First Commit

For Azeroth!
This commit is contained in:
Yehonal
2016-06-26 10:39:44 +02:00
commit e8e94a0a66
3777 changed files with 1419268 additions and 0 deletions

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/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "Language.h"
#include "DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "UpdateMask.h"
#include "NPCHandler.h"
#include "Pet.h"
#include "MapManager.h"
void WorldSession::SendNameQueryOpcode(uint64 guid)
{
GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(guid));
WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10));
data.appendPackGUID(guid);
if (!playerData)
{
data << uint8(1); // name unknown
SendPacket(&data);
return;
}
data << uint8(0); // name known
data << playerData->name; // played name
data << uint8(0); // realm name - only set for cross realm interaction (such as Battlegrounds)
data << uint8(playerData->race);
data << uint8(playerData->gender);
data << uint8(playerData->playerClass);
// pussywizard: optimization
/*Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(guid);
if (DeclinedName const* names = (player ? player->GetDeclinedNames() : NULL))
{
data << uint8(1); // Name is declined
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << names->name[i];
}
else*/
data << uint8(0); // Name is not declined
SendPacket(&data);
}
void WorldSession::HandleNameQueryOpcode(WorldPacket& recvData)
{
uint64 guid;
recvData >> guid;
// This is disable by default to prevent lots of console spam
// sLog->outString("HandleNameQueryOpcode %u", guid);
SendNameQueryOpcode(guid);
}
void WorldSession::HandleQueryTimeOpcode(WorldPacket & /*recvData*/)
{
SendQueryTimeResponse();
}
void WorldSession::SendQueryTimeResponse()
{
WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4+4);
data << uint32(time(NULL));
data << uint32(sWorld->GetNextDailyQuestsResetTime() - time(NULL));
SendPacket(&data);
}
/// Only _static_ data is sent in this packet !!!
void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recvData)
{
uint32 entry;
recvData >> entry;
uint64 guid;
recvData >> guid;
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
if (ci)
SendPacket(&ci->queryData);
else
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)",
// GUID_LOPART(guid), entry);
WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4);
data << uint32(entry | 0x80000000);
SendPacket(&data);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
}
}
/// Only _static_ data is sent in this packet !!!
void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recvData)
{
uint32 entry;
recvData >> entry;
uint64 guid;
recvData >> guid;
const GameObjectTemplate* info = sObjectMgr->GetGameObjectTemplate(entry);
if (info)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name.c_str(), entry);
WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150);
data << uint32(entry);
data << uint32(info->type);
data << uint32(info->displayId);
data << info->name;
data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
data << info->IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
data << info->castBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
data << info->unk1; // 2.0.3, string
data.append(info->raw.data, MAX_GAMEOBJECT_DATA);
data << float(info->size); // go size
for (uint32 i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
data << uint32(info->questItems[i]); // itemId[6], quest drop
SendPacket(&data);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
}
else
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)",
// GUID_LOPART(guid), entry);
WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4);
data << uint32(entry | 0x80000000);
SendPacket(&data);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
}
}
void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recvData*/)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_CORPSE_QUERY");
Corpse* corpse = GetPlayer()->GetCorpse();
if (!corpse)
{
WorldPacket data(MSG_CORPSE_QUERY, 1);
data << uint8(0); // corpse not found
SendPacket(&data);
return;
}
uint32 mapid = corpse->GetMapId();
float x = corpse->GetPositionX();
float y = corpse->GetPositionY();
float z = corpse->GetPositionZ();
uint32 corpsemapid = mapid;
// if corpse at different map
if (mapid != _player->GetMapId())
{
// search entrance map for proper show entrance
if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapid))
{
if (corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0)
{
// if corpse map have entrance
if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->entrance_map))
{
mapid = corpseMapEntry->entrance_map;
x = corpseMapEntry->entrance_x;
y = corpseMapEntry->entrance_y;
z = entranceMap->GetHeight(GetPlayer()->GetPhaseMask(), x, y, MAX_HEIGHT);
}
}
}
}
WorldPacket data(MSG_CORPSE_QUERY, 1+(6*4));
data << uint8(1); // corpse found
data << int32(mapid);
data << float(x);
data << float(y);
data << float(z);
data << int32(corpsemapid);
data << uint32(0); // unknown
SendPacket(&data);
}
void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recvData)
{
uint32 textID;
uint64 guid;
recvData >> textID;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID);
recvData >> guid;
GossipText const* pGossip = sObjectMgr->GetGossipText(textID);
WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size
data << textID;
if (!pGossip)
{
for (uint32 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
{
data << float(0);
data << "Greetings $N";
data << "Greetings $N";
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
}
}
else
{
for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
{
data << pGossip->Options[i].Probability;
if (pGossip->Options[i].Text_0.empty())
data << pGossip->Options[i].Text_1;
else
data << pGossip->Options[i].Text_0;
if (pGossip->Options[i].Text_1.empty())
data << pGossip->Options[i].Text_0;
else
data << pGossip->Options[i].Text_1;
data << pGossip->Options[i].Language;
for (int j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j)
{
data << pGossip->Options[i].Emotes[j]._Delay;
data << pGossip->Options[i].Emotes[j]._Emote;
}
}
}
SendPacket(&data);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_NPC_TEXT_UPDATE");
}
/// Only _static_ data is sent in this packet !!!
void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY");
uint32 pageID;
recvData >> pageID;
recvData.read_skip<uint64>(); // guid
while (pageID)
{
PageText const* pageText = sObjectMgr->GetPageText(pageID);
// guess size
WorldPacket data(SMSG_PAGE_TEXT_QUERY_RESPONSE, 50);
data << pageID;
if (!pageText)
{
data << "Item page missing.";
data << uint32(0);
pageID = 0;
}
else
{
data << pageText->Text;
data << uint32(pageText->NextPage);
pageID = pageText->NextPage;
}
SendPacket(&data);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE");
}
}
void WorldSession::HandleCorpseMapPositionQuery(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY");
uint32 unk;
recvData >> unk;
WorldPacket data(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4+4+4+4);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
SendPacket(&data);
}
void WorldSession::HandleQuestPOIQuery(WorldPacket& recvData)
{
uint32 count;
recvData >> count; // quest count, max=25
if (count > MAX_QUEST_LOG_SIZE)
{
recvData.rfinish();
return;
}
// Read quest ids and add the in a unordered_set so we don't send POIs for the same quest multiple times
UNORDERED_SET<uint32> questIds;
for (uint32 i = 0; i < count; ++i)
questIds.insert(recvData.read<uint32>()); // quest id
WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4 + (4 + 4)*questIds.size());
data << uint32(questIds.size()); // count
for (UNORDERED_SET<uint32>::const_iterator itr = questIds.begin(); itr != questIds.end(); ++itr)
{
uint32 questId = *itr;
bool questOk = false;
uint16 questSlot = _player->FindQuestSlot(questId);
if (questSlot != MAX_QUEST_LOG_SIZE)
questOk =_player->GetQuestSlotQuestId(questSlot) == questId;
if (questOk)
{
QuestPOIVector const* POI = sObjectMgr->GetQuestPOIVector(questId);
if (POI)
{
data << uint32(questId); // quest ID
data << uint32(POI->size()); // POI count
for (QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr)
{
data << uint32(itr->Id); // POI index
data << int32(itr->ObjectiveIndex); // objective index
data << uint32(itr->MapId); // mapid
data << uint32(itr->AreaId); // areaid
data << uint32(itr->FloorId); // floorid
data << uint32(itr->Unk3); // unknown
data << uint32(itr->Unk4); // unknown
data << uint32(itr->points.size()); // POI points count
for (std::vector<QuestPOIPoint>::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2)
{
data << int32(itr2->x); // POI point x
data << int32(itr2->y); // POI point y
}
}
}
else
{
data << uint32(questId); // quest ID
data << uint32(0); // POI count
}
}
else
{
data << uint32(questId); // quest ID
data << uint32(0); // POI count
}
}
SendPacket(&data);
}