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First Commit
For Azeroth!
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80
src/server/game/Scripting/ScriptSystem.h
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80
src/server/game/Scripting/ScriptSystem.h
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software licensed under GPL version 2
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* Please see the included DOCS/LICENSE.TXT for more information */
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#ifndef SC_SYSTEM_H
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#define SC_SYSTEM_H
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#include "ScriptMgr.h"
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#include <ace/Singleton.h>
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#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
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//TODO: find better namings and definitions.
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//N=Neutral, A=Alliance, H=Horde.
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//NEUTRAL or FRIEND = Hostility to player surroundings (not a good definition)
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//ACTIVE or PASSIVE = Hostility to environment surroundings.
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enum eEscortFaction
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{
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FACTION_ESCORT_A_NEUTRAL_PASSIVE = 10,
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FACTION_ESCORT_H_NEUTRAL_PASSIVE = 33,
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FACTION_ESCORT_N_NEUTRAL_PASSIVE = 113,
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FACTION_ESCORT_A_NEUTRAL_ACTIVE = 231,
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FACTION_ESCORT_H_NEUTRAL_ACTIVE = 232,
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FACTION_ESCORT_N_NEUTRAL_ACTIVE = 250,
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FACTION_ESCORT_N_FRIEND_PASSIVE = 290,
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FACTION_ESCORT_N_FRIEND_ACTIVE = 495,
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FACTION_ESCORT_A_PASSIVE = 774,
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FACTION_ESCORT_H_PASSIVE = 775,
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FACTION_ESCORT_N_ACTIVE = 1986,
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FACTION_ESCORT_H_ACTIVE = 2046
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};
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struct ScriptPointMove
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{
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uint32 uiCreatureEntry;
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uint32 uiPointId;
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float fX;
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float fY;
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float fZ;
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uint32 uiWaitTime;
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};
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typedef std::vector<ScriptPointMove> ScriptPointVector;
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class SystemMgr
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{
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friend class ACE_Singleton<SystemMgr, ACE_Null_Mutex>;
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SystemMgr() {}
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~SystemMgr() {}
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public:
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typedef UNORDERED_MAP<uint32, ScriptPointVector> PointMoveMap;
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//Database
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void LoadScriptWaypoints();
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ScriptPointVector const& GetPointMoveList(uint32 creatureEntry) const
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{
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PointMoveMap::const_iterator itr = m_mPointMoveMap.find(creatureEntry);
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if (itr == m_mPointMoveMap.end())
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return _empty;
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return itr->second;
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}
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protected:
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PointMoveMap m_mPointMoveMap; //coordinates for waypoints
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private:
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static ScriptPointVector const _empty;
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};
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#define sScriptSystemMgr ACE_Singleton<SystemMgr, ACE_Null_Mutex>::instance()
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#endif
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