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https://github.com/mod-playerbots/azerothcore-wotlk.git
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First Commit
For Azeroth!
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45
src/server/game/Handlers/AuthHandler.cpp
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45
src/server/game/Handlers/AuthHandler.cpp
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Opcodes.h"
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#include "WorldSession.h"
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#include "WorldPacket.h"
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void WorldSession::SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos)
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{
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WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1 + (shortForm ? 0 : (4 + 1)));
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packet << uint8(code);
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packet << uint32(0); // BillingTimeRemaining
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packet << uint8(0); // BillingPlanFlags
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packet << uint32(0); // BillingTimeRested
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packet << uint8(Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account
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if (!shortForm)
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{
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packet << uint32(queuePos); // Queue position
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packet << uint8(0); // Realm has a free character migration - bool
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}
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SendPacket(&packet);
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}
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void WorldSession::SendClientCacheVersion(uint32 version)
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{
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WorldPacket data(SMSG_CLIENTCACHE_VERSION, 4);
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data << uint32(version);
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SendPacket(&data);
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}
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