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https://github.com/mod-playerbots/azerothcore-wotlk.git
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First Commit
For Azeroth!
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276
src/server/game/Handlers/TicketHandler.cpp
Normal file
276
src/server/game/Handlers/TicketHandler.cpp
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "zlib.h"
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#include "Common.h"
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#include "Language.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "TicketMgr.h"
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#include "Util.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "Chat.h"
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#include "WorldSession.h"
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void WorldSession::HandleGMTicketCreateOpcode(WorldPacket& recvData)
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{
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// Don't accept tickets if the ticket queue is disabled. (Ticket UI is greyed out but not fully dependable)
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if (sTicketMgr->GetStatus() == GMTICKET_QUEUE_STATUS_DISABLED)
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return;
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if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_TICKET_LEVEL_REQ))
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{
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SendNotification(GetTrinityString(LANG_TICKET_REQ), sWorld->getIntConfig(CONFIG_TICKET_LEVEL_REQ));
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return;
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}
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GMTicketResponse response = GMTICKET_RESPONSE_CREATE_ERROR;
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GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID());
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if (ticket && ticket->IsCompleted())
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sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());;
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// Player must not have ticket
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if (!ticket || ticket->IsClosed())
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{
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uint32 mapId;
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float x, y, z;
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std::string message;
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uint32 needResponse;
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bool needMoreHelp;
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uint32 count;
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std::list<uint32> times;
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uint32 decompressedSize;
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std::string chatLog;
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recvData >> mapId;
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recvData >> x >> y >> z;
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recvData >> message;
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recvData >> needResponse;
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recvData >> needMoreHelp;
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recvData >> count;
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for (uint32 i = 0; i < count; i++)
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{
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uint32 time;
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recvData >> time;
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times.push_back(time);
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}
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recvData >> decompressedSize;
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if (count && decompressedSize && decompressedSize < 0xFFFF)
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{
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uint32 pos = recvData.rpos();
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ByteBuffer dest;
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dest.resize(decompressedSize);
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uLongf realSize = decompressedSize;
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if (uncompress(dest.contents(), &realSize, recvData.contents() + pos, recvData.size() - pos) == Z_OK)
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{
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dest >> chatLog;
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}
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else
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{
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sLog->outError("CMSG_GMTICKET_CREATE possibly corrupt. Uncompression failed.");
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recvData.rfinish();
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return;
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}
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recvData.rfinish(); // Will still have compressed data in buffer.
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}
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ticket = new GmTicket(GetPlayer());
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ticket->SetPosition(mapId, x, y, z);
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ticket->SetMessage(message);
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ticket->SetGmAction(needResponse, needMoreHelp);
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if (!chatLog.empty())
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ticket->SetChatLog(times, chatLog);
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sTicketMgr->AddTicket(ticket);
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sTicketMgr->UpdateLastChange();
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sWorld->SendGMText(LANG_COMMAND_TICKETNEW, GetPlayer()->GetName().c_str(), ticket->GetId());
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response = GMTICKET_RESPONSE_CREATE_SUCCESS;
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}
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WorldPacket data(SMSG_GMTICKET_CREATE, 4);
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data << uint32(response);
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SendPacket(&data);
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}
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void WorldSession::HandleGMTicketUpdateOpcode(WorldPacket & recv_data)
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{
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std::string message;
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recv_data >> message;
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GMTicketResponse response = GMTICKET_RESPONSE_UPDATE_ERROR;
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if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
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{
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SQLTransaction trans = SQLTransaction(NULL);
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ticket->SetMessage(message);
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ticket->SaveToDB(trans);
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sWorld->SendGMText(LANG_COMMAND_TICKETUPDATED, GetPlayer()->GetName().c_str(), ticket->GetId());
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response = GMTICKET_RESPONSE_UPDATE_SUCCESS;
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}
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WorldPacket data(SMSG_GMTICKET_UPDATETEXT, 4);
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data << uint32(response);
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SendPacket(&data);
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}
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void WorldSession::HandleGMTicketDeleteOpcode(WorldPacket & /*recv_data*/)
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{
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if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
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{
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WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
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data << uint32(GMTICKET_RESPONSE_TICKET_DELETED);
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SendPacket(&data);
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sWorld->SendGMText(LANG_COMMAND_TICKETPLAYERABANDON, GetPlayer()->GetName().c_str(), ticket->GetId());
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sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
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sTicketMgr->SendTicket(this, NULL);
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}
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}
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void WorldSession::HandleGMTicketGetTicketOpcode(WorldPacket & /*recv_data*/)
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{
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SendQueryTimeResponse();
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if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
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{
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if (ticket->IsCompleted())
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ticket->SendResponse(this);
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else
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sTicketMgr->SendTicket(this, ticket);
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}
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else
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sTicketMgr->SendTicket(this, NULL);
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}
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void WorldSession::HandleGMTicketSystemStatusOpcode(WorldPacket & /*recv_data*/)
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{
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// Note: This only disables the ticket UI at client side and is not fully reliable
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// are we sure this is a uint32? Should ask Zor
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WorldPacket data(SMSG_GMTICKET_SYSTEMSTATUS, 4);
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data << uint32(sTicketMgr->GetStatus() ? GMTICKET_QUEUE_STATUS_ENABLED : GMTICKET_QUEUE_STATUS_DISABLED);
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SendPacket(&data);
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}
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void WorldSession::HandleGMSurveySubmit(WorldPacket& recv_data)
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{
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uint32 nextSurveyID = sTicketMgr->GetNextSurveyID();
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// just put the survey into the database
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uint32 mainSurvey; // GMSurveyCurrentSurvey.dbc, column 1 (all 9) ref to GMSurveySurveys.dbc
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recv_data >> mainSurvey;
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UNORDERED_SET<uint32> surveyIds;
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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// sub_survey1, r1, comment1, sub_survey2, r2, comment2, sub_survey3, r3, comment3, sub_survey4, r4, comment4, sub_survey5, r5, comment5, sub_survey6, r6, comment6, sub_survey7, r7, comment7, sub_survey8, r8, comment8, sub_survey9, r9, comment9, sub_survey10, r10, comment10,
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for (uint8 i = 0; i < 10; i++)
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{
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uint32 subSurveyId; // ref to i'th GMSurveySurveys.dbc field (all fields in that dbc point to fields in GMSurveyQuestions.dbc)
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recv_data >> subSurveyId;
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if (!subSurveyId)
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break;
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uint8 rank; // probably some sort of ref to GMSurveyAnswers.dbc
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recv_data >> rank;
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std::string comment; // comment ("Usage: GMSurveyAnswerSubmit(question, rank, comment)")
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recv_data >> comment;
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// make sure the same sub survey is not added to DB twice
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if (!surveyIds.insert(subSurveyId).second)
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continue;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SUBSURVEY);
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stmt->setUInt32(0, nextSurveyID);
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stmt->setUInt32(1, subSurveyId);
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stmt->setUInt32(2, rank);
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stmt->setString(3, comment);
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trans->Append(stmt);
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}
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std::string comment; // just a guess
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recv_data >> comment;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SURVEY);
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stmt->setUInt32(0, GUID_LOPART(GetPlayer()->GetGUID()));
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stmt->setUInt32(1, nextSurveyID);
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stmt->setUInt32(2, mainSurvey);
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stmt->setString(3, comment);
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trans->Append(stmt);
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CharacterDatabase.CommitTransaction(trans);
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}
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void WorldSession::HandleReportLag(WorldPacket& recv_data)
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{
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// just put the lag report into the database...
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// can't think of anything else to do with it
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uint32 lagType, mapId;
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recv_data >> lagType;
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recv_data >> mapId;
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float x, y, z;
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recv_data >> x;
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recv_data >> y;
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recv_data >> z;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LAG_REPORT);
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stmt->setUInt32(0, GUID_LOPART(GetPlayer()->GetGUID()));
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stmt->setUInt8 (1, lagType);
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stmt->setUInt16(2, mapId);
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stmt->setFloat (3, x);
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stmt->setFloat (4, y);
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stmt->setFloat (5, z);
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stmt->setUInt32(6, GetLatency());
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stmt->setUInt32(7, time(NULL));
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CharacterDatabase.Execute(stmt);
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}
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void WorldSession::HandleGMResponseResolve(WorldPacket& /*recvPacket*/)
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{
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// empty packet
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if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
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{
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uint8 getSurvey = 0;
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if (float(rand_chance()) < sWorld->getFloatConfig(CONFIG_CHANCE_OF_GM_SURVEY))
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getSurvey = 1;
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WorldPacket data(SMSG_GMRESPONSE_STATUS_UPDATE, 4);
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data << uint8(getSurvey);
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SendPacket(&data);
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WorldPacket data2(SMSG_GMTICKET_DELETETICKET, 4);
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data2 << uint32(GMTICKET_RESPONSE_TICKET_DELETED);
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SendPacket(&data2);
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sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
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sTicketMgr->SendTicket(this, NULL);
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}
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}
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