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First Commit
For Azeroth!
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213
src/server/game/Pools/PoolMgr.h
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213
src/server/game/Pools/PoolMgr.h
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_POOLHANDLER_H
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#define TRINITY_POOLHANDLER_H
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#include "Define.h"
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#include <ace/Singleton.h>
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#include "Creature.h"
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#include "GameObject.h"
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#include "QuestDef.h"
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struct PoolTemplateData
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{
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uint32 MaxLimit;
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};
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struct PoolObject
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{
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uint32 guid;
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float chance;
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PoolObject(uint32 _guid, float _chance): guid(_guid), chance(fabs(_chance)) {}
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};
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class Pool // for Pool of Pool case
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{
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};
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typedef UNORDERED_SET<uint32> ActivePoolObjects;
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typedef std::map<uint32, uint32> ActivePoolPools;
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class ActivePoolData
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{
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public:
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template<typename T>
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bool IsActiveObject(uint32 db_guid_or_pool_id) const;
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uint32 GetActiveObjectCount(uint32 pool_id) const;
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template<typename T>
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void ActivateObject(uint32 db_guid_or_pool_id, uint32 pool_id);
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template<typename T>
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void RemoveObject(uint32 db_guid_or_pool_id, uint32 pool_id);
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ActivePoolObjects GetActiveQuests() const { return mActiveQuests; } // a copy of the set
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private:
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ActivePoolObjects mSpawnedCreatures;
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ActivePoolObjects mSpawnedGameobjects;
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ActivePoolObjects mActiveQuests;
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ActivePoolPools mSpawnedPools;
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};
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template <class T>
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class PoolGroup
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{
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typedef std::vector<PoolObject> PoolObjectList;
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public:
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explicit PoolGroup() : poolId(0) { }
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void SetPoolId(uint32 pool_id) { poolId = pool_id; }
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~PoolGroup() {};
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bool isEmpty() const { return ExplicitlyChanced.empty() && EqualChanced.empty(); }
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void AddEntry(PoolObject& poolitem, uint32 maxentries);
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bool CheckPool() const;
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PoolObject* RollOne(ActivePoolData& spawns, uint32 triggerFrom);
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void DespawnObject(ActivePoolData& spawns, uint32 guid=0);
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void Despawn1Object(uint32 guid);
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void SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom);
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void Spawn1Object(PoolObject* obj);
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void ReSpawn1Object(PoolObject* obj);
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void RemoveOneRelation(uint32 child_pool_id);
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uint32 GetFirstEqualChancedObjectId()
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{
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if (EqualChanced.empty())
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return 0;
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return EqualChanced.front().guid;
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}
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uint32 GetPoolId() const { return poolId; }
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private:
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uint32 poolId;
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PoolObjectList ExplicitlyChanced;
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PoolObjectList EqualChanced;
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};
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typedef std::multimap<uint32, uint32> PooledQuestRelation;
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typedef std::pair<PooledQuestRelation::const_iterator, PooledQuestRelation::const_iterator> PooledQuestRelationBounds;
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typedef std::pair<PooledQuestRelation::iterator, PooledQuestRelation::iterator> PooledQuestRelationBoundsNC;
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class PoolMgr
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{
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friend class ACE_Singleton<PoolMgr, ACE_Null_Mutex>;
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private:
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PoolMgr();
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~PoolMgr() {};
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public:
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void LoadFromDB();
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void LoadQuestPools();
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void SaveQuestsToDB(bool daily, bool weekly, bool other);
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void Initialize();
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template<typename T>
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uint32 IsPartOfAPool(uint32 db_guid_or_pool_id) const;
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template<typename T>
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bool IsSpawnedObject(uint32 db_guid_or_pool_id) const { return mSpawnedData.IsActiveObject<T>(db_guid_or_pool_id); }
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bool CheckPool(uint32 pool_id) const;
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void SpawnPool(uint32 pool_id);
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void DespawnPool(uint32 pool_id);
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template<typename T>
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void UpdatePool(uint32 pool_id, uint32 db_guid_or_pool_id);
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void ChangeDailyQuests();
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void ChangeWeeklyQuests();
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PooledQuestRelation mQuestCreatureRelation;
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PooledQuestRelation mQuestGORelation;
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private:
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template<typename T>
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void SpawnPool(uint32 pool_id, uint32 db_guid_or_pool_id);
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uint32 max_pool_id;
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typedef std::vector<PoolTemplateData> PoolTemplateDataMap;
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typedef std::vector<PoolGroup<Creature> > PoolGroupCreatureMap;
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typedef std::vector<PoolGroup<GameObject> > PoolGroupGameObjectMap;
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typedef std::vector<PoolGroup<Pool> > PoolGroupPoolMap;
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typedef std::vector<PoolGroup<Quest> > PoolGroupQuestMap;
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typedef std::pair<uint32, uint32> SearchPair;
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typedef std::map<uint32, uint32> SearchMap;
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PoolTemplateDataMap mPoolTemplate;
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PoolGroupCreatureMap mPoolCreatureGroups;
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PoolGroupGameObjectMap mPoolGameobjectGroups;
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PoolGroupPoolMap mPoolPoolGroups;
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PoolGroupQuestMap mPoolQuestGroups;
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SearchMap mCreatureSearchMap;
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SearchMap mGameobjectSearchMap;
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SearchMap mPoolSearchMap;
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SearchMap mQuestSearchMap;
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// dynamic data
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ActivePoolData mSpawnedData;
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};
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#define sPoolMgr ACE_Singleton<PoolMgr, ACE_Null_Mutex>::instance()
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// Method that tell if the creature is part of a pool and return the pool id if yes
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template<>
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inline uint32 PoolMgr::IsPartOfAPool<Creature>(uint32 db_guid) const
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{
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SearchMap::const_iterator itr = mCreatureSearchMap.find(db_guid);
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if (itr != mCreatureSearchMap.end())
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return itr->second;
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return 0;
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}
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// Method that tell if the gameobject is part of a pool and return the pool id if yes
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template<>
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inline uint32 PoolMgr::IsPartOfAPool<GameObject>(uint32 db_guid) const
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{
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SearchMap::const_iterator itr = mGameobjectSearchMap.find(db_guid);
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if (itr != mGameobjectSearchMap.end())
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return itr->second;
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return 0;
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}
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// Method that tell if the quest is part of another pool and return the pool id if yes
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template<>
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inline uint32 PoolMgr::IsPartOfAPool<Quest>(uint32 questId) const
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{
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SearchMap::const_iterator itr = mQuestSearchMap.find(questId);
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if (itr != mQuestSearchMap.end())
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return itr->second;
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return 0;
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}
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// Method that tell if the pool is part of another pool and return the pool id if yes
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template<>
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inline uint32 PoolMgr::IsPartOfAPool<Pool>(uint32 pool_id) const
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{
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SearchMap::const_iterator itr = mPoolSearchMap.find(pool_id);
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if (itr != mPoolSearchMap.end())
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return itr->second;
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return 0;
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}
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#endif
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