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https://github.com/mod-playerbots/azerothcore-wotlk.git
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First Commit
For Azeroth!
This commit is contained in:
254
src/server/game/Skills/SkillDiscovery.cpp
Normal file
254
src/server/game/Skills/SkillDiscovery.cpp
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@@ -0,0 +1,254 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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||||
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#include "DatabaseEnv.h"
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#include "Log.h"
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#include "World.h"
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#include "Util.h"
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#include "SkillDiscovery.h"
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#include "SpellMgr.h"
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#include "Player.h"
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#include "SpellInfo.h"
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#include <map>
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struct SkillDiscoveryEntry
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{
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uint32 spellId; // discavered spell
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uint32 reqSkillValue; // skill level limitation
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float chance; // chance
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SkillDiscoveryEntry()
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: spellId(0), reqSkillValue(0), chance(0) {}
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SkillDiscoveryEntry(uint32 _spellId, uint32 req_skill_val, float _chance)
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: spellId(_spellId), reqSkillValue(req_skill_val), chance(_chance) {}
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};
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typedef std::list<SkillDiscoveryEntry> SkillDiscoveryList;
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typedef UNORDERED_MAP<int32, SkillDiscoveryList> SkillDiscoveryMap;
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static SkillDiscoveryMap SkillDiscoveryStore;
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void LoadSkillDiscoveryTable()
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{
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uint32 oldMSTime = getMSTime();
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SkillDiscoveryStore.clear(); // need for reload
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// 0 1 2 3
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QueryResult result = WorldDatabase.Query("SELECT spellId, reqSpell, reqSkillValue, chance FROM skill_discovery_template");
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if (!result)
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{
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sLog->outErrorDb(">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty.");
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sLog->outString();
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return;
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}
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uint32 count = 0;
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std::ostringstream ssNonDiscoverableEntries;
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std::set<uint32> reportedReqSpells;
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do
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{
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Field* fields = result->Fetch();
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uint32 spellId = fields[0].GetUInt32();
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int32 reqSkillOrSpell = fields[1].GetInt32();
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uint32 reqSkillValue = fields[2].GetUInt16();
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float chance = fields[3].GetFloat();
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if (chance <= 0) // chance
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{
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ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell
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<< " reqSkillValue = " << reqSkillValue << " chance = " << chance << "(chance problem)\n";
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continue;
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}
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if (reqSkillOrSpell > 0) // spell case
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{
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uint32 absReqSkillOrSpell = uint32(reqSkillOrSpell);
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SpellInfo const* reqSpellInfo = sSpellMgr->GetSpellInfo(absReqSkillOrSpell);
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if (!reqSpellInfo)
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{
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if (reportedReqSpells.find(absReqSkillOrSpell) == reportedReqSpells.end())
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{
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sLog->outErrorDb("Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table", spellId, reqSkillOrSpell);
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reportedReqSpells.insert(absReqSkillOrSpell);
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}
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continue;
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}
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// mechanic discovery
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if (reqSpellInfo->Mechanic != MECHANIC_DISCOVERY &&
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// explicit discovery ability
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!reqSpellInfo->IsExplicitDiscovery())
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{
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if (reportedReqSpells.find(absReqSkillOrSpell) == reportedReqSpells.end())
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{
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sLog->outErrorDb("Spell (ID: %u) not have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc"
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" and not 100%% chance random discovery ability but listed for spellId %u (and maybe more) in `skill_discovery_template` table",
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absReqSkillOrSpell, spellId);
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reportedReqSpells.insert(absReqSkillOrSpell);
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}
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continue;
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}
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SkillDiscoveryStore[reqSkillOrSpell].push_back(SkillDiscoveryEntry(spellId, reqSkillValue, chance));
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}
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else if (reqSkillOrSpell == 0) // skill case
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{
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SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
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if (bounds.first == bounds.second)
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{
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sLog->outErrorDb("Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table", spellId);
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||||
continue;
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}
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for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
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SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back(SkillDiscoveryEntry(spellId, reqSkillValue, chance));
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}
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else
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{
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sLog->outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table", spellId);
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continue;
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}
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|
||||
++count;
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}
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while (result->NextRow());
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if (!ssNonDiscoverableEntries.str().empty())
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sLog->outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s", ssNonDiscoverableEntries.str().c_str());
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// report about empty data for explicit discovery spells
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for (uint32 spell_id = 1; spell_id < sSpellMgr->GetSpellInfoStoreSize(); ++spell_id)
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{
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SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(spell_id);
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if (!spellEntry)
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continue;
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// skip not explicit discovery spells
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if (!spellEntry->IsExplicitDiscovery())
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continue;
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if (SkillDiscoveryStore.find(int32(spell_id)) == SkillDiscoveryStore.end())
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||||
sLog->outErrorDb("Spell (ID: %u) is 100%% chance random discovery ability but not have data in `skill_discovery_template` table", spell_id);
|
||||
}
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sLog->outString(">> Loaded %u skill discovery definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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||||
}
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||||
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||||
uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
|
||||
{
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||||
// explicit discovery spell chances (always success if case exist)
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// in this case we have both skill and spell
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SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(int32(spellId));
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if (tab == SkillDiscoveryStore.end())
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return 0;
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||||
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||||
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
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uint32 skillvalue = bounds.first != bounds.second ? player->GetSkillValue(bounds.first->second->skillId) : uint32(0);
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||||
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float full_chance = 0;
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for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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if (item_iter->reqSkillValue <= skillvalue)
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if (!player->HasSpell(item_iter->spellId))
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full_chance += item_iter->chance;
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||||
float rate = full_chance / 100.0f;
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float roll = (float)rand_chance() * rate; // roll now in range 0..full_chance
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for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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{
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if (item_iter->reqSkillValue > skillvalue)
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||||
continue;
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||||
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if (player->HasSpell(item_iter->spellId))
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||||
continue;
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||||
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if (item_iter->chance > roll)
|
||||
{
|
||||
// Update skill, not Book of Glyph Mastery
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||||
if (spellId != 64323)
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||||
player->UpdateGatherSkill(SKILL_INSCRIPTION, player->GetPureSkillValue(SKILL_INSCRIPTION), item_iter->reqSkillValue);
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return item_iter->spellId;
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||||
}
|
||||
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||||
roll -= item_iter->chance;
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||||
}
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|
||||
return 0;
|
||||
}
|
||||
|
||||
bool HasDiscoveredAllSpells(uint32 spellId, Player* player)
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||||
{
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SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(int32(spellId));
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if (tab == SkillDiscoveryStore.end())
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return true;
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for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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if (!player->HasSpell(item_iter->spellId))
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return false;
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return true;
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||||
}
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uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
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||||
{
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uint32 skillvalue = skillId ? player->GetSkillValue(skillId) : uint32(0);
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|
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// check spell case
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SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(int32(spellId));
|
||||
|
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if (tab != SkillDiscoveryStore.end())
|
||||
{
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for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
|
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{
|
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if (roll_chance_f(item_iter->chance * sWorld->getRate(RATE_SKILL_DISCOVERY)) &&
|
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item_iter->reqSkillValue <= skillvalue &&
|
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!player->HasSpell(item_iter->spellId))
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return item_iter->spellId;
|
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}
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|
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return 0;
|
||||
}
|
||||
|
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if (!skillId)
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return 0;
|
||||
|
||||
// check skill line case
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tab = SkillDiscoveryStore.find(-(int32)skillId);
|
||||
if (tab != SkillDiscoveryStore.end())
|
||||
{
|
||||
for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
|
||||
{
|
||||
if (roll_chance_f(item_iter->chance * sWorld->getRate(RATE_SKILL_DISCOVERY)) &&
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item_iter->reqSkillValue <= skillvalue &&
|
||||
!player->HasSpell(item_iter->spellId))
|
||||
return item_iter->spellId;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
30
src/server/game/Skills/SkillDiscovery.h
Normal file
30
src/server/game/Skills/SkillDiscovery.h
Normal file
@@ -0,0 +1,30 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef TRINITY_SKILLDISCOVERY_H
|
||||
#define TRINITY_SKILLDISCOVERY_H
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
class Player;
|
||||
|
||||
void LoadSkillDiscoveryTable();
|
||||
uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player);
|
||||
bool HasDiscoveredAllSpells(uint32 spellId, Player* player);
|
||||
uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player);
|
||||
#endif
|
||||
140
src/server/game/Skills/SkillExtraItems.cpp
Normal file
140
src/server/game/Skills/SkillExtraItems.cpp
Normal file
@@ -0,0 +1,140 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "SkillExtraItems.h"
|
||||
#include "DatabaseEnv.h"
|
||||
#include "Log.h"
|
||||
#include "Player.h"
|
||||
#include <map>
|
||||
|
||||
// some type definitions
|
||||
// no use putting them in the header file, they're only used in this .cpp
|
||||
|
||||
// struct to store information about extra item creation
|
||||
// one entry for every spell that is able to create an extra item
|
||||
struct SkillExtraItemEntry
|
||||
{
|
||||
// the spell id of the specialization required to create extra items
|
||||
uint32 requiredSpecialization;
|
||||
// the chance to create one additional item
|
||||
float additionalCreateChance;
|
||||
// maximum number of extra items created per crafting
|
||||
int32 newMaxOrEntry;
|
||||
|
||||
SkillExtraItemEntry()
|
||||
: requiredSpecialization(0), additionalCreateChance(0.0f), newMaxOrEntry(0) {}
|
||||
|
||||
SkillExtraItemEntry(uint32 rS, float aCC, int32 nMOE)
|
||||
: requiredSpecialization(rS), additionalCreateChance(aCC), newMaxOrEntry(nMOE) {}
|
||||
};
|
||||
|
||||
// map to store the extra item creation info, the key is the spellId of the creation spell, the mapped value is the assigned SkillExtraItemEntry
|
||||
typedef std::map<uint32, SkillExtraItemEntry> SkillExtraItemMap;
|
||||
|
||||
SkillExtraItemMap SkillExtraItemStore;
|
||||
|
||||
// loads the extra item creation info from DB
|
||||
void LoadSkillExtraItemTable()
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
SkillExtraItemStore.clear(); // need for reload
|
||||
|
||||
// 0 1 2 3
|
||||
QueryResult result = WorldDatabase.Query("SELECT spellId, requiredSpecialization, additionalCreateChance, newMaxOrEntry FROM skill_extra_item_template");
|
||||
|
||||
if (!result)
|
||||
{
|
||||
sLog->outErrorDb(">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
|
||||
sLog->outString();
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 spellId = fields[0].GetUInt32();
|
||||
|
||||
if (!sSpellMgr->GetSpellInfo(spellId))
|
||||
{
|
||||
sLog->outError("Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
|
||||
continue;
|
||||
}
|
||||
|
||||
uint32 requiredSpecialization = fields[1].GetUInt32();
|
||||
if (!sSpellMgr->GetSpellInfo(requiredSpecialization))
|
||||
{
|
||||
sLog->outError("Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId, requiredSpecialization);
|
||||
continue;
|
||||
}
|
||||
|
||||
float additionalCreateChance = fields[2].GetFloat();
|
||||
if (additionalCreateChance <= 0.0f)
|
||||
{
|
||||
sLog->outError("Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
|
||||
continue;
|
||||
}
|
||||
|
||||
int32 newMaxOrEntry = fields[3].GetInt32();
|
||||
if (!newMaxOrEntry)
|
||||
{
|
||||
sLog->outError("Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
|
||||
continue;
|
||||
}
|
||||
|
||||
SkillExtraItemEntry& skillExtraItemEntry = SkillExtraItemStore[spellId];
|
||||
|
||||
skillExtraItemEntry.requiredSpecialization = requiredSpecialization;
|
||||
skillExtraItemEntry.additionalCreateChance = additionalCreateChance;
|
||||
skillExtraItemEntry.newMaxOrEntry = newMaxOrEntry;
|
||||
|
||||
++count;
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
sLog->outString(">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
sLog->outString();
|
||||
}
|
||||
|
||||
bool canCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, int32 &newMaxOrEntry)
|
||||
{
|
||||
// get the info for the specified spell
|
||||
SkillExtraItemMap::const_iterator ret = SkillExtraItemStore.find(spellId);
|
||||
if (ret == SkillExtraItemStore.end())
|
||||
return false;
|
||||
|
||||
SkillExtraItemEntry const* specEntry = &ret->second;
|
||||
|
||||
// if no entry, then no extra items can be created
|
||||
if (!specEntry)
|
||||
return false;
|
||||
|
||||
// the player doesn't have the required specialization, return false
|
||||
if (!player->HasSpell(specEntry->requiredSpecialization))
|
||||
return false;
|
||||
|
||||
// set the arguments to the appropriate values
|
||||
additionalChance = specEntry->additionalCreateChance;
|
||||
newMaxOrEntry = specEntry->newMaxOrEntry;
|
||||
|
||||
// enable extra item creation
|
||||
return true;
|
||||
}
|
||||
30
src/server/game/Skills/SkillExtraItems.h
Normal file
30
src/server/game/Skills/SkillExtraItems.h
Normal file
@@ -0,0 +1,30 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef TRINITY_SKILL_EXTRA_ITEMS_H
|
||||
#define TRINITY_SKILL_EXTRA_ITEMS_H
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
// predef classes used in functions
|
||||
class Player;
|
||||
// returns true and sets the appropriate info if the player can create extra items with the given spellId
|
||||
bool canCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, int32 &newMaxOrEntry);
|
||||
// function to load the extra item creation info from DB
|
||||
void LoadSkillExtraItemTable();
|
||||
#endif
|
||||
Reference in New Issue
Block a user