mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-22 21:26:23 +00:00
First Commit
For Azeroth!
This commit is contained in:
98
src/server/game/Movement/MovementGenerator.h
Normal file
98
src/server/game/Movement/MovementGenerator.h
Normal file
@@ -0,0 +1,98 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef TRINITY_MOVEMENTGENERATOR_H
|
||||
#define TRINITY_MOVEMENTGENERATOR_H
|
||||
|
||||
#include "Define.h"
|
||||
#include <ace/Singleton.h>
|
||||
#include "ObjectRegistry.h"
|
||||
#include "FactoryHolder.h"
|
||||
#include "Common.h"
|
||||
#include "MotionMaster.h"
|
||||
|
||||
class Unit;
|
||||
|
||||
class MovementGenerator
|
||||
{
|
||||
public:
|
||||
virtual ~MovementGenerator();
|
||||
|
||||
virtual void Initialize(Unit*) = 0;
|
||||
virtual void Finalize(Unit*) = 0;
|
||||
|
||||
virtual void Reset(Unit*) = 0;
|
||||
|
||||
virtual bool Update(Unit*, uint32 time_diff) = 0;
|
||||
|
||||
virtual MovementGeneratorType GetMovementGeneratorType() = 0;
|
||||
|
||||
virtual uint32 GetSplineId() const { return 0; } // Xinef: Escort system
|
||||
|
||||
virtual void unitSpeedChanged() { }
|
||||
|
||||
// used by Evade code for select point to evade with expected restart default movement
|
||||
virtual bool GetResetPosition(float& /*x*/, float& /*y*/, float& /*z*/) { return false; }
|
||||
};
|
||||
|
||||
template<class T, class D>
|
||||
class MovementGeneratorMedium : public MovementGenerator
|
||||
{
|
||||
public:
|
||||
void Initialize(Unit* u)
|
||||
{
|
||||
//u->AssertIsType<T>();
|
||||
(static_cast<D*>(this))->DoInitialize(static_cast<T*>(u));
|
||||
}
|
||||
|
||||
void Finalize(Unit* u)
|
||||
{
|
||||
//u->AssertIsType<T>();
|
||||
(static_cast<D*>(this))->DoFinalize(static_cast<T*>(u));
|
||||
}
|
||||
|
||||
void Reset(Unit* u)
|
||||
{
|
||||
//u->AssertIsType<T>();
|
||||
(static_cast<D*>(this))->DoReset(static_cast<T*>(u));
|
||||
}
|
||||
|
||||
bool Update(Unit* u, uint32 time_diff)
|
||||
{
|
||||
//u->AssertIsType<T>();
|
||||
return (static_cast<D*>(this))->DoUpdate(static_cast<T*>(u), time_diff);
|
||||
}
|
||||
};
|
||||
|
||||
struct SelectableMovement : public FactoryHolder<MovementGenerator, MovementGeneratorType>
|
||||
{
|
||||
SelectableMovement(MovementGeneratorType mgt) : FactoryHolder<MovementGenerator, MovementGeneratorType>(mgt) {}
|
||||
};
|
||||
|
||||
template<class REAL_MOVEMENT>
|
||||
struct MovementGeneratorFactory : public SelectableMovement
|
||||
{
|
||||
MovementGeneratorFactory(MovementGeneratorType mgt) : SelectableMovement(mgt) {}
|
||||
|
||||
MovementGenerator* Create(void *) const;
|
||||
};
|
||||
|
||||
typedef FactoryHolder<MovementGenerator, MovementGeneratorType> MovementGeneratorCreator;
|
||||
typedef FactoryHolder<MovementGenerator, MovementGeneratorType>::FactoryHolderRegistry MovementGeneratorRegistry;
|
||||
typedef FactoryHolder<MovementGenerator, MovementGeneratorType>::FactoryHolderRepository MovementGeneratorRepository;
|
||||
#endif
|
||||
Reference in New Issue
Block a user