mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-30 09:03:47 +00:00
First Commit
For Azeroth!
This commit is contained in:
462
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
Normal file
462
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
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@@ -0,0 +1,462 @@
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
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||||
* option) any later version.
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*
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||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: boss_Akilzon
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SD%Complete: 75%
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SDComment: Missing timer for Call Lightning and Sound ID's
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SQLUpdate:
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#Temporary fix for Soaring Eagles
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "zulaman.h"
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#include "Weather.h"
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enum Spells
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{
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SPELL_STATIC_DISRUPTION = 43622,
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SPELL_STATIC_VISUAL = 45265,
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SPELL_CALL_LIGHTNING = 43661, // Missing timer
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SPELL_GUST_OF_WIND = 43621,
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SPELL_ELECTRICAL_STORM = 43648,
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SPELL_BERSERK = 45078,
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SPELL_ELECTRICAL_OVERLOAD = 43658,
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SPELL_EAGLE_SWOOP = 44732,
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SPELL_ZAP = 43137,
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SPELL_SAND_STORM = 25160
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};
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enum Says
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{
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SAY_AGGRO = 0,
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SAY_SUMMON = 1,
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SAY_INTRO = 2, // Not used in script
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SAY_ENRAGE = 3,
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SAY_KILL = 4,
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SAY_DEATH = 5
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};
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enum Misc
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{
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NPC_SOARING_EAGLE = 24858,
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SE_LOC_X_MAX = 400,
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SE_LOC_X_MIN = 335,
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SE_LOC_Y_MAX = 1435,
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SE_LOC_Y_MIN = 1370
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};
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enum Events
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{
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EVENT_STATIC_DISRUPTION = 1,
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EVENT_GUST_OF_WIND = 2,
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EVENT_CALL_LIGHTNING = 3,
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EVENT_ELECTRICAL_STORM = 4,
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EVENT_RAIN = 5,
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EVENT_SUMMON_EAGLES = 6,
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EVENT_STORM_SEQUENCE = 7,
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EVENT_ENRAGE = 8
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};
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class boss_akilzon : public CreatureScript
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{
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public:
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boss_akilzon() : CreatureScript("boss_akilzon") { }
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struct boss_akilzonAI : public BossAI
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{
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boss_akilzonAI(Creature* creature) : BossAI(creature, DATA_AKILZONEVENT)
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{
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memset(BirdGUIDs, 0, sizeof(BirdGUIDs));
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}
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void Reset()
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{
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_Reset();
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TargetGUID = 0;
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CloudGUID = 0;
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CycloneGUID = 0;
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memset(BirdGUIDs, 0, sizeof(BirdGUIDs));
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StormCount = 0;
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isRaining = false;
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SetWeather(WEATHER_STATE_FINE, 0.0f);
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}
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void EnterCombat(Unit* /*who*/)
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{
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events.ScheduleEvent(EVENT_STATIC_DISRUPTION, urand(10000, 20000)); // 10 to 20 seconds (bosskillers)
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events.ScheduleEvent(EVENT_GUST_OF_WIND, urand(20000, 30000)); // 20 to 30 seconds(bosskillers)
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events.ScheduleEvent(EVENT_CALL_LIGHTNING, urand(10000, 20000)); // totaly random timer. can't find any info on this
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events.ScheduleEvent(EVENT_ELECTRICAL_STORM, 60000); // 60 seconds(bosskillers)
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events.ScheduleEvent(EVENT_RAIN, urand(47000, 52000));
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events.ScheduleEvent(EVENT_ENRAGE, 10*MINUTE*IN_MILLISECONDS); // 10 minutes till enrage(bosskillers)
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Talk(SAY_AGGRO);
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//DoZoneInCombat();
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instance->SetData(DATA_AKILZONEVENT, IN_PROGRESS);
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}
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void JustDied(Unit* /*killer*/)
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{
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Talk(SAY_DEATH);
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_JustDied();
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}
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void KilledUnit(Unit* who)
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{
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if (who->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_KILL);
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}
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void SetWeather(uint32 weather, float grade)
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{
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Map* map = me->GetMap();
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if (!map->IsDungeon())
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return;
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WorldPacket data(SMSG_WEATHER, (4+4+4));
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data << uint32(weather) << float(grade) << uint8(0);
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map->SendToPlayers(&data);
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}
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void HandleStormSequence(Unit* Cloud) // 1: begin, 2-9: tick, 10: end
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{
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if (StormCount < 10 && StormCount > 1)
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{
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// deal damage
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int32 bp0 = 800;
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for (uint8 i = 2; i < StormCount; ++i)
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bp0 *= 2;
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CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
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Cell cell(p);
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cell.SetNoCreate();
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std::list<Unit*> tempUnitMap;
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{
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Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(me, me, SIZE_OF_GRIDS);
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Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(me, tempUnitMap, u_check);
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TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
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TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
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cell.Visit(p, world_unit_searcher, *me->GetMap(), *me, SIZE_OF_GRIDS);
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cell.Visit(p, grid_unit_searcher, *me->GetMap(), *me, SIZE_OF_GRIDS);
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}
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// deal damage
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for (std::list<Unit*>::const_iterator i = tempUnitMap.begin(); i != tempUnitMap.end(); ++i)
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{
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if (Unit* target = (*i))
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{
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if (Cloud && !Cloud->IsWithinDist(target, 6, false))
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Cloud->CastCustomSpell(target, SPELL_ZAP, &bp0, NULL, NULL, true, 0, 0, me->GetGUID());
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}
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}
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// visual
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float x, y, z;
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z = me->GetPositionZ();
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for (uint8 i = 0; i < 5+rand()%5; ++i)
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{
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x = 343.0f+rand()%60;
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y = 1380.0f+rand()%60;
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if (Unit* trigger = me->SummonTrigger(x, y, z, 0, 2000))
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{
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trigger->setFaction(35);
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trigger->SetMaxHealth(100000);
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trigger->SetHealth(100000);
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trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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if (Cloud)
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Cloud->CastCustomSpell(trigger, /*43661*/SPELL_ZAP, &bp0, NULL, NULL, true, 0, 0, Cloud->GetGUID());
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}
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}
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}
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++StormCount;
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if (StormCount > 10)
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{
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StormCount = 0; // finish
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events.ScheduleEvent(EVENT_SUMMON_EAGLES, 5000);
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me->InterruptNonMeleeSpells(false);
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CloudGUID = 0;
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if (Cloud)
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Unit::DealDamage(Cloud, Cloud, Cloud->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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SetWeather(WEATHER_STATE_FINE, 0.0f);
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isRaining = false;
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}
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events.ScheduleEvent(EVENT_STORM_SEQUENCE, 1000);
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_STATIC_DISRUPTION:
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{
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Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
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if (!target)
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target = me->GetVictim();
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if (target)
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{
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TargetGUID = target->GetGUID();
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DoCast(target, SPELL_STATIC_DISRUPTION, false);
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me->SetInFront(me->GetVictim());
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}
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/*if (float dist = me->IsWithinDist3d(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 5.0f) dist = 5.0f;
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SDisruptAOEVisual_Timer = 1000 + floor(dist / 30 * 1000.0f);*/
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events.ScheduleEvent(EVENT_STATIC_DISRUPTION, urand(10000, 18000));
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break;
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}
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case EVENT_GUST_OF_WIND:
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{
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Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
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if (!target)
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target = me->GetVictim();
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if (target)
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DoCast(target, SPELL_GUST_OF_WIND);
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events.ScheduleEvent(EVENT_GUST_OF_WIND, urand(20000, 30000));
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break;
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}
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case EVENT_CALL_LIGHTNING:
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DoCastVictim(SPELL_CALL_LIGHTNING);
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events.ScheduleEvent(EVENT_CALL_LIGHTNING, urand(12000, 17000)); // totaly random timer. can't find any info on this
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break;
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case EVENT_ELECTRICAL_STORM:
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{
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Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true);
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if (!target)
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{
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EnterEvadeMode();
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return;
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}
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target->CastSpell(target, 44007, true); // cloud visual
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DoCast(target, SPELL_ELECTRICAL_STORM, false); // storm cyclon + visual
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float x, y, z;
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target->GetPosition(x, y, z);
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/// @todo: fix it in correct way, that causes player to can fly until logout
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/*
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if (target)
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{
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target->SetDisableGravity(true);
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target->MonsterMoveWithSpeed(x, y, me->GetPositionZ()+15, 0);
|
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}
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*/
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Unit* Cloud = me->SummonTrigger(x, y, me->GetPositionZ()+16, 0, 15000);
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if (Cloud)
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{
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CloudGUID = Cloud->GetGUID();
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Cloud->SetDisableGravity(true);
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Cloud->StopMoving();
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Cloud->SetObjectScale(1.0f);
|
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Cloud->setFaction(35);
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Cloud->SetMaxHealth(9999999);
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Cloud->SetHealth(9999999);
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Cloud->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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}
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StormCount = 1;
|
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events.ScheduleEvent(EVENT_ELECTRICAL_STORM, 60000); // 60 seconds(bosskillers)
|
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events.ScheduleEvent(EVENT_RAIN, urand(47000, 52000));
|
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break;
|
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}
|
||||
case EVENT_RAIN:
|
||||
if (!isRaining)
|
||||
{
|
||||
SetWeather(WEATHER_STATE_HEAVY_RAIN, 0.9999f);
|
||||
isRaining = true;
|
||||
}
|
||||
else
|
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events.ScheduleEvent(EVENT_RAIN, 1000);
|
||||
break;
|
||||
case EVENT_STORM_SEQUENCE:
|
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{
|
||||
Unit* target = ObjectAccessor::GetUnit(*me, CloudGUID);
|
||||
if (!target || !target->IsAlive())
|
||||
{
|
||||
EnterEvadeMode();
|
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return;
|
||||
}
|
||||
else if (Unit* Cyclone = ObjectAccessor::GetUnit(*me, CycloneGUID))
|
||||
Cyclone->CastSpell(target, SPELL_SAND_STORM, true); // keep casting or...
|
||||
HandleStormSequence(target);
|
||||
break;
|
||||
}
|
||||
case EVENT_SUMMON_EAGLES:
|
||||
Talk(SAY_SUMMON);
|
||||
|
||||
float x, y, z;
|
||||
me->GetPosition(x, y, z);
|
||||
|
||||
for (uint8 i = 0; i < 8; ++i)
|
||||
{
|
||||
Unit* bird = ObjectAccessor::GetUnit(*me, BirdGUIDs[i]);
|
||||
if (!bird) //they despawned on die
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
x = target->GetPositionX() + irand(-10, 10);
|
||||
y = target->GetPositionY() + irand(-10, 10);
|
||||
z = target->GetPositionZ() + urand(16, 20);
|
||||
if (z > 95)
|
||||
z = 95.0f - urand(0, 5);
|
||||
}
|
||||
Creature* creature = me->SummonCreature(NPC_SOARING_EAGLE, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
||||
if (creature)
|
||||
{
|
||||
creature->AddThreat(me->GetVictim(), 1.0f);
|
||||
creature->AI()->AttackStart(me->GetVictim());
|
||||
BirdGUIDs[i] = creature->GetGUID();
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EVENT_ENRAGE:
|
||||
Talk(SAY_ENRAGE);
|
||||
DoCast(me, SPELL_BERSERK, true);
|
||||
events.ScheduleEvent(EVENT_ENRAGE, 600000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
uint64 BirdGUIDs[8];
|
||||
uint64 TargetGUID;
|
||||
uint64 CycloneGUID;
|
||||
uint64 CloudGUID;
|
||||
uint8 StormCount;
|
||||
bool isRaining;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_akilzonAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_akilzon_eagle : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_akilzon_eagle() : CreatureScript("npc_akilzon_eagle") { }
|
||||
|
||||
struct npc_akilzon_eagleAI : public ScriptedAI
|
||||
{
|
||||
npc_akilzon_eagleAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 EagleSwoop_Timer;
|
||||
bool arrived;
|
||||
uint64 TargetGUID;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
EagleSwoop_Timer = urand(5000, 10000);
|
||||
arrived = true;
|
||||
TargetGUID = 0;
|
||||
me->SetDisableGravity(true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* /*who*/) { }
|
||||
|
||||
|
||||
void MovementInform(uint32, uint32)
|
||||
{
|
||||
arrived = true;
|
||||
if (TargetGUID)
|
||||
{
|
||||
if (Unit* target = ObjectAccessor::GetUnit(*me, TargetGUID))
|
||||
DoCast(target, SPELL_EAGLE_SWOOP, true);
|
||||
TargetGUID = 0;
|
||||
me->SetSpeed(MOVE_RUN, 1.2f);
|
||||
EagleSwoop_Timer = urand(5000, 10000);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (EagleSwoop_Timer <= diff)
|
||||
EagleSwoop_Timer = 0;
|
||||
else
|
||||
EagleSwoop_Timer -= diff;
|
||||
|
||||
if (arrived)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
float x, y, z;
|
||||
if (EagleSwoop_Timer)
|
||||
{
|
||||
x = target->GetPositionX() + irand(-10, 10);
|
||||
y = target->GetPositionY() + irand(-10, 10);
|
||||
z = target->GetPositionZ() + urand(10, 15);
|
||||
if (z > 95)
|
||||
z = 95.0f - urand(0, 5);
|
||||
}
|
||||
else
|
||||
{
|
||||
target->GetContactPoint(me, x, y, z);
|
||||
z += 2;
|
||||
me->SetSpeed(MOVE_RUN, 5.0f);
|
||||
TargetGUID = target->GetGUID();
|
||||
}
|
||||
me->GetMotionMaster()->MovePoint(0, x, y, z);
|
||||
arrived = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_akilzon_eagleAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_akilzon()
|
||||
{
|
||||
new boss_akilzon();
|
||||
new npc_akilzon_eagle();
|
||||
}
|
||||
|
||||
381
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
Normal file
381
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
Normal file
@@ -0,0 +1,381 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "zulaman.h"
|
||||
#include "SpellInfo.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_DUAL_WIELD = 29651,
|
||||
SPELL_SABER_LASH = 43267,
|
||||
SPELL_FRENZY = 43139,
|
||||
SPELL_FLAMESHOCK = 43303,
|
||||
SPELL_EARTHSHOCK = 43305,
|
||||
SPELL_TRANSFORM_SPLIT = 43142,
|
||||
SPELL_TRANSFORM_SPLIT2 = 43573,
|
||||
SPELL_TRANSFORM_MERGE = 43271,
|
||||
SPELL_SUMMON_LYNX = 43143,
|
||||
SPELL_SUMMON_TOTEM = 43302,
|
||||
SPELL_BERSERK = 45078,
|
||||
SPELL_LYNX_FRENZY = 43290, // Used by Spirit Lynx
|
||||
SPELL_SHRED_ARMOR = 43243 // Used by Spirit Lynx
|
||||
};
|
||||
|
||||
enum Hal_CreatureIds
|
||||
{
|
||||
NPC_SPIRIT_LYNX = 24143,
|
||||
NPC_TOTEM = 24224
|
||||
};
|
||||
|
||||
enum PhaseHalazzi
|
||||
{
|
||||
PHASE_NONE = 0,
|
||||
PHASE_LYNX = 1,
|
||||
PHASE_SPLIT = 2,
|
||||
PHASE_HUMAN = 3,
|
||||
PHASE_MERGE = 4,
|
||||
PHASE_ENRAGE = 5
|
||||
};
|
||||
|
||||
enum Yells
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SABER = 1,
|
||||
SAY_SPLIT = 2,
|
||||
SAY_MERGE = 3,
|
||||
SAY_KILL = 4,
|
||||
SAY_DEATH = 5,
|
||||
SAY_BERSERK = 6
|
||||
};
|
||||
|
||||
class boss_halazzi : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_halazzi() : CreatureScript("boss_halazzi") { }
|
||||
|
||||
struct boss_halazziAI : public ScriptedAI
|
||||
{
|
||||
boss_halazziAI(Creature* creature) : ScriptedAI(creature), summons(me)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
SummonList summons;
|
||||
PhaseHalazzi Phase;
|
||||
|
||||
uint32 FrenzyTimer;
|
||||
uint32 SaberlashTimer;
|
||||
uint32 ShockTimer;
|
||||
uint32 TotemTimer;
|
||||
uint32 CheckTimer;
|
||||
uint32 BerserkTimer;
|
||||
uint32 TransformCount;
|
||||
|
||||
uint64 LynxGUID;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
instance->SetData(DATA_HALAZZIEVENT, NOT_STARTED);
|
||||
summons.DespawnAll();
|
||||
|
||||
LynxGUID = 0;
|
||||
TransformCount = 0;
|
||||
BerserkTimer = 600000;
|
||||
CheckTimer = 1000;
|
||||
|
||||
DoCast(me, SPELL_DUAL_WIELD, true);
|
||||
|
||||
Phase = PHASE_NONE;
|
||||
EnterPhase(PHASE_LYNX);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
instance->SetData(DATA_HALAZZIEVENT, IN_PROGRESS);
|
||||
Talk(SAY_AGGRO);
|
||||
EnterPhase(PHASE_LYNX);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
summon->AI()->AttackStart(me->GetVictim());
|
||||
if (summon->GetEntry() == NPC_SPIRIT_LYNX)
|
||||
LynxGUID = summon->GetGUID();
|
||||
summons.Summon(summon);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit*, uint32 &damage, DamageEffectType, SpellSchoolMask)
|
||||
{
|
||||
if (damage >= me->GetHealth() && Phase != PHASE_ENRAGE)
|
||||
damage = 0;
|
||||
}
|
||||
|
||||
void SpellHit(Unit*, const SpellInfo* spell)
|
||||
{
|
||||
if (spell->Id == SPELL_TRANSFORM_SPLIT2)
|
||||
EnterPhase(PHASE_HUMAN);
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who)
|
||||
{
|
||||
if (Phase != PHASE_MERGE)
|
||||
ScriptedAI::AttackStart(who);
|
||||
}
|
||||
|
||||
void EnterPhase(PhaseHalazzi NextPhase)
|
||||
{
|
||||
switch (NextPhase)
|
||||
{
|
||||
case PHASE_LYNX:
|
||||
case PHASE_ENRAGE:
|
||||
if (Phase == PHASE_MERGE)
|
||||
{
|
||||
DoCast(me, SPELL_TRANSFORM_MERGE, true);
|
||||
me->Attack(me->GetVictim(), true);
|
||||
me->GetMotionMaster()->MoveChase(me->GetVictim());
|
||||
}
|
||||
if (Creature* Lynx = ObjectAccessor::GetCreature(*me, LynxGUID))
|
||||
Lynx->DisappearAndDie();
|
||||
me->SetMaxHealth(600000);
|
||||
me->SetHealth(600000 - 150000 * TransformCount);
|
||||
FrenzyTimer = 16000;
|
||||
SaberlashTimer = 20000;
|
||||
ShockTimer = 10000;
|
||||
TotemTimer = 12000;
|
||||
break;
|
||||
case PHASE_SPLIT:
|
||||
Talk(SAY_SPLIT);
|
||||
DoCast(me, SPELL_TRANSFORM_SPLIT, true);
|
||||
break;
|
||||
case PHASE_HUMAN:
|
||||
//DoCast(me, SPELL_SUMMON_LYNX, true);
|
||||
DoSpawnCreature(NPC_SPIRIT_LYNX, 5, 5, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
||||
me->SetMaxHealth(400000);
|
||||
me->SetHealth(400000);
|
||||
ShockTimer = 10000;
|
||||
TotemTimer = 12000;
|
||||
break;
|
||||
case PHASE_MERGE:
|
||||
if (Unit* pLynx = ObjectAccessor::GetUnit(*me, LynxGUID))
|
||||
{
|
||||
Talk(SAY_MERGE);
|
||||
pLynx->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
pLynx->GetMotionMaster()->Clear();
|
||||
pLynx->GetMotionMaster()->MoveFollow(me, 0, 0);
|
||||
me->GetMotionMaster()->Clear();
|
||||
me->GetMotionMaster()->MoveFollow(pLynx, 0, 0);
|
||||
++TransformCount;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
Phase = NextPhase;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (BerserkTimer <= diff)
|
||||
{
|
||||
Talk(SAY_BERSERK);
|
||||
DoCast(me, SPELL_BERSERK, true);
|
||||
BerserkTimer = 60000;
|
||||
} else BerserkTimer -= diff;
|
||||
|
||||
if (Phase == PHASE_LYNX || Phase == PHASE_ENRAGE)
|
||||
{
|
||||
if (SaberlashTimer <= diff)
|
||||
{
|
||||
// A tank with more than 490 defense skills should receive no critical hit
|
||||
//DoCast(me, 41296, true);
|
||||
DoCastVictim(SPELL_SABER_LASH, true);
|
||||
//me->RemoveAurasDueToSpell(41296);
|
||||
SaberlashTimer = 30000;
|
||||
} else SaberlashTimer -= diff;
|
||||
|
||||
if (FrenzyTimer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_FRENZY);
|
||||
FrenzyTimer = urand(10000, 15000);
|
||||
} else FrenzyTimer -= diff;
|
||||
|
||||
if (Phase == PHASE_LYNX)
|
||||
{
|
||||
if (CheckTimer <= diff)
|
||||
{
|
||||
if (HealthBelowPct(25 * (3 - TransformCount)))
|
||||
EnterPhase(PHASE_SPLIT);
|
||||
CheckTimer = 1000;
|
||||
} else CheckTimer -= diff;
|
||||
}
|
||||
}
|
||||
|
||||
if (Phase == PHASE_HUMAN || Phase == PHASE_ENRAGE)
|
||||
{
|
||||
if (TotemTimer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_SUMMON_TOTEM);
|
||||
TotemTimer = 20000;
|
||||
} else TotemTimer -= diff;
|
||||
|
||||
if (ShockTimer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
if (target->IsNonMeleeSpellCast(false))
|
||||
DoCast(target, SPELL_EARTHSHOCK);
|
||||
else
|
||||
DoCast(target, SPELL_FLAMESHOCK);
|
||||
ShockTimer = urand(10000, 15000);
|
||||
}
|
||||
} else ShockTimer -= diff;
|
||||
|
||||
if (Phase == PHASE_HUMAN)
|
||||
{
|
||||
if (CheckTimer <= diff)
|
||||
{
|
||||
if (!HealthAbovePct(20) /*HealthBelowPct(10)*/)
|
||||
EnterPhase(PHASE_MERGE);
|
||||
else
|
||||
{
|
||||
Unit* Lynx = ObjectAccessor::GetUnit(*me, LynxGUID);
|
||||
if (Lynx && !Lynx->HealthAbovePct(20) /*Lynx->HealthBelowPct(10)*/)
|
||||
EnterPhase(PHASE_MERGE);
|
||||
}
|
||||
CheckTimer = 1000;
|
||||
} else CheckTimer -= diff;
|
||||
}
|
||||
}
|
||||
|
||||
if (Phase == PHASE_MERGE)
|
||||
{
|
||||
if (CheckTimer <= diff)
|
||||
{
|
||||
Unit* Lynx = ObjectAccessor::GetUnit(*me, LynxGUID);
|
||||
if (Lynx)
|
||||
{
|
||||
Lynx->GetMotionMaster()->MoveFollow(me, 0, 0);
|
||||
me->GetMotionMaster()->MoveFollow(Lynx, 0, 0);
|
||||
if (me->IsWithinDistInMap(Lynx, 6.0f))
|
||||
{
|
||||
if (TransformCount < 3)
|
||||
EnterPhase(PHASE_LYNX);
|
||||
else
|
||||
EnterPhase(PHASE_ENRAGE);
|
||||
}
|
||||
}
|
||||
CheckTimer = 1000;
|
||||
} else CheckTimer -= diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() != TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
Talk(SAY_KILL);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
instance->SetData(DATA_HALAZZIEVENT, DONE);
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_halazziAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
// Spirits Lynx AI
|
||||
class npc_halazzi_lynx : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_halazzi_lynx() : CreatureScript("npc_halazzi_lynx") { }
|
||||
|
||||
struct npc_halazzi_lynxAI : public ScriptedAI
|
||||
{
|
||||
npc_halazzi_lynxAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 FrenzyTimer;
|
||||
uint32 shredder_timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
FrenzyTimer = urand(30000, 50000); //frenzy every 30-50 seconds
|
||||
shredder_timer = 4000;
|
||||
}
|
||||
|
||||
void DamageTaken(Unit*, uint32 &damage, DamageEffectType, SpellSchoolMask)
|
||||
{
|
||||
if (damage >= me->GetHealth())
|
||||
damage = 0;
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who)
|
||||
{
|
||||
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
|
||||
ScriptedAI::AttackStart(who);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) {/*DoZoneInCombat();*/ }
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (FrenzyTimer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_LYNX_FRENZY);
|
||||
FrenzyTimer = urand(30000, 50000); //frenzy every 30-50 seconds
|
||||
} else FrenzyTimer -= diff;
|
||||
|
||||
if (shredder_timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_SHRED_ARMOR);
|
||||
shredder_timer = 4000;
|
||||
} else shredder_timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_halazzi_lynxAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_halazzi()
|
||||
{
|
||||
new boss_halazzi();
|
||||
new npc_halazzi_lynx();
|
||||
}
|
||||
1001
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
Normal file
1001
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
Normal file
File diff suppressed because it is too large
Load Diff
717
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
Normal file
717
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
Normal file
@@ -0,0 +1,717 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Janalai
|
||||
SD%Complete: 100
|
||||
SDComment:
|
||||
SDCategory: Zul'Aman
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "zulaman.h"
|
||||
#include "GridNotifiers.h"
|
||||
#include "CellImpl.h"
|
||||
|
||||
enum Yells
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_FIRE_BOMBS = 1,
|
||||
SAY_SUMMON_HATCHER = 2,
|
||||
SAY_ALL_EGGS = 3,
|
||||
SAY_BERSERK = 4,
|
||||
SAY_SLAY = 5,
|
||||
SAY_DEATH = 6,
|
||||
SAY_EVENT_STRANGERS = 7,
|
||||
SAY_EVENT_FRIENDS = 8
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
// Jan'alai
|
||||
SPELL_FLAME_BREATH = 43140,
|
||||
SPELL_FIRE_WALL = 43113,
|
||||
SPELL_ENRAGE = 44779,
|
||||
SPELL_SUMMON_PLAYERS = 43097,
|
||||
SPELL_TELE_TO_CENTER = 43098, // coord
|
||||
SPELL_HATCH_ALL = 43144,
|
||||
SPELL_BERSERK = 45078,
|
||||
|
||||
// Fire Bob Spells
|
||||
SPELL_FIRE_BOMB_CHANNEL = 42621, // last forever
|
||||
SPELL_FIRE_BOMB_THROW = 42628, // throw visual
|
||||
SPELL_FIRE_BOMB_DUMMY = 42629, // bomb visual
|
||||
SPELL_FIRE_BOMB_DAMAGE = 42630,
|
||||
|
||||
// Hatcher Spells
|
||||
SPELL_HATCH_EGG = 42471, // 43734
|
||||
SPELL_SUMMON_HATCHLING = 42493,
|
||||
|
||||
// Hatchling Spells
|
||||
SPELL_FLAMEBUFFET = 43299
|
||||
};
|
||||
|
||||
enum Creatures
|
||||
{
|
||||
NPC_AMANI_HATCHER = 23818,
|
||||
NPC_HATCHLING = 23598, // 42493
|
||||
NPC_EGG = 23817,
|
||||
NPC_FIRE_BOMB = 23920
|
||||
};
|
||||
|
||||
const int area_dx = 44;
|
||||
const int area_dy = 51;
|
||||
|
||||
float JanalainPos[1][3] =
|
||||
{
|
||||
{-33.93f, 1149.27f, 19}
|
||||
};
|
||||
|
||||
float FireWallCoords[4][4] =
|
||||
{
|
||||
{-10.13f, 1149.27f, 19, 3.1415f},
|
||||
{-33.93f, 1123.90f, 19, 0.5f*3.1415f},
|
||||
{-54.80f, 1150.08f, 19, 0},
|
||||
{-33.93f, 1175.68f, 19, 1.5f*3.1415f}
|
||||
};
|
||||
|
||||
float hatcherway[2][5][3] =
|
||||
{
|
||||
{
|
||||
{-87.46f, 1170.09f, 6},
|
||||
{-74.41f, 1154.75f, 6},
|
||||
{-52.74f, 1153.32f, 19},
|
||||
{-33.37f, 1172.46f, 19},
|
||||
{-33.09f, 1203.87f, 19}
|
||||
},
|
||||
{
|
||||
{-86.57f, 1132.85f, 6},
|
||||
{-73.94f, 1146.00f, 6},
|
||||
{-52.29f, 1146.51f, 19},
|
||||
{-33.57f, 1125.72f, 19},
|
||||
{-34.29f, 1095.22f, 19}
|
||||
}
|
||||
};
|
||||
class boss_janalai : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
boss_janalai()
|
||||
: CreatureScript("boss_janalai")
|
||||
{
|
||||
}
|
||||
|
||||
struct boss_janalaiAI : public ScriptedAI
|
||||
{
|
||||
boss_janalaiAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
uint32 FireBreathTimer;
|
||||
uint32 BombTimer;
|
||||
uint32 BombSequenceTimer;
|
||||
uint32 BombCount;
|
||||
uint32 HatcherTimer;
|
||||
uint32 EnrageTimer;
|
||||
|
||||
bool noeggs;
|
||||
bool enraged;
|
||||
bool isBombing;
|
||||
|
||||
bool isFlameBreathing;
|
||||
|
||||
uint64 FireBombGUIDs[40];
|
||||
|
||||
void Reset()
|
||||
{
|
||||
instance->SetData(DATA_JANALAIEVENT, NOT_STARTED);
|
||||
|
||||
FireBreathTimer = 8000;
|
||||
BombTimer = 30000;
|
||||
BombSequenceTimer = 1000;
|
||||
BombCount = 0;
|
||||
HatcherTimer = 10000;
|
||||
EnrageTimer = MINUTE*5*IN_MILLISECONDS;
|
||||
|
||||
noeggs = false;
|
||||
isBombing =false;
|
||||
enraged = false;
|
||||
|
||||
isFlameBreathing = false;
|
||||
|
||||
for (uint8 i = 0; i < 40; ++i)
|
||||
FireBombGUIDs[i] = 0;
|
||||
|
||||
HatchAllEggs(1);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
|
||||
instance->SetData(DATA_JANALAIEVENT, DONE);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
instance->SetData(DATA_JANALAIEVENT, IN_PROGRESS);
|
||||
|
||||
Talk(SAY_AGGRO);
|
||||
// DoZoneInCombat();
|
||||
}
|
||||
|
||||
void DamageDealt(Unit* target, uint32 &damage, DamageEffectType /*damagetype*/)
|
||||
{
|
||||
if (isFlameBreathing)
|
||||
{
|
||||
if (!me->HasInArc(M_PI/6, target))
|
||||
damage = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void FireWall()
|
||||
{
|
||||
uint8 WallNum;
|
||||
Creature* wall = NULL;
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
{
|
||||
if (i == 0 || i == 2)
|
||||
WallNum = 3;
|
||||
else
|
||||
WallNum = 2;
|
||||
|
||||
for (uint8 j = 0; j < WallNum; j++)
|
||||
{
|
||||
if (WallNum == 3)
|
||||
wall = me->SummonCreature(NPC_FIRE_BOMB, FireWallCoords[i][0], FireWallCoords[i][1]+5*(j-1), FireWallCoords[i][2], FireWallCoords[i][3], TEMPSUMMON_TIMED_DESPAWN, 15000);
|
||||
else
|
||||
wall = me->SummonCreature(NPC_FIRE_BOMB, FireWallCoords[i][0]-2+4*j, FireWallCoords[i][1], FireWallCoords[i][2], FireWallCoords[i][3], TEMPSUMMON_TIMED_DESPAWN, 15000);
|
||||
if (wall) wall->CastSpell(wall, SPELL_FIRE_WALL, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SpawnBombs()
|
||||
{
|
||||
float dx, dy;
|
||||
for (int i(0); i < 40; ++i)
|
||||
{
|
||||
dx = float(irand(-area_dx/2, area_dx/2));
|
||||
dy = float(irand(-area_dy/2, area_dy/2));
|
||||
|
||||
Creature* bomb = DoSpawnCreature(NPC_FIRE_BOMB, dx, dy, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 15000);
|
||||
if (bomb)
|
||||
FireBombGUIDs[i] = bomb->GetGUID();
|
||||
}
|
||||
BombCount = 0;
|
||||
}
|
||||
|
||||
bool HatchAllEggs(uint32 action) //1: reset, 2: isHatching all
|
||||
{
|
||||
std::list<Creature*> templist;
|
||||
float x, y, z;
|
||||
me->GetPosition(x, y, z);
|
||||
|
||||
{
|
||||
CellCoord pair(Trinity::ComputeCellCoord(x, y));
|
||||
Cell cell(pair);
|
||||
cell.SetNoCreate();
|
||||
|
||||
Trinity::AllCreaturesOfEntryInRange check(me, NPC_EGG, 100);
|
||||
Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(me, templist, check);
|
||||
|
||||
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> cSearcher(searcher);
|
||||
|
||||
cell.Visit(pair, cSearcher, *me->GetMap(), *me, me->GetGridActivationRange());
|
||||
}
|
||||
|
||||
//TC_LOG_ERROR("scripts", "Eggs %d at middle", templist.size());
|
||||
if (templist.empty())
|
||||
return false;
|
||||
|
||||
for (std::list<Creature*>::const_iterator i = templist.begin(); i != templist.end(); ++i)
|
||||
{
|
||||
if (action == 1)
|
||||
(*i)->SetDisplayId(10056);
|
||||
else if (action == 2 &&(*i)->GetDisplayId() != 11686)
|
||||
(*i)->CastSpell(*i, SPELL_HATCH_EGG, false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Boom()
|
||||
{
|
||||
std::list<Creature*> templist;
|
||||
float x, y, z;
|
||||
me->GetPosition(x, y, z);
|
||||
|
||||
{
|
||||
CellCoord pair(Trinity::ComputeCellCoord(x, y));
|
||||
Cell cell(pair);
|
||||
cell.SetNoCreate();
|
||||
|
||||
Trinity::AllCreaturesOfEntryInRange check(me, NPC_FIRE_BOMB, 100);
|
||||
Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(me, templist, check);
|
||||
|
||||
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> cSearcher(searcher);
|
||||
|
||||
cell.Visit(pair, cSearcher, *me->GetMap(), *me, me->GetGridActivationRange());
|
||||
}
|
||||
for (std::list<Creature*>::const_iterator i = templist.begin(); i != templist.end(); ++i)
|
||||
{
|
||||
(*i)->CastSpell(*i, SPELL_FIRE_BOMB_DAMAGE, true);
|
||||
(*i)->RemoveAllAuras();
|
||||
}
|
||||
}
|
||||
|
||||
void HandleBombSequence()
|
||||
{
|
||||
if (BombCount < 40)
|
||||
{
|
||||
if (Unit* FireBomb = ObjectAccessor::GetUnit(*me, FireBombGUIDs[BombCount]))
|
||||
{
|
||||
FireBomb->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
DoCast(FireBomb, SPELL_FIRE_BOMB_THROW, true);
|
||||
FireBomb->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
++BombCount;
|
||||
if (BombCount == 40)
|
||||
{
|
||||
BombSequenceTimer = 5000;
|
||||
} else BombSequenceTimer = 100;
|
||||
}
|
||||
else
|
||||
{
|
||||
Boom();
|
||||
isBombing = false;
|
||||
BombTimer = urand(20000, 40000);
|
||||
me->RemoveAurasDueToSpell(SPELL_FIRE_BOMB_CHANNEL);
|
||||
if (EnrageTimer <= 10000)
|
||||
EnrageTimer = 0;
|
||||
else
|
||||
EnrageTimer -= 10000;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (isFlameBreathing)
|
||||
{
|
||||
if (!me->IsNonMeleeSpellCast(false))
|
||||
isFlameBreathing = false;
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
if (isBombing)
|
||||
{
|
||||
if (BombSequenceTimer <= diff)
|
||||
HandleBombSequence();
|
||||
else
|
||||
BombSequenceTimer -= diff;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//enrage if under 25% hp before 5 min.
|
||||
if (!enraged && HealthBelowPct(25))
|
||||
EnrageTimer = 0;
|
||||
|
||||
if (EnrageTimer <= diff)
|
||||
{
|
||||
if (!enraged)
|
||||
{
|
||||
DoCast(me, SPELL_ENRAGE, true);
|
||||
enraged = true;
|
||||
EnrageTimer = 300000;
|
||||
}
|
||||
else
|
||||
{
|
||||
Talk(SAY_BERSERK);
|
||||
DoCast(me, SPELL_BERSERK, true);
|
||||
EnrageTimer = 300000;
|
||||
}
|
||||
} else EnrageTimer -= diff;
|
||||
|
||||
if (BombTimer <= diff)
|
||||
{
|
||||
Talk(SAY_FIRE_BOMBS);
|
||||
|
||||
me->AttackStop();
|
||||
me->GetMotionMaster()->Clear();
|
||||
me->NearTeleportTo(JanalainPos[0][0], JanalainPos[0][1], JanalainPos[0][2], me->GetOrientation());
|
||||
me->StopMovingOnCurrentPos();
|
||||
DoCast(me, SPELL_FIRE_BOMB_CHANNEL, false);
|
||||
//DoTeleportPlayer(me, JanalainPos[0][0], JanalainPos[0][1], JanalainPos[0][2], 0);
|
||||
//DoCast(me, SPELL_TELE_TO_CENTER, true);
|
||||
|
||||
FireWall();
|
||||
SpawnBombs();
|
||||
isBombing = true;
|
||||
BombSequenceTimer = 100;
|
||||
|
||||
//Teleport every Player into the middle
|
||||
Map* map = me->GetMap();
|
||||
if (!map->IsDungeon())
|
||||
return;
|
||||
|
||||
Map::PlayerList const &PlayerList = map->GetPlayers();
|
||||
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
||||
if (Player* i_pl = i->GetSource())
|
||||
if (i_pl->IsAlive())
|
||||
DoTeleportPlayer(i_pl, JanalainPos[0][0]-5+rand()%10, JanalainPos[0][1]-5+rand()%10, JanalainPos[0][2], 0);
|
||||
//DoCast(Temp, SPELL_SUMMON_PLAYERS, true) // core bug, spell does not work if too far
|
||||
return;
|
||||
} else BombTimer -= diff;
|
||||
|
||||
if (!noeggs)
|
||||
{
|
||||
if (HealthBelowPct(35))
|
||||
{
|
||||
Talk(SAY_ALL_EGGS);
|
||||
|
||||
me->AttackStop();
|
||||
me->GetMotionMaster()->Clear();
|
||||
me->NearTeleportTo(JanalainPos[0][0], JanalainPos[0][1], JanalainPos[0][2], me->GetOrientation());
|
||||
me->StopMovingOnCurrentPos();
|
||||
DoCast(me, SPELL_HATCH_ALL, false);
|
||||
HatchAllEggs(2);
|
||||
noeggs = true;
|
||||
}
|
||||
else if (HatcherTimer <= diff)
|
||||
{
|
||||
if (HatchAllEggs(0))
|
||||
{
|
||||
Talk(SAY_SUMMON_HATCHER);
|
||||
me->SummonCreature(NPC_AMANI_HATCHER, hatcherway[0][0][0], hatcherway[0][0][1], hatcherway[0][0][2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
|
||||
me->SummonCreature(NPC_AMANI_HATCHER, hatcherway[1][0][0], hatcherway[1][0][1], hatcherway[1][0][2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
|
||||
HatcherTimer = 90000;
|
||||
}
|
||||
else
|
||||
noeggs = true;
|
||||
} else HatcherTimer -= diff;
|
||||
}
|
||||
|
||||
EnterEvadeIfOutOfCombatArea();
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
|
||||
if (FireBreathTimer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
me->AttackStop();
|
||||
me->GetMotionMaster()->Clear();
|
||||
DoCast(target, SPELL_FLAME_BREATH, false);
|
||||
me->StopMoving();
|
||||
isFlameBreathing = true;
|
||||
}
|
||||
FireBreathTimer = 8000;
|
||||
} else FireBreathTimer -= diff;
|
||||
}
|
||||
|
||||
bool CheckEvadeIfOutOfCombatArea() const
|
||||
{
|
||||
return me->GetPositionZ() <= 12.0f;
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_janalaiAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_janalai_firebomb : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
npc_janalai_firebomb()
|
||||
: CreatureScript("npc_janalai_firebomb")
|
||||
{
|
||||
}
|
||||
|
||||
struct npc_janalai_firebombAI : public ScriptedAI
|
||||
{
|
||||
npc_janalai_firebombAI(Creature* creature) : ScriptedAI(creature){ }
|
||||
|
||||
void Reset() { }
|
||||
|
||||
void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
|
||||
{
|
||||
if (spell->Id == SPELL_FIRE_BOMB_THROW)
|
||||
DoCast(me, SPELL_FIRE_BOMB_DUMMY, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) { }
|
||||
|
||||
void AttackStart(Unit* /*who*/) { }
|
||||
|
||||
void MoveInLineOfSight(Unit* /*who*/) { }
|
||||
|
||||
|
||||
void UpdateAI(uint32 /*diff*/) { }
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_janalai_firebombAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_janalai_hatcher : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
npc_janalai_hatcher()
|
||||
: CreatureScript("npc_janalai_hatcher")
|
||||
{
|
||||
}
|
||||
|
||||
struct npc_janalai_hatcherAI : public ScriptedAI
|
||||
{
|
||||
npc_janalai_hatcherAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
uint32 waypoint;
|
||||
uint32 HatchNum;
|
||||
uint32 WaitTimer;
|
||||
|
||||
bool side;
|
||||
bool hasChangedSide;
|
||||
bool isHatching;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
me->SetWalk(true);
|
||||
side =(me->GetPositionY() < 1150);
|
||||
waypoint = 0;
|
||||
isHatching = false;
|
||||
hasChangedSide = false;
|
||||
WaitTimer = 1;
|
||||
HatchNum = 0;
|
||||
}
|
||||
|
||||
bool HatchEggs(uint32 num)
|
||||
{
|
||||
std::list<Creature*> templist;
|
||||
float x, y, z;
|
||||
me->GetPosition(x, y, z);
|
||||
|
||||
{
|
||||
CellCoord pair(Trinity::ComputeCellCoord(x, y));
|
||||
Cell cell(pair);
|
||||
cell.SetNoCreate();
|
||||
|
||||
Trinity::AllCreaturesOfEntryInRange check(me, 23817, 50);
|
||||
Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(me, templist, check);
|
||||
|
||||
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> cSearcher(searcher);
|
||||
|
||||
cell.Visit(pair, cSearcher, *(me->GetMap()), *me, me->GetGridActivationRange());
|
||||
}
|
||||
|
||||
//TC_LOG_ERROR("scripts", "Eggs %d at %d", templist.size(), side);
|
||||
|
||||
for (std::list<Creature*>::const_iterator i = templist.begin(); i != templist.end() && num > 0; ++i)
|
||||
if ((*i)->GetDisplayId() != 11686)
|
||||
{
|
||||
(*i)->CastSpell(*i, SPELL_HATCH_EGG, false);
|
||||
num--;
|
||||
}
|
||||
|
||||
return num == 0; // if num == 0, no more templist
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) { }
|
||||
void AttackStart(Unit* /*who*/) { }
|
||||
void MoveInLineOfSight(Unit* /*who*/) { }
|
||||
|
||||
void MovementInform(uint32, uint32)
|
||||
{
|
||||
if (waypoint == 5)
|
||||
{
|
||||
isHatching = true;
|
||||
HatchNum = 1;
|
||||
WaitTimer = 5000;
|
||||
}
|
||||
else
|
||||
WaitTimer = 1;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!instance || !(instance->GetData(DATA_JANALAIEVENT) == IN_PROGRESS))
|
||||
{
|
||||
me->DisappearAndDie();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isHatching)
|
||||
{
|
||||
if (WaitTimer)
|
||||
{
|
||||
me->GetMotionMaster()->Clear();
|
||||
me->GetMotionMaster()->MovePoint(0, hatcherway[side][waypoint][0], hatcherway[side][waypoint][1], hatcherway[side][waypoint][2]);
|
||||
++waypoint;
|
||||
WaitTimer = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (WaitTimer <= diff)
|
||||
{
|
||||
if (HatchEggs(HatchNum))
|
||||
{
|
||||
++HatchNum;
|
||||
WaitTimer = 10000;
|
||||
}
|
||||
else if (!hasChangedSide)
|
||||
{
|
||||
side = side ? 0 : 1;
|
||||
isHatching = false;
|
||||
waypoint = 3;
|
||||
WaitTimer = 1;
|
||||
hasChangedSide = true;
|
||||
}
|
||||
else
|
||||
me->DisappearAndDie();
|
||||
|
||||
} else WaitTimer -= diff;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<npc_janalai_hatcherAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_janalai_hatchling : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
npc_janalai_hatchling()
|
||||
: CreatureScript("npc_janalai_hatchling")
|
||||
{
|
||||
}
|
||||
|
||||
struct npc_janalai_hatchlingAI : public ScriptedAI
|
||||
{
|
||||
npc_janalai_hatchlingAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
uint32 BuffetTimer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BuffetTimer = 7000;
|
||||
if (me->GetPositionY() > 1150)
|
||||
me->GetMotionMaster()->MovePoint(0, hatcherway[0][3][0]+rand()%4-2, 1150.0f+rand()%4-2, hatcherway[0][3][2]);
|
||||
else
|
||||
me->GetMotionMaster()->MovePoint(0, hatcherway[1][3][0]+rand()%4-2, 1150.0f+rand()%4-2, hatcherway[1][3][2]);
|
||||
|
||||
me->SetDisableGravity(true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) {/*DoZoneInCombat();*/ }
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!instance || !(instance->GetData(DATA_JANALAIEVENT) == IN_PROGRESS))
|
||||
{
|
||||
me->DisappearAndDie();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (BuffetTimer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_FLAMEBUFFET, false);
|
||||
BuffetTimer = 10000;
|
||||
} else BuffetTimer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<npc_janalai_hatchlingAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_janalai_egg : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_janalai_egg(): CreatureScript("npc_janalai_egg") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_janalai_eggAI(creature);
|
||||
}
|
||||
|
||||
struct npc_janalai_eggAI : public ScriptedAI
|
||||
{
|
||||
npc_janalai_eggAI(Creature* creature) : ScriptedAI(creature){ }
|
||||
|
||||
void Reset() { }
|
||||
|
||||
void UpdateAI(uint32 /*diff*/) { }
|
||||
|
||||
void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
|
||||
{
|
||||
if (spell->Id == SPELL_HATCH_EGG)
|
||||
{
|
||||
DoCast(SPELL_SUMMON_HATCHLING);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
void AddSC_boss_janalai()
|
||||
{
|
||||
new boss_janalai();
|
||||
new npc_janalai_firebomb();
|
||||
new npc_janalai_hatcher();
|
||||
new npc_janalai_hatchling();
|
||||
new npc_janalai_egg();
|
||||
}
|
||||
|
||||
461
src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
Normal file
461
src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
Normal file
@@ -0,0 +1,461 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Nalorakk
|
||||
SD%Complete: 100
|
||||
SDComment:
|
||||
SDCategory: Zul'Aman
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "zulaman.h"
|
||||
#include "GridNotifiers.h"
|
||||
#include "GridNotifiersImpl.h"
|
||||
#include "CellImpl.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_BERSERK = 45078,
|
||||
|
||||
// Troll form
|
||||
SPELL_BRUTALSWIPE = 42384,
|
||||
SPELL_MANGLE = 42389,
|
||||
SPELL_MANGLEEFFECT = 44955,
|
||||
SPELL_SURGE = 42402,
|
||||
SPELL_BEARFORM = 42377,
|
||||
|
||||
// Bear form
|
||||
SPELL_LACERATINGSLASH = 42395,
|
||||
SPELL_RENDFLESH = 42397,
|
||||
SPELL_DEAFENINGROAR = 42398
|
||||
};
|
||||
|
||||
// Trash Waves
|
||||
float NalorakkWay[8][3] =
|
||||
{
|
||||
{ 18.569f, 1414.512f, 11.42f}, // waypoint 1
|
||||
{-17.264f, 1419.551f, 12.62f},
|
||||
{-52.642f, 1419.357f, 27.31f}, // waypoint 2
|
||||
{-69.908f, 1419.721f, 27.31f},
|
||||
{-79.929f, 1395.958f, 27.31f},
|
||||
{-80.072f, 1374.555f, 40.87f}, // waypoint 3
|
||||
{-80.072f, 1314.398f, 40.87f},
|
||||
{-80.072f, 1295.775f, 48.60f} // waypoint 4
|
||||
};
|
||||
|
||||
#define YELL_NALORAKK_WAVE1 "Get da move on, guards! It be killin' time!"
|
||||
#define SOUND_NALORAKK_WAVE1 12066
|
||||
#define YELL_NALORAKK_WAVE2 "Guards, go already! Who you more afraid of, dem... or me?"
|
||||
#define SOUND_NALORAKK_WAVE2 12067
|
||||
#define YELL_NALORAKK_WAVE3 "Ride now! Ride out dere and bring me back some heads!"
|
||||
#define SOUND_NALORAKK_WAVE3 12068
|
||||
#define YELL_NALORAKK_WAVE4 "I be losin' me patience! Go on: make dem wish dey was never born!"
|
||||
#define SOUND_NALORAKK_WAVE4 12069
|
||||
|
||||
//Unimplemented SoundIDs
|
||||
/*
|
||||
#define SOUND_NALORAKK_EVENT1 12078
|
||||
#define SOUND_NALORAKK_EVENT2 12079
|
||||
*/
|
||||
|
||||
//General defines
|
||||
#define YELL_AGGRO "You be dead soon enough!"
|
||||
#define SOUND_YELL_AGGRO 12070
|
||||
#define YELL_KILL_ONE "Mua-ha-ha! Now whatchoo got to say?"
|
||||
#define SOUND_YELL_KILL_ONE 12075
|
||||
#define YELL_KILL_TWO "Da Amani gonna rule again!"
|
||||
#define SOUND_YELL_KILL_TWO 12076
|
||||
#define YELL_DEATH "I... be waitin' on da udda side...."
|
||||
#define SOUND_YELL_DEATH 12077
|
||||
#define YELL_BERSERK "You had your chance, now it be too late!" //Never seen this being used, so just guessing from what I hear.
|
||||
#define SOUND_YELL_BERSERK 12074
|
||||
#define YELL_SURGE "I bring da pain!"
|
||||
#define SOUND_YELL_SURGE 12071
|
||||
|
||||
#define YELL_SHIFTEDTOTROLL "Make way for Nalorakk!"
|
||||
#define SOUND_YELL_TOTROLL 12073
|
||||
|
||||
|
||||
#define YELL_SHIFTEDTOBEAR "You call on da beast, you gonna get more dan you bargain for!"
|
||||
#define SOUND_YELL_TOBEAR 12072
|
||||
|
||||
class boss_nalorakk : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
boss_nalorakk()
|
||||
: CreatureScript("boss_nalorakk")
|
||||
{
|
||||
}
|
||||
|
||||
struct boss_nalorakkAI : public ScriptedAI
|
||||
{
|
||||
boss_nalorakkAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
MoveEvent = true;
|
||||
MovePhase = 0;
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
uint32 BrutalSwipe_Timer;
|
||||
uint32 Mangle_Timer;
|
||||
uint32 Surge_Timer;
|
||||
|
||||
uint32 LaceratingSlash_Timer;
|
||||
uint32 RendFlesh_Timer;
|
||||
uint32 DeafeningRoar_Timer;
|
||||
|
||||
uint32 ShapeShift_Timer;
|
||||
uint32 Berserk_Timer;
|
||||
|
||||
bool inBearForm;
|
||||
bool MoveEvent;
|
||||
bool inMove;
|
||||
uint32 MovePhase;
|
||||
uint32 waitTimer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
if (MoveEvent)
|
||||
{
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
inMove = false;
|
||||
waitTimer = 0;
|
||||
me->SetSpeed(MOVE_RUN, 2);
|
||||
me->SetWalk(false);
|
||||
}else
|
||||
{
|
||||
(*me).GetMotionMaster()->MovePoint(0, NalorakkWay[7][0], NalorakkWay[7][1], NalorakkWay[7][2]);
|
||||
}
|
||||
|
||||
instance->SetData(DATA_NALORAKKEVENT, NOT_STARTED);
|
||||
|
||||
Surge_Timer = urand(15000, 20000);
|
||||
BrutalSwipe_Timer = urand(7000, 12000);
|
||||
Mangle_Timer = urand(10000, 15000);
|
||||
ShapeShift_Timer = urand(45000, 50000);
|
||||
Berserk_Timer = 600000;
|
||||
|
||||
inBearForm = false;
|
||||
// me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122); /// @todo find the correct equipment id
|
||||
}
|
||||
|
||||
void SendAttacker(Unit* target)
|
||||
{
|
||||
std::list<Creature*> templist;
|
||||
float x, y, z;
|
||||
me->GetPosition(x, y, z);
|
||||
|
||||
{
|
||||
CellCoord pair(Trinity::ComputeCellCoord(x, y));
|
||||
Cell cell(pair);
|
||||
cell.SetNoCreate();
|
||||
|
||||
Trinity::AllFriendlyCreaturesInGrid check(me);
|
||||
Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid> searcher(me, templist, check);
|
||||
|
||||
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid>, GridTypeMapContainer> cSearcher(searcher);
|
||||
|
||||
cell.Visit(pair, cSearcher, *(me->GetMap()), *me, me->GetGridActivationRange());
|
||||
}
|
||||
|
||||
if (templist.empty())
|
||||
return;
|
||||
|
||||
for (std::list<Creature*>::const_iterator i = templist.begin(); i != templist.end(); ++i)
|
||||
{
|
||||
if ((*i) && me->IsWithinDistInMap((*i), 25))
|
||||
{
|
||||
(*i)->SetNoCallAssistance(true);
|
||||
(*i)->AI()->AttackStart(target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who)
|
||||
{
|
||||
if (!MoveEvent)
|
||||
ScriptedAI::AttackStart(who);
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who)
|
||||
|
||||
{
|
||||
if (!MoveEvent)
|
||||
{
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (me->IsHostileTo(who))
|
||||
{
|
||||
if (!inMove)
|
||||
{
|
||||
switch (MovePhase)
|
||||
{
|
||||
case 0:
|
||||
if (me->IsWithinDistInMap(who, 50))
|
||||
{
|
||||
me->MonsterYell(YELL_NALORAKK_WAVE1, LANG_UNIVERSAL, NULL);
|
||||
DoPlaySoundToSet(me, SOUND_NALORAKK_WAVE1);
|
||||
|
||||
(*me).GetMotionMaster()->MovePoint(1, NalorakkWay[1][0], NalorakkWay[1][1], NalorakkWay[1][2]);
|
||||
MovePhase ++;
|
||||
inMove = true;
|
||||
|
||||
SendAttacker(who);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (me->IsWithinDistInMap(who, 40))
|
||||
{
|
||||
me->MonsterYell(YELL_NALORAKK_WAVE2, LANG_UNIVERSAL, NULL);
|
||||
DoPlaySoundToSet(me, SOUND_NALORAKK_WAVE2);
|
||||
|
||||
(*me).GetMotionMaster()->MovePoint(3, NalorakkWay[3][0], NalorakkWay[3][1], NalorakkWay[3][2]);
|
||||
MovePhase ++;
|
||||
inMove = true;
|
||||
|
||||
SendAttacker(who);
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (me->IsWithinDistInMap(who, 40))
|
||||
{
|
||||
me->MonsterYell(YELL_NALORAKK_WAVE3, LANG_UNIVERSAL, NULL);
|
||||
DoPlaySoundToSet(me, SOUND_NALORAKK_WAVE3);
|
||||
|
||||
(*me).GetMotionMaster()->MovePoint(6, NalorakkWay[6][0], NalorakkWay[6][1], NalorakkWay[6][2]);
|
||||
MovePhase ++;
|
||||
inMove = true;
|
||||
|
||||
SendAttacker(who);
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if (me->IsWithinDistInMap(who, 50))
|
||||
{
|
||||
SendAttacker(who);
|
||||
|
||||
me->MonsterYell(YELL_NALORAKK_WAVE4, LANG_UNIVERSAL, NULL);
|
||||
DoPlaySoundToSet(me, SOUND_NALORAKK_WAVE4);
|
||||
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
|
||||
MoveEvent = false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
instance->SetData(DATA_NALORAKKEVENT, IN_PROGRESS);
|
||||
|
||||
me->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
|
||||
DoPlaySoundToSet(me, SOUND_YELL_AGGRO);
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
instance->SetData(DATA_NALORAKKEVENT, DONE);
|
||||
|
||||
me->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, NULL);
|
||||
DoPlaySoundToSet(me, SOUND_YELL_DEATH);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
switch (urand(0, 1))
|
||||
{
|
||||
case 0:
|
||||
me->MonsterYell(YELL_KILL_ONE, LANG_UNIVERSAL, NULL);
|
||||
DoPlaySoundToSet(me, SOUND_YELL_KILL_ONE);
|
||||
break;
|
||||
case 1:
|
||||
me->MonsterYell(YELL_KILL_TWO, LANG_UNIVERSAL, NULL);
|
||||
DoPlaySoundToSet(me, SOUND_YELL_KILL_TWO);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id)
|
||||
{
|
||||
if (MoveEvent)
|
||||
{
|
||||
if (type != POINT_MOTION_TYPE)
|
||||
return;
|
||||
|
||||
if (!inMove)
|
||||
return;
|
||||
|
||||
if (MovePhase != id)
|
||||
return;
|
||||
|
||||
switch (MovePhase)
|
||||
{
|
||||
case 2:
|
||||
me->SetOrientation(3.1415f*2);
|
||||
inMove = false;
|
||||
return;
|
||||
case 1:
|
||||
case 3:
|
||||
case 4:
|
||||
case 6:
|
||||
MovePhase ++;
|
||||
waitTimer = 1;
|
||||
inMove = true;
|
||||
return;
|
||||
case 5:
|
||||
me->SetOrientation(3.1415f*0.5f);
|
||||
inMove = false;
|
||||
return;
|
||||
case 7:
|
||||
me->SetOrientation(3.1415f*0.5f);
|
||||
inMove = false;
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (waitTimer && inMove)
|
||||
{
|
||||
if (waitTimer <= diff)
|
||||
{
|
||||
(*me).GetMotionMaster()->MovementExpired();
|
||||
(*me).GetMotionMaster()->MovePoint(MovePhase, NalorakkWay[MovePhase][0], NalorakkWay[MovePhase][1], NalorakkWay[MovePhase][2]);
|
||||
waitTimer = 0;
|
||||
} else waitTimer -= diff;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (Berserk_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_BERSERK, true);
|
||||
me->MonsterYell(YELL_BERSERK, LANG_UNIVERSAL, NULL);
|
||||
DoPlaySoundToSet(me, SOUND_YELL_BERSERK);
|
||||
Berserk_Timer = 600000;
|
||||
} else Berserk_Timer -= diff;
|
||||
|
||||
if (ShapeShift_Timer <= diff)
|
||||
{
|
||||
if (inBearForm)
|
||||
{
|
||||
// me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122);
|
||||
me->MonsterYell(YELL_SHIFTEDTOTROLL, LANG_UNIVERSAL, NULL);
|
||||
DoPlaySoundToSet(me, SOUND_YELL_TOTROLL);
|
||||
me->RemoveAurasDueToSpell(SPELL_BEARFORM);
|
||||
Surge_Timer = urand(15000, 20000);
|
||||
BrutalSwipe_Timer = urand(7000, 12000);
|
||||
Mangle_Timer = urand(10000, 15000);
|
||||
ShapeShift_Timer = urand(45000, 50000);
|
||||
inBearForm = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 0);
|
||||
me->MonsterYell(YELL_SHIFTEDTOBEAR, LANG_UNIVERSAL, NULL);
|
||||
DoPlaySoundToSet(me, SOUND_YELL_TOBEAR);
|
||||
DoCast(me, SPELL_BEARFORM, true);
|
||||
LaceratingSlash_Timer = 2000; // dur 18s
|
||||
RendFlesh_Timer = 3000; // dur 5s
|
||||
DeafeningRoar_Timer = urand(5000, 10000); // dur 2s
|
||||
ShapeShift_Timer = urand(20000, 25000); // dur 30s
|
||||
inBearForm = true;
|
||||
}
|
||||
} else ShapeShift_Timer -= diff;
|
||||
|
||||
if (!inBearForm)
|
||||
{
|
||||
if (BrutalSwipe_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_BRUTALSWIPE);
|
||||
BrutalSwipe_Timer = urand(7000, 12000);
|
||||
} else BrutalSwipe_Timer -= diff;
|
||||
|
||||
if (Mangle_Timer <= diff)
|
||||
{
|
||||
if (me->GetVictim() && !me->GetVictim()->HasAura(SPELL_MANGLEEFFECT))
|
||||
{
|
||||
DoCastVictim(SPELL_MANGLE);
|
||||
Mangle_Timer = 1000;
|
||||
}
|
||||
else Mangle_Timer = urand(10000, 15000);
|
||||
} else Mangle_Timer -= diff;
|
||||
|
||||
if (Surge_Timer <= diff)
|
||||
{
|
||||
me->MonsterYell(YELL_SURGE, LANG_UNIVERSAL, NULL);
|
||||
DoPlaySoundToSet(me, SOUND_YELL_SURGE);
|
||||
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 45, true);
|
||||
if (target)
|
||||
DoCast(target, SPELL_SURGE);
|
||||
Surge_Timer = urand(15000, 20000);
|
||||
} else Surge_Timer -= diff;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (LaceratingSlash_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_LACERATINGSLASH);
|
||||
LaceratingSlash_Timer = urand(18000, 23000);
|
||||
} else LaceratingSlash_Timer -= diff;
|
||||
|
||||
if (RendFlesh_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_RENDFLESH);
|
||||
RendFlesh_Timer = urand(5000, 10000);
|
||||
} else RendFlesh_Timer -= diff;
|
||||
|
||||
if (DeafeningRoar_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_DEAFENINGROAR);
|
||||
DeafeningRoar_Timer = urand(15000, 20000);
|
||||
} else DeafeningRoar_Timer -= diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_nalorakkAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_nalorakk()
|
||||
{
|
||||
new boss_nalorakk();
|
||||
}
|
||||
|
||||
601
src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
Normal file
601
src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
Normal file
@@ -0,0 +1,601 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_ZulJin
|
||||
SD%Complete: 85%
|
||||
SDComment:
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "zulaman.h"
|
||||
#include "SpellInfo.h"
|
||||
|
||||
enum Says
|
||||
{
|
||||
YELL_INTRO = 0,
|
||||
YELL_AGGRO = 1,
|
||||
YELL_TRANSFORM_TO_BEAR = 2,
|
||||
YELL_TRANSFORM_TO_EAGLE = 3,
|
||||
YELL_TRANSFORM_TO_LYNX = 4,
|
||||
YELL_TRANSFORM_TO_DRAGONHAWK = 5,
|
||||
YELL_FIRE_BREATH = 6,
|
||||
YELL_BERSERK = 7,
|
||||
YELL_KILL = 8,
|
||||
YELL_DEATH = 9
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
// Troll Form
|
||||
SPELL_WHIRLWIND = 17207,
|
||||
SPELL_GRIEVOUS_THROW = 43093, // remove debuff after full healed
|
||||
// Bear Form
|
||||
SPELL_CREEPING_PARALYSIS = 43095, // should cast on the whole raid
|
||||
SPELL_OVERPOWER = 43456, // use after melee attack dodged
|
||||
// Eagle Form
|
||||
SPELL_ENERGY_STORM = 43983, // enemy area aura, trigger 42577
|
||||
SPELL_ZAP_INFORM = 42577,
|
||||
SPELL_ZAP_DAMAGE = 43137, // 1250 damage
|
||||
SPELL_SUMMON_CYCLONE = 43112, // summon four feather vortex
|
||||
CREATURE_FEATHER_VORTEX = 24136,
|
||||
SPELL_CYCLONE_VISUAL = 43119, // trigger 43147 visual
|
||||
SPELL_CYCLONE_PASSIVE = 43120, // trigger 43121 (4y aoe) every second
|
||||
// Lynx Form
|
||||
SPELL_CLAW_RAGE_HASTE = 42583,
|
||||
SPELL_CLAW_RAGE_TRIGGER = 43149,
|
||||
SPELL_CLAW_RAGE_DAMAGE = 43150,
|
||||
SPELL_LYNX_RUSH_HASTE = 43152,
|
||||
SPELL_LYNX_RUSH_DAMAGE = 43153,
|
||||
// Dragonhawk Form
|
||||
SPELL_FLAME_WHIRL = 43213, // trigger two spells
|
||||
SPELL_FLAME_BREATH = 43215,
|
||||
SPELL_SUMMON_PILLAR = 43216, // summon 24187
|
||||
CREATURE_COLUMN_OF_FIRE = 24187,
|
||||
SPELL_PILLAR_TRIGGER = 43218, // trigger 43217
|
||||
// Cosmetic
|
||||
SPELL_SPIRIT_AURA = 42466,
|
||||
SPELL_SIPHON_SOUL = 43501,
|
||||
// Transforms:
|
||||
SPELL_SHAPE_OF_THE_BEAR = 42594, // 15% dmg
|
||||
SPELL_SHAPE_OF_THE_EAGLE = 42606,
|
||||
SPELL_SHAPE_OF_THE_LYNX = 42607, // haste melee 30%
|
||||
SPELL_SHAPE_OF_THE_DRAGONHAWK = 42608,
|
||||
|
||||
SPELL_BERSERK = 45078
|
||||
};
|
||||
|
||||
enum Phase
|
||||
{
|
||||
PHASE_BEAR = 0,
|
||||
PHASE_EAGLE = 1,
|
||||
PHASE_LYNX = 2,
|
||||
PHASE_DRAGONHAWK = 3,
|
||||
PHASE_TROLL = 4
|
||||
};
|
||||
|
||||
//coords for going for changing form
|
||||
#define CENTER_X 120.148811f
|
||||
#define CENTER_Y 703.713684f
|
||||
#define CENTER_Z 45.111477f
|
||||
|
||||
struct SpiritInfoStruct
|
||||
{
|
||||
uint32 entry;
|
||||
float x, y, z, orient;
|
||||
};
|
||||
|
||||
static SpiritInfoStruct SpiritInfo[4] =
|
||||
{
|
||||
{23878, 147.87f, 706.51f, 45.11f, 3.04f},
|
||||
{23880, 88.95f, 705.49f, 45.11f, 6.11f},
|
||||
{23877, 137.23f, 725.98f, 45.11f, 3.71f},
|
||||
{23879, 104.29f, 726.43f, 45.11f, 5.43f}
|
||||
};
|
||||
|
||||
struct TransformStruct
|
||||
{
|
||||
uint8 text;
|
||||
uint32 spell, unaura;
|
||||
};
|
||||
|
||||
static TransformStruct Transform[4] =
|
||||
{
|
||||
{YELL_TRANSFORM_TO_BEAR, SPELL_SHAPE_OF_THE_BEAR, SPELL_WHIRLWIND},
|
||||
{YELL_TRANSFORM_TO_EAGLE, SPELL_SHAPE_OF_THE_EAGLE, SPELL_SHAPE_OF_THE_BEAR},
|
||||
{YELL_TRANSFORM_TO_LYNX, SPELL_SHAPE_OF_THE_LYNX, SPELL_SHAPE_OF_THE_EAGLE},
|
||||
{YELL_TRANSFORM_TO_DRAGONHAWK, SPELL_SHAPE_OF_THE_DRAGONHAWK, SPELL_SHAPE_OF_THE_LYNX}
|
||||
};
|
||||
|
||||
class boss_zuljin : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
boss_zuljin()
|
||||
: CreatureScript("boss_zuljin")
|
||||
{
|
||||
}
|
||||
|
||||
struct boss_zuljinAI : public ScriptedAI
|
||||
{
|
||||
boss_zuljinAI(Creature* creature) : ScriptedAI(creature), Summons(me)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
InstanceScript* instance;
|
||||
|
||||
uint64 SpiritGUID[4];
|
||||
uint64 ClawTargetGUID;
|
||||
uint64 TankGUID;
|
||||
|
||||
uint32 Phase;
|
||||
uint32 health_20;
|
||||
|
||||
uint32 Intro_Timer;
|
||||
uint32 Berserk_Timer;
|
||||
|
||||
uint32 Whirlwind_Timer;
|
||||
uint32 Grievous_Throw_Timer;
|
||||
|
||||
uint32 Creeping_Paralysis_Timer;
|
||||
uint32 Overpower_Timer;
|
||||
|
||||
uint32 Claw_Rage_Timer;
|
||||
uint32 Lynx_Rush_Timer;
|
||||
uint32 Claw_Counter;
|
||||
uint32 Claw_Loop_Timer;
|
||||
|
||||
uint32 Flame_Whirl_Timer;
|
||||
uint32 Flame_Breath_Timer;
|
||||
uint32 Pillar_Of_Fire_Timer;
|
||||
|
||||
SummonList Summons;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
instance->SetData(DATA_ZULJINEVENT, NOT_STARTED);
|
||||
|
||||
Phase = 0;
|
||||
|
||||
health_20 = me->CountPctFromMaxHealth(20);
|
||||
|
||||
Intro_Timer = 37000;
|
||||
Berserk_Timer = 600000;
|
||||
|
||||
Whirlwind_Timer = 7000;
|
||||
Grievous_Throw_Timer = 8000;
|
||||
|
||||
Creeping_Paralysis_Timer = 7000;
|
||||
Overpower_Timer = 0;
|
||||
|
||||
Claw_Rage_Timer = 5000;
|
||||
Lynx_Rush_Timer = 14000;
|
||||
Claw_Loop_Timer = 0;
|
||||
Claw_Counter = 0;
|
||||
|
||||
Flame_Whirl_Timer = 5000;
|
||||
Flame_Breath_Timer = 6000;
|
||||
Pillar_Of_Fire_Timer = 7000;
|
||||
|
||||
ClawTargetGUID = 0;
|
||||
TankGUID = 0;
|
||||
|
||||
Summons.DespawnAll();
|
||||
|
||||
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 33975);
|
||||
//me->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO, 218172674);
|
||||
//me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
instance->SetData(DATA_ZULJINEVENT, IN_PROGRESS);
|
||||
|
||||
DoZoneInCombat();
|
||||
|
||||
Talk(YELL_INTRO);
|
||||
SpawnAdds();
|
||||
EnterPhase(0);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
if (Intro_Timer)
|
||||
return;
|
||||
|
||||
Talk(YELL_KILL);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
instance->SetData(DATA_ZULJINEVENT, DONE);
|
||||
|
||||
Talk(YELL_DEATH);
|
||||
Summons.DespawnEntry(CREATURE_COLUMN_OF_FIRE);
|
||||
|
||||
if (Unit* Temp = ObjectAccessor::GetUnit(*me, SpiritGUID[3]))
|
||||
Temp->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD);
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who)
|
||||
{
|
||||
if (Phase == 2)
|
||||
AttackStartNoMove(who);
|
||||
else
|
||||
ScriptedAI::AttackStart(who);
|
||||
}
|
||||
|
||||
void DoMeleeAttackIfReady()
|
||||
{
|
||||
if (!me->IsNonMeleeSpellCast(false))
|
||||
{
|
||||
if (me->isAttackReady() && me->IsWithinMeleeRange(me->GetVictim()))
|
||||
{
|
||||
if (Phase == 1 && !Overpower_Timer)
|
||||
{
|
||||
uint32 health = me->GetVictim()->GetHealth();
|
||||
me->AttackerStateUpdate(me->GetVictim());
|
||||
if (me->GetVictim() && health == me->GetVictim()->GetHealth())
|
||||
{
|
||||
DoCastVictim(SPELL_OVERPOWER, false);
|
||||
Overpower_Timer = 5000;
|
||||
}
|
||||
} else me->AttackerStateUpdate(me->GetVictim());
|
||||
me->resetAttackTimer();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SpawnAdds()
|
||||
{
|
||||
Creature* creature = NULL;
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
{
|
||||
creature = me->SummonCreature(SpiritInfo[i].entry, SpiritInfo[i].x, SpiritInfo[i].y, SpiritInfo[i].z, SpiritInfo[i].orient, TEMPSUMMON_DEAD_DESPAWN, 0);
|
||||
if (creature)
|
||||
{
|
||||
creature->CastSpell(creature, SPELL_SPIRIT_AURA, true);
|
||||
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
SpiritGUID[i] = creature->GetGUID();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DespawnAdds()
|
||||
{
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
{
|
||||
if (SpiritGUID[i])
|
||||
{
|
||||
if (Unit* temp = ObjectAccessor::GetUnit(*me, SpiritGUID[i]))
|
||||
{
|
||||
temp->SetVisible(false);
|
||||
temp->setDeathState(DEAD);
|
||||
}
|
||||
}
|
||||
SpiritGUID[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
Summons.Summon(summon);
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* summon)
|
||||
{
|
||||
Summons.Despawn(summon);
|
||||
}
|
||||
|
||||
void EnterPhase(uint32 NextPhase)
|
||||
{
|
||||
switch (NextPhase)
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
me->NearTeleportTo(CENTER_X, CENTER_Y, CENTER_Z, me->GetOrientation());
|
||||
DoResetThreat();
|
||||
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0);
|
||||
me->RemoveAurasDueToSpell(Transform[Phase].unaura);
|
||||
DoCast(me, Transform[Phase].spell);
|
||||
Talk(Transform[Phase].text);
|
||||
if (Phase > 0)
|
||||
{
|
||||
if (Unit* Temp = ObjectAccessor::GetUnit(*me, SpiritGUID[Phase - 1]))
|
||||
Temp->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD);
|
||||
}
|
||||
if (Unit* Temp = ObjectAccessor::GetUnit(*me, SpiritGUID[NextPhase - 1]))
|
||||
Temp->CastSpell(me, SPELL_SIPHON_SOUL, false); // should m cast on temp
|
||||
if (NextPhase == 2)
|
||||
{
|
||||
me->GetMotionMaster()->Clear();
|
||||
DoCast(me, SPELL_ENERGY_STORM, true); // enemy aura
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
{
|
||||
Creature* Vortex = DoSpawnCreature(CREATURE_FEATHER_VORTEX, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
||||
if (Vortex)
|
||||
{
|
||||
Vortex->CastSpell(Vortex, SPELL_CYCLONE_PASSIVE, true);
|
||||
Vortex->CastSpell(Vortex, SPELL_CYCLONE_VISUAL, true);
|
||||
Vortex->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
Vortex->SetSpeed(MOVE_RUN, 1.0f);
|
||||
Vortex->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0));
|
||||
DoZoneInCombat(Vortex);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
AttackStart(me->GetVictim());
|
||||
if (NextPhase == 3)
|
||||
{
|
||||
me->RemoveAurasDueToSpell(SPELL_ENERGY_STORM);
|
||||
Summons.DespawnEntry(CREATURE_FEATHER_VORTEX);
|
||||
me->GetMotionMaster()->MoveChase(me->GetVictim());
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
Phase = NextPhase;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!TankGUID)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (me->GetHealth() < health_20 * (4 - Phase))
|
||||
EnterPhase(Phase + 1);
|
||||
}
|
||||
|
||||
if (Berserk_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_BERSERK, true);
|
||||
Talk(YELL_BERSERK);
|
||||
Berserk_Timer = 60000;
|
||||
} else Berserk_Timer -= diff;
|
||||
|
||||
switch (Phase)
|
||||
{
|
||||
case 0:
|
||||
if (Intro_Timer)
|
||||
{
|
||||
if (Intro_Timer <= diff)
|
||||
{
|
||||
Talk(YELL_AGGRO);
|
||||
Intro_Timer = 0;
|
||||
} else Intro_Timer -= diff;
|
||||
}
|
||||
|
||||
if (Whirlwind_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_WHIRLWIND);
|
||||
Whirlwind_Timer = urand(15000, 20000);
|
||||
} else Whirlwind_Timer -= diff;
|
||||
|
||||
if (Grievous_Throw_Timer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
|
||||
DoCast(target, SPELL_GRIEVOUS_THROW, false);
|
||||
Grievous_Throw_Timer = 10000;
|
||||
} else Grievous_Throw_Timer -= diff;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
if (Creeping_Paralysis_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_CREEPING_PARALYSIS);
|
||||
Creeping_Paralysis_Timer = 20000;
|
||||
} else Creeping_Paralysis_Timer -= diff;
|
||||
|
||||
if (Overpower_Timer <= diff)
|
||||
{
|
||||
// implemented in DoMeleeAttackIfReady()
|
||||
Overpower_Timer = 0;
|
||||
} else Overpower_Timer -= diff;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
return;
|
||||
|
||||
case 3:
|
||||
if (Claw_Rage_Timer <= diff)
|
||||
{
|
||||
if (!TankGUID)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
TankGUID = me->GetVictim()->GetGUID();
|
||||
me->SetSpeed(MOVE_RUN, 5.0f);
|
||||
AttackStart(target); // change victim
|
||||
Claw_Rage_Timer = 0;
|
||||
Claw_Loop_Timer = 500;
|
||||
Claw_Counter = 0;
|
||||
}
|
||||
}
|
||||
else if (!Claw_Rage_Timer) // do not do this when Lynx_Rush
|
||||
{
|
||||
if (Claw_Loop_Timer <= diff)
|
||||
{
|
||||
Unit* target = me->GetVictim();
|
||||
if (!target || !target->isTargetableForAttack()) target = ObjectAccessor::GetUnit(*me, TankGUID);
|
||||
if (!target || !target->isTargetableForAttack()) target = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (target)
|
||||
{
|
||||
AttackStart(target);
|
||||
if (me->IsWithinMeleeRange(target))
|
||||
{
|
||||
DoCast(target, SPELL_CLAW_RAGE_DAMAGE, true);
|
||||
++Claw_Counter;
|
||||
if (Claw_Counter == 12)
|
||||
{
|
||||
Claw_Rage_Timer = urand(15000, 20000);
|
||||
me->SetSpeed(MOVE_RUN, 1.2f);
|
||||
AttackStart(ObjectAccessor::GetUnit(*me, TankGUID));
|
||||
TankGUID = 0;
|
||||
return;
|
||||
}
|
||||
else
|
||||
Claw_Loop_Timer = 500;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EnterEvadeMode(); // if (target)
|
||||
return;
|
||||
}
|
||||
} else Claw_Loop_Timer -= diff;
|
||||
} //if (TankGUID)
|
||||
} else Claw_Rage_Timer -= diff;
|
||||
|
||||
if (Lynx_Rush_Timer <= diff)
|
||||
{
|
||||
if (!TankGUID)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
TankGUID = me->GetVictim()->GetGUID();
|
||||
me->SetSpeed(MOVE_RUN, 5.0f);
|
||||
AttackStart(target); // change victim
|
||||
Lynx_Rush_Timer = 0;
|
||||
Claw_Counter = 0;
|
||||
}
|
||||
}
|
||||
else if (!Lynx_Rush_Timer)
|
||||
{
|
||||
Unit* target = me->GetVictim();
|
||||
if (!target || !target->isTargetableForAttack())
|
||||
{
|
||||
target = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
AttackStart(target);
|
||||
}
|
||||
if (target)
|
||||
{
|
||||
if (me->IsWithinMeleeRange(target))
|
||||
{
|
||||
DoCast(target, SPELL_LYNX_RUSH_DAMAGE, true);
|
||||
++Claw_Counter;
|
||||
if (Claw_Counter == 9)
|
||||
{
|
||||
Lynx_Rush_Timer = urand(15000, 20000);
|
||||
me->SetSpeed(MOVE_RUN, 1.2f);
|
||||
AttackStart(ObjectAccessor::GetUnit(*me, TankGUID));
|
||||
TankGUID = 0;
|
||||
}
|
||||
else
|
||||
AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EnterEvadeMode(); // if (target)
|
||||
return;
|
||||
}
|
||||
} //if (TankGUID)
|
||||
} else Lynx_Rush_Timer -= diff;
|
||||
|
||||
break;
|
||||
case 4:
|
||||
if (Flame_Whirl_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_FLAME_WHIRL);
|
||||
Flame_Whirl_Timer = 12000;
|
||||
}Flame_Whirl_Timer -= diff;
|
||||
|
||||
if (Pillar_Of_Fire_Timer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(target, SPELL_SUMMON_PILLAR);
|
||||
Pillar_Of_Fire_Timer = 10000;
|
||||
} else Pillar_Of_Fire_Timer -= diff;
|
||||
|
||||
if (Flame_Breath_Timer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
me->SetInFront(target);
|
||||
DoCast(me, SPELL_FLAME_BREATH);
|
||||
Flame_Breath_Timer = 10000;
|
||||
} else Flame_Breath_Timer -= diff;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!TankGUID)
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_zuljinAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_zuljin_vortex : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
npc_zuljin_vortex()
|
||||
: CreatureScript("npc_zuljin_vortex")
|
||||
{
|
||||
}
|
||||
|
||||
struct npc_zuljin_vortexAI : public ScriptedAI
|
||||
{
|
||||
npc_zuljin_vortexAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void Reset() { }
|
||||
|
||||
void EnterCombat(Unit* /*target*/) { }
|
||||
|
||||
void SpellHit(Unit* caster, const SpellInfo* spell)
|
||||
{
|
||||
if (spell->Id == SPELL_ZAP_INFORM)
|
||||
DoCast(caster, SPELL_ZAP_DAMAGE, true);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 /*diff*/)
|
||||
{
|
||||
//if the vortex reach the target, it change his target to another player
|
||||
if (me->IsWithinMeleeRange(me->GetVictim()))
|
||||
AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0));
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_zuljin_vortexAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_zuljin()
|
||||
{
|
||||
new boss_zuljin();
|
||||
new npc_zuljin_vortex();
|
||||
}
|
||||
|
||||
378
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
Normal file
378
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
Normal file
@@ -0,0 +1,378 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: instance_zulaman
|
||||
SD%Complete: 80
|
||||
SDComment:
|
||||
SDCategory: Zul'Aman
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "zulaman.h"
|
||||
#include "Player.h"
|
||||
#include "TemporarySummon.h"
|
||||
|
||||
enum Misc
|
||||
{
|
||||
MAX_ENCOUNTER = 7,
|
||||
RAND_VENDOR = 2,
|
||||
WORLDSTATE_SHOW_TIMER = 3104,
|
||||
WORLDSTATE_TIME_TO_SACRIFICE = 3106
|
||||
};
|
||||
|
||||
// Chests spawn at bear/eagle/dragonhawk/lynx bosses
|
||||
// The loots depend on how many bosses have been killed, but not the entries of the chests
|
||||
// But we cannot add loots to gameobject, so we have to use the fixed loot_template
|
||||
struct SHostageInfo
|
||||
{
|
||||
uint32 npc, go; // FIXME go Not used
|
||||
float x, y, z, o;
|
||||
};
|
||||
|
||||
static SHostageInfo HostageInfo[] =
|
||||
{
|
||||
{23790, 186648, -57, 1343, 40.77f, 3.2f}, // bear
|
||||
{23999, 187021, 400, 1414, 74.36f, 3.3f}, // eagle
|
||||
{24001, 186672, -35, 1134, 18.71f, 1.9f}, // dragonhawk
|
||||
{24024, 186667, 413, 1117, 6.32f, 3.1f} // lynx
|
||||
};
|
||||
|
||||
Position const HarrisonJonesLoc = {120.687f, 1674.0f, 42.0217f, 1.59044f};
|
||||
|
||||
class instance_zulaman : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_zulaman()
|
||||
: InstanceMapScript("instance_zulaman", 568)
|
||||
{
|
||||
}
|
||||
|
||||
struct instance_zulaman_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_zulaman_InstanceMapScript(Map* map) : InstanceScript(map) {}
|
||||
|
||||
uint64 HarkorsSatchelGUID;
|
||||
uint64 TanzarsTrunkGUID;
|
||||
uint64 AshlisBagGUID;
|
||||
uint64 KrazsPackageGUID;
|
||||
uint64 StrangeGongGUID;
|
||||
uint64 HarrisonJonesGUID;
|
||||
|
||||
uint64 HexLordGateGUID;
|
||||
uint64 ZulJinGateGUID;
|
||||
uint64 MassiveGateGUID;
|
||||
uint64 AkilzonDoorGUID;
|
||||
uint64 ZulJinDoorGUID;
|
||||
uint64 HalazziDoorGUID;
|
||||
|
||||
uint32 QuestTimer;
|
||||
uint16 BossKilled;
|
||||
uint16 QuestMinute;
|
||||
uint16 ChestLooted;
|
||||
|
||||
uint32 m_auiEncounter[MAX_ENCOUNTER];
|
||||
uint32 RandVendor[RAND_VENDOR];
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
|
||||
|
||||
HarkorsSatchelGUID = 0;
|
||||
TanzarsTrunkGUID = 0;
|
||||
AshlisBagGUID = 0;
|
||||
KrazsPackageGUID = 0;
|
||||
StrangeGongGUID = 0;
|
||||
HexLordGateGUID = 0;
|
||||
ZulJinGateGUID = 0;
|
||||
MassiveGateGUID = 0;
|
||||
AkilzonDoorGUID = 0;
|
||||
HalazziDoorGUID = 0;
|
||||
ZulJinDoorGUID = 0;
|
||||
|
||||
HarrisonJonesGUID = 0;
|
||||
|
||||
QuestTimer = 0;
|
||||
QuestMinute = 0;
|
||||
BossKilled = 0;
|
||||
ChestLooted = 0;
|
||||
|
||||
for (uint8 i = 0; i < RAND_VENDOR; ++i)
|
||||
RandVendor[i] = NOT_STARTED;
|
||||
|
||||
m_auiEncounter[DATA_GONGEVENT] = NOT_STARTED;
|
||||
}
|
||||
|
||||
bool IsEncounterInProgress() const
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
if (m_auiEncounter[i] == IN_PROGRESS)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnPlayerEnter(Player* /*player*/)
|
||||
{
|
||||
if (!HarrisonJonesGUID)
|
||||
instance->SummonCreature(NPC_HARRISON_JONES, HarrisonJonesLoc);
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_HARRISON_JONES:
|
||||
HarrisonJonesGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_JANALAI:
|
||||
case NPC_ZULJIN:
|
||||
case NPC_HEXLORD:
|
||||
case NPC_HALAZZI:
|
||||
case NPC_NALORAKK:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_DOOR_HALAZZI: HalazziDoorGUID = go->GetGUID(); break;
|
||||
case GO_GATE_ZULJIN: ZulJinGateGUID = go->GetGUID(); break;
|
||||
case GO_GATE_HEXLORD: HexLordGateGUID = go->GetGUID(); break;
|
||||
case GO_MASSIVE_GATE: MassiveGateGUID = go->GetGUID(); break;
|
||||
case GO_DOOR_AKILZON: AkilzonDoorGUID = go->GetGUID(); break;
|
||||
case GO_DOOR_ZULJIN: ZulJinDoorGUID = go->GetGUID(); break;
|
||||
|
||||
case GO_HARKORS_SATCHEL: HarkorsSatchelGUID = go->GetGUID(); break;
|
||||
case GO_TANZARS_TRUNK: TanzarsTrunkGUID = go->GetGUID(); break;
|
||||
case GO_ASHLIS_BAG: AshlisBagGUID = go->GetGUID(); break;
|
||||
case GO_KRAZS_PACKAGE: KrazsPackageGUID = go->GetGUID(); break;
|
||||
case GO_STRANGE_GONG: StrangeGongGUID = go->GetGUID(); break;
|
||||
default: break;
|
||||
}
|
||||
CheckInstanceStatus();
|
||||
}
|
||||
|
||||
void SummonHostage(uint8 num)
|
||||
{
|
||||
if (!QuestMinute)
|
||||
return;
|
||||
|
||||
Map::PlayerList const &PlayerList = instance->GetPlayers();
|
||||
if (PlayerList.isEmpty())
|
||||
return;
|
||||
|
||||
Map::PlayerList::const_iterator i = PlayerList.begin();
|
||||
if (Player* i_pl = i->GetSource())
|
||||
{
|
||||
if (Unit* Hostage = i_pl->SummonCreature(HostageInfo[num].npc, HostageInfo[num].x, HostageInfo[num].y, HostageInfo[num].z, HostageInfo[num].o, TEMPSUMMON_DEAD_DESPAWN, 0))
|
||||
{
|
||||
Hostage->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
Hostage->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CheckInstanceStatus()
|
||||
{
|
||||
if (BossKilled >= DATA_HALAZZIEVENT)
|
||||
HandleGameObject(HexLordGateGUID, true);
|
||||
|
||||
if (BossKilled >= DATA_HEXLORDEVENT)
|
||||
HandleGameObject(ZulJinGateGUID, true);
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << "S " << BossKilled << ' ' << ChestLooted << ' ' << QuestMinute;
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
void Load(const char* load)
|
||||
{
|
||||
if (!load)
|
||||
return;
|
||||
|
||||
std::istringstream ss(load);
|
||||
//sLog->outError("Zul'aman loaded, %s.", ss.str().c_str());
|
||||
char dataHead; // S
|
||||
uint16 data1, data2, data3;
|
||||
ss >> dataHead >> data1 >> data2 >> data3;
|
||||
//sLog->outError("Zul'aman loaded, %d %d %d.", data1, data2, data3);
|
||||
if (dataHead == 'S')
|
||||
{
|
||||
BossKilled = data1;
|
||||
ChestLooted = data2;
|
||||
QuestMinute = data3;
|
||||
} else sLog->outError("Zul'aman: corrupted save data.");
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_GONGEVENT:
|
||||
m_auiEncounter[DATA_GONGEVENT] = data;
|
||||
if (data == IN_PROGRESS)
|
||||
SaveToDB();
|
||||
else if (data == DONE)
|
||||
QuestMinute = 21;
|
||||
break;
|
||||
case DATA_NALORAKKEVENT:
|
||||
m_auiEncounter[DATA_NALORAKKEVENT] = data;
|
||||
if (data == DONE)
|
||||
{
|
||||
if (QuestMinute)
|
||||
{
|
||||
QuestMinute += 15;
|
||||
DoUpdateWorldState(WORLDSTATE_TIME_TO_SACRIFICE, QuestMinute);
|
||||
}
|
||||
SummonHostage(0);
|
||||
}
|
||||
break;
|
||||
case DATA_AKILZONEVENT:
|
||||
m_auiEncounter[DATA_AKILZONEVENT] = data;
|
||||
HandleGameObject(AkilzonDoorGUID, data != IN_PROGRESS);
|
||||
if (data == DONE)
|
||||
{
|
||||
if (QuestMinute)
|
||||
{
|
||||
QuestMinute += 10;
|
||||
DoUpdateWorldState(WORLDSTATE_TIME_TO_SACRIFICE, QuestMinute);
|
||||
}
|
||||
SummonHostage(1);
|
||||
}
|
||||
break;
|
||||
case DATA_JANALAIEVENT:
|
||||
m_auiEncounter[DATA_JANALAIEVENT] = data;
|
||||
if (data == DONE)
|
||||
SummonHostage(2);
|
||||
break;
|
||||
case DATA_HALAZZIEVENT:
|
||||
m_auiEncounter[DATA_HALAZZIEVENT] = data;
|
||||
HandleGameObject(HalazziDoorGUID, data != IN_PROGRESS);
|
||||
if (data == DONE) SummonHostage(3);
|
||||
break;
|
||||
case DATA_HEXLORDEVENT:
|
||||
m_auiEncounter[DATA_HEXLORDEVENT] = data;
|
||||
if (data == IN_PROGRESS)
|
||||
HandleGameObject(HexLordGateGUID, false);
|
||||
else if (data == NOT_STARTED)
|
||||
CheckInstanceStatus();
|
||||
break;
|
||||
case DATA_ZULJINEVENT:
|
||||
m_auiEncounter[DATA_ZULJINEVENT] = data;
|
||||
HandleGameObject(ZulJinDoorGUID, data != IN_PROGRESS);
|
||||
break;
|
||||
case DATA_CHESTLOOTED:
|
||||
++ChestLooted;
|
||||
SaveToDB();
|
||||
break;
|
||||
case TYPE_RAND_VENDOR_1:
|
||||
RandVendor[0] = data;
|
||||
break;
|
||||
case TYPE_RAND_VENDOR_2:
|
||||
RandVendor[1] = data;
|
||||
break;
|
||||
}
|
||||
|
||||
if (data == DONE)
|
||||
{
|
||||
++BossKilled;
|
||||
if (QuestMinute && BossKilled >= DATA_HALAZZIEVENT)
|
||||
{
|
||||
QuestMinute = 0;
|
||||
DoUpdateWorldState(WORLDSTATE_SHOW_TIMER, 0);
|
||||
}
|
||||
CheckInstanceStatus();
|
||||
SaveToDB();
|
||||
}
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type) const
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_GONGEVENT: return m_auiEncounter[DATA_GONGEVENT];
|
||||
case DATA_NALORAKKEVENT: return m_auiEncounter[DATA_NALORAKKEVENT];
|
||||
case DATA_AKILZONEVENT: return m_auiEncounter[DATA_AKILZONEVENT];
|
||||
case DATA_JANALAIEVENT: return m_auiEncounter[DATA_JANALAIEVENT];
|
||||
case DATA_HALAZZIEVENT: return m_auiEncounter[DATA_HALAZZIEVENT];
|
||||
case DATA_HEXLORDEVENT: return m_auiEncounter[DATA_HEXLORDEVENT];
|
||||
case DATA_ZULJINEVENT: return m_auiEncounter[DATA_ZULJINEVENT];
|
||||
case DATA_CHESTLOOTED: return ChestLooted;
|
||||
case TYPE_RAND_VENDOR_1: return RandVendor[0];
|
||||
case TYPE_RAND_VENDOR_2: return RandVendor[1];
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Update(uint32 diff)
|
||||
{
|
||||
if (QuestMinute)
|
||||
{
|
||||
if (QuestTimer <= diff)
|
||||
{
|
||||
QuestMinute--;
|
||||
SaveToDB();
|
||||
QuestTimer += 60000;
|
||||
if (QuestMinute)
|
||||
{
|
||||
DoUpdateWorldState(WORLDSTATE_SHOW_TIMER, 1);
|
||||
DoUpdateWorldState(WORLDSTATE_TIME_TO_SACRIFICE, QuestMinute);
|
||||
} else DoUpdateWorldState(WORLDSTATE_SHOW_TIMER, 0);
|
||||
}
|
||||
QuestTimer -= diff;
|
||||
}
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 type) const
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case GO_STRANGE_GONG:
|
||||
return StrangeGongGUID;
|
||||
case GO_MASSIVE_GATE:
|
||||
return MassiveGateGUID;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_zulaman_InstanceMapScript(map);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_zulaman()
|
||||
{
|
||||
new instance_zulaman();
|
||||
}
|
||||
|
||||
496
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
Normal file
496
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
Normal file
@@ -0,0 +1,496 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Zulaman
|
||||
SD%Complete: 90
|
||||
SDComment: Forest Frog will turn into different NPC's. Workaround to prevent new entry from running this script
|
||||
SDCategory: Zul'Aman
|
||||
EndScriptData */
|
||||
|
||||
/* ContentData
|
||||
npc_forest_frog
|
||||
EndContentData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "ScriptedGossip.h"
|
||||
#include "zulaman.h"
|
||||
#include "Player.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "SpellScript.h"
|
||||
|
||||
/*######
|
||||
## npc_forest_frog
|
||||
######*/
|
||||
|
||||
enum ForestFrog
|
||||
{
|
||||
// Spells
|
||||
SPELL_REMOVE_AMANI_CURSE = 43732,
|
||||
SPELL_PUSH_MOJO = 43923,
|
||||
|
||||
// Creatures
|
||||
NPC_FOREST_FROG = 24396
|
||||
|
||||
};
|
||||
|
||||
class npc_forest_frog : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
npc_forest_frog() : CreatureScript("npc_forest_frog") { }
|
||||
|
||||
struct npc_forest_frogAI : public ScriptedAI
|
||||
{
|
||||
npc_forest_frogAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
void Reset() { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) { }
|
||||
|
||||
void DoSpawnRandom()
|
||||
{
|
||||
uint32 cEntry = 24397;
|
||||
switch (urand(0, 9))
|
||||
{
|
||||
//case 0: cEntry = 24397; break; //Mannuth
|
||||
case 1: cEntry = 24403; break; //Deez
|
||||
case 2: cEntry = 24404; break; //Galathryn
|
||||
case 3: cEntry = 24405; break; //Adarrah
|
||||
case 4: cEntry = 24406; break; //Fudgerick
|
||||
case 5: cEntry = 24407; break; //Darwen
|
||||
case 6: cEntry = 24445; break; //Mitzi
|
||||
case 7: cEntry = 24448; break; //Christian
|
||||
case 8: cEntry = 24453; break; //Brennan
|
||||
case 9: cEntry = 24455; break; //Hollee
|
||||
}
|
||||
|
||||
if (!instance->GetData(TYPE_RAND_VENDOR_1) && roll_chance_i(10))
|
||||
{
|
||||
cEntry = 24408; //Gunter
|
||||
instance->SetData(TYPE_RAND_VENDOR_1, DONE);
|
||||
}
|
||||
else if (!instance->GetData(TYPE_RAND_VENDOR_2) && roll_chance_i(10))
|
||||
{
|
||||
cEntry = 24409; //Kyren
|
||||
instance->SetData(TYPE_RAND_VENDOR_2, DONE);
|
||||
}
|
||||
|
||||
me->UpdateEntry(cEntry);
|
||||
me->DespawnOrUnsummon(2*MINUTE*IN_MILLISECONDS);
|
||||
}
|
||||
|
||||
void SpellHit(Unit* caster, const SpellInfo* spell)
|
||||
{
|
||||
if (spell->Id == SPELL_REMOVE_AMANI_CURSE && caster->GetTypeId() == TYPEID_PLAYER && me->GetEntry() == NPC_FOREST_FROG)
|
||||
{
|
||||
if (roll_chance_i(2))
|
||||
DoCast(caster, SPELL_PUSH_MOJO, true);
|
||||
else
|
||||
DoSpawnRandom();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<npc_forest_frogAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_zulaman_hostage
|
||||
######*/
|
||||
|
||||
#define GOSSIP_HOSTAGE1 "I am glad to help you."
|
||||
|
||||
static uint32 HostageEntry[] = {23790, 23999, 24024, 24001};
|
||||
static uint32 ChestEntry[] = {186648, 187021, 186672, 186667};
|
||||
|
||||
class npc_zulaman_hostage : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_zulaman_hostage() : CreatureScript("npc_zulaman_hostage") { }
|
||||
|
||||
struct npc_zulaman_hostageAI : public ScriptedAI
|
||||
{
|
||||
npc_zulaman_hostageAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
IsLoot = false;
|
||||
}
|
||||
|
||||
bool IsLoot;
|
||||
uint64 PlayerGUID;
|
||||
|
||||
void Reset() { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) { }
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
|
||||
player->SendLoot(me->GetGUID(), LOOT_CORPSE);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 /*diff*/)
|
||||
{
|
||||
if (IsLoot)
|
||||
DoCast(me, 7, false);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_zulaman_hostageAI(creature);
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HOSTAGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
|
||||
if (action == GOSSIP_ACTION_INFO_DEF + 1)
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
|
||||
if (!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
|
||||
return true;
|
||||
|
||||
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
|
||||
InstanceScript* instance = creature->GetInstanceScript();
|
||||
if (instance)
|
||||
{
|
||||
//uint8 progress = instance->GetData(DATA_CHESTLOOTED);
|
||||
instance->SetData(DATA_CHESTLOOTED, 0);
|
||||
float x, y, z;
|
||||
creature->GetPosition(x, y, z);
|
||||
uint32 entry = creature->GetEntry();
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
{
|
||||
if (HostageEntry[i] == entry)
|
||||
{
|
||||
creature->SummonGameObject(ChestEntry[i], x-2, y, z, 0, 0, 0, 0, 0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_harrison_jones
|
||||
######*/
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_HARRISON_0 = 0,
|
||||
SAY_HARRISON_1 = 1,
|
||||
SAY_HARRISON_2 = 0,
|
||||
SAY_HARRISON_3 = 1
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_BANGING_THE_GONG = 45225,
|
||||
SPELL_STEALTH = 34189,
|
||||
SPELL_COSMETIC_SPEAR_THROW = 43647
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
GONG_EVENT_1 = 1,
|
||||
GONG_EVENT_2 = 2,
|
||||
GONG_EVENT_3 = 3,
|
||||
GONG_EVENT_4 = 4,
|
||||
GONG_EVENT_5 = 5,
|
||||
GONG_EVENT_6 = 6,
|
||||
GONG_EVENT_7 = 7,
|
||||
GONG_EVENT_8 = 8,
|
||||
GONG_EVENT_9 = 9,
|
||||
GONG_EVENT_10 = 10,
|
||||
GONG_EVENT_11 = 11
|
||||
};
|
||||
|
||||
enum Waypoints
|
||||
{
|
||||
HARRISON_MOVE_1 = 860440,
|
||||
HARRISON_MOVE_2 = 860441,
|
||||
HARRISON_MOVE_3 = 860442
|
||||
};
|
||||
|
||||
enum DisplayIds
|
||||
{
|
||||
MODEL_HARRISON_JONES_0 = 22340,
|
||||
MODEL_HARRISON_JONES_1 = 22354,
|
||||
MODEL_HARRISON_JONES_2 = 22347
|
||||
};
|
||||
|
||||
enum EntryIds
|
||||
{
|
||||
NPC_HARRISON_JONES_1 = 24375,
|
||||
NPC_HARRISON_JONES_2 = 24365,
|
||||
NPC_AMANISHI_GUARDIAN = 23597,
|
||||
};
|
||||
|
||||
enum Weapons
|
||||
{
|
||||
WEAPON_MACE = 5301,
|
||||
WEAPON_SPEAR = 13631
|
||||
};
|
||||
|
||||
class npc_harrison_jones : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
npc_harrison_jones() : CreatureScript("npc_harrison_jones")
|
||||
{
|
||||
}
|
||||
|
||||
struct npc_harrison_jonesAI : public ScriptedAI
|
||||
{
|
||||
npc_harrison_jonesAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
uint8 _gongEvent;
|
||||
uint32 _gongTimer;
|
||||
uint64 uiTargetGUID;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_gongEvent = 0;
|
||||
_gongTimer = 0;
|
||||
uiTargetGUID = 0;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) { }
|
||||
|
||||
void sGossipSelect(Player* player, uint32 sender, uint32 action)
|
||||
{
|
||||
if (me->GetCreatureTemplate()->GossipMenuId == sender && !action)
|
||||
{
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
me->SetFacingToObject(player);
|
||||
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
Talk(SAY_HARRISON_0);
|
||||
_gongEvent = GONG_EVENT_1;
|
||||
_gongTimer = 4000;
|
||||
}
|
||||
}
|
||||
|
||||
void SpellHit(Unit*, const SpellInfo* spell)
|
||||
{
|
||||
if (spell->Id == SPELL_COSMETIC_SPEAR_THROW)
|
||||
{
|
||||
me->RemoveAllAuras();
|
||||
me->SetEntry(NPC_HARRISON_JONES_2);
|
||||
me->SetDisplayId(MODEL_HARRISON_JONES_2);
|
||||
me->SetTarget(0);
|
||||
me->SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_DEAD);
|
||||
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
||||
instance->SetData(DATA_GONGEVENT, DONE);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (_gongEvent)
|
||||
{
|
||||
if (_gongTimer <= diff)
|
||||
{
|
||||
switch (_gongEvent)
|
||||
{
|
||||
case GONG_EVENT_1:
|
||||
me->GetMotionMaster()->MovePath(HARRISON_MOVE_1, false);
|
||||
_gongEvent = GONG_EVENT_2;
|
||||
_gongTimer = 12000;
|
||||
break;
|
||||
case GONG_EVENT_2:
|
||||
me->SetFacingTo(6.235659f);
|
||||
Talk(SAY_HARRISON_1);
|
||||
DoCast(me, SPELL_BANGING_THE_GONG);
|
||||
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_MACE));
|
||||
me->SetSheath(SHEATH_STATE_MELEE);
|
||||
_gongEvent = GONG_EVENT_3;
|
||||
_gongTimer = 4000;
|
||||
break;
|
||||
case GONG_EVENT_3:
|
||||
if (GameObject* gong = me->GetMap()->GetGameObject(instance->GetData64(GO_STRANGE_GONG)))
|
||||
gong->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||
_gongEvent = GONG_EVENT_4;
|
||||
_gongTimer = 105000;
|
||||
break;
|
||||
case GONG_EVENT_4:
|
||||
me->RemoveAura(SPELL_BANGING_THE_GONG);
|
||||
if (GameObject* gong = me->GetMap()->GetGameObject(instance->GetData64(GO_STRANGE_GONG)))
|
||||
gong->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||
|
||||
// trigger or gong will need to be scripted to set IN_PROGRESS after enough hits.
|
||||
// This is temp workaround.
|
||||
instance->SetData(DATA_GONGEVENT, IN_PROGRESS); // to be removed.
|
||||
|
||||
if (instance->GetData(DATA_GONGEVENT) == IN_PROGRESS)
|
||||
{
|
||||
// Players are Now Saved to instance at SPECIAL (Player should be notified?)
|
||||
me->GetMotionMaster()->MovePath(HARRISON_MOVE_2, false);
|
||||
_gongEvent = GONG_EVENT_5;
|
||||
_gongTimer = 5000;
|
||||
}
|
||||
else
|
||||
{
|
||||
_gongTimer = 1000;
|
||||
_gongEvent = GONG_EVENT_9;
|
||||
}
|
||||
break;
|
||||
case GONG_EVENT_5:
|
||||
me->SetEntry(NPC_HARRISON_JONES_1);
|
||||
me->SetDisplayId(MODEL_HARRISON_JONES_1);
|
||||
Talk(SAY_HARRISON_2);
|
||||
_gongTimer = 12000;
|
||||
_gongEvent = GONG_EVENT_6;
|
||||
break;
|
||||
case GONG_EVENT_6:
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING);
|
||||
Talk(SAY_HARRISON_3);
|
||||
_gongTimer = 7000;
|
||||
_gongEvent = GONG_EVENT_7;
|
||||
break;
|
||||
case GONG_EVENT_7:
|
||||
if (!uiTargetGUID)
|
||||
{
|
||||
std::list<Creature*> targetList;
|
||||
GetCreatureListWithEntryInGrid(targetList, me, NPC_AMANISHI_GUARDIAN, 26.0f);
|
||||
if (!targetList.empty())
|
||||
{
|
||||
for (std::list<Creature*>::const_iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
|
||||
{
|
||||
if (Creature* ptarget = *itr)
|
||||
{
|
||||
if (ptarget->GetPositionX() > 120)
|
||||
{
|
||||
ptarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_SPEAR));
|
||||
ptarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
ptarget->SetReactState(REACT_PASSIVE);
|
||||
ptarget->AI()->SetData(0, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
ptarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
ptarget->SetReactState(REACT_PASSIVE);
|
||||
ptarget->AI()->SetData(0, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_MASSIVE_GATE)))
|
||||
gate->SetGoState(GO_STATE_ACTIVE);
|
||||
_gongTimer = 2000;
|
||||
_gongEvent = GONG_EVENT_8;
|
||||
break;
|
||||
case GONG_EVENT_8:
|
||||
DoCast(me, SPELL_STEALTH);
|
||||
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(0));
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
|
||||
me->GetMotionMaster()->MovePath(HARRISON_MOVE_3, false);
|
||||
_gongTimer = 1000;
|
||||
_gongEvent = 0;
|
||||
break;
|
||||
case GONG_EVENT_9:
|
||||
me->GetMotionMaster()->MovePoint(0, 120.687f, 1674.0f, 42.0217f);
|
||||
_gongTimer = 12000;
|
||||
_gongEvent = GONG_EVENT_10;
|
||||
break;
|
||||
case GONG_EVENT_10:
|
||||
me->SetFacingTo(1.59044f);
|
||||
_gongEvent = 11;
|
||||
_gongTimer = 6000;
|
||||
break;
|
||||
case GONG_EVENT_11:
|
||||
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
|
||||
instance->SetData(DATA_GONGEVENT, NOT_STARTED);
|
||||
_gongEvent = 0;
|
||||
_gongTimer = 1000;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
_gongTimer -= diff;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<npc_harrison_jonesAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_banging_the_gong : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_banging_the_gong() : SpellScriptLoader("spell_banging_the_gong") { }
|
||||
|
||||
class spell_banging_the_gong_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_banging_the_gong_SpellScript);
|
||||
|
||||
void Activate(SpellEffIndex index)
|
||||
{
|
||||
PreventHitDefaultEffect(index);
|
||||
GetHitGObj()->SendCustomAnim(0);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_banging_the_gong_SpellScript::Activate, EFFECT_1, SPELL_EFFECT_ACTIVATE_OBJECT);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_banging_the_gong_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void AddSC_zulaman()
|
||||
{
|
||||
new npc_forest_frog();
|
||||
new npc_zulaman_hostage();
|
||||
new npc_harrison_jones();
|
||||
new spell_banging_the_gong();
|
||||
}
|
||||
61
src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
Normal file
61
src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
Normal file
@@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef DEF_ZULAMAN_H
|
||||
#define DEF_ZULAMAN_H
|
||||
|
||||
enum DataTypes
|
||||
{
|
||||
DATA_GONGEVENT = 0,
|
||||
DATA_NALORAKKEVENT = 1,
|
||||
DATA_AKILZONEVENT = 2,
|
||||
DATA_JANALAIEVENT = 3,
|
||||
DATA_HALAZZIEVENT = 4,
|
||||
DATA_HEXLORDEVENT = 5,
|
||||
DATA_ZULJINEVENT = 6,
|
||||
DATA_CHESTLOOTED = 7,
|
||||
TYPE_RAND_VENDOR_1 = 8,
|
||||
TYPE_RAND_VENDOR_2 = 9
|
||||
};
|
||||
|
||||
enum CreatureIds
|
||||
{
|
||||
NPC_HARRISON_JONES = 24358,
|
||||
NPC_JANALAI = 23578,
|
||||
NPC_ZULJIN = 23863,
|
||||
NPC_HEXLORD = 24239,
|
||||
NPC_HALAZZI = 23577,
|
||||
NPC_NALORAKK = 23576
|
||||
};
|
||||
|
||||
enum GameobjectIds
|
||||
{
|
||||
GO_DOOR_HALAZZI = 186303,
|
||||
GO_GATE_ZULJIN = 186304,
|
||||
GO_GATE_HEXLORD = 186305,
|
||||
GO_MASSIVE_GATE = 186728,
|
||||
GO_DOOR_AKILZON = 186858,
|
||||
GO_DOOR_ZULJIN = 186859,
|
||||
GO_HARKORS_SATCHEL = 187021,
|
||||
GO_TANZARS_TRUNK = 186648,
|
||||
GO_ASHLIS_BAG = 186672,
|
||||
GO_KRAZS_PACKAGE = 186667,
|
||||
GO_STRANGE_GONG = 187359
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user