONE);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_DOOR1), true);
|
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instance->HandleGameObject(instance->GetData64(DATA_DOOR6), true);
|
||||
}
|
||||
}
|
||||
|
||||
void ApplyImmunities(bool apply)
|
||||
{
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_CHARM, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DISORIENTED, apply);
|
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DISTRACT, apply);
|
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_FEAR, apply);
|
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_ROOT, apply);
|
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SILENCE, apply);
|
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SLEEP, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SNARE, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_STUN, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_KNOCKOUT, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_POLYMORPH, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SHACKLE, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
|
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_HORROR, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DAZE, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SAPPED, apply);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
{
|
||||
checkTimer += diff;
|
||||
if (checkTimer >= 5000)
|
||||
{
|
||||
checkTimer = 0;
|
||||
CheckChannelers();
|
||||
if (!me->HasUnitState(UNIT_STATE_CASTING))
|
||||
me->CastSpell(me, SPELL_EVOCATION, false);
|
||||
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.GetEvent())
|
||||
{
|
||||
case EVENT_SPELL_VOLLEY:
|
||||
me->CastSpell(me, SPELL_SHADOW_BOLT_VOLLEY, false);
|
||||
events.RepeatEvent(urand(8000, 13000));
|
||||
break;
|
||||
case EVENT_SPELL_CORRUPTION:
|
||||
me->CastSpell(me, SPELL_CORRUPTION, false);
|
||||
events.RepeatEvent(urand(30000, 50000));
|
||||
break;
|
||||
case EVENT_SPELL_BURNING_NOVA:
|
||||
Talk(SAY_NOVA);
|
||||
|
||||
ApplyImmunities(false);
|
||||
me->AddAura(SPELL_BURNING_NOVA, me);
|
||||
ApplyImmunities(true);
|
||||
|
||||
if (IsHeroic())
|
||||
DoTeleportAll(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
|
||||
|
||||
events.DelayEvents(6000, 0);
|
||||
events.RepeatEvent(urand(25000, 32000));
|
||||
events.ScheduleEvent(EVENT_SPELL_FIRE_NOVA, 5000);
|
||||
break;
|
||||
case EVENT_SPELL_FIRE_NOVA:
|
||||
me->CastSpell(me, SPELL_FIRE_NOVA, true);
|
||||
events.PopEvent();
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_kelidan_the_breakerAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_shadowmoon_channeler : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
npc_shadowmoon_channeler() : CreatureScript("npc_shadowmoon_channeler") {}
|
||||
|
||||
struct npc_shadowmoon_channelerAI : public ScriptedAI
|
||||
{
|
||||
npc_shadowmoon_channelerAI(Creature* creature) : ScriptedAI(creature){}
|
||||
|
||||
EventMap events;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
Creature* GetKelidan()
|
||||
{
|
||||
if (me->GetInstanceScript())
|
||||
return ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetData64(DATA_KELIDAN));
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
if (Creature* kelidan = GetKelidan())
|
||||
kelidan->AI()->DoAction(ACTION_CHANNELER_ENGAGED);
|
||||
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
events.ScheduleEvent(EVENT_SPELL_SHADOW_BOLT, urand(1500, 3500));
|
||||
events.ScheduleEvent(EVENT_SPELL_MARK, urand(5000, 6500));
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
if (Creature* kelidan = GetKelidan())
|
||||
kelidan->AI()->DoAction(ACTION_CHANNELER_DIED);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.GetEvent())
|
||||
{
|
||||
case EVENT_SPELL_SHADOW_BOLT:
|
||||
me->CastSpell(me->GetVictim(), IsHeroic() ? SPELL_SHADOW_BOLT_H : SPELL_SHADOW_BOLT, false);
|
||||
events.RepeatEvent(urand(6000, 7500));
|
||||
break;
|
||||
case EVENT_SPELL_MARK:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
me->CastSpell(target, SPELL_MARK_OF_SHADOW, false);
|
||||
events.RepeatEvent(urand(16000, 17500));
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_shadowmoon_channelerAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_kelidan_the_breaker()
|
||||
{
|
||||
new boss_kelidan_the_breaker();
|
||||
new npc_shadowmoon_channeler();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,133 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blood_furnace.h"
|
||||
|
||||
enum eEnums
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_KILL = 1,
|
||||
SAY_DIE = 2,
|
||||
|
||||
SPELL_ACID_SPRAY = 38153,
|
||||
SPELL_EXPLODING_BREAKER = 30925,
|
||||
SPELL_KNOCKDOWN = 20276,
|
||||
SPELL_DOMINATION = 25772,
|
||||
|
||||
EVENT_SPELL_ACID = 1,
|
||||
EVENT_SPELL_EXPLODING = 2,
|
||||
EVENT_SPELL_DOMINATION = 3,
|
||||
EVENT_SPELL_KNOCKDOWN = 4,
|
||||
};
|
||||
|
||||
class boss_the_maker : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
boss_the_maker() : CreatureScript("boss_the_maker")
|
||||
{
|
||||
}
|
||||
|
||||
struct boss_the_makerAI : public ScriptedAI
|
||||
{
|
||||
boss_the_makerAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
EventMap events;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
if (!instance)
|
||||
return;
|
||||
|
||||
instance->SetData(DATA_THE_MAKER, NOT_STARTED);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_DOOR2), true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
events.ScheduleEvent(EVENT_SPELL_ACID, 15000);
|
||||
events.ScheduleEvent(EVENT_SPELL_EXPLODING, 6000);
|
||||
events.ScheduleEvent(EVENT_SPELL_DOMINATION, 120000);
|
||||
events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 10000);
|
||||
|
||||
if (!instance)
|
||||
return;
|
||||
|
||||
instance->SetData(DATA_THE_MAKER, IN_PROGRESS);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_DOOR2), false);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER && urand(0,1))
|
||||
Talk(SAY_KILL);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Talk(SAY_DIE);
|
||||
|
||||
if (!instance)
|
||||
return;
|
||||
|
||||
instance->SetData(DATA_THE_MAKER, DONE);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_DOOR2), true);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_DOOR3), true);
|
||||
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.GetEvent())
|
||||
{
|
||||
case EVENT_SPELL_ACID:
|
||||
me->CastSpell(me->GetVictim(), SPELL_ACID_SPRAY, false);
|
||||
events.RepeatEvent(urand(15000, 23000));
|
||||
break;
|
||||
case EVENT_SPELL_EXPLODING:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
me->CastSpell(target, SPELL_EXPLODING_BREAKER, false);
|
||||
events.RepeatEvent(urand(7000, 11000));
|
||||
break;
|
||||
case EVENT_SPELL_DOMINATION:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
me->CastSpell(target, SPELL_DOMINATION, false);
|
||||
events.RepeatEvent(120000);
|
||||
break;
|
||||
case EVENT_SPELL_KNOCKDOWN:
|
||||
me->CastSpell(me->GetVictim(), SPELL_KNOCKDOWN, false);
|
||||
events.RepeatEvent(urand(4000, 12000));
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_the_makerAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_the_maker()
|
||||
{
|
||||
new boss_the_maker();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,329 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "blood_furnace.h"
|
||||
#include "CreatureAI.h"
|
||||
|
||||
class instance_blood_furnace : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_blood_furnace() : InstanceMapScript("instance_blood_furnace", 542) {}
|
||||
|
||||
struct instance_blood_furnace_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_blood_furnace_InstanceMapScript(Map* map) : InstanceScript(map) {}
|
||||
|
||||
uint32 _auiEncounter[MAX_ENCOUNTER];
|
||||
uint64 _bossGUIDs[3];
|
||||
uint64 _doorGUIDs[6];
|
||||
uint64 _prisonGUIDs[4];
|
||||
|
||||
std::set<uint64> _prisonersCell[4];
|
||||
|
||||
uint8 _prisonerCounter[4];
|
||||
|
||||
uint64 _broggokLeverGUID;
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
memset(&_auiEncounter, 0, sizeof(_auiEncounter));
|
||||
memset(&_bossGUIDs, 0, sizeof(_bossGUIDs));
|
||||
memset(&_doorGUIDs, 0, sizeof(_doorGUIDs));
|
||||
memset(&_prisonGUIDs, 0, sizeof(_prisonGUIDs));
|
||||
memset(&_prisonerCounter, 0, sizeof(_prisonerCounter));
|
||||
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
_prisonersCell[i].clear();
|
||||
|
||||
_broggokLeverGUID = 0;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_THE_MAKER:
|
||||
_bossGUIDs[DATA_THE_MAKER] = creature->GetGUID();
|
||||
break;
|
||||
case NPC_BROGGOK:
|
||||
_bossGUIDs[DATA_BROGGOK] = creature->GetGUID();
|
||||
break;
|
||||
case NPC_KELIDAN:
|
||||
_bossGUIDs[DATA_KELIDAN] = creature->GetGUID();
|
||||
break;
|
||||
case NPC_NASCENT_FEL_ORC:
|
||||
StorePrisoner(creature);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnUnitDeath(Unit* unit)
|
||||
{
|
||||
if (unit && unit->GetTypeId() == TYPEID_UNIT && unit->GetEntry() == NPC_NASCENT_FEL_ORC)
|
||||
PrisonerDied(unit->GetGUID());
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
if (go->GetEntry() == 181766) //Final exit door
|
||||
_doorGUIDs[0] = go->GetGUID();
|
||||
if (go->GetEntry() == 181811) //The Maker Front door
|
||||
_doorGUIDs[1] = go->GetGUID();
|
||||
if (go->GetEntry() == 181812) //The Maker Rear door
|
||||
{
|
||||
_doorGUIDs[2] = go->GetGUID();
|
||||
if (GetData(DATA_THE_MAKER) == DONE)
|
||||
HandleGameObject(go->GetGUID(), true);
|
||||
}
|
||||
if (go->GetEntry() == 181822) //Broggok Front door
|
||||
_doorGUIDs[3] = go->GetGUID();
|
||||
if (go->GetEntry() == 181819) //Broggok Rear door
|
||||
{
|
||||
_doorGUIDs[4] = go->GetGUID();
|
||||
if (GetData(DATA_BROGGOK) == DONE)
|
||||
HandleGameObject(go->GetGUID(), true);
|
||||
}
|
||||
if (go->GetEntry() == 181823) //Kelidan exit door
|
||||
_doorGUIDs[5] = go->GetGUID();
|
||||
|
||||
if (go->GetEntry() == 181821) //Broggok prison cell front right
|
||||
_prisonGUIDs[0] = go->GetGUID();
|
||||
if (go->GetEntry() == 181818) //Broggok prison cell back right
|
||||
_prisonGUIDs[1] = go->GetGUID();
|
||||
if (go->GetEntry() == 181820) //Broggok prison cell front left
|
||||
_prisonGUIDs[2] = go->GetGUID();
|
||||
if (go->GetEntry() == 181817) //Broggok prison cell back left
|
||||
_prisonGUIDs[3] = go->GetGUID();
|
||||
|
||||
if (go->GetEntry() == 181982)
|
||||
_broggokLeverGUID = go->GetGUID(); //Broggok lever
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 data) const
|
||||
{
|
||||
switch (data)
|
||||
{
|
||||
case DATA_THE_MAKER:
|
||||
case DATA_BROGGOK:
|
||||
case DATA_KELIDAN:
|
||||
return _bossGUIDs[data];
|
||||
|
||||
case DATA_DOOR1:
|
||||
case DATA_DOOR2:
|
||||
case DATA_DOOR3:
|
||||
case DATA_DOOR4:
|
||||
case DATA_DOOR5:
|
||||
case DATA_DOOR6:
|
||||
return _doorGUIDs[data-DATA_DOOR1];
|
||||
|
||||
case DATA_PRISON_CELL1:
|
||||
case DATA_PRISON_CELL2:
|
||||
case DATA_PRISON_CELL3:
|
||||
case DATA_PRISON_CELL4:
|
||||
return _prisonGUIDs[data-DATA_PRISON_CELL1];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_THE_MAKER:
|
||||
case DATA_BROGGOK:
|
||||
case DATA_KELIDAN:
|
||||
_auiEncounter[type] = data;
|
||||
if (type == DATA_BROGGOK)
|
||||
UpdateBroggokEvent(data);
|
||||
break;
|
||||
}
|
||||
|
||||
if (data == DONE)
|
||||
SaveToDB();
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "B F " << _auiEncounter[0] << ' ' << _auiEncounter[1] << ' ' << _auiEncounter[2];
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type) const
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_THE_MAKER:
|
||||
case DATA_BROGGOK:
|
||||
case DATA_KELIDAN:
|
||||
return _auiEncounter[type];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Load(const char* strIn)
|
||||
{
|
||||
if (!strIn)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(strIn);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(strIn);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'B' && dataHead2 == 'F')
|
||||
{
|
||||
loadStream >> _auiEncounter[0] >> _auiEncounter[1] >> _auiEncounter[2];
|
||||
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
if (_auiEncounter[i] == IN_PROGRESS || _auiEncounter[i] == FAIL)
|
||||
_auiEncounter[i] = NOT_STARTED;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
|
||||
void UpdateBroggokEvent(uint32 data)
|
||||
{
|
||||
switch (data)
|
||||
{
|
||||
case IN_PROGRESS:
|
||||
ActivateCell(DATA_PRISON_CELL1);
|
||||
HandleGameObject(_doorGUIDs[3], false);
|
||||
break;
|
||||
case NOT_STARTED:
|
||||
ResetPrisons();
|
||||
HandleGameObject(_doorGUIDs[4], false);
|
||||
HandleGameObject(_doorGUIDs[3], true);
|
||||
if (GameObject* lever = instance->GetGameObject(_broggokLeverGUID))
|
||||
lever->Respawn();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ResetPrisons()
|
||||
{
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
{
|
||||
_prisonerCounter[i] = _prisonersCell[i].size();
|
||||
ResetPrisoners(_prisonersCell[i]);
|
||||
HandleGameObject(_prisonGUIDs[i], false);
|
||||
}
|
||||
}
|
||||
|
||||
void ResetPrisoners(std::set<uint64> prisoners)
|
||||
{
|
||||
for (std::set<uint64>::iterator i = prisoners.begin(); i != prisoners.end(); ++i)
|
||||
if (Creature* prisoner = instance->GetCreature(*i))
|
||||
ResetPrisoner(prisoner);
|
||||
}
|
||||
|
||||
void ResetPrisoner(Creature* prisoner)
|
||||
{
|
||||
if (!prisoner->IsAlive())
|
||||
prisoner->Respawn(true);
|
||||
prisoner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
|
||||
}
|
||||
|
||||
void StorePrisoner(Creature* creature)
|
||||
{
|
||||
float posX = creature->GetPositionX();
|
||||
float posY = creature->GetPositionY();
|
||||
|
||||
if (posX >= 405.0f && posX <= 423.0f)
|
||||
{
|
||||
if (posY >= 106.0f && posY <= 123.0f)
|
||||
{
|
||||
_prisonersCell[0].insert(creature->GetGUID());
|
||||
++_prisonerCounter[0];
|
||||
ResetPrisoner(creature);
|
||||
}
|
||||
else if (posY >= 76.0f && posY <= 91.0f)
|
||||
{
|
||||
_prisonersCell[1].insert(creature->GetGUID());
|
||||
++_prisonerCounter[1];
|
||||
ResetPrisoner(creature);
|
||||
}
|
||||
}
|
||||
else if (posX >= 490.0f && posX <= 506.0f)
|
||||
{
|
||||
if (posY >= 106.0f && posY <= 123.0f)
|
||||
{
|
||||
_prisonersCell[2].insert(creature->GetGUID());
|
||||
++_prisonerCounter[2];
|
||||
ResetPrisoner(creature);
|
||||
}
|
||||
else if (posY >= 76.0f && posY <= 91.0f)
|
||||
{
|
||||
_prisonersCell[3].insert(creature->GetGUID());
|
||||
++_prisonerCounter[3];
|
||||
ResetPrisoner(creature);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PrisonerDied(uint64 guid)
|
||||
{
|
||||
if (_prisonersCell[0].find(guid) != _prisonersCell[0].end() && --_prisonerCounter[0] <= 0)
|
||||
ActivateCell(DATA_PRISON_CELL2);
|
||||
else if (_prisonersCell[1].find(guid) != _prisonersCell[1].end() && --_prisonerCounter[1] <= 0)
|
||||
ActivateCell(DATA_PRISON_CELL3);
|
||||
else if (_prisonersCell[2].find(guid) != _prisonersCell[2].end() && --_prisonerCounter[2] <= 0)
|
||||
ActivateCell(DATA_PRISON_CELL4);
|
||||
else if (_prisonersCell[3].find(guid) != _prisonersCell[3].end() && --_prisonerCounter[3] <= 0)
|
||||
ActivateCell(DATA_DOOR5);
|
||||
}
|
||||
|
||||
void ActivateCell(uint8 id)
|
||||
{
|
||||
switch (id)
|
||||
{
|
||||
case DATA_PRISON_CELL1:
|
||||
case DATA_PRISON_CELL2:
|
||||
case DATA_PRISON_CELL3:
|
||||
case DATA_PRISON_CELL4:
|
||||
HandleGameObject(_prisonGUIDs[id-DATA_PRISON_CELL1], true);
|
||||
ActivatePrisoners(_prisonersCell[id-DATA_PRISON_CELL1]);
|
||||
break;
|
||||
case DATA_DOOR5:
|
||||
HandleGameObject(_doorGUIDs[4], true);
|
||||
if (Creature* broggok = instance->GetCreature(GetData64(DATA_BROGGOK)))
|
||||
broggok->AI()->DoAction(ACTION_ACTIVATE_BROGGOK);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ActivatePrisoners(std::set<uint64> prisoners)
|
||||
{
|
||||
for (std::set<uint64>::iterator i = prisoners.begin(); i != prisoners.end(); ++i)
|
||||
if (Creature* prisoner = instance->GetCreature(*i))
|
||||
{
|
||||
prisoner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
|
||||
prisoner->SetInCombatWithZone();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_blood_furnace_InstanceMapScript(map);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_blood_furnace()
|
||||
{
|
||||
new instance_blood_furnace();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,176 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "hellfire_ramparts.h"
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SUMMON = 1,
|
||||
SAY_CURSE = 2,
|
||||
SAY_KILL = 3,
|
||||
SAY_DIE = 4,
|
||||
SAY_WIPE = 5
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_SHADOW_BOLT = 30686,
|
||||
SPELL_SUMMON_FIENDISH_HOUND = 30707,
|
||||
SPELL_TREACHEROUS_AURA = 30695,
|
||||
SPELL_DEMONIC_SHIELD = 31901,
|
||||
SPELL_ORBITAL_STRIKE = 30637,
|
||||
SPELL_SHADOW_WHIP = 30638
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
EVENT_SUMMON1 = 1,
|
||||
EVENT_SUMMON2 = 2,
|
||||
EVENT_TREACHEROUS_AURA = 3,
|
||||
EVENT_DEMONIC_SHIELD = 4,
|
||||
EVENT_KILL_TALK = 5,
|
||||
EVENT_ORBITAL_STRIKE = 6,
|
||||
EVENT_SHADOW_WHIP = 7
|
||||
};
|
||||
|
||||
class boss_omor_the_unscarred : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_omor_the_unscarred() : CreatureScript("boss_omor_the_unscarred") { }
|
||||
|
||||
struct boss_omor_the_unscarredAI : public BossAI
|
||||
{
|
||||
boss_omor_the_unscarredAI(Creature* creature) : BossAI(creature, DATA_OMOR_THE_UNSCARRED)
|
||||
{
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Talk(SAY_WIPE);
|
||||
BossAI::Reset();
|
||||
_targetGUID = 0;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
BossAI::EnterCombat(who);
|
||||
|
||||
events.ScheduleEvent(EVENT_SUMMON1, 10000);
|
||||
events.ScheduleEvent(EVENT_SUMMON2, 25000);
|
||||
events.ScheduleEvent(EVENT_TREACHEROUS_AURA, 6000);
|
||||
events.ScheduleEvent(EVENT_DEMONIC_SHIELD, 1000);
|
||||
events.ScheduleEvent(EVENT_ORBITAL_STRIKE, 20000);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit*)
|
||||
{
|
||||
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
|
||||
{
|
||||
Talk(SAY_KILL);
|
||||
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
Talk(SAY_SUMMON);
|
||||
summons.Summon(summon);
|
||||
summon->SetInCombatWithZone();
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
Talk(SAY_DIE);
|
||||
BossAI::JustDied(killer);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SUMMON1:
|
||||
Talk(SAY_SUMMON);
|
||||
me->CastSpell(me, SPELL_SUMMON_FIENDISH_HOUND, false);
|
||||
break;
|
||||
case EVENT_SUMMON2:
|
||||
me->CastSpell(me, SPELL_SUMMON_FIENDISH_HOUND, false);
|
||||
events.ScheduleEvent(EVENT_SUMMON2, 15000);
|
||||
break;
|
||||
case EVENT_TREACHEROUS_AURA:
|
||||
if (roll_chance_i(33))
|
||||
Talk(SAY_CURSE);
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
me->CastSpell(target, SPELL_TREACHEROUS_AURA, false);
|
||||
events.ScheduleEvent(EVENT_TREACHEROUS_AURA, urand(12000, 18000));
|
||||
break;
|
||||
case EVENT_DEMONIC_SHIELD:
|
||||
if (me->HealthBelowPct(21))
|
||||
{
|
||||
me->CastSpell(me, SPELL_DEMONIC_SHIELD, false);
|
||||
events.ScheduleEvent(EVENT_DEMONIC_SHIELD, 15000);
|
||||
}
|
||||
else
|
||||
events.ScheduleEvent(EVENT_DEMONIC_SHIELD, 1000);
|
||||
break;
|
||||
case EVENT_ORBITAL_STRIKE:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 15.0f, true))
|
||||
{
|
||||
_targetGUID = target->GetGUID();
|
||||
me->CastSpell(target, SPELL_ORBITAL_STRIKE, false);
|
||||
events.DelayEvents(5000);
|
||||
events.ScheduleEvent(EVENT_SHADOW_WHIP, 4000);
|
||||
me->GetMotionMaster()->Clear();
|
||||
}
|
||||
events.ScheduleEvent(EVENT_ORBITAL_STRIKE, 20000);
|
||||
break;
|
||||
case EVENT_SHADOW_WHIP:
|
||||
me->GetMotionMaster()->MoveChase(me->GetVictim());
|
||||
if (Unit* target = ObjectAccessor::GetUnit(*me, _targetGUID))
|
||||
me->CastSpell(target, SPELL_SHADOW_WHIP, false);
|
||||
_targetGUID = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!me->GetVictim() || !me->isAttackReady())
|
||||
return;
|
||||
|
||||
if (me->IsWithinMeleeRange(me->GetVictim()))
|
||||
{
|
||||
me->GetMotionMaster()->MoveChase(me->GetVictim());
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
else
|
||||
{
|
||||
me->GetMotionMaster()->Clear();
|
||||
me->CastSpell(me->GetVictim(), SPELL_SHADOW_BOLT, false);
|
||||
me->resetAttackTimer();
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
uint64 _targetGUID;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_omor_the_unscarredAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_omor_the_unscarred()
|
||||
{
|
||||
new boss_omor_the_unscarred();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,375 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "hellfire_ramparts.h"
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_INTRO = 0,
|
||||
SAY_WIPE = 0,
|
||||
SAY_AGGRO = 1,
|
||||
SAY_KILL = 2,
|
||||
SAY_DIE = 3,
|
||||
EMOTE_NAZAN = 0
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_FIREBALL = 33793,
|
||||
SPELL_SUMMON_LIQUID_FIRE = 31706,
|
||||
SPELL_REVENGE = 19130,
|
||||
SPELL_REVENGE_H = 40392,
|
||||
SPELL_CALL_NAZAN = 30693,
|
||||
SPELL_BELLOWING_ROAR = 39427,
|
||||
SPELL_CONE_OF_FIRE = 30926
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
ACTION_FLY_DOWN = 0,
|
||||
|
||||
POINT_MIDDLE = 0,
|
||||
POINT_FLIGHT = 1,
|
||||
|
||||
EVENT_SPELL_REVENGE = 1,
|
||||
EVENT_KILL_TALK = 2,
|
||||
EVENT_AGGRO_TALK = 3,
|
||||
EVENT_SPELL_FIREBALL = 4,
|
||||
EVENT_SPELL_CONE_OF_FIRE = 5,
|
||||
EVENT_SPELL_BELLOWING_ROAR = 6,
|
||||
EVENT_CHANGE_POS = 7,
|
||||
EVENT_RESTORE_COMBAT = 8
|
||||
};
|
||||
|
||||
const Position NazanPos[3] =
|
||||
{
|
||||
{-1430.37f, 1710.03f, 111.0f, 0.0f},
|
||||
{-1428.40f, 1772.09f, 111.0f, 0.0f},
|
||||
{-1373.84f, 1771.57f, 111.0f, 0.0f}
|
||||
};
|
||||
|
||||
class boss_vazruden_the_herald : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_vazruden_the_herald() : CreatureScript("boss_vazruden_the_herald") { }
|
||||
|
||||
struct boss_vazruden_the_heraldAI : public BossAI
|
||||
{
|
||||
boss_vazruden_the_heraldAI(Creature* creature) : BossAI(creature, DATA_VAZRUDEN)
|
||||
{
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
me->SetVisible(true);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SummonCreature(NPC_HELLFIRE_SENTRY, -1372.56f, 1724.31f, 82.967f, 5.3058f);
|
||||
me->SummonCreature(NPC_HELLFIRE_SENTRY, -1383.39f, 1711.82f, 82.7961f, 5.67232f);
|
||||
}
|
||||
|
||||
void AttackStart(Unit*)
|
||||
{
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
summons.Summon(summon);
|
||||
if (summon->GetEntry() != NPC_HELLFIRE_SENTRY)
|
||||
summon->SetInCombatWithZone();
|
||||
}
|
||||
|
||||
void JustDied(Unit*)
|
||||
{
|
||||
instance->SetBossState(DATA_VAZRUDEN, DONE);
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id)
|
||||
{
|
||||
if (type == POINT_MOTION_TYPE && id == POINT_MIDDLE)
|
||||
{
|
||||
me->SetVisible(false);
|
||||
me->SummonCreature(NPC_VAZRUDEN, me->GetPositionX(), me->GetPositionY(), 81.2f, 5.46f);
|
||||
me->SummonCreature(NPC_NAZAN, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 5.46f);
|
||||
}
|
||||
}
|
||||
|
||||
void SummonedCreatureDies(Creature* summon, Unit*)
|
||||
{
|
||||
summons.Despawn(summon);
|
||||
if (summon->GetEntry() == NPC_HELLFIRE_SENTRY && summons.size() == 0)
|
||||
{
|
||||
Talk(SAY_INTRO);
|
||||
me->GetMotionMaster()->MovePoint(POINT_MIDDLE, -1406.5f, 1746.5f, 85.0f, false);
|
||||
me->setActive(true);
|
||||
}
|
||||
else if (summons.size() == 0)
|
||||
{
|
||||
Unit::Kill(me, me);
|
||||
}
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* summon)
|
||||
{
|
||||
summons.Despawn(summon);
|
||||
if (summon->GetEntry() != NPC_HELLFIRE_SENTRY)
|
||||
BossAI::EnterEvadeMode();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!me->IsVisible() && summons.size() == 0)
|
||||
BossAI::EnterEvadeMode();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_vazruden_the_heraldAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class boss_nazan : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_nazan() : CreatureScript("boss_nazan") { }
|
||||
|
||||
struct boss_nazanAI : public ScriptedAI
|
||||
{
|
||||
boss_nazanAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
me->SetCanFly(true);
|
||||
me->SetDisableGravity(true);
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterEvadeMode()
|
||||
{
|
||||
me->DespawnOrUnsummon(1);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit*)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_CHANGE_POS, 0);
|
||||
events.ScheduleEvent(EVENT_SPELL_FIREBALL, 5000);
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who)
|
||||
{
|
||||
if (me->IsLevitating())
|
||||
me->Attack(who, true);
|
||||
else
|
||||
ScriptedAI::AttackStart(who);
|
||||
}
|
||||
|
||||
void DoAction(int32 param)
|
||||
{
|
||||
if (param == ACTION_FLY_DOWN)
|
||||
{
|
||||
Talk(EMOTE_NAZAN);
|
||||
events.Reset();
|
||||
me->GetMotionMaster()->MovePoint(POINT_MIDDLE, -1406.5f, 1746.5f, 81.2f, false);
|
||||
}
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id)
|
||||
{
|
||||
if (type == POINT_MOTION_TYPE && id == POINT_MIDDLE)
|
||||
{
|
||||
me->SetDisableGravity(false);
|
||||
me->SetCanFly(false);
|
||||
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 0);
|
||||
events.ScheduleEvent(EVENT_SPELL_CONE_OF_FIRE, 5000);
|
||||
if (IsHeroic())
|
||||
events.ScheduleEvent(EVENT_SPELL_BELLOWING_ROAR, 10000);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SPELL_FIREBALL:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
me->CastSpell(target, SPELL_FIREBALL, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_FIREBALL, urand(4000, 6000));
|
||||
break;
|
||||
case EVENT_CHANGE_POS:
|
||||
me->GetMotionMaster()->MovePoint(POINT_FLIGHT, NazanPos[urand(0,2)], false);
|
||||
events.DelayEvents(7000);
|
||||
events.ScheduleEvent(EVENT_CHANGE_POS, 30000);
|
||||
break;
|
||||
case EVENT_RESTORE_COMBAT:
|
||||
me->GetMotionMaster()->MoveChase(me->GetVictim());
|
||||
break;
|
||||
case EVENT_SPELL_CONE_OF_FIRE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_CONE_OF_FIRE, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_CONE_OF_FIRE, 12000);
|
||||
break;
|
||||
case EVENT_SPELL_BELLOWING_ROAR:
|
||||
me->CastSpell(me, SPELL_BELLOWING_ROAR, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_BELLOWING_ROAR, 30000);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!me->IsLevitating())
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap events;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_nazanAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class boss_vazruden : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_vazruden() : CreatureScript("boss_vazruden") { }
|
||||
|
||||
struct boss_vazrudenAI : public ScriptedAI
|
||||
{
|
||||
boss_vazrudenAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterEvadeMode()
|
||||
{
|
||||
Talk(SAY_WIPE);
|
||||
me->DespawnOrUnsummon(1);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit*)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_AGGRO_TALK, 5000);
|
||||
events.ScheduleEvent(EVENT_SPELL_REVENGE, 4000);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit*)
|
||||
{
|
||||
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
|
||||
{
|
||||
Talk(SAY_KILL);
|
||||
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit*)
|
||||
{
|
||||
me->CastSpell(me, SPELL_CALL_NAZAN, true);
|
||||
Talk(SAY_DIE);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_AGGRO_TALK:
|
||||
Talk(SAY_AGGRO);
|
||||
break;
|
||||
case EVENT_SPELL_REVENGE:
|
||||
me->CastSpell(me->GetVictim(), DUNGEON_MODE(SPELL_REVENGE, SPELL_REVENGE_H), false);
|
||||
events.ScheduleEvent(EVENT_SPELL_REVENGE, 6000);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap events;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_vazrudenAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_vazruden_fireball : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_vazruden_fireball() : SpellScriptLoader("spell_vazruden_fireball") { }
|
||||
|
||||
class spell_vazruden_fireball_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_vazruden_fireball_SpellScript);
|
||||
|
||||
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (Unit* target = GetHitUnit())
|
||||
target->CastSpell(target, SPELL_SUMMON_LIQUID_FIRE, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_vazruden_fireball_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_vazruden_fireball_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_vazruden_call_nazan : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_vazruden_call_nazan() : SpellScriptLoader("spell_vazruden_call_nazan") { }
|
||||
|
||||
class spell_vazruden_call_nazan_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_vazruden_call_nazan_SpellScript);
|
||||
|
||||
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (Unit* target = GetHitUnit())
|
||||
target->GetAI()->DoAction(ACTION_FLY_DOWN);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_vazruden_call_nazan_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_vazruden_call_nazan_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_vazruden_the_herald()
|
||||
{
|
||||
new boss_vazruden_the_herald();
|
||||
new boss_vazruden();
|
||||
new boss_nazan();
|
||||
new spell_vazruden_fireball();
|
||||
new spell_vazruden_call_nazan();
|
||||
}
|
||||
@@ -0,0 +1,153 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "hellfire_ramparts.h"
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_TAUNT = 0,
|
||||
SAY_HEAL = 1,
|
||||
SAY_SURGE = 2,
|
||||
SAY_AGGRO = 3,
|
||||
SAY_KILL = 4,
|
||||
SAY_DIE = 5
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_MORTAL_WOUND = 30641,
|
||||
SPELL_SURGE = 34645,
|
||||
SPELL_RETALIATION = 22857
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
NPC_HELLFIRE_WATCHER = 17309,
|
||||
|
||||
EVENT_MORTAL_WOUND = 1,
|
||||
EVENT_SURGE = 2,
|
||||
EVENT_RETALIATION = 3,
|
||||
EVENT_KILL_TALK = 4,
|
||||
EVENT_CHECK_HEALTH = 5
|
||||
};
|
||||
|
||||
class boss_watchkeeper_gargolmar : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_watchkeeper_gargolmar() : CreatureScript("boss_watchkeeper_gargolmar") { }
|
||||
|
||||
struct boss_watchkeeper_gargolmarAI : public BossAI
|
||||
{
|
||||
boss_watchkeeper_gargolmarAI(Creature* creature) : BossAI(creature, DATA_WATCHKEEPER_GARGOLMAR)
|
||||
{
|
||||
_taunted = false;
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
BossAI::EnterCombat(who);
|
||||
events.ScheduleEvent(EVENT_MORTAL_WOUND, 5000);
|
||||
events.ScheduleEvent(EVENT_SURGE, 3000);
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
|
||||
events.ScheduleEvent(EVENT_RETALIATION, 1000);
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who)
|
||||
{
|
||||
if (!_taunted)
|
||||
{
|
||||
if (who->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
_taunted = true;
|
||||
Talk(SAY_TAUNT);
|
||||
}
|
||||
}
|
||||
|
||||
BossAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit*)
|
||||
{
|
||||
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
|
||||
{
|
||||
Talk(SAY_KILL);
|
||||
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
Talk(SAY_DIE);
|
||||
BossAI::JustDied(killer);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_MORTAL_WOUND:
|
||||
me->CastSpell(me->GetVictim(), SPELL_MORTAL_WOUND, false);
|
||||
events.ScheduleEvent(EVENT_MORTAL_WOUND, 8000);
|
||||
break;
|
||||
case EVENT_SURGE:
|
||||
Talk(SAY_SURGE);
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0))
|
||||
me->CastSpell(target, SPELL_SURGE, false);
|
||||
events.ScheduleEvent(EVENT_SURGE, 11000);
|
||||
break;
|
||||
case EVENT_RETALIATION:
|
||||
if (me->HealthBelowPct(20))
|
||||
{
|
||||
me->CastSpell(me, SPELL_RETALIATION, false);
|
||||
events.ScheduleEvent(EVENT_RETALIATION, 30000);
|
||||
}
|
||||
else
|
||||
events.ScheduleEvent(EVENT_RETALIATION, 500);
|
||||
break;
|
||||
case EVENT_CHECK_HEALTH:
|
||||
if (me->HealthBelowPct(50))
|
||||
{
|
||||
Talk(SAY_HEAL);
|
||||
std::list<Creature*> clist;
|
||||
me->GetCreaturesWithEntryInRange(clist, 100.0f, NPC_HELLFIRE_WATCHER);
|
||||
for (std::list<Creature*>::const_iterator itr = clist.begin(); itr != clist.end(); ++itr)
|
||||
(*itr)->AI()->SetData(NPC_HELLFIRE_WATCHER, 0);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
bool _taunted;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_watchkeeper_gargolmarAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_watchkeeper_gargolmar()
|
||||
{
|
||||
new boss_watchkeeper_gargolmar();
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#ifndef DEF_RAMPARTS_H
|
||||
#define DEF_RAMPARTS_H
|
||||
|
||||
enum DataTypes
|
||||
{
|
||||
DATA_WATCHKEEPER_GARGOLMAR = 0,
|
||||
DATA_OMOR_THE_UNSCARRED = 1,
|
||||
DATA_VAZRUDEN = 2,
|
||||
MAX_ENCOUNTERS = 3
|
||||
};
|
||||
|
||||
enum CreatureIds
|
||||
{
|
||||
NPC_HELLFIRE_SENTRY = 17517,
|
||||
NPC_VAZRUDEN_HERALD = 17307,
|
||||
NPC_VAZRUDEN = 17537,
|
||||
NPC_NAZAN = 17536
|
||||
};
|
||||
|
||||
enum GameobjectIds
|
||||
{
|
||||
GO_FEL_IRON_CHEST_NORMAL = 185168,
|
||||
GO_FEL_IRON_CHECT_HEROIC = 185169
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,89 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "hellfire_ramparts.h"
|
||||
|
||||
class instance_ramparts : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_ramparts() : InstanceMapScript("instance_ramparts", 543) { }
|
||||
|
||||
struct instance_ramparts_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_ramparts_InstanceMapScript(Map* map) : InstanceScript(map) { }
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
SetBossNumber(MAX_ENCOUNTERS);
|
||||
felIronChestGUID = 0;
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_FEL_IRON_CHEST_NORMAL:
|
||||
case GO_FEL_IRON_CHECT_HEROIC:
|
||||
felIronChestGUID = go->GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 type, EncounterState state)
|
||||
{
|
||||
if (!InstanceScript::SetBossState(type, state))
|
||||
return false;
|
||||
|
||||
if (type == DATA_VAZRUDEN && state == DONE)
|
||||
if (GameObject* chest = instance->GetGameObject(felIronChestGUID))
|
||||
chest->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "H R " << GetBossSaveData();
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(const char* strIn)
|
||||
{
|
||||
if (!strIn)
|
||||
return;
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
std::istringstream loadStream(strIn);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'H' && dataHead2 == 'R')
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
|
||||
tmpState = NOT_STARTED;
|
||||
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
uint64 felIronChestGUID;
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_ramparts_InstanceMapScript(map);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_ramparts()
|
||||
{
|
||||
new instance_ramparts();
|
||||
}
|
||||
@@ -0,0 +1,328 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "magtheridons_lair.h"
|
||||
#include "SpellInfo.h"
|
||||
|
||||
enum Yells
|
||||
{
|
||||
SAY_TAUNT = 0,
|
||||
SAY_FREE = 1,
|
||||
SAY_AGGRO = 2,
|
||||
SAY_SLAY = 3,
|
||||
SAY_BANISH = 4,
|
||||
SAY_PHASE3 = 5,
|
||||
SAY_DEATH = 6,
|
||||
};
|
||||
|
||||
enum Emotes
|
||||
{
|
||||
SAY_EMOTE_BEGIN = 7,
|
||||
SAY_EMOTE_NEARLY = 8,
|
||||
SAY_EMOTE_FREE = 9,
|
||||
SAY_EMOTE_NOVA = 10
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_SHADOW_CAGE = 30205,
|
||||
SPELL_BLAST_NOVA = 30616,
|
||||
SPELL_CLEAVE = 30619,
|
||||
SPELL_BLAZE = 30541,
|
||||
SPELL_BLAZE_SUMMON = 30542,
|
||||
SPELL_BERSERK = 27680,
|
||||
SPELL_SHADOW_GRASP_VISUAL = 30166,
|
||||
SPELL_MIND_EXHAUSTION = 44032,
|
||||
SPELL_QUAKE = 30657,
|
||||
SPELL_COLLAPSE_DAMAGE = 36449,
|
||||
SPELL_CAMERA_SHAKE = 36455,
|
||||
SPELL_DEBRIS_VISUAL = 30632,
|
||||
SPELL_DEBRIS_DAMAGE = 30631
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_EMOTE1 = 1,
|
||||
EVENT_EMOTE2 = 2,
|
||||
EVENT_EMOTE3 = 3,
|
||||
EVENT_ENTER_COMBAT = 4,
|
||||
EVENT_RECENTLY_SPOKEN = 5,
|
||||
|
||||
EVENT_CLEAVE = 10,
|
||||
EVENT_BLAST_NOVA = 11,
|
||||
EVENT_BLAZE = 12,
|
||||
EVENT_ENRAGE = 13,
|
||||
EVENT_QUAKE = 14,
|
||||
EVENT_CHECK_HEALTH = 15,
|
||||
EVENT_COLLAPSE_CEIL = 16,
|
||||
EVENT_COLLAPSE_DAMAGE = 17,
|
||||
EVENT_DEBRIS = 18,
|
||||
|
||||
EVENT_RANDOM_TAUNT = 30,
|
||||
EVENT_CHECK_GRASP = 31,
|
||||
EVENT_CANCEL_GRASP_CHECK = 32
|
||||
};
|
||||
|
||||
class DealDebrisDamage : public BasicEvent
|
||||
{
|
||||
public:
|
||||
DealDebrisDamage(Creature& creature, uint64 targetGUID) : _owner(creature), _targetGUID(targetGUID) { }
|
||||
|
||||
bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
|
||||
{
|
||||
if (Unit* target = ObjectAccessor::GetUnit(_owner, _targetGUID))
|
||||
target->CastSpell(target, SPELL_DEBRIS_DAMAGE, true, NULL, NULL, _owner.GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
uint64 _targetGUID;
|
||||
Creature& _owner;
|
||||
};
|
||||
|
||||
class boss_magtheridon : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
boss_magtheridon() : CreatureScript("boss_magtheridon") { }
|
||||
|
||||
struct boss_magtheridonAI : public BossAI
|
||||
{
|
||||
boss_magtheridonAI(Creature* creature) : BossAI(creature, TYPE_MAGTHERIDON) { }
|
||||
|
||||
EventMap events2;
|
||||
|
||||
|
||||
void Reset()
|
||||
{
|
||||
events2.Reset();
|
||||
events2.ScheduleEvent(EVENT_RANDOM_TAUNT, 90000);
|
||||
_Reset();
|
||||
me->CastSpell(me, SPELL_SHADOW_CAGE, true);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_IMMUNE_TO_PC);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_RECENTLY_SPOKEN, 5000);
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* /*who*/) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events2.Reset();
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_EMOTE1, 0);
|
||||
events.ScheduleEvent(EVENT_EMOTE2, 60000);
|
||||
events.ScheduleEvent(EVENT_EMOTE3, 120000);
|
||||
events.ScheduleEvent(EVENT_ENTER_COMBAT, 123000);
|
||||
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
events2.Update(diff);
|
||||
switch (events2.ExecuteEvent())
|
||||
{
|
||||
case EVENT_RANDOM_TAUNT:
|
||||
Talk(SAY_TAUNT);
|
||||
events2.ScheduleEvent(EVENT_RANDOM_TAUNT, 90000);
|
||||
break;
|
||||
case EVENT_CHECK_GRASP:
|
||||
if (me->GetAuraCount(SPELL_SHADOW_GRASP_VISUAL) == 5)
|
||||
{
|
||||
Talk(SAY_BANISH);
|
||||
me->InterruptNonMeleeSpells(true);
|
||||
break;
|
||||
}
|
||||
events2.ScheduleEvent(EVENT_CHECK_GRASP, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
if (!UpdateVictim() || !CheckInRoom())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_EMOTE1:
|
||||
Talk(SAY_EMOTE_BEGIN);
|
||||
break;
|
||||
case EVENT_EMOTE2:
|
||||
Talk(SAY_EMOTE_NEARLY);
|
||||
break;
|
||||
case EVENT_EMOTE3:
|
||||
Talk(SAY_EMOTE_FREE);
|
||||
Talk(SAY_FREE);
|
||||
break;
|
||||
case EVENT_ENTER_COMBAT:
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 9000);
|
||||
events.ScheduleEvent(EVENT_BLAST_NOVA, 60000);
|
||||
events.ScheduleEvent(EVENT_BLAZE, 10000);
|
||||
events.ScheduleEvent(EVENT_QUAKE, 40000);
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
|
||||
events.ScheduleEvent(EVENT_ENRAGE, 22*MINUTE*IN_MILLISECONDS);
|
||||
|
||||
instance->SetData(DATA_ACTIVATE_CUBES, 1);
|
||||
me->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE);
|
||||
break;
|
||||
case EVENT_CLEAVE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 10000);
|
||||
break;
|
||||
case EVENT_BLAST_NOVA:
|
||||
me->CastSpell(me, SPELL_BLAST_NOVA, false);
|
||||
events.ScheduleEvent(EVENT_BLAST_NOVA, 60000);
|
||||
events.ScheduleEvent(EVENT_CANCEL_GRASP_CHECK, 12000);
|
||||
events2.ScheduleEvent(EVENT_CHECK_GRASP, 0);
|
||||
break;
|
||||
case EVENT_BLAZE:
|
||||
me->CastCustomSpell(SPELL_BLAZE, SPELLVALUE_MAX_TARGETS, 1);
|
||||
events.ScheduleEvent(EVENT_BLAZE, 30000);
|
||||
break;
|
||||
case EVENT_ENRAGE:
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
break;
|
||||
case EVENT_CANCEL_GRASP_CHECK:
|
||||
events2.Reset();
|
||||
break;
|
||||
case EVENT_QUAKE:
|
||||
me->CastSpell(me, SPELL_QUAKE, false);
|
||||
events.ScheduleEvent(EVENT_QUAKE, 50000);
|
||||
break;
|
||||
case EVENT_CHECK_HEALTH:
|
||||
if (me->HealthBelowPct(30))
|
||||
{
|
||||
Talk(SAY_PHASE3);
|
||||
events.SetPhase(1);
|
||||
events.DelayEvents(18000);
|
||||
events.ScheduleEvent(EVENT_COLLAPSE_CEIL, 8000);
|
||||
events.ScheduleEvent(EVENT_COLLAPSE_DAMAGE, 15000);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
|
||||
break;
|
||||
case EVENT_COLLAPSE_CEIL:
|
||||
me->CastSpell(me, SPELL_CAMERA_SHAKE, true);
|
||||
instance->SetData(DATA_COLLAPSE, GO_STATE_ACTIVE);
|
||||
break;
|
||||
case EVENT_COLLAPSE_DAMAGE:
|
||||
me->CastSpell(me, SPELL_COLLAPSE_DAMAGE, true);
|
||||
me->resetAttackTimer();
|
||||
events.SetPhase(0);
|
||||
events.ScheduleEvent(EVENT_DEBRIS, 20000);
|
||||
break;
|
||||
case EVENT_DEBRIS:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
|
||||
{
|
||||
target->CastSpell(target, SPELL_DEBRIS_VISUAL, true, NULL, NULL, me->GetGUID());
|
||||
me->m_Events.AddEvent(new DealDebrisDamage(*me, target->GetGUID()), me->m_Events.CalculateTime(5000));
|
||||
}
|
||||
events.ScheduleEvent(EVENT_DEBRIS, 20000);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!events.IsInPhase(1))
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_magtheridonAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_magtheridon_blaze : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_magtheridon_blaze() : SpellScriptLoader("spell_magtheridon_blaze") { }
|
||||
|
||||
class spell_magtheridon_blaze_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_magtheridon_blaze_SpellScript);
|
||||
|
||||
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (Unit* target = GetHitUnit())
|
||||
target->CastSpell(target, SPELL_BLAZE_SUMMON, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_magtheridon_blaze_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_magtheridon_blaze_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_magtheridon_shadow_grasp : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_magtheridon_shadow_grasp() : SpellScriptLoader("spell_magtheridon_shadow_grasp") { }
|
||||
|
||||
class spell_magtheridon_shadow_grasp_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_magtheridon_shadow_grasp_AuraScript)
|
||||
|
||||
void HandleDummyApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
GetUnitOwner()->CastSpell((Unit*)NULL, SPELL_SHADOW_GRASP_VISUAL, false);
|
||||
}
|
||||
|
||||
void HandleDummyRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
GetUnitOwner()->InterruptNonMeleeSpells(true);
|
||||
}
|
||||
|
||||
void HandlePeriodicRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_MIND_EXHAUSTION, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectApply += AuraEffectApplyFn(spell_magtheridon_shadow_grasp_AuraScript::HandleDummyApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
OnEffectRemove += AuraEffectRemoveFn(spell_magtheridon_shadow_grasp_AuraScript::HandleDummyRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
OnEffectRemove += AuraEffectRemoveFn(spell_magtheridon_shadow_grasp_AuraScript::HandlePeriodicRemove, EFFECT_1, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_magtheridon_shadow_grasp_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_magtheridon()
|
||||
{
|
||||
new boss_magtheridon();
|
||||
new spell_magtheridon_blaze();
|
||||
new spell_magtheridon_shadow_grasp();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,227 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "magtheridons_lair.h"
|
||||
|
||||
|
||||
DoorData const doorData[] =
|
||||
{
|
||||
{ GO_MAGTHERIDON_DOORS, TYPE_MAGTHERIDON, DOOR_TYPE_ROOM, BOUNDARY_S },
|
||||
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
|
||||
};
|
||||
|
||||
MinionData const minionData[] =
|
||||
{
|
||||
{ NPC_HELLFIRE_CHANNELER, TYPE_MAGTHERIDON }
|
||||
};
|
||||
|
||||
class instance_magtheridons_lair : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_magtheridons_lair() : InstanceMapScript("instance_magtheridons_lair", 544) { }
|
||||
|
||||
struct instance_magtheridons_lair_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_magtheridons_lair_InstanceMapScript(Map* map) : InstanceScript(map)
|
||||
{
|
||||
SetBossNumber(MAX_ENCOUNTER);
|
||||
LoadDoorData(doorData);
|
||||
LoadMinionData(minionData);
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_wardersSet.clear();
|
||||
_cubesSet.clear();
|
||||
_columnSet.clear();
|
||||
_magtheridonGUID = 0;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_MAGTHERIDON:
|
||||
_magtheridonGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_HELLFIRE_CHANNELER:
|
||||
AddMinion(creature, true);
|
||||
break;
|
||||
case NPC_HELLFIRE_WARDER:
|
||||
_wardersSet.insert(creature->GetGUID());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnCreatureRemove(Creature* creature)
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_HELLFIRE_CHANNELER:
|
||||
AddMinion(creature, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_MAGTHERIDON_DOORS:
|
||||
AddDoor(go, true);
|
||||
break;
|
||||
case GO_MANTICRON_CUBE:
|
||||
_cubesSet.insert(go->GetGUID());
|
||||
break;
|
||||
case GO_MAGTHERIDON_HALL:
|
||||
case GO_MAGTHERIDON_COLUMN0:
|
||||
case GO_MAGTHERIDON_COLUMN1:
|
||||
case GO_MAGTHERIDON_COLUMN2:
|
||||
case GO_MAGTHERIDON_COLUMN3:
|
||||
case GO_MAGTHERIDON_COLUMN4:
|
||||
case GO_MAGTHERIDON_COLUMN5:
|
||||
_columnSet.insert(go->GetGUID());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectRemove(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_MAGTHERIDON_DOORS:
|
||||
AddDoor(go, false);
|
||||
break;
|
||||
case GO_MANTICRON_CUBE:
|
||||
_cubesSet.erase(go->GetGUID());
|
||||
break;
|
||||
case GO_MAGTHERIDON_HALL:
|
||||
case GO_MAGTHERIDON_COLUMN0:
|
||||
case GO_MAGTHERIDON_COLUMN1:
|
||||
case GO_MAGTHERIDON_COLUMN2:
|
||||
case GO_MAGTHERIDON_COLUMN3:
|
||||
case GO_MAGTHERIDON_COLUMN4:
|
||||
case GO_MAGTHERIDON_COLUMN5:
|
||||
_columnSet.erase(go->GetGUID());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 id, EncounterState state)
|
||||
{
|
||||
if (!InstanceScript::SetBossState(id, state))
|
||||
return false;
|
||||
|
||||
if (id == TYPE_MAGTHERIDON)
|
||||
{
|
||||
if (state == IN_PROGRESS)
|
||||
{
|
||||
for (std::set<uint64>::const_iterator itr = _wardersSet.begin(); itr != _wardersSet.end(); ++itr)
|
||||
if (Creature* warder = instance->GetCreature(*itr))
|
||||
if (warder->IsAlive())
|
||||
{
|
||||
warder->InterruptNonMeleeSpells(true);
|
||||
warder->SetInCombatWithZone();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (std::set<uint64>::const_iterator itr = _cubesSet.begin(); itr != _cubesSet.end(); ++itr)
|
||||
if (GameObject* cube = instance->GetGameObject(*itr))
|
||||
cube->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||
|
||||
if (state == NOT_STARTED)
|
||||
SetData(DATA_COLLAPSE, GO_READY);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_CHANNELER_COMBAT:
|
||||
if (GetBossState(TYPE_MAGTHERIDON) != IN_PROGRESS)
|
||||
if (Creature* magtheridon = instance->GetCreature(_magtheridonGUID))
|
||||
magtheridon->SetInCombatWithZone();
|
||||
break;
|
||||
case DATA_ACTIVATE_CUBES:
|
||||
for (std::set<uint64>::const_iterator itr = _cubesSet.begin(); itr != _cubesSet.end(); ++itr)
|
||||
if (GameObject* cube = instance->GetGameObject(*itr))
|
||||
cube->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||
break;
|
||||
case DATA_COLLAPSE:
|
||||
for (std::set<uint64>::const_iterator itr = _columnSet.begin(); itr != _columnSet.end(); ++itr)
|
||||
if (GameObject* column = instance->GetGameObject(*itr))
|
||||
column->SetGoState(GOState(data));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "M L " << GetBossSaveData();
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(char const* str)
|
||||
{
|
||||
if (!str)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(str);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(str);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'M' && dataHead2 == 'L')
|
||||
{
|
||||
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
|
||||
tmpState = NOT_STARTED;
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
}
|
||||
}
|
||||
else
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
|
||||
private:
|
||||
uint64 _magtheridonGUID;
|
||||
std::set<uint64> _wardersSet;
|
||||
std::set<uint64> _cubesSet;
|
||||
std::set<uint64> _columnSet;
|
||||
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_magtheridons_lair_InstanceMapScript(map);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_magtheridons_lair()
|
||||
{
|
||||
new instance_magtheridons_lair();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#ifndef DEF_MAGTHERIDONS_LAIR_H
|
||||
#define DEF_MAGTHERIDONS_LAIR_H
|
||||
|
||||
enum DataTypes
|
||||
{
|
||||
TYPE_MAGTHERIDON = 0,
|
||||
MAX_ENCOUNTER = 1,
|
||||
|
||||
DATA_CHANNELER_COMBAT = 10,
|
||||
DATA_ACTIVATE_CUBES = 11,
|
||||
DATA_COLLAPSE = 12
|
||||
};
|
||||
|
||||
enum NpcIds
|
||||
{
|
||||
NPC_MAGTHERIDON = 17257,
|
||||
NPC_HELLFIRE_CHANNELER = 17256,
|
||||
NPC_HELLFIRE_WARDER = 18829
|
||||
};
|
||||
|
||||
enum GoIds
|
||||
{
|
||||
GO_MAGTHERIDON_DOORS = 183847,
|
||||
GO_MANTICRON_CUBE = 181713,
|
||||
|
||||
GO_MAGTHERIDON_HALL = 184653,
|
||||
GO_MAGTHERIDON_COLUMN0 = 184634,
|
||||
GO_MAGTHERIDON_COLUMN1 = 184635,
|
||||
GO_MAGTHERIDON_COLUMN2 = 184636,
|
||||
GO_MAGTHERIDON_COLUMN3 = 184637,
|
||||
GO_MAGTHERIDON_COLUMN4 = 184638,
|
||||
GO_MAGTHERIDON_COLUMN5 = 184639
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,270 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "shattered_halls.h"
|
||||
|
||||
enum eGrandWarlockNethekurse
|
||||
{
|
||||
SAY_INTRO = 0,
|
||||
SAY_PEON_ATTACKED = 1,
|
||||
SAY_PEON_DIES = 2,
|
||||
SAY_TAUNT = 3,
|
||||
SAY_AGGRO = 4,
|
||||
SAY_SLAY = 5,
|
||||
SAY_DIE = 6,
|
||||
|
||||
SPELL_DEATH_COIL_N = 30741,
|
||||
SPELL_DEATH_COIL_H = 30500,
|
||||
SPELL_DARK_SPIN = 30502,
|
||||
SPELL_SHADOW_FISSURE = 30496,
|
||||
SPELL_SHADOW_CLEAVE_N = 30495,
|
||||
SPELL_SHADOW_SLAM_H = 35953,
|
||||
SPELL_SHADOW_SEAR = 30735,
|
||||
|
||||
SETDATA_DATA = 1,
|
||||
SETDATA_PEON_AGGRO = 1,
|
||||
SETDATA_PEON_DEATH = 2,
|
||||
|
||||
EVENT_STAGE_NONE = 0,
|
||||
EVENT_STAGE_INTRO = 1,
|
||||
EVENT_STAGE_TAUNT = 2,
|
||||
EVENT_STAGE_MAIN = 3,
|
||||
|
||||
EVENT_INTRO = 1,
|
||||
EVENT_SPELL_DEATH_COIL = 2,
|
||||
EVENT_SPELL_SHADOW_FISSURE = 3,
|
||||
EVENT_SPELL_CLEAVE = 4,
|
||||
EVENT_CHECK_HEALTH = 5,
|
||||
EVENT_START_ATTACK = 6
|
||||
};
|
||||
|
||||
// ########################################################
|
||||
// Grand Warlock Nethekurse
|
||||
// ########################################################
|
||||
|
||||
class boss_grand_warlock_nethekurse : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_grand_warlock_nethekurse() : CreatureScript("boss_grand_warlock_nethekurse") { }
|
||||
|
||||
struct boss_grand_warlock_nethekurseAI : public BossAI
|
||||
{
|
||||
boss_grand_warlock_nethekurseAI(Creature* creature) : BossAI(creature, DATA_NETHEKURSE) { }
|
||||
|
||||
EventMap events2;
|
||||
void Reset()
|
||||
{
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
EventStage = EVENT_STAGE_NONE;
|
||||
PeonEngagedCount = 0;
|
||||
PeonKilledCount = 0;
|
||||
_Reset();
|
||||
SummonMinions();
|
||||
events2.Reset();
|
||||
}
|
||||
|
||||
void SummonMinions()
|
||||
{
|
||||
me->SummonCreature(NPC_FEL_ORC_CONVERT, 172.556f, 258.227f, -13.191f, 1.41189f);
|
||||
me->SummonCreature(NPC_FEL_ORC_CONVERT, 165.181f, 261.511f, -13.1926f, 0.942743f);
|
||||
me->SummonCreature(NPC_FEL_ORC_CONVERT, 182.482f, 258.635f, -13.1788f, 1.70929f);
|
||||
me->SummonCreature(NPC_FEL_ORC_CONVERT, 189.616f, 259.866f, -13.1966f, 1.95748f);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Talk(SAY_DIE);
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void SetData(uint32 data, uint32 value)
|
||||
{
|
||||
if (data != SETDATA_DATA)
|
||||
return;
|
||||
|
||||
switch (value)
|
||||
{
|
||||
case SETDATA_PEON_AGGRO:
|
||||
if (PeonEngagedCount >= 4)
|
||||
return;
|
||||
|
||||
if (EventStage < EVENT_STAGE_TAUNT)
|
||||
Talk(SAY_PEON_ATTACKED);
|
||||
break;
|
||||
case SETDATA_PEON_DEATH:
|
||||
if (PeonKilledCount >= 4)
|
||||
return;
|
||||
|
||||
if (EventStage < EVENT_STAGE_TAUNT)
|
||||
Talk(SAY_PEON_DIES);
|
||||
|
||||
if (++PeonKilledCount == 4)
|
||||
events2.ScheduleEvent(EVENT_START_ATTACK, 5000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who)
|
||||
{
|
||||
if (EventStage < EVENT_STAGE_MAIN)
|
||||
return;
|
||||
|
||||
if (me->Attack(who, true))
|
||||
{
|
||||
if (me->HealthBelowPct(21))
|
||||
DoStartNoMovement(who);
|
||||
else
|
||||
DoStartMovement(who);
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
summons.Summon(summon);
|
||||
summon->SetReactState(REACT_DEFENSIVE);
|
||||
summon->SetRegeneratingHealth(false);
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who)
|
||||
{
|
||||
if (EventStage == EVENT_STAGE_NONE && me->IsWithinDistInMap(who, 30.0f))
|
||||
{
|
||||
if (who->GetTypeId() != TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
events2.ScheduleEvent(EVENT_INTRO, 90000);
|
||||
Talk(SAY_INTRO);
|
||||
EventStage = EVENT_STAGE_INTRO;
|
||||
instance->SetBossState(DATA_NETHEKURSE, IN_PROGRESS);
|
||||
me->SetInCombatWithZone();
|
||||
}
|
||||
|
||||
if (EventStage < EVENT_STAGE_MAIN)
|
||||
return;
|
||||
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
events2.Update(diff);
|
||||
uint32 eventId = events2.ExecuteEvent();
|
||||
|
||||
if (EventStage < EVENT_STAGE_MAIN && instance->GetBossState(DATA_NETHEKURSE) == IN_PROGRESS)
|
||||
{
|
||||
if (eventId == EVENT_INTRO)
|
||||
{
|
||||
Talk(SAY_TAUNT);
|
||||
EventStage = EVENT_STAGE_TAUNT;
|
||||
me->CastSpell(me, SPELL_SHADOW_SEAR, false);
|
||||
}
|
||||
else if (eventId == EVENT_START_ATTACK)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
EventStage = EVENT_STAGE_MAIN;
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
if (Unit* target = me->SelectNearestPlayer(50.0f))
|
||||
AttackStart(target);
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_DEATH_COIL, 20000);
|
||||
events.ScheduleEvent(EVENT_SPELL_SHADOW_FISSURE, 8000);
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (EventStage < EVENT_STAGE_MAIN || me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SPELL_SHADOW_FISSURE:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
me->CastSpell(target, SPELL_SHADOW_FISSURE, false);
|
||||
events.RescheduleEvent(eventId, urand(7500, 10000));
|
||||
break;
|
||||
case EVENT_SPELL_DEATH_COIL:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
me->CastSpell(target, DUNGEON_MODE(SPELL_DEATH_COIL_N, SPELL_DEATH_COIL_H), false);
|
||||
events.RescheduleEvent(eventId, urand(15000, 20000));
|
||||
break;
|
||||
case EVENT_SPELL_CLEAVE:
|
||||
me->CastSpell(me->GetVictim(), DUNGEON_MODE(SPELL_SHADOW_CLEAVE_N, SPELL_SHADOW_SLAM_H), false);
|
||||
events.RescheduleEvent(EVENT_SPELL_CLEAVE, urand(6000, 8000));
|
||||
break;
|
||||
case EVENT_CHECK_HEALTH:
|
||||
if (me->HealthBelowPct(21))
|
||||
{
|
||||
me->CastSpell(me, SPELL_DARK_SPIN, true);
|
||||
events.Reset();
|
||||
events.ScheduleEvent(EVENT_SPELL_CLEAVE, 3000);
|
||||
me->GetMotionMaster()->Clear();
|
||||
break;
|
||||
}
|
||||
events.RescheduleEvent(eventId, 1000);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!me->HealthBelowPct(21))
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 PeonEngagedCount;
|
||||
uint32 PeonKilledCount;
|
||||
uint32 EventStage;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_grand_warlock_nethekurseAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_tsh_shadow_sear : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_tsh_shadow_sear() : SpellScriptLoader("spell_tsh_shadow_sear") { }
|
||||
|
||||
class spell_tsh_shadow_sear_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_tsh_shadow_sear_AuraScript);
|
||||
|
||||
void CalculateDamageAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
|
||||
{
|
||||
amount = 1000;
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_tsh_shadow_sear_AuraScript::CalculateDamageAmount, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_tsh_shadow_sear_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_grand_warlock_nethekurse()
|
||||
{
|
||||
new boss_grand_warlock_nethekurse();
|
||||
new spell_tsh_shadow_sear();
|
||||
}
|
||||
@@ -0,0 +1,259 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "shattered_halls.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_BLAST_WAVE = 30600,
|
||||
SPELL_FEAR = 30584,
|
||||
SPELL_THUNDERCLAP = 30633,
|
||||
SPELL_BURNING_MAUL_N = 30598,
|
||||
SPELL_BURNING_MAUL_H = 36056,
|
||||
};
|
||||
|
||||
enum Creatures
|
||||
{
|
||||
NPC_LEFT_HEAD = 19523,
|
||||
NPC_RIGHT_HEAD = 19524
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
EMOTE_ENRAGE = 0,
|
||||
|
||||
SETDATA_DATA = 1,
|
||||
SETDATA_YELL = 1
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_AGGRO_YELL_1 = 1,
|
||||
EVENT_AGGRO_YELL_2 = 2,
|
||||
EVENT_AGGRO_YELL_3 = 3,
|
||||
|
||||
EVENT_THREAT_YELL_L_1 = 4,
|
||||
EVENT_THREAT_YELL_L_2 = 5,
|
||||
EVENT_THREAT_YELL_L_3 = 6,
|
||||
|
||||
EVENT_THREAT_YELL_R_1 = 7,
|
||||
|
||||
EVENT_KILL_YELL_LEFT = 8,
|
||||
EVENT_KILL_YELL_RIGHT = 9,
|
||||
EVENT_DEATH_YELL = 10,
|
||||
|
||||
EVENT_SPELL_FEAR = 20,
|
||||
EVENT_SPELL_BURNING_MAUL = 21,
|
||||
EVENT_SPELL_THUNDER_CLAP = 22,
|
||||
EVENT_RESET_THREAT = 23,
|
||||
EVENT_SPELL_BLAST_WAVE = 24
|
||||
};
|
||||
|
||||
// ########################################################
|
||||
// Warbringer_Omrogg
|
||||
// ########################################################
|
||||
|
||||
class boss_warbringer_omrogg : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_warbringer_omrogg() : CreatureScript("boss_warbringer_omrogg") { }
|
||||
|
||||
struct boss_warbringer_omroggAI : public BossAI
|
||||
{
|
||||
boss_warbringer_omroggAI(Creature* creature) : BossAI(creature, DATA_OMROGG)
|
||||
{
|
||||
}
|
||||
|
||||
EventMap events2;
|
||||
|
||||
Creature* GetLeftHead()
|
||||
{
|
||||
return summons.GetCreatureWithEntry(NPC_LEFT_HEAD);
|
||||
}
|
||||
|
||||
Creature* GetRightHead()
|
||||
{
|
||||
return summons.GetCreatureWithEntry(NPC_RIGHT_HEAD);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
me->SummonCreature(NPC_LEFT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
|
||||
me->SummonCreature(NPC_RIGHT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
|
||||
|
||||
if (Creature* LeftHead = GetLeftHead())
|
||||
{
|
||||
uint8 aggroYell = urand(EVENT_AGGRO_YELL_1, EVENT_AGGRO_YELL_3);
|
||||
LeftHead->AI()->Talk(aggroYell-1);
|
||||
events2.ScheduleEvent(aggroYell, 3000);
|
||||
}
|
||||
|
||||
_EnterCombat();
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_FEAR, 8000);
|
||||
events.ScheduleEvent(EVENT_SPELL_BURNING_MAUL, 25000);
|
||||
events.ScheduleEvent(EVENT_SPELL_THUNDER_CLAP, 15000);
|
||||
events.ScheduleEvent(EVENT_RESET_THREAT, 30000);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
summons.Summon(summoned);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
Creature* head = NULL;
|
||||
uint32 eventId = EVENT_KILL_YELL_LEFT;
|
||||
if (urand(0, 1))
|
||||
{
|
||||
head = GetLeftHead();
|
||||
eventId = EVENT_KILL_YELL_LEFT;
|
||||
}
|
||||
else
|
||||
{
|
||||
head = GetRightHead();
|
||||
eventId = EVENT_KILL_YELL_RIGHT;
|
||||
}
|
||||
|
||||
if (head)
|
||||
head->AI()->Talk(eventId-1);
|
||||
|
||||
events2.ScheduleEvent(eventId, 3000);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Creature* LeftHead = GetLeftHead();
|
||||
Creature* RightHead = GetRightHead();
|
||||
if (!LeftHead || !RightHead)
|
||||
return;
|
||||
|
||||
LeftHead->DespawnOrUnsummon(5000);
|
||||
RightHead->DespawnOrUnsummon(5000);
|
||||
|
||||
LeftHead->AI()->Talk(EVENT_DEATH_YELL-1);
|
||||
RightHead->AI()->SetData(SETDATA_DATA, SETDATA_YELL);
|
||||
|
||||
instance->SetBossState(DATA_OMROGG, DONE);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
events2.Update(diff);
|
||||
switch (uint32 eventId = events2.ExecuteEvent())
|
||||
{
|
||||
case EVENT_AGGRO_YELL_1:
|
||||
case EVENT_AGGRO_YELL_2:
|
||||
case EVENT_AGGRO_YELL_3:
|
||||
case EVENT_KILL_YELL_LEFT:
|
||||
case EVENT_THREAT_YELL_L_1:
|
||||
case EVENT_THREAT_YELL_L_2:
|
||||
case EVENT_THREAT_YELL_L_3:
|
||||
if (Creature* RightHead = GetRightHead())
|
||||
RightHead->AI()->Talk(eventId-1);
|
||||
break;
|
||||
case EVENT_KILL_YELL_RIGHT:
|
||||
case EVENT_THREAT_YELL_R_1:
|
||||
if (Creature* LeftHead = GetLeftHead())
|
||||
LeftHead->AI()->Talk(eventId-1);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SPELL_FEAR:
|
||||
me->CastSpell(me, SPELL_FEAR, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_FEAR, 22000);
|
||||
break;
|
||||
case EVENT_SPELL_THUNDER_CLAP:
|
||||
me->CastSpell(me, SPELL_THUNDERCLAP, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_THUNDER_CLAP, 25000);
|
||||
break;
|
||||
case EVENT_RESET_THREAT:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
uint8 threatYell = urand(EVENT_THREAT_YELL_L_1, EVENT_THREAT_YELL_R_1);
|
||||
if (Creature* head = threatYell == EVENT_THREAT_YELL_R_1 ? GetRightHead() : GetLeftHead())
|
||||
head->AI()->Talk(threatYell-1);
|
||||
events.ScheduleEvent(threatYell, 3000);
|
||||
|
||||
DoResetThreat();
|
||||
me->AddThreat(target, 10.0f);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_RESET_THREAT, 30000);
|
||||
break;
|
||||
case EVENT_SPELL_BURNING_MAUL:
|
||||
Talk(EMOTE_ENRAGE);
|
||||
me->CastSpell(me, DUNGEON_MODE(SPELL_BURNING_MAUL_N, SPELL_BURNING_MAUL_H), false);
|
||||
events.ScheduleEvent(EVENT_SPELL_BURNING_MAUL, 40000);
|
||||
events.ScheduleEvent(EVENT_SPELL_BLAST_WAVE, 15000);
|
||||
events.ScheduleEvent(EVENT_SPELL_BLAST_WAVE, 20000);
|
||||
break;
|
||||
case EVENT_SPELL_BLAST_WAVE:
|
||||
me->CastSpell(me, SPELL_BLAST_WAVE, false);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_warbringer_omroggAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_omrogg_heads : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_omrogg_heads() : CreatureScript("npc_omrogg_heads") { }
|
||||
|
||||
struct npc_omrogg_headsAI : public NullCreatureAI
|
||||
{
|
||||
npc_omrogg_headsAI(Creature* creature) : NullCreatureAI(creature) { timer = 0; }
|
||||
|
||||
void SetData(uint32 data, uint32 value)
|
||||
{
|
||||
if (data == SETDATA_DATA && value == SETDATA_YELL)
|
||||
timer = 1;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (timer)
|
||||
{
|
||||
timer += diff;
|
||||
if (timer >= 3000)
|
||||
{
|
||||
timer = 0;
|
||||
Talk(EVENT_DEATH_YELL-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint32 timer;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<npc_omrogg_headsAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_warbringer_omrogg()
|
||||
{
|
||||
new boss_warbringer_omrogg();
|
||||
new npc_omrogg_heads();
|
||||
}
|
||||
@@ -0,0 +1,177 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "shattered_halls.h"
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SLAY = 1,
|
||||
SAY_DEATH = 2
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_BLADE_DANCE = 30739,
|
||||
SPELL_CHARGE = 25821,
|
||||
SPELL_SPRINT = 32720,
|
||||
};
|
||||
|
||||
enum Creatures
|
||||
{
|
||||
NPC_SHATTERED_ASSASSIN = 17695,
|
||||
NPC_HEARTHEN_GUARD = 17621,
|
||||
NPC_SHARPSHOOTER_GUARD = 17622,
|
||||
NPC_REAVER_GUARD = 17623
|
||||
};
|
||||
|
||||
float AssassEntrance[3] = { 275.136f, -84.29f, 2.3f }; // y -8
|
||||
float AssassExit[3] = { 184.233f, -84.29f, 2.3f }; // y -8
|
||||
float AddsEntrance[3] = { 306.036f, -84.29f, 1.93f };
|
||||
|
||||
enum Misc
|
||||
{
|
||||
EVENT_CHECK_ROOM = 1,
|
||||
EVENT_SUMMON_ADDS = 2,
|
||||
EVENT_SUMMON_ASSASSINS = 3,
|
||||
EVENT_SPELL_CHARGE = 4,
|
||||
EVENT_MOVE_TO_NEXT_POINT = 5,
|
||||
EVENT_BLADE_DANCE = 6,
|
||||
EVENT_FINISH_BLADE_DANCE = 7
|
||||
};
|
||||
|
||||
class boss_warchief_kargath_bladefist : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_warchief_kargath_bladefist() : CreatureScript("boss_warchief_kargath_bladefist") { }
|
||||
|
||||
struct boss_warchief_kargath_bladefistAI : public BossAI
|
||||
{
|
||||
boss_warchief_kargath_bladefistAI(Creature* creature) : BossAI(creature, DATA_KARGATH) { }
|
||||
|
||||
void InitializeAI()
|
||||
{
|
||||
BossAI::InitializeAI();
|
||||
if (instance)
|
||||
if (Creature* executioner = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_EXECUTIONER)))
|
||||
executioner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
_JustDied();
|
||||
|
||||
if (instance)
|
||||
if (Creature* executioner = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_EXECUTIONER)))
|
||||
executioner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
_EnterCombat();
|
||||
|
||||
events.ScheduleEvent(EVENT_CHECK_ROOM, 5000);
|
||||
events.ScheduleEvent(EVENT_SUMMON_ADDS, 30000);
|
||||
events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 5000);
|
||||
events.ScheduleEvent(EVENT_BLADE_DANCE, 30000);
|
||||
events.ScheduleEvent(EVENT_SPELL_CHARGE, 0);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
if (summon->GetEntry() != NPC_SHATTERED_ASSASSIN)
|
||||
summon->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0));
|
||||
|
||||
summons.Summon(summon);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id)
|
||||
{
|
||||
if (type != POINT_MOTION_TYPE || id != 1)
|
||||
return;
|
||||
|
||||
me->CastSpell(me, SPELL_BLADE_DANCE, true);
|
||||
events.ScheduleEvent(EVENT_MOVE_TO_NEXT_POINT, 0);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_CHECK_ROOM:
|
||||
if (me->GetPositionX() > 255 || me->GetPositionX() < 205)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHECK_ROOM, 5000);
|
||||
break;
|
||||
case EVENT_SUMMON_ASSASSINS:
|
||||
me->SummonCreature(NPC_SHATTERED_ASSASSIN, AssassEntrance[0], AssassEntrance[1]+8, AssassEntrance[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
me->SummonCreature(NPC_SHATTERED_ASSASSIN, AssassEntrance[0], AssassEntrance[1]-8, AssassEntrance[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
me->SummonCreature(NPC_SHATTERED_ASSASSIN, AssassExit[0], AssassExit[1]+8, AssassExit[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
me->SummonCreature(NPC_SHATTERED_ASSASSIN, AssassExit[0], AssassExit[1]-8, AssassExit[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
break;
|
||||
case EVENT_SUMMON_ADDS:
|
||||
for (uint8 i = 0; i < 2; ++i)
|
||||
me->SummonCreature(NPC_HEARTHEN_GUARD+urand(0,2), AddsEntrance[0], AddsEntrance[1], AddsEntrance[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
|
||||
events.ScheduleEvent(EVENT_SUMMON_ADDS, 30000);
|
||||
break;
|
||||
case EVENT_BLADE_DANCE:
|
||||
events.DelayEvents(10001);
|
||||
events.ScheduleEvent(EVENT_BLADE_DANCE, 40000);
|
||||
events.ScheduleEvent(EVENT_MOVE_TO_NEXT_POINT, 0);
|
||||
events.ScheduleEvent(EVENT_FINISH_BLADE_DANCE, 10000);
|
||||
events.SetPhase(1);
|
||||
me->CastSpell(me, SPELL_SPRINT, true);
|
||||
break;
|
||||
case EVENT_MOVE_TO_NEXT_POINT:
|
||||
{
|
||||
float x = 210 + frand(0.0f, 35.0f);
|
||||
float y = -65.0f - frand(0.0f, 35.0f);
|
||||
me->GetMotionMaster()->MovePoint(1, x, y, me->GetPositionZ());
|
||||
break;
|
||||
}
|
||||
case EVENT_FINISH_BLADE_DANCE:
|
||||
events.SetPhase(0);
|
||||
me->GetMotionMaster()->Clear();
|
||||
me->GetMotionMaster()->MoveChase(me->GetVictim());
|
||||
if (IsHeroic())
|
||||
events.ScheduleEvent(EVENT_SPELL_CHARGE, 3000);
|
||||
break;
|
||||
case EVENT_SPELL_CHARGE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_CHARGE, false);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!events.IsInPhase(1))
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_warchief_kargath_bladefistAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_warchief_kargath_bladefist()
|
||||
{
|
||||
new boss_warchief_kargath_bladefist();
|
||||
}
|
||||
@@ -0,0 +1,290 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "shattered_halls.h"
|
||||
#include "CreatureTextMgr.h"
|
||||
|
||||
class instance_shattered_halls : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_shattered_halls() : InstanceMapScript("instance_shattered_halls", 540) { }
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_shattered_halls_InstanceMapScript(map);
|
||||
}
|
||||
|
||||
struct instance_shattered_halls_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_shattered_halls_InstanceMapScript(Map* map) : InstanceScript(map) { }
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
SetBossNumber(ENCOUNTER_COUNT);
|
||||
nethekurseDoor1GUID = 0;
|
||||
nethekurseDoor2GUID = 0;
|
||||
warchiefKargathGUID = 0;
|
||||
|
||||
executionerGUID = 0;
|
||||
memset(&prisonerGUID, 0, sizeof(prisonerGUID));
|
||||
TeamIdInInstance = TEAM_NEUTRAL;
|
||||
RescueTimer = 100*MINUTE*IN_MILLISECONDS;
|
||||
}
|
||||
|
||||
void OnPlayerEnter(Player* player)
|
||||
{
|
||||
if (TeamIdInInstance == TEAM_NEUTRAL)
|
||||
TeamIdInInstance = player->GetTeamId();
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_GRAND_WARLOCK_CHAMBER_DOOR_1:
|
||||
nethekurseDoor1GUID = go->GetGUID();
|
||||
if (GetBossState(DATA_NETHEKURSE) == DONE)
|
||||
HandleGameObject(0, true, go);
|
||||
break;
|
||||
case GO_GRAND_WARLOCK_CHAMBER_DOOR_2:
|
||||
nethekurseDoor2GUID = go->GetGUID();
|
||||
if (GetBossState(DATA_NETHEKURSE) == DONE)
|
||||
HandleGameObject(0, true, go);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
if (TeamIdInInstance == TEAM_NEUTRAL)
|
||||
{
|
||||
Map::PlayerList const &players = instance->GetPlayers();
|
||||
if (!players.isEmpty())
|
||||
if (Player* player = players.begin()->GetSource())
|
||||
TeamIdInInstance = player->GetTeamId();
|
||||
}
|
||||
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_WARCHIEF_KARGATH:
|
||||
warchiefKargathGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_SHATTERED_EXECUTIONER:
|
||||
if (RescueTimer > 25*MINUTE*IN_MILLISECONDS)
|
||||
creature->AddLootMode(2);
|
||||
executionerGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_RIFLEMAN_BROWNBEARD:
|
||||
if (TeamIdInInstance == TEAM_HORDE)
|
||||
creature->UpdateEntry(NPC_KORAG_PROUDMANE);
|
||||
prisonerGUID[0] = creature->GetGUID();
|
||||
break;
|
||||
case NPC_CAPTAIN_ALINA:
|
||||
if (TeamIdInInstance == TEAM_HORDE)
|
||||
creature->UpdateEntry(NPC_CAPTAIN_BONESHATTER);
|
||||
prisonerGUID[1] = creature->GetGUID();
|
||||
break;
|
||||
case NPC_PRIVATE_JACINT:
|
||||
if (TeamIdInInstance == TEAM_HORDE)
|
||||
creature->UpdateEntry(NPC_SCOUT_ORGARR);
|
||||
prisonerGUID[2] = creature->GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 type, EncounterState state)
|
||||
{
|
||||
if (!InstanceScript::SetBossState(type, state))
|
||||
return false;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case DATA_NETHEKURSE:
|
||||
if (state == IN_PROGRESS)
|
||||
{
|
||||
HandleGameObject(nethekurseDoor1GUID, false);
|
||||
HandleGameObject(nethekurseDoor2GUID, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
HandleGameObject(nethekurseDoor1GUID, true);
|
||||
HandleGameObject(nethekurseDoor2GUID, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
if (type == DATA_ENTERED_ROOM && data == DATA_ENTERED_ROOM && RescueTimer == 100*MINUTE*IN_MILLISECONDS)
|
||||
{
|
||||
DoCastSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_1);
|
||||
instance->LoadGrid(230, -80);
|
||||
|
||||
if (Creature* kargath = instance->GetCreature(warchiefKargathGUID))
|
||||
sCreatureTextMgr->SendChat(kargath, TeamIdInInstance == TEAM_ALLIANCE ? 3 : 4, NULL, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_MAP);
|
||||
|
||||
RescueTimer = 80*MINUTE*IN_MILLISECONDS;
|
||||
}
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 data) const
|
||||
{
|
||||
switch (data)
|
||||
{
|
||||
case DATA_PRISONER_1:
|
||||
case DATA_PRISONER_2:
|
||||
case DATA_PRISONER_3:
|
||||
return prisonerGUID[data-DATA_PRISONER_1];
|
||||
case DATA_EXECUTIONER:
|
||||
return executionerGUID;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Update(uint32 diff)
|
||||
{
|
||||
if (RescueTimer && RescueTimer < 100*MINUTE*IN_MILLISECONDS)
|
||||
{
|
||||
RescueTimer -= std::min(RescueTimer, diff);
|
||||
|
||||
if ((RescueTimer / IN_MILLISECONDS) == 25*MINUTE)
|
||||
{
|
||||
DoRemoveAurasDueToSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_1);
|
||||
DoCastSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_2);
|
||||
if (Creature* prisoner = instance->GetCreature(prisonerGUID[0]))
|
||||
Unit::Kill(prisoner, prisoner);
|
||||
if (Creature* executioner = instance->GetCreature(executionerGUID))
|
||||
executioner->RemoveLootMode(2);
|
||||
}
|
||||
else if ((RescueTimer / IN_MILLISECONDS) == 15*MINUTE)
|
||||
{
|
||||
DoRemoveAurasDueToSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_2);
|
||||
DoCastSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_3);
|
||||
if (Creature* prisoner = instance->GetCreature(prisonerGUID[1]))
|
||||
Unit::Kill(prisoner, prisoner);
|
||||
}
|
||||
else if ((RescueTimer / IN_MILLISECONDS) == 0)
|
||||
{
|
||||
DoRemoveAurasDueToSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_3);
|
||||
if (Creature* prisoner = instance->GetCreature(prisonerGUID[2]))
|
||||
Unit::Kill(prisoner, prisoner);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "S H " << GetBossSaveData() << ' ' << RescueTimer;
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(const char* strIn)
|
||||
{
|
||||
if (!strIn)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(strIn);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(strIn);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'S' && dataHead2 == 'H')
|
||||
{
|
||||
for (uint8 i = 0; i < ENCOUNTER_COUNT; ++i)
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
|
||||
tmpState = NOT_STARTED;
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
}
|
||||
|
||||
loadStream >> RescueTimer;
|
||||
}
|
||||
else
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
|
||||
protected:
|
||||
uint64 warchiefKargathGUID;
|
||||
uint64 nethekurseDoor1GUID;
|
||||
uint64 nethekurseDoor2GUID;
|
||||
|
||||
uint64 executionerGUID;
|
||||
uint64 prisonerGUID[3];
|
||||
uint32 RescueTimer;
|
||||
TeamId TeamIdInInstance;
|
||||
};
|
||||
};
|
||||
|
||||
class spell_tsh_shoot_flame_arrow : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_tsh_shoot_flame_arrow() : SpellScriptLoader("spell_tsh_shoot_flame_arrow") { }
|
||||
|
||||
class spell_tsh_shoot_flame_arrow_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_tsh_shoot_flame_arrow_SpellScript);
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& unitList)
|
||||
{
|
||||
Trinity::Containers::RandomResizeList(unitList, 1);
|
||||
}
|
||||
|
||||
void HandleScriptEffect(SpellEffIndex effIndex)
|
||||
{
|
||||
PreventHitDefaultEffect(effIndex);
|
||||
if (Unit* target = GetHitUnit())
|
||||
target->CastSpell(target, 30953, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_tsh_shoot_flame_arrow_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
|
||||
OnEffectHitTarget += SpellEffectFn(spell_tsh_shoot_flame_arrow_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_tsh_shoot_flame_arrow_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class at_shattered_halls_execution : public AreaTriggerScript
|
||||
{
|
||||
public:
|
||||
at_shattered_halls_execution() : AreaTriggerScript("at_shattered_halls_execution") { }
|
||||
|
||||
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/)
|
||||
{
|
||||
if (InstanceScript* instanceScript = player->GetInstanceScript())
|
||||
instanceScript->SetData(DATA_ENTERED_ROOM, DATA_ENTERED_ROOM);
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_shattered_halls()
|
||||
{
|
||||
new instance_shattered_halls();
|
||||
new spell_tsh_shoot_flame_arrow();
|
||||
new at_shattered_halls_execution();
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#ifndef DEF_SHATTERED_H
|
||||
#define DEF_SHATTERED_H
|
||||
|
||||
enum DataTypes
|
||||
{
|
||||
DATA_NETHEKURSE = 0,
|
||||
DATA_OMROGG = 1,
|
||||
DATA_KARGATH = 2,
|
||||
ENCOUNTER_COUNT = 3,
|
||||
|
||||
DATA_ENTERED_ROOM = 10,
|
||||
DATA_PRISONER_1 = 11,
|
||||
DATA_PRISONER_2 = 12,
|
||||
DATA_PRISONER_3 = 13,
|
||||
DATA_EXECUTIONER = 14
|
||||
};
|
||||
|
||||
enum CreatureIds
|
||||
{
|
||||
NPC_GRAND_WARLOCK_NETHEKURSE = 16807,
|
||||
NPC_WARCHIEF_KARGATH = 16808,
|
||||
NPC_FEL_ORC_CONVERT = 17083,
|
||||
|
||||
// Trial of the Naaru: Mercy
|
||||
NPC_SHATTERED_EXECUTIONER = 17301,
|
||||
NPC_RIFLEMAN_BROWNBEARD = 17289,
|
||||
NPC_CAPTAIN_ALINA = 17290,
|
||||
NPC_PRIVATE_JACINT = 17292,
|
||||
NPC_KORAG_PROUDMANE = 17295,
|
||||
NPC_CAPTAIN_BONESHATTER = 17296,
|
||||
NPC_SCOUT_ORGARR = 17297,
|
||||
};
|
||||
|
||||
enum GameobjectIds
|
||||
{
|
||||
GO_GRAND_WARLOCK_CHAMBER_DOOR_1 = 182539,
|
||||
GO_GRAND_WARLOCK_CHAMBER_DOOR_2 = 182540
|
||||
};
|
||||
|
||||
enum SpellIds
|
||||
{
|
||||
SPELL_KARGATHS_EXECUTIONER_1 = 39288,
|
||||
SPELL_KARGATHS_EXECUTIONER_2 = 39289,
|
||||
SPELL_KARGATHS_EXECUTIONER_3 = 39290
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user