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https://github.com/mod-playerbots/azerothcore-wotlk.git
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First Commit
For Azeroth!
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255
src/server/game/Texts/CreatureTextMgr.h
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255
src/server/game/Texts/CreatureTextMgr.h
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_CREATURE_TEXT_MGR_H
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#define TRINITY_CREATURE_TEXT_MGR_H
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#include "Creature.h"
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#include "GridNotifiers.h"
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#include "ObjectAccessor.h"
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#include "SharedDefines.h"
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#include "Opcodes.h"
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enum CreatureTextRange
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{
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TEXT_RANGE_NORMAL = 0,
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TEXT_RANGE_AREA = 1,
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TEXT_RANGE_ZONE = 2,
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TEXT_RANGE_MAP = 3,
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TEXT_RANGE_WORLD = 4
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};
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struct CreatureTextEntry
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{
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uint32 entry;
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uint8 group;
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uint8 id;
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std::string text;
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ChatMsg type;
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Language lang;
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float probability;
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Emote emote;
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uint32 duration;
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uint32 sound;
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CreatureTextRange TextRange;
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};
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struct CreatureTextLocale
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{
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StringVector Text;
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};
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struct CreatureTextId
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{
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CreatureTextId(uint32 e, uint32 g, uint32 i) : entry(e), textGroup(g), textId(i)
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{
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}
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bool operator<(CreatureTextId const& right) const
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{
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return memcmp(this, &right, sizeof(CreatureTextId)) < 0;
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}
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uint32 entry;
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uint32 textGroup;
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uint32 textId;
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};
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typedef std::vector<CreatureTextEntry> CreatureTextGroup; // texts in a group
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typedef UNORDERED_MAP<uint8, CreatureTextGroup> CreatureTextHolder; // groups for a creature by groupid
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typedef UNORDERED_MAP<uint32, CreatureTextHolder> CreatureTextMap; // all creatures by entry
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typedef std::map<CreatureTextId, CreatureTextLocale> LocaleCreatureTextMap;
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//used for handling non-repeatable random texts
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typedef std::vector<uint8> CreatureTextRepeatIds;
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typedef UNORDERED_MAP<uint8, CreatureTextRepeatIds> CreatureTextRepeatGroup;
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typedef UNORDERED_MAP<uint64, CreatureTextRepeatGroup> CreatureTextRepeatMap;//guid based
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class CreatureTextMgr
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{
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friend class ACE_Singleton<CreatureTextMgr, ACE_Null_Mutex>;
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CreatureTextMgr() { }
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public:
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~CreatureTextMgr() { }
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void LoadCreatureTexts();
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void LoadCreatureTextLocales();
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CreatureTextMap const& GetTextMap() const { return mTextMap; }
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void SendSound(Creature* source, uint32 sound, ChatMsg msgType, WorldObject const* whisperTarget, CreatureTextRange range, TeamId teamId, bool gmOnly);
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void SendEmote(Unit* source, uint32 emote);
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//if sent, returns the 'duration' of the text else 0 if error
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uint32 SendChat(Creature* source, uint8 textGroup, WorldObject const* whisperTarget = NULL, ChatMsg msgType = CHAT_MSG_ADDON, Language language = LANG_ADDON, CreatureTextRange range = TEXT_RANGE_NORMAL, uint32 sound = 0, TeamId teamId = TEAM_NEUTRAL, bool gmOnly = false, Player* srcPlr = NULL);
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bool TextExist(uint32 sourceEntry, uint8 textGroup);
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std::string GetLocalizedChatString(uint32 entry, uint8 textGroup, uint32 id, LocaleConstant locale) const;
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template<class Builder> void SendChatPacket(WorldObject* source, Builder const& builder, ChatMsg msgType, WorldObject const* whisperTarget = NULL, CreatureTextRange range = TEXT_RANGE_NORMAL, TeamId teamId = TEAM_NEUTRAL, bool gmOnly = false) const;
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private:
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CreatureTextRepeatIds GetRepeatGroup(Creature* source, uint8 textGroup);
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void SetRepeatId(Creature* source, uint8 textGroup, uint8 id);
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void SendNonChatPacket(WorldObject* source, WorldPacket* data, ChatMsg msgType, WorldObject const* whisperTarget, CreatureTextRange range, TeamId teamId, bool gmOnly) const;
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float GetRangeForChatType(ChatMsg msgType) const;
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CreatureTextMap mTextMap;
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CreatureTextRepeatMap mTextRepeatMap;
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LocaleCreatureTextMap mLocaleTextMap;
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};
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#define sCreatureTextMgr ACE_Singleton<CreatureTextMgr, ACE_Null_Mutex>::instance()
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template<class Builder>
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class CreatureTextLocalizer
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{
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public:
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CreatureTextLocalizer(Builder const& builder, ChatMsg msgType) : _builder(builder), _msgType(msgType)
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{
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_packetCache.resize(TOTAL_LOCALES, NULL);
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}
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~CreatureTextLocalizer()
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{
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for (size_t i = 0; i < _packetCache.size(); ++i)
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{
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if (_packetCache[i])
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delete _packetCache[i]->first;
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delete _packetCache[i];
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}
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}
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void operator()(Player* player)
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{
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LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
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WorldPacket* messageTemplate;
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size_t whisperGUIDpos;
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// create if not cached yet
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if (!_packetCache[loc_idx])
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{
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messageTemplate = new WorldPacket();
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whisperGUIDpos = _builder(messageTemplate, loc_idx);
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ASSERT(messageTemplate->GetOpcode() != MSG_NULL_ACTION);
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_packetCache[loc_idx] = new std::pair<WorldPacket*, size_t>(messageTemplate, whisperGUIDpos);
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}
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else
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{
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messageTemplate = _packetCache[loc_idx]->first;
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whisperGUIDpos = _packetCache[loc_idx]->second;
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}
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WorldPacket data(*messageTemplate);
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switch (_msgType)
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{
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case CHAT_MSG_MONSTER_WHISPER:
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case CHAT_MSG_RAID_BOSS_WHISPER:
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data.put<uint64>(whisperGUIDpos, player->GetGUID());
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break;
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default:
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break;
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}
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player->SendDirectMessage(&data);
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}
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private:
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std::vector<std::pair<WorldPacket*, size_t>* > _packetCache;
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Builder const& _builder;
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ChatMsg _msgType;
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};
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template<class Builder>
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void CreatureTextMgr::SendChatPacket(WorldObject* source, Builder const& builder, ChatMsg msgType, WorldObject const* whisperTarget /*= NULL*/, CreatureTextRange range /*= TEXT_RANGE_NORMAL*/, TeamId teamId /*= TEAM_NEUTRAL*/, bool gmOnly /*= false*/) const
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{
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if (!source)
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return;
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CreatureTextLocalizer<Builder> localizer(builder, msgType);
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switch (msgType)
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{
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case CHAT_MSG_MONSTER_WHISPER:
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case CHAT_MSG_RAID_BOSS_WHISPER:
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{
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if (range == TEXT_RANGE_NORMAL) //ignores team and gmOnly
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{
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if (!whisperTarget || whisperTarget->GetTypeId() != TYPEID_PLAYER)
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return;
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localizer(const_cast<Player*>(whisperTarget->ToPlayer()));
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return;
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}
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break;
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}
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default:
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break;
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}
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switch (range)
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{
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case TEXT_RANGE_AREA:
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{
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uint32 areaId = source->GetAreaId();
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Map::PlayerList const& players = source->GetMap()->GetPlayers();
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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if (itr->GetSource()->GetAreaId() == areaId && (teamId == TEAM_NEUTRAL || itr->GetSource()->GetTeamId() == teamId) && (!gmOnly || itr->GetSource()->IsGameMaster()))
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localizer(itr->GetSource());
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return;
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}
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case TEXT_RANGE_ZONE:
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{
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uint32 zoneId = source->GetZoneId();
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Map::PlayerList const& players = source->GetMap()->GetPlayers();
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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if (itr->GetSource()->GetZoneId() == zoneId && (teamId == TEAM_NEUTRAL || itr->GetSource()->GetTeamId() == teamId) && (!gmOnly || itr->GetSource()->IsGameMaster()))
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localizer(itr->GetSource());
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return;
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}
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case TEXT_RANGE_MAP:
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{
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Map::PlayerList const& players = source->GetMap()->GetPlayers();
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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if ((teamId == TEAM_NEUTRAL || itr->GetSource()->GetTeamId() == teamId) && (!gmOnly || itr->GetSource()->IsGameMaster()))
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localizer(itr->GetSource());
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return;
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}
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case TEXT_RANGE_WORLD:
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{
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SessionMap const& smap = sWorld->GetAllSessions();
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for (SessionMap::const_iterator itr = smap.begin(); itr != smap.end(); ++itr)
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if (Player* player = itr->second->GetPlayer())
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if ((teamId == TEAM_NEUTRAL || player->GetTeamId() == teamId) && (!gmOnly || player->IsGameMaster()))
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localizer(player);
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return;
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}
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case TEXT_RANGE_NORMAL:
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default:
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break;
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}
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float dist = GetRangeForChatType(msgType);
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// xinef: hack for boss emote
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if (msgType == CHAT_MSG_RAID_BOSS_EMOTE && source->GetMap()->IsDungeon())
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dist = 250.0f;
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Trinity::PlayerDistWorker<CreatureTextLocalizer<Builder> > worker(source, dist, localizer);
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source->VisitNearbyWorldObject(dist, worker);
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}
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#endif
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