First Commit

For Azeroth!
This commit is contained in:
Yehonal
2016-06-26 10:39:44 +02:00
commit e8e94a0a66
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/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_FORMULAS_H
#define TRINITY_FORMULAS_H
#include "World.h"
#include "SharedDefines.h"
#include "ScriptMgr.h"
#include "Player.h"
#include "Creature.h"
namespace Trinity
{
namespace Honor
{
inline float hk_honor_at_level_f(uint8 level, float multiplier = 1.0f)
{
float honor = multiplier * level * 1.55f;
//sScriptMgr->OnHonorCalculation(honor, level, multiplier); // pussywizard: optimization
return honor;
}
inline uint32 hk_honor_at_level(uint8 level, float multiplier = 1.0f)
{
return uint32(ceil(hk_honor_at_level_f(level, multiplier)));
}
}
namespace XP
{
inline uint8 GetGrayLevel(uint8 pl_level)
{
uint8 level;
if (pl_level <= 5)
level = 0;
else if (pl_level <= 39)
level = pl_level - 5 - pl_level / 10;
else if (pl_level <= 59)
level = pl_level - 1 - pl_level / 5;
else
level = pl_level - 9;
//sScriptMgr->OnGrayLevelCalculation(level, pl_level); // pussywizard: optimization
return level;
}
inline XPColorChar GetColorCode(uint8 pl_level, uint8 mob_level)
{
XPColorChar color;
if (mob_level >= pl_level + 5)
color = XP_RED;
else if (mob_level >= pl_level + 3)
color = XP_ORANGE;
else if (mob_level >= pl_level - 2)
color = XP_YELLOW;
else if (mob_level > GetGrayLevel(pl_level))
color = XP_GREEN;
else
color = XP_GRAY;
//sScriptMgr->OnColorCodeCalculation(color, pl_level, mob_level); // pussywizard: optimization
return color;
}
inline uint8 GetZeroDifference(uint8 pl_level)
{
uint8 diff;
if (pl_level < 8)
diff = 5;
else if (pl_level < 10)
diff = 6;
else if (pl_level < 12)
diff = 7;
else if (pl_level < 16)
diff = 8;
else if (pl_level < 20)
diff = 9;
else if (pl_level < 30)
diff = 11;
else if (pl_level < 40)
diff = 12;
else if (pl_level < 45)
diff = 13;
else if (pl_level < 50)
diff = 14;
else if (pl_level < 55)
diff = 15;
else if (pl_level < 60)
diff = 16;
else
diff = 17;
//sScriptMgr->OnZeroDifferenceCalculation(diff, pl_level); // pussywizard: optimization
return diff;
}
inline uint32 BaseGain(uint8 pl_level, uint8 mob_level, ContentLevels content)
{
uint32 baseGain;
uint32 nBaseExp;
switch (content)
{
case CONTENT_1_60:
nBaseExp = 45;
break;
case CONTENT_61_70:
nBaseExp = 235;
break;
case CONTENT_71_80:
nBaseExp = 580;
break;
default:
sLog->outError("BaseGain: Unsupported content level %u", content);
nBaseExp = 45;
break;
}
if (mob_level >= pl_level)
{
uint8 nLevelDiff = mob_level - pl_level;
if (nLevelDiff > 4)
nLevelDiff = 4;
baseGain = ((pl_level * 5 + nBaseExp) * (20 + nLevelDiff) / 10 + 1) / 2;
}
else
{
uint8 gray_level = GetGrayLevel(pl_level);
if (mob_level > gray_level)
{
uint8 ZD = GetZeroDifference(pl_level);
baseGain = (pl_level * 5 + nBaseExp) * (ZD + mob_level - pl_level) / ZD;
}
else
baseGain = 0;
}
//sScriptMgr->OnBaseGainCalculation(baseGain, pl_level, mob_level, content); // pussywizard: optimization
return baseGain;
}
inline uint32 Gain(Player* player, Unit* u)
{
uint32 gain;
if (u->GetTypeId() == TYPEID_UNIT &&
(((Creature*)u)->IsTotem() || ((Creature*)u)->IsPet() ||
(((Creature*)u)->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL) ||
u->IsCritter()))
gain = 0;
else
{
gain = BaseGain(player->getLevel(), u->getLevel(), GetContentLevelsForMapAndZone(u->GetMapId(), u->GetZoneId()));
if (gain != 0 && u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->isElite())
{
// Elites in instances have a 2.75x XP bonus instead of the regular 2x world bonus.
if (u->GetMap()->IsDungeon())
gain = uint32(gain * 2.75);
else
gain *= 2;
}
gain = uint32(gain * sWorld->getRate(RATE_XP_KILL));
}
//sScriptMgr->OnGainCalculation(gain, player, u); // pussywizard: optimization
return gain;
}
inline float xp_in_group_rate(uint32 count, bool isRaid)
{
float rate;
if (isRaid)
{
// FIXME: Must apply decrease modifiers depending on raid size.
rate = 1.0f;
}
else
{
switch (count)
{
case 0:
case 1:
case 2:
rate = 1.0f;
break;
case 3:
rate = 1.166f;
break;
case 4:
rate = 1.3f;
break;
case 5:
default:
rate = 1.4f;
}
}
//sScriptMgr->OnGroupRateCalculation(rate, count, isRaid); // pussywizard: optimization
return rate;
}
}
}
#endif

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