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First Commit
For Azeroth!
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99
src/server/game/Handlers/CombatHandler.cpp
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99
src/server/game/Handlers/CombatHandler.cpp
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "Log.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "ObjectAccessor.h"
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#include "CreatureAI.h"
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#include "ObjectDefines.h"
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#include "Vehicle.h"
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#include "VehicleDefines.h"
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#include "Player.h"
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#include "Opcodes.h"
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void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData)
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{
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uint64 guid;
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recvData >> guid;
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;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
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Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);
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if (!pEnemy)
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{
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// stop attack state at client
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SendAttackStop(NULL);
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return;
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}
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if (!_player->IsValidAttackTarget(pEnemy))
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{
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// stop attack state at client
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SendAttackStop(pEnemy);
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return;
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}
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//! Client explicitly checks the following before sending CMSG_ATTACKSWING packet,
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//! so we'll place the same check here. Note that it might be possible to reuse this snippet
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//! in other places as well.
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if (Vehicle* vehicle = _player->GetVehicle())
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{
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VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player);
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ASSERT(seat);
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if (!(seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK))
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{
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SendAttackStop(pEnemy);
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return;
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}
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}
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_player->Attack(pEnemy, true);
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}
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void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recvData*/)
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{
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GetPlayer()->AttackStop();
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}
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void WorldSession::HandleSetSheathedOpcode(WorldPacket& recvData)
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{
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uint32 sheathed;
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recvData >> sheathed;
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//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed);
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if (sheathed >= MAX_SHEATH_STATE)
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{
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sLog->outError("Unknown sheath state %u ??", sheathed);
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return;
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}
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GetPlayer()->SetSheath(SheathState(sheathed));
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}
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void WorldSession::SendAttackStop(Unit const* enemy)
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{
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WorldPacket data(SMSG_ATTACKSTOP, (8+8+4)); // we guess size
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data.append(GetPlayer()->GetPackGUID());
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data.append(enemy ? enemy->GetPackGUID() : 0); // must be packed guid
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data << uint32(0); // unk, can be 1 also
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SendPacket(&data);
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}
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