mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-22 05:06:24 +00:00
First Commit
For Azeroth!
This commit is contained in:
158
src/server/game/Maps/MapManager.h
Normal file
158
src/server/game/Maps/MapManager.h
Normal file
@@ -0,0 +1,158 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef TRINITY_MAPMANAGER_H
|
||||
#define TRINITY_MAPMANAGER_H
|
||||
|
||||
#include "Define.h"
|
||||
#include <ace/Singleton.h>
|
||||
#include <ace/Thread_Mutex.h>
|
||||
#include "Common.h"
|
||||
#include "Map.h"
|
||||
#include "Object.h"
|
||||
#include "MapUpdater.h"
|
||||
|
||||
class Transport;
|
||||
class StaticTransport;
|
||||
class MotionTransport;
|
||||
struct TransportCreatureProto;
|
||||
|
||||
class MapManager
|
||||
{
|
||||
friend class ACE_Singleton<MapManager, ACE_Thread_Mutex>;
|
||||
|
||||
public:
|
||||
Map* CreateBaseMap(uint32 mapId);
|
||||
Map* FindBaseNonInstanceMap(uint32 mapId) const;
|
||||
Map* CreateMap(uint32 mapId, Player* player);
|
||||
Map* FindMap(uint32 mapId, uint32 instanceId) const;
|
||||
|
||||
Map* FindBaseMap(uint32 mapId) const // pussywizard: need this public for movemaps (mmaps)
|
||||
{
|
||||
MapMapType::const_iterator iter = i_maps.find(mapId);
|
||||
return (iter == i_maps.end() ? NULL : iter->second);
|
||||
}
|
||||
|
||||
uint16 GetAreaFlag(uint32 mapid, float x, float y, float z) const
|
||||
{
|
||||
Map const* m = const_cast<MapManager*>(this)->CreateBaseMap(mapid);
|
||||
return m->GetAreaFlag(x, y, z);
|
||||
}
|
||||
uint32 GetAreaId(uint32 mapid, float x, float y, float z) const
|
||||
{
|
||||
return Map::GetAreaIdByAreaFlag(GetAreaFlag(mapid, x, y, z), mapid);
|
||||
}
|
||||
uint32 GetZoneId(uint32 mapid, float x, float y, float z) const
|
||||
{
|
||||
return Map::GetZoneIdByAreaFlag(GetAreaFlag(mapid, x, y, z), mapid);
|
||||
}
|
||||
void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z)
|
||||
{
|
||||
Map::GetZoneAndAreaIdByAreaFlag(zoneid, areaid, GetAreaFlag(mapid, x, y, z), mapid);
|
||||
}
|
||||
|
||||
void Initialize(void);
|
||||
void Update(uint32);
|
||||
|
||||
void SetMapUpdateInterval(uint32 t)
|
||||
{
|
||||
if (t < MIN_MAP_UPDATE_DELAY)
|
||||
t = MIN_MAP_UPDATE_DELAY;
|
||||
|
||||
i_timer[3].SetInterval(t);
|
||||
i_timer[3].Reset();
|
||||
}
|
||||
|
||||
//void LoadGrid(int mapid, int instId, float x, float y, const WorldObject* obj, bool no_unload = false);
|
||||
void UnloadAll();
|
||||
|
||||
static bool ExistMapAndVMap(uint32 mapid, float x, float y);
|
||||
static bool IsValidMAP(uint32 mapid, bool startUp);
|
||||
|
||||
static bool IsValidMapCoord(uint32 mapid, float x, float y)
|
||||
{
|
||||
return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y);
|
||||
}
|
||||
|
||||
static bool IsValidMapCoord(uint32 mapid, float x, float y, float z)
|
||||
{
|
||||
return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y, z);
|
||||
}
|
||||
|
||||
static bool IsValidMapCoord(uint32 mapid, float x, float y, float z, float o)
|
||||
{
|
||||
return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y, z, o);
|
||||
}
|
||||
|
||||
static bool IsValidMapCoord(WorldLocation const& loc)
|
||||
{
|
||||
return IsValidMapCoord(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation());
|
||||
}
|
||||
|
||||
// modulos a radian orientation to the range of 0..2PI
|
||||
static float NormalizeOrientation(float o)
|
||||
{
|
||||
// fmod only supports positive numbers. Thus we have
|
||||
// to emulate negative numbers
|
||||
if (o < 0)
|
||||
{
|
||||
float mod = o *-1;
|
||||
mod = fmod(mod, 2.0f * static_cast<float>(M_PI));
|
||||
mod = -mod + 2.0f * static_cast<float>(M_PI);
|
||||
return mod;
|
||||
}
|
||||
return fmod(o, 2.0f * static_cast<float>(M_PI));
|
||||
}
|
||||
|
||||
void DoDelayedMovesAndRemoves();
|
||||
|
||||
bool CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck = false);
|
||||
void InitializeVisibilityDistanceInfo();
|
||||
|
||||
/* statistics */
|
||||
void GetNumInstances(uint32& dungeons, uint32& battlegrounds, uint32& arenas);
|
||||
void GetNumPlayersInInstances(uint32& dungeons, uint32& battlegrounds, uint32& arenas, uint32& spectators);
|
||||
|
||||
// Instance ID management
|
||||
void InitInstanceIds();
|
||||
void RegisterInstanceId(uint32 instanceId);
|
||||
uint32 GenerateInstanceId();
|
||||
|
||||
MapUpdater * GetMapUpdater() { return &m_updater; }
|
||||
|
||||
private:
|
||||
typedef UNORDERED_MAP<uint32, Map*> MapMapType;
|
||||
typedef std::vector<bool> InstanceIds;
|
||||
|
||||
MapManager();
|
||||
~MapManager();
|
||||
|
||||
MapManager(const MapManager &);
|
||||
MapManager& operator=(const MapManager &);
|
||||
|
||||
ACE_Thread_Mutex Lock;
|
||||
MapMapType i_maps;
|
||||
IntervalTimer i_timer[4]; // continents, bgs/arenas, instances, total from the beginning
|
||||
uint8 mapUpdateStep;
|
||||
|
||||
InstanceIds _instanceIds;
|
||||
uint32 _nextInstanceId;
|
||||
MapUpdater m_updater;
|
||||
};
|
||||
#define sMapMgr ACE_Singleton<MapManager, ACE_Thread_Mutex>::instance()
|
||||
#endif
|
||||
Reference in New Issue
Block a user