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First Commit
For Azeroth!
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43
src/server/game/Maps/MapUpdater.h
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43
src/server/game/Maps/MapUpdater.h
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#ifndef _MAP_UPDATER_H_INCLUDED
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#define _MAP_UPDATER_H_INCLUDED
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#include <ace/Thread_Mutex.h>
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#include <ace/Condition_Thread_Mutex.h>
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#include "DelayExecutor.h"
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#include "World.h"
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class Map;
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class MapUpdater
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{
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public:
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MapUpdater();
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virtual ~MapUpdater();
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friend class MapUpdateRequest;
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friend class LFGUpdateRequest;
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int schedule_update(Map& map, ACE_UINT32 diff, ACE_UINT32 s_diff);
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int schedule_lfg_update(ACE_UINT32 diff);
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int wait();
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int activate(size_t num_threads);
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int deactivate();
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bool activated();
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private:
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DelayExecutor m_executor;
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ACE_Thread_Mutex m_mutex;
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ACE_Condition_Thread_Mutex m_condition;
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size_t pending_requests;
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void update_finished();
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};
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#endif //_MAP_UPDATER_H_INCLUDED
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