First Commit

For Azeroth!
This commit is contained in:
Yehonal
2016-06-26 10:39:44 +02:00
commit e8e94a0a66
3777 changed files with 1419268 additions and 0 deletions

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/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "QuestDef.h"
#include "Player.h"
#include "World.h"
#include "Opcodes.h"
#include "Formulas.h"
Quest::Quest(Field* questRecord)
{
Id = questRecord[0].GetUInt32();
Method = questRecord[1].GetUInt8();
Level = questRecord[2].GetInt16();
MinLevel = questRecord[3].GetUInt8();
MaxLevel = questRecord[4].GetUInt8();
ZoneOrSort = questRecord[5].GetInt16();
Type = questRecord[6].GetUInt16();
SuggestedPlayers = questRecord[7].GetUInt8();
LimitTime = questRecord[8].GetUInt32();
RequiredClasses = questRecord[9].GetUInt16();
RequiredRaces = questRecord[10].GetUInt16();
RequiredSkillId = questRecord[11].GetUInt16();
RequiredSkillPoints = questRecord[12].GetUInt16();
RequiredFactionId1 = questRecord[13].GetUInt16();
RequiredFactionId2 = questRecord[14].GetUInt16();
RequiredFactionValue1 = questRecord[15].GetInt32();
RequiredFactionValue2 = questRecord[16].GetInt32();
RequiredMinRepFaction = questRecord[17].GetUInt16();
RequiredMaxRepFaction = questRecord[18].GetUInt16();
RequiredMinRepValue = questRecord[19].GetInt32();
RequiredMaxRepValue = questRecord[20].GetInt32();
PrevQuestId = questRecord[21].GetInt32();
NextQuestId = questRecord[22].GetInt32();
ExclusiveGroup = questRecord[23].GetInt32();
NextQuestIdChain = questRecord[24].GetUInt32();
RewardXPId = questRecord[25].GetUInt8();
RewardOrRequiredMoney = questRecord[26].GetInt32();
RewardMoneyMaxLevel = questRecord[27].GetUInt32();
RewardSpell = questRecord[28].GetUInt32();
RewardSpellCast = questRecord[29].GetInt32();
RewardHonor = questRecord[30].GetUInt32();
RewardHonorMultiplier = questRecord[31].GetFloat();
RewardMailTemplateId = questRecord[32].GetUInt32();
RewardMailDelay = questRecord[33].GetUInt32();
SourceItemId = questRecord[34].GetUInt32();
SourceItemIdCount = questRecord[35].GetUInt8();
SourceSpellid = questRecord[36].GetUInt32();
Flags = questRecord[37].GetUInt32();
SpecialFlags = questRecord[38].GetUInt8();
RewardTitleId = questRecord[39].GetUInt8();
RequiredPlayerKills = questRecord[40].GetUInt8();
RewardTalents = questRecord[41].GetUInt8();
RewardArenaPoints = questRecord[42].GetUInt16();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
RewardItemId[i] = questRecord[43+i].GetUInt32();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
RewardItemIdCount[i] = questRecord[47+i].GetUInt16();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewardChoiceItemId[i] = questRecord[51+i].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewardChoiceItemCount[i] = questRecord[57+i].GetUInt16();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewardFactionId[i] = questRecord[63+i].GetUInt16();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewardFactionValueId[i] = questRecord[68+i].GetInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewardFactionValueIdOverride[i] = questRecord[73+i].GetInt32();
PointMapId = questRecord[78].GetUInt16();
PointX = questRecord[79].GetFloat();
PointY = questRecord[80].GetFloat();
PointOption = questRecord[81].GetUInt32();
Title = questRecord[82].GetString();
Objectives = questRecord[83].GetString();
Details = questRecord[84].GetString();
EndText = questRecord[85].GetString();
OfferRewardText = questRecord[86].GetString();
RequestItemsText = questRecord[87].GetString();
CompletedText = questRecord[88].GetString();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
RequiredNpcOrGo[i] = questRecord[89+i].GetInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
RequiredNpcOrGoCount[i] = questRecord[93+i].GetUInt16();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
RequiredSourceItemId[i] = questRecord[97+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
RequiredSourceItemCount[i] = questRecord[101+i].GetUInt16();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
RequiredItemId[i] = questRecord[105+i].GetUInt32();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
RequiredItemCount[i] = questRecord[111+i].GetUInt16();
// int8 Unknown0 = questRecord[117].GetUInt8();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ObjectiveText[i] = questRecord[118+i].GetString();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmote[i] = questRecord[122+i].GetUInt16();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmoteDelay[i] = questRecord[126+i].GetUInt32();
EmoteOnIncomplete = questRecord[130].GetUInt16();
EmoteOnComplete = questRecord[131].GetUInt16();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmote[i] = questRecord[132+i].GetInt16();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmoteDelay[i] = questRecord[136+i].GetInt32();
//int32 VerifiedBuild = questRecord[140].GetInt32();
if (SpecialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT)
Flags |= QUEST_FLAGS_AUTO_ACCEPT;
_reqItemsCount = 0;
_reqCreatureOrGOcount = 0;
_rewItemsCount = 0;
_rewChoiceItemsCount = 0;
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
if (RequiredItemId[i])
++_reqItemsCount;
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
if (RequiredNpcOrGo[i])
++_reqCreatureOrGOcount;
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
if (RewardItemId[i])
++_rewItemsCount;
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
if (RewardChoiceItemId[i])
++_rewChoiceItemsCount;
_eventIdForQuest = 0;
}
uint32 Quest::XPValue(Player* player) const
{
if (player)
{
int32 quest_level = (Level == -1 ? player->getLevel() : Level);
const QuestXPEntry* xpentry = sQuestXPStore.LookupEntry(quest_level);
if (!xpentry)
return 0;
int32 diffFactor = 2 * (quest_level - player->getLevel()) + 20;
if (diffFactor < 1)
diffFactor = 1;
else if (diffFactor > 10)
diffFactor = 10;
uint32 xp = diffFactor * xpentry->Exp[RewardXPId] / 10;
if (xp <= 100)
xp = 5 * ((xp + 2) / 5);
else if (xp <= 500)
xp = 10 * ((xp + 5) / 10);
else if (xp <= 1000)
xp = 25 * ((xp + 12) / 25);
else
xp = 50 * ((xp + 25) / 50);
return xp;
}
return 0;
}
int32 Quest::GetRewOrReqMoney() const
{
if (RewardOrRequiredMoney <= 0)
return RewardOrRequiredMoney;
return int32(RewardOrRequiredMoney * sWorld->getRate(RATE_DROP_MONEY));
}
uint32 Quest::GetRewMoneyMaxLevel() const
{
if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP))
return 0;
return RewardMoneyMaxLevel;
}
bool Quest::IsAutoAccept() const
{
return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) ? false : (Flags & QUEST_FLAGS_AUTO_ACCEPT);
}
bool Quest::IsAutoComplete() const
{
return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) ? false : (Method == 0 || HasFlag(QUEST_FLAGS_AUTOCOMPLETE));
}
bool Quest::IsRaidQuest(Difficulty difficulty) const
{
switch (Type)
{
case QUEST_TYPE_RAID:
return true;
case QUEST_TYPE_RAID_10:
return !(difficulty & RAID_DIFFICULTY_MASK_25MAN);
case QUEST_TYPE_RAID_25:
return difficulty & RAID_DIFFICULTY_MASK_25MAN;
default:
break;
}
return false;
}
bool Quest::IsAllowedInRaid(Difficulty difficulty) const
{
if (IsRaidQuest(difficulty))
return true;
return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_RAID);
}
uint32 Quest::CalculateHonorGain(uint8 level) const
{
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL;
uint32 honor = 0;
if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f)
{
// values stored from 0.. for 1...
TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level);
if (!tc)
return 0;
honor = uint32(tc->value * GetRewHonorMultiplier() * 0.1000000014901161);
// Xinef: exactly this is calculated above, however with higher precision...
//honor += Trinity::Honor::hk_honor_at_level(level, GetRewHonorMultiplier());
honor += GetRewHonorAddition();
}
return honor;
}
void Quest::InitializeQueryData()
{
queryData.Initialize(SMSG_QUEST_QUERY_RESPONSE, 1);
queryData << uint32(GetQuestId()); // quest id
queryData << uint32(GetQuestMethod()); // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details)
queryData << uint32(GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client)
queryData << uint32(GetMinLevel()); // min level
queryData << uint32(GetZoneOrSort()); // zone or sort to display in quest log
queryData << uint32(GetType()); // quest type
queryData << uint32(GetSuggestedPlayers()); // suggested players count
queryData << uint32(GetRepObjectiveFaction()); // shown in quest log as part of quest objective
queryData << uint32(GetRepObjectiveValue()); // shown in quest log as part of quest objective
queryData << uint32(GetRepObjectiveFaction2()); // shown in quest log as part of quest objective OPPOSITE faction
queryData << uint32(GetRepObjectiveValue2()); // shown in quest log as part of quest objective OPPOSITE faction
queryData << uint32(GetNextQuestInChain()); // client will request this quest from NPC, if not 0
queryData << uint32(GetXPId()); // used for calculating rewarded experience
if (HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
queryData << uint32(0); // Hide money rewarded
else
queryData << uint32(GetRewOrReqMoney()); // reward money (below max lvl)
queryData << uint32(GetRewMoneyMaxLevel()); // used in XP calculation at client
queryData << uint32(GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
queryData << int32(GetRewSpellCast()); // casted spell
// rewarded honor points
queryData << uint32(GetRewHonorAddition());
queryData << float(GetRewHonorMultiplier());
queryData << uint32(GetSrcItemId()); // source item id
queryData << uint32(GetFlags() & 0xFFFF); // quest flags
queryData << uint32(GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
queryData << uint32(GetPlayersSlain()); // players slain
queryData << uint32(GetBonusTalents()); // bonus talents
queryData << uint32(GetRewArenaPoints()); // bonus arena points
queryData << uint32(0); // review rep show mask
if (HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{
for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
queryData << uint32(0) << uint32(0);
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
queryData << uint32(0) << uint32(0);
}
else
{
for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
queryData << uint32(RewardItemId[i]);
queryData << uint32(RewardItemIdCount[i]);
}
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
queryData << uint32(RewardChoiceItemId[i]);
queryData << uint32(RewardChoiceItemCount[i]);
}
}
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
queryData << uint32(RewardFactionId[i]);
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc?
queryData << int32(RewardFactionValueId[i]);
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0)
queryData << int32(RewardFactionValueIdOverride[i]);
queryData << GetPointMapId();
queryData << GetPointX();
queryData << GetPointY();
queryData << GetPointOpt();
queryData << GetTitle();
queryData << GetObjectives();
queryData << GetDetails();
queryData << GetEndText();
queryData << GetCompletedText(); // display in quest objectives window once all objectives are completed
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
if (RequiredNpcOrGo[i] < 0)
queryData << uint32((RequiredNpcOrGo[i] * (-1)) | 0x80000000); // client expects gameobject template id in form (id|0x80000000)
else
queryData << uint32(RequiredNpcOrGo[i]);
queryData << uint32(RequiredNpcOrGoCount[i]);
queryData << uint32(RequiredSourceItemId[i]);
queryData << uint32(0); // req source count?
}
for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
queryData << uint32(RequiredItemId[i]);
queryData << uint32(RequiredItemCount[i]);
}
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
queryData << ObjectiveText[i];
}

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/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SUNWELLCORE_QUEST_H
#define SUNWELLCORE_QUEST_H
#include "Define.h"
#include "DatabaseEnv.h"
#include "SharedDefines.h"
#include "WorldPacket.h"
#include "DBCEnums.h"
#include <string>
#include <vector>
class Player;
class ObjectMgr;
#define MAX_QUEST_LOG_SIZE 25
#define QUEST_OBJECTIVES_COUNT 4
#define QUEST_ITEM_OBJECTIVES_COUNT 6
#define QUEST_SOURCE_ITEM_IDS_COUNT 4
#define QUEST_REWARD_CHOICES_COUNT 6
#define QUEST_REWARDS_COUNT 4
#define QUEST_DEPLINK_COUNT 10
#define QUEST_REPUTATIONS_COUNT 5
#define QUEST_EMOTE_COUNT 4
#define QUEST_PVP_KILL_SLOT 0
enum QuestFailedReasons
{
INVALIDREASON_DONT_HAVE_REQ = 0,
INVALIDREASON_QUEST_FAILED_LOW_LEVEL = 1, // You are not high enough level for that quest.
INVALIDREASON_QUEST_FAILED_WRONG_RACE = 6, // That quest is not available to your race.
INVALIDREASON_QUEST_ALREADY_DONE = 7, // You have completed that quest.
INVALIDREASON_QUEST_ONLY_ONE_TIMED = 12, // You can only be on one timed quest at a time.
INVALIDREASON_QUEST_ALREADY_ON = 13, // You are already on that quest.
INVALIDREASON_QUEST_FAILED_EXPANSION = 16, // This quest requires an expansion enabled account.
INVALIDREASON_QUEST_ALREADY_ON2 = 18, // You are already on that quest.
INVALIDREASON_QUEST_FAILED_MISSING_ITEMS = 21, // You don't have the required items with you. Check storage.
INVALIDREASON_QUEST_FAILED_NOT_ENOUGH_MONEY = 23, // You don't have enough money for that quest.
INVALIDREASON_DAILY_QUESTS_REMAINING = 26, // You have already completed 25 daily quests today.
INVALIDREASON_QUEST_FAILED_CAIS = 27, // You cannot complete quests once you have reached tired time.
INVALIDREASON_DAILY_QUEST_COMPLETED_TODAY = 29 // You have completed that daily quest today.
};
enum QuestShareMessages
{
QUEST_PARTY_MSG_SHARING_QUEST = 0,
QUEST_PARTY_MSG_CANT_TAKE_QUEST = 1,
QUEST_PARTY_MSG_ACCEPT_QUEST = 2,
QUEST_PARTY_MSG_DECLINE_QUEST = 3,
QUEST_PARTY_MSG_BUSY = 4,
QUEST_PARTY_MSG_LOG_FULL = 5,
QUEST_PARTY_MSG_HAVE_QUEST = 6,
QUEST_PARTY_MSG_FINISH_QUEST = 7,
QUEST_PARTY_MSG_CANT_BE_SHARED_TODAY = 8,
QUEST_PARTY_MSG_SHARING_TIMER_EXPIRED = 9,
QUEST_PARTY_MSG_NOT_IN_PARTY = 10
};
enum QuestTradeSkill
{
QUEST_TRSKILL_NONE = 0,
QUEST_TRSKILL_ALCHEMY = 1,
QUEST_TRSKILL_BLACKSMITHING = 2,
QUEST_TRSKILL_COOKING = 3,
QUEST_TRSKILL_ENCHANTING = 4,
QUEST_TRSKILL_ENGINEERING = 5,
QUEST_TRSKILL_FIRSTAID = 6,
QUEST_TRSKILL_HERBALISM = 7,
QUEST_TRSKILL_LEATHERWORKING = 8,
QUEST_TRSKILL_POISONS = 9,
QUEST_TRSKILL_TAILORING = 10,
QUEST_TRSKILL_MINING = 11,
QUEST_TRSKILL_FISHING = 12,
QUEST_TRSKILL_SKINNING = 13,
QUEST_TRSKILL_JEWELCRAFTING = 14,
};
enum QuestStatus
{
QUEST_STATUS_NONE = 0,
QUEST_STATUS_COMPLETE = 1,
//QUEST_STATUS_UNAVAILABLE = 2,
QUEST_STATUS_INCOMPLETE = 3,
//QUEST_STATUS_AVAILABLE = 4,
QUEST_STATUS_FAILED = 5,
QUEST_STATUS_REWARDED = 6, // Not used in DB
MAX_QUEST_STATUS
};
enum QuestGiverStatus
{
DIALOG_STATUS_NONE = 0,
DIALOG_STATUS_UNAVAILABLE = 1,
DIALOG_STATUS_LOW_LEVEL_AVAILABLE = 2,
DIALOG_STATUS_LOW_LEVEL_REWARD_REP = 3,
DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP = 4,
DIALOG_STATUS_INCOMPLETE = 5,
DIALOG_STATUS_REWARD_REP = 6,
DIALOG_STATUS_AVAILABLE_REP = 7,
DIALOG_STATUS_AVAILABLE = 8,
DIALOG_STATUS_REWARD2 = 9, // no yellow dot on minimap
DIALOG_STATUS_REWARD = 10, // yellow dot on minimap
// Custom value meaning that script call did not return any valid quest status
DIALOG_STATUS_SCRIPTED_NO_STATUS = 0x1000,
};
enum QuestFlags
{
// Flags used at server and sent to client
QUEST_FLAGS_NONE = 0x00000000,
QUEST_FLAGS_STAY_ALIVE = 0x00000001, // Not used currently
QUEST_FLAGS_PARTY_ACCEPT = 0x00000002, // Not used currently. If player in party, all players that can accept this quest will receive confirmation box to accept quest CMSG_QUEST_CONFIRM_ACCEPT/SMSG_QUEST_CONFIRM_ACCEPT
QUEST_FLAGS_EXPLORATION = 0x00000004, // Not used currently
QUEST_FLAGS_SHARABLE = 0x00000008, // Can be shared: Player::CanShareQuest()
QUEST_FLAGS_HAS_CONDITION = 0x00000010, // Not used currently
QUEST_FLAGS_HIDE_REWARD_POI = 0x00000020, // Not used currently: Unsure of content
QUEST_FLAGS_RAID = 0x00000040, // Not used currently
QUEST_FLAGS_TBC = 0x00000080, // Not used currently: Available if TBC expansion enabled only
QUEST_FLAGS_NO_MONEY_FROM_XP = 0x00000100, // Not used currently: Experience is not converted to gold at max level
QUEST_FLAGS_HIDDEN_REWARDS = 0x00000200, // Items and money rewarded only sent in SMSG_QUESTGIVER_OFFER_REWARD (not in SMSG_QUESTGIVER_QUEST_DETAILS or in client quest log(SMSG_QUEST_QUERY_RESPONSE))
QUEST_FLAGS_TRACKING = 0x00000400, // These quests are automatically rewarded on quest complete and they will never appear in quest log client side.
QUEST_FLAGS_DEPRECATE_REPUTATION = 0x00000800, // Not used currently
QUEST_FLAGS_DAILY = 0x00001000, // Used to know quest is Daily one
QUEST_FLAGS_FLAGS_PVP = 0x00002000, // Having this quest in log forces PvP flag
QUEST_FLAGS_UNAVAILABLE = 0x00004000, // Used on quests that are not generically available
QUEST_FLAGS_WEEKLY = 0x00008000,
QUEST_FLAGS_AUTOCOMPLETE = 0x00010000, // auto complete
QUEST_FLAGS_DISPLAY_ITEM_IN_TRACKER = 0x00020000, // Displays usable item in quest tracker
QUEST_FLAGS_OBJ_TEXT = 0x00040000, // use Objective text as Complete text
QUEST_FLAGS_AUTO_ACCEPT = 0x00080000, // The client recognizes this flag as auto-accept. However, NONE of the current quests (3.3.5a) have this flag. Maybe blizz used to use it, or will use it in the future.
// ... 4.x added flags up to 0x80000000 - all unknown for now
};
enum QuestSpecialFlags
{
QUEST_SPECIAL_FLAGS_NONE = 0x000,
// Trinity flags for set SpecialFlags in DB if required but used only at server
QUEST_SPECIAL_FLAGS_REPEATABLE = 0x001, // Set by 1 in SpecialFlags from DB
QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT = 0x002, // Set by 2 in SpecialFlags from DB (if required area explore, spell SPELL_EFFECT_QUEST_COMPLETE casting, table `FECT_QUEST_COMPLETE casting, table `*_script` command SCRIPT_COMMAND_QUEST_EXPLORED use, set from script)
QUEST_SPECIAL_FLAGS_AUTO_ACCEPT = 0x004, // Set by 4 in SpecialFlags in DB if the quest is to be auto-accepted.
QUEST_SPECIAL_FLAGS_DF_QUEST = 0x008, // Set by 8 in SpecialFlags in DB if the quest is used by Dungeon Finder.
QUEST_SPECIAL_FLAGS_MONTHLY = 0x010, // Set by 16 in SpecialFlags in DB if the quest is reset at the begining of the month
QUEST_SPECIAL_FLAGS_CAST = 0x020, // Set by 32 in SpecialFlags in DB if the quest requires RequiredOrNpcGo killcredit but NOT kill (a spell cast)
// room for more custom flags
QUEST_SPECIAL_FLAGS_DB_ALLOWED = QUEST_SPECIAL_FLAGS_REPEATABLE | QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT | QUEST_SPECIAL_FLAGS_AUTO_ACCEPT | QUEST_SPECIAL_FLAGS_DF_QUEST | QUEST_SPECIAL_FLAGS_MONTHLY | QUEST_SPECIAL_FLAGS_CAST,
QUEST_SPECIAL_FLAGS_DELIVER = 0x080, // Internal flag computed only
QUEST_SPECIAL_FLAGS_SPEAKTO = 0x100, // Internal flag computed only
QUEST_SPECIAL_FLAGS_KILL = 0x200, // Internal flag computed only
QUEST_SPECIAL_FLAGS_TIMED = 0x400, // Internal flag computed only
QUEST_SPECIAL_FLAGS_PLAYER_KILL = 0x800 // Internal flag computed only
};
struct QuestLocale
{
QuestLocale() { ObjectiveText.resize(QUEST_OBJECTIVES_COUNT); }
StringVector Title;
StringVector Details;
StringVector Objectives;
StringVector OfferRewardText;
StringVector RequestItemsText;
StringVector EndText;
StringVector CompletedText;
std::vector< StringVector > ObjectiveText;
};
// This Quest class provides a convenient way to access a few pretotaled (cached) quest details,
// all base quest information, and any utility functions such as generating the amount of
// xp to give
class Quest
{
friend class ObjectMgr;
public:
Quest(Field* questRecord);
uint32 XPValue(Player* player) const;
bool HasFlag(uint32 flag) const { return (Flags & flag) != 0; }
void SetFlag(uint32 flag) { Flags |= flag; }
bool HasSpecialFlag(uint32 flag) const { return (SpecialFlags & flag) != 0; }
void SetSpecialFlag(uint32 flag) { SpecialFlags |= flag; }
// table data accessors:
uint32 GetQuestId() const { return Id; }
uint32 GetQuestMethod() const { return Method; }
int32 GetZoneOrSort() const { return ZoneOrSort; }
uint32 GetMinLevel() const { return MinLevel; }
uint32 GetMaxLevel() const { return MaxLevel; }
int32 GetQuestLevel() const { return Level; }
uint32 GetType() const { return Type; }
uint32 GetRequiredClasses() const { return RequiredClasses; }
uint32 GetRequiredRaces() const { return RequiredRaces; }
uint32 GetRequiredSkill() const { return RequiredSkillId; }
uint32 GetRequiredSkillValue() const { return RequiredSkillPoints; }
uint32 GetRepObjectiveFaction() const { return RequiredFactionId1; }
int32 GetRepObjectiveValue() const { return RequiredFactionValue1; }
uint32 GetRepObjectiveFaction2() const { return RequiredFactionId2; }
int32 GetRepObjectiveValue2() const { return RequiredFactionValue2; }
uint32 GetRequiredMinRepFaction() const { return RequiredMinRepFaction; }
int32 GetRequiredMinRepValue() const { return RequiredMinRepValue; }
uint32 GetRequiredMaxRepFaction() const { return RequiredMaxRepFaction; }
int32 GetRequiredMaxRepValue() const { return RequiredMaxRepValue; }
uint32 GetSuggestedPlayers() const { return SuggestedPlayers; }
uint32 GetLimitTime() const { return LimitTime; }
int32 GetPrevQuestId() const { return PrevQuestId; }
int32 GetNextQuestId() const { return NextQuestId; }
int32 GetExclusiveGroup() const { return ExclusiveGroup; }
uint32 GetNextQuestInChain() const { return NextQuestIdChain; }
uint32 GetCharTitleId() const { return RewardTitleId; }
uint32 GetPlayersSlain() const { return RequiredPlayerKills; }
uint32 GetBonusTalents() const { return RewardTalents; }
int32 GetRewArenaPoints() const {return RewardArenaPoints; }
uint32 GetXPId() const { return RewardXPId; }
uint32 GetSrcItemId() const { return SourceItemId; }
uint32 GetSrcItemCount() const { return SourceItemIdCount; }
uint32 GetSrcSpell() const { return SourceSpellid; }
std::string const& GetTitle() const { return Title; }
std::string const& GetDetails() const { return Details; }
std::string const& GetObjectives() const { return Objectives; }
std::string const& GetOfferRewardText() const { return OfferRewardText; }
std::string const& GetRequestItemsText() const { return RequestItemsText; }
std::string const& GetEndText() const { return EndText; }
std::string const& GetCompletedText() const { return CompletedText; }
int32 GetRewOrReqMoney() const;
uint32 GetRewHonorAddition() const { return RewardHonor; }
float GetRewHonorMultiplier() const { return RewardHonorMultiplier; }
uint32 GetRewMoneyMaxLevel() const; // use in XP calculation at client
uint32 GetRewSpell() const { return RewardSpell; }
int32 GetRewSpellCast() const { return RewardSpellCast; }
uint32 GetRewMailTemplateId() const { return RewardMailTemplateId; }
uint32 GetRewMailDelaySecs() const { return RewardMailDelay; }
uint32 GetPointMapId() const { return PointMapId; }
float GetPointX() const { return PointX; }
float GetPointY() const { return PointY; }
uint32 GetPointOpt() const { return PointOption; }
uint32 GetIncompleteEmote() const { return EmoteOnIncomplete; }
uint32 GetCompleteEmote() const { return EmoteOnComplete; }
bool IsRepeatable() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE; }
bool IsAutoAccept() const;
bool IsAutoComplete() const;
uint32 GetFlags() const { return Flags; }
bool IsDaily() const { return Flags & QUEST_FLAGS_DAILY; }
bool IsWeekly() const { return Flags & QUEST_FLAGS_WEEKLY; }
bool IsMonthly() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_MONTHLY; }
bool IsSeasonal() const { return (ZoneOrSort == -QUEST_SORT_SEASONAL || ZoneOrSort == -QUEST_SORT_SPECIAL || ZoneOrSort == -QUEST_SORT_LUNAR_FESTIVAL || ZoneOrSort == -QUEST_SORT_MIDSUMMER || ZoneOrSort == -QUEST_SORT_BREWFEST || ZoneOrSort == -QUEST_SORT_LOVE_IS_IN_THE_AIR || ZoneOrSort == -QUEST_SORT_NOBLEGARDEN) && !IsRepeatable(); }
bool IsDailyOrWeekly() const { return Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); }
bool IsRaidQuest(Difficulty difficulty) const;
bool IsAllowedInRaid(Difficulty difficulty) const;
bool IsDFQuest() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_DF_QUEST; }
bool IsPVPQuest() const { return Type == QUEST_TYPE_PVP; }
uint32 CalculateHonorGain(uint8 level) const;
// multiple values
std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
uint32 RequiredItemId[QUEST_ITEM_OBJECTIVES_COUNT];
uint32 RequiredItemCount[QUEST_ITEM_OBJECTIVES_COUNT];
uint32 RequiredSourceItemId[QUEST_SOURCE_ITEM_IDS_COUNT];
uint32 RequiredSourceItemCount[QUEST_SOURCE_ITEM_IDS_COUNT];
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]; // >0 Creature <0 Gameobject
uint32 RequiredNpcOrGoCount[QUEST_OBJECTIVES_COUNT];
uint32 RewardChoiceItemId[QUEST_REWARD_CHOICES_COUNT];
uint32 RewardChoiceItemCount[QUEST_REWARD_CHOICES_COUNT];
uint32 RewardItemId[QUEST_REWARDS_COUNT];
uint32 RewardItemIdCount[QUEST_REWARDS_COUNT];
uint32 RewardFactionId[QUEST_REPUTATIONS_COUNT];
int32 RewardFactionValueId[QUEST_REPUTATIONS_COUNT];
int32 RewardFactionValueIdOverride[QUEST_REPUTATIONS_COUNT];
uint32 DetailsEmote[QUEST_EMOTE_COUNT];
uint32 DetailsEmoteDelay[QUEST_EMOTE_COUNT];
uint32 OfferRewardEmote[QUEST_EMOTE_COUNT];
uint32 OfferRewardEmoteDelay[QUEST_EMOTE_COUNT];
uint32 GetReqItemsCount() const { return _reqItemsCount; }
uint32 GetReqCreatureOrGOcount() const { return _reqCreatureOrGOcount; }
uint32 GetRewChoiceItemsCount() const { return _rewChoiceItemsCount; }
uint32 GetRewItemsCount() const { return _rewItemsCount; }
typedef std::vector<int32> PrevQuests;
PrevQuests prevQuests;
typedef std::vector<uint32> PrevChainQuests;
PrevChainQuests prevChainQuests;
WorldPacket queryData; // pussywizard
void InitializeQueryData(); // pussywizard
void SetEventIdForQuest(uint16 eventId) { _eventIdForQuest = eventId; }
uint16 GetEventIdForQuest() const { return _eventIdForQuest; }
// cached data
private:
uint32 _reqItemsCount;
uint32 _reqCreatureOrGOcount;
uint32 _rewChoiceItemsCount;
uint32 _rewItemsCount;
uint16 _eventIdForQuest; // pussywizard
// table data
protected:
uint32 Id;
uint32 Method;
int32 ZoneOrSort;
uint32 MinLevel;
uint32 MaxLevel;
int32 Level;
uint32 Type;
uint32 RequiredClasses;
uint32 RequiredRaces;
uint32 RequiredSkillId;
uint32 RequiredSkillPoints;
uint32 RequiredFactionId1;
int32 RequiredFactionValue1;
uint32 RequiredFactionId2;
int32 RequiredFactionValue2;
uint32 RequiredMinRepFaction;
int32 RequiredMinRepValue;
uint32 RequiredMaxRepFaction;
int32 RequiredMaxRepValue;
uint32 SuggestedPlayers;
uint32 LimitTime;
uint32 Flags;
uint32 RewardTitleId;
uint32 RequiredPlayerKills;
uint32 RewardTalents;
int32 RewardArenaPoints;
int32 PrevQuestId;
int32 NextQuestId;
int32 ExclusiveGroup;
uint32 NextQuestIdChain;
uint32 RewardXPId;
uint32 SourceItemId;
uint32 SourceItemIdCount;
uint32 SourceSpellid;
std::string Title;
std::string Details;
std::string Objectives;
std::string OfferRewardText;
std::string RequestItemsText;
std::string EndText;
std::string CompletedText;
uint32 RewardHonor;
float RewardHonorMultiplier;
int32 RewardOrRequiredMoney;
uint32 RewardMoneyMaxLevel;
uint32 RewardSpell;
int32 RewardSpellCast;
uint32 RewardMailTemplateId;
uint32 RewardMailDelay;
uint32 PointMapId;
float PointX;
float PointY;
uint32 PointOption;
uint32 EmoteOnIncomplete;
uint32 EmoteOnComplete;
uint32 SpecialFlags; // custom flags, not sniffed/WDB
};
struct QuestStatusData
{
QuestStatusData(): Status(QUEST_STATUS_NONE), Timer(0), PlayerCount(0), Explored(false)
{
memset(ItemCount, 0, QUEST_ITEM_OBJECTIVES_COUNT * sizeof(uint16));
memset(CreatureOrGOCount, 0, QUEST_OBJECTIVES_COUNT * sizeof(uint16));
}
QuestStatus Status;
uint32 Timer;
uint16 ItemCount[QUEST_ITEM_OBJECTIVES_COUNT];
uint16 CreatureOrGOCount[QUEST_OBJECTIVES_COUNT];
uint16 PlayerCount;
bool Explored;
};
#endif