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First Commit
For Azeroth!
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92
src/server/game/Weather/Weather.h
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92
src/server/game/Weather/Weather.h
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/// \addtogroup world
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/// @{
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/// \file
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#ifndef __WEATHER_H
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#define __WEATHER_H
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#include "Common.h"
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#include "SharedDefines.h"
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#include "Timer.h"
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class Player;
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#define WEATHER_SEASONS 4
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struct WeatherSeasonChances
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{
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uint32 rainChance;
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uint32 snowChance;
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uint32 stormChance;
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};
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struct WeatherData
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{
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WeatherSeasonChances data[WEATHER_SEASONS];
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uint32 ScriptId;
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};
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enum WeatherState
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{
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WEATHER_STATE_FINE = 0,
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WEATHER_STATE_FOG = 1,
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WEATHER_STATE_LIGHT_RAIN = 3,
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WEATHER_STATE_MEDIUM_RAIN = 4,
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WEATHER_STATE_HEAVY_RAIN = 5,
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WEATHER_STATE_LIGHT_SNOW = 6,
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WEATHER_STATE_MEDIUM_SNOW = 7,
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WEATHER_STATE_HEAVY_SNOW = 8,
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WEATHER_STATE_LIGHT_SANDSTORM = 22,
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WEATHER_STATE_MEDIUM_SANDSTORM = 41,
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WEATHER_STATE_HEAVY_SANDSTORM = 42,
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WEATHER_STATE_THUNDERS = 86,
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WEATHER_STATE_BLACKRAIN = 90,
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WEATHER_STATE_BLACKSNOW = 106
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};
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/// Weather for one zone
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class Weather
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{
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public:
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Weather(uint32 zone, WeatherData const* weatherChances);
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~Weather() { };
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bool Update(uint32 diff);
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bool ReGenerate();
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bool UpdateWeather();
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void SendWeatherUpdateToPlayer(Player* player);
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void SetWeather(WeatherType type, float grade);
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/// For which zone is this weather?
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uint32 GetZone() const { return m_zone; };
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uint32 GetScriptId() const { return m_weatherChances->ScriptId; }
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private:
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WeatherState GetWeatherState() const;
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uint32 m_zone;
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WeatherType m_type;
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float m_grade;
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IntervalTimer m_timer;
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WeatherData const* m_weatherChances;
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};
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#endif
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