First Commit

For Azeroth!
This commit is contained in:
Yehonal
2016-06-26 10:39:44 +02:00
commit e8e94a0a66
3777 changed files with 1419268 additions and 0 deletions

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/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "zlib.h"
#include "AddonHandler.h"
#include "DatabaseEnv.h"
#include "Opcodes.h"
#include "Log.h"
AddonHandler::AddonHandler()
{
}
AddonHandler::~AddonHandler()
{
}
bool AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target)
{
ByteBuffer AddOnPacked;
uLongf AddonRealSize;
uint32 CurrentPosition;
uint32 TempValue;
// broken addon packet, can't be received from real client
if (Source->rpos() + 4 > Source->size())
return false;
*Source >> TempValue; // get real size of the packed structure
// empty addon packet, nothing process, can't be received from real client
if (!TempValue)
return false;
AddonRealSize = TempValue; // temp value because ZLIB only excepts uLongf
CurrentPosition = Source->rpos(); // get the position of the pointer in the structure
AddOnPacked.resize(AddonRealSize); // resize target for zlib action
if (uncompress(const_cast<uint8*>(AddOnPacked.contents()), &AddonRealSize, const_cast<uint8*>((*Source).contents() + CurrentPosition), (*Source).size() - CurrentPosition)== Z_OK)
{
Target->Initialize(SMSG_ADDON_INFO);
uint32 addonsCount;
AddOnPacked >> addonsCount; // addons count?
for (uint32 i = 0; i < addonsCount; ++i)
{
std::string addonName;
uint8 enabled;
uint32 crc, unk2;
// check next addon data format correctness
if (AddOnPacked.rpos()+1 > AddOnPacked.size())
return false;
AddOnPacked >> addonName;
// recheck next addon data format correctness
if (AddOnPacked.rpos()+1+4+4 > AddOnPacked.size())
return false;
AddOnPacked >> enabled >> crc >> unk2;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk2);
uint8 state = (enabled ? 2 : 1);
*Target << uint8(state);
uint8 unk1 = (enabled ? 1 : 0);
*Target << uint8(unk1);
if (unk1)
{
uint8 unk = (crc != 0x4c1c776d); // If addon is Standard addon CRC
*Target << uint8(unk);
if (unk)
{
unsigned char tdata[256] =
{
0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54,
0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75,
0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34,
0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8,
0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8,
0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A,
0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3,
0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9,
0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22,
0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E,
0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB,
0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7,
0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0,
0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6,
0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A,
0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2
};
Target->append(tdata, sizeof(tdata));
}
*Target << uint32(0);
}
uint8 unk3 = (enabled ? 0 : 1);
*Target << uint8(unk3);
if (unk3)
{
// String, 256 (null terminated?)
*Target << uint8(0);
}
}
uint32 unk4;
AddOnPacked >> unk4;
uint32 count = 0;
*Target << uint32(count);
//if (AddOnPacked.rpos() != AddOnPacked.size())
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "packet under read!");
}
else
{
sLog->outError("Addon packet uncompress error :(");
return false;
}
return true;
}

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/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __ADDONHANDLER_H
#define __ADDONHANDLER_H
#include "Common.h"
#include "Config.h"
#include <ace/Singleton.h>
#include "WorldPacket.h"
class AddonHandler
{
/* Construction */
friend class ACE_Singleton<AddonHandler, ACE_Null_Mutex>;
AddonHandler();
public:
~AddonHandler();
//build addon packet
bool BuildAddonPacket(WorldPacket* Source, WorldPacket* Target);
};
#define sAddOnHandler ACE_Singleton<AddonHandler, ACE_Null_Mutex>::instance()
#endif

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/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Player.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "DatabaseEnv.h"
#include "ArenaTeam.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "SocialMgr.h"
#include "ArenaTeamMgr.h"
#include "Opcodes.h"
void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_INSPECT_ARENA_TEAMS");
uint64 guid;
recvData >> guid;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Inspect Arena stats (GUID: %u TypeId: %u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
{
if (uint32 a_id = player->GetArenaTeamId(i))
{
if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(a_id))
arenaTeam->Inspect(this, player->GetGUID());
}
}
}
}
void WorldSession::HandleArenaTeamQueryOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ARENA_TEAM_QUERY");
uint32 arenaTeamId;
recvData >> arenaTeamId;
if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
{
arenaTeam->Query(this);
arenaTeam->SendStats(this);
}
}
void WorldSession::HandleArenaTeamRosterOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ARENA_TEAM_ROSTER");
uint32 arenaTeamId; // arena team id
recvData >> arenaTeamId;
if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
arenaTeam->Roster(this);
}
void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_INVITE");
uint32 arenaTeamId; // arena team id
std::string invitedName;
Player* player = NULL;
recvData >> arenaTeamId >> invitedName;
if (!invitedName.empty())
{
if (!normalizePlayerName(invitedName))
return;
player = ObjectAccessor::FindPlayerByName(invitedName, false);
}
if (!player)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", invitedName, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
return;
}
if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", invitedName, ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
}
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
if (!arenaTeam)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);
return;
}
if (GetPlayer()->GetArenaTeamId(arenaTeam->GetSlot()) != arenaTeamId)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
}
// OK result but don't send invite
if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
return;
if (player->GetTeamId() != GetPlayer()->GetTeamId())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
return;
}
if (player->GetArenaTeamId(arenaTeam->GetSlot()))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", invitedName, ERR_ALREADY_IN_ARENA_TEAM_S);
return;
}
if (player->GetArenaTeamIdInvited())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", invitedName, ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
return;
}
if (arenaTeam->GetMembersSize() >= arenaTeam->GetType() * 2)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, arenaTeam->GetName(), "", ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S);
return;
}
;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName().c_str(), invitedName.c_str());
player->SetArenaTeamIdInvited(arenaTeam->GetId());
WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8+10));
data << GetPlayer()->GetName();
data << arenaTeam->GetName();
player->GetSession()->SendPacket(&data);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_INVITE");
}
void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recvData*/)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_ACCEPT"); // empty opcode
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(_player->GetArenaTeamIdInvited());
if (!arenaTeam)
return;
// Check if player is already in another team of the same size
if (_player->GetArenaTeamId(arenaTeam->GetSlot()))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ALREADY_IN_ARENA_TEAM);
return;
}
// Only allow members of the other faction to join the team if cross faction interaction is enabled
if (_player->GetTeamId() != sObjectMgr->GetPlayerTeamIdByGUID(arenaTeam->GetCaptain()))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
return;
}
// Add player to team
if (!arenaTeam->AddMember(_player->GetGUID()))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_INTERNAL);
return;
}
// Broadcast event
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_JOIN_SS, _player->GetGUID(), 2, _player->GetName().c_str(), arenaTeam->GetName(), "");
}
void WorldSession::HandleArenaTeamDeclineOpcode(WorldPacket & /*recvData*/)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_DECLINE"); // empty opcode
// Remove invite from player
_player->SetArenaTeamIdInvited(0);
}
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEAVE");
uint32 arenaTeamId;
recvData >> arenaTeamId;
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
if (!arenaTeam)
return;
// Disallow leave team while in arena
if (arenaTeam->IsFighting())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_INTERNAL);
return;
}
// Team captain can't leave the team if other members are still present
if (_player->GetGUID() == arenaTeam->GetCaptain() && arenaTeam->GetMembersSize() > 1)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
}
// If team consists only of the captain, disband the team
if (_player->GetGUID() == arenaTeam->GetCaptain())
{
arenaTeam->Disband(this);
delete arenaTeam;
return;
}
else
arenaTeam->DelMember(_player->GetGUID(), true);
// Broadcast event
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetGUID(), 2, _player->GetName().c_str(), arenaTeam->GetName(), "");
// Inform player who left
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, arenaTeam->GetName(), "", 0);
}
void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_DISBAND");
uint32 arenaTeamId;
recvData >> arenaTeamId;
if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
{
// Only captain can disband the team
if (arenaTeam->GetCaptain() != _player->GetGUID())
return;
// Teams cannot be disbanded during fights
if (arenaTeam->IsFighting())
return;
arenaTeam->Disband(this);
delete arenaTeam;
}
}
void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_REMOVE");
uint32 arenaTeamId;
std::string name;
recvData >> arenaTeamId;
recvData >> name;
// Check for valid arena team
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
if (!arenaTeam)
return;
// Only captain can remove members
if (arenaTeam->GetCaptain() != _player->GetGUID())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
}
if (!normalizePlayerName(name))
return;
// Check if team member exists
ArenaTeamMember* member = arenaTeam->GetMember(name);
if (!member)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
return;
}
// Captain cannot be removed
if (arenaTeam->GetCaptain() == member->Guid)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
}
// Player cannot be removed during fights
if (arenaTeam->IsFighting())
return;
arenaTeam->DelMember(member->Guid, true);
// Broadcast event
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_REMOVE_SSS, 0, 3, name, arenaTeam->GetName(), _player->GetName());
}
void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEADER");
uint32 arenaTeamId;
std::string name;
recvData >> arenaTeamId;
recvData >> name;
// Check for valid arena team
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
if (!arenaTeam)
return;
// Only captain can pass leadership
if (arenaTeam->GetCaptain() != _player->GetGUID())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
}
if (!normalizePlayerName(name))
return;
// Check if team member exists
ArenaTeamMember* member = arenaTeam->GetMember(name);
if (!member)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
return;
}
// Check if the target is already team captain
if (arenaTeam->GetCaptain() == member->Guid)
return;
arenaTeam->SetCaptain(member->Guid);
// Broadcast event
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEADER_CHANGED_SSS, 0, 3, _player->GetName().c_str(), name, arenaTeam->GetName());
}
void WorldSession::SendArenaTeamCommandResult(uint32 teamAction, const std::string& team, const std::string& player, uint32 errorId)
{
WorldPacket data(SMSG_ARENA_TEAM_COMMAND_RESULT, 4+team.length()+1+player.length()+1+4);
data << uint32(teamAction);
data << team;
data << player;
data << uint32(errorId);
SendPacket(&data);
}
void WorldSession::SendNotInArenaTeamPacket(uint8 type)
{
WorldPacket data(SMSG_ARENA_ERROR, 4+1); // 886 - You are not in a %uv%u arena team
uint32 unk = 0;
data << uint32(unk); // unk(0)
if (!unk)
data << uint8(type); // team type (2=2v2, 3=3v3, 5=5v5), can be used for custom types...
SendPacket(&data);
}
/*
+ERR_ARENA_NO_TEAM_II "You are not in a %dv%d arena team"
+ERR_ARENA_TEAM_CREATE_S "%s created. To disband, use /teamdisband [2v2, 3v3, 5v5]."
+ERR_ARENA_TEAM_INVITE_SS "You have invited %s to join %s"
+ERR_ARENA_TEAM_QUIT_S "You are no longer a member of %s"
ERR_ARENA_TEAM_FOUNDER_S "Congratulations, you are a founding member of %s! To leave, use /teamquit [2v2, 3v3, 5v5]."
+ERR_ARENA_TEAM_INTERNAL "Internal arena team error"
+ERR_ALREADY_IN_ARENA_TEAM "You are already in an arena team of that size"
+ERR_ALREADY_IN_ARENA_TEAM_S "%s is already in an arena team of that size"
+ERR_INVITED_TO_ARENA_TEAM "You have already been invited into an arena team"
+ERR_ALREADY_INVITED_TO_ARENA_TEAM_S "%s has already been invited to an arena team"
+ERR_ARENA_TEAM_NAME_INVALID "That name contains invalid characters, please enter a new name"
+ERR_ARENA_TEAM_NAME_EXISTS_S "There is already an arena team named \"%s\""
+ERR_ARENA_TEAM_LEADER_LEAVE_S "You must promote a new team captain using /teamcaptain before leaving the team"
+ERR_ARENA_TEAM_PERMISSIONS "You don't have permission to do that"
+ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM "You are not in an arena team of that size"
+ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM_SS "%s is not in %s"
+ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S "\"%s\" not found"
+ERR_ARENA_TEAM_NOT_ALLIED "You cannot invite players from the opposing alliance"
+ERR_ARENA_TEAM_JOIN_SS "%s has joined %s"
+ERR_ARENA_TEAM_YOU_JOIN_S "You have joined %s. To leave, use /teamquit [2v2, 3v3, 5v5]."
+ERR_ARENA_TEAM_LEAVE_SS "%s has left %s"
+ERR_ARENA_TEAM_LEADER_IS_SS "%s is the captain of %s"
+ERR_ARENA_TEAM_LEADER_CHANGED_SSS "%s has made %s the new captain of %s"
+ERR_ARENA_TEAM_REMOVE_SSS "%s has been kicked out of %s by %s"
+ERR_ARENA_TEAM_DISBANDED_S "%s has disbanded %s"
ERR_ARENA_TEAM_TARGET_TOO_LOW_S "%s is not high enough level to join your team"
ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S "%s is full"
ERR_ARENA_TEAM_LEVEL_TOO_LOW_I "You must be level %d to form an arena team"
*/

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/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ObjectMgr.h"
#include "Player.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "AuctionHouseMgr.h"
#include "Log.h"
#include "Language.h"
#include "Opcodes.h"
#include "UpdateMask.h"
#include "Util.h"
#include "AccountMgr.h"
#include "Chat.h"
#include "AsyncAuctionListing.h"
//void called when player click on auctioneer npc
void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recvData)
{
uint64 guid; //NPC guid
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!unit)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendAuctionHello(guid, unit);
}
//this void causes that auction window is opened
void WorldSession::SendAuctionHello(uint64 guid, Creature* unit)
{
if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_AUCTION_REQ), sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ));
return;
}
AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction());
if (!ahEntry)
return;
WorldPacket data(MSG_AUCTION_HELLO, 12);
data << uint64(guid);
data << uint32(ahEntry->houseId);
data << uint8(1); // 3.3.3: 1 - AH enabled, 0 - AH disabled
SendPacket(&data);
}
//call this method when player bids, creates, or deletes auction
void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError)
{
WorldPacket data(SMSG_AUCTION_COMMAND_RESULT, 16);
data << auctionId;
data << Action;
data << ErrorCode;
if (!ErrorCode && Action)
data << bidError; //when bid, then send 0, once...
SendPacket(&data);
}
//this function sends notification, if bidder is online
void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template)
{
WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4));
data << uint32(location);
data << uint32(auctionId);
data << uint64(bidder);
data << uint32(bidSum);
data << uint32(diff);
data << uint32(item_template);
data << uint32(0);
SendPacket(&data);
}
//this void causes on client to display: "Your auction sold"
void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
{
WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (8*4));
data << uint32(auction->Id);
data << uint32(auction->bid);
data << uint32(0); //unk
data << uint64(0); //unk (bidder guid?)
data << uint32(auction->item_template);
data << uint32(0); //unk
data << float(0); //unk (time?)
SendPacket(&data);
}
//this void creates new auction and adds auction to some auctionhouse
void WorldSession::HandleAuctionSellItem(WorldPacket & recvData)
{
uint64 auctioneer;
uint32 itemsCount, etime, bid, buyout;
recvData >> auctioneer;
recvData >> itemsCount;
uint64 itemGUIDs[MAX_AUCTION_ITEMS]; // 160 slot = 4x 36 slot bag + backpack 16 slot
memset(itemGUIDs, 0, sizeof(itemGUIDs));
uint32 count[MAX_AUCTION_ITEMS];
memset(count, 0, sizeof(count));
if (itemsCount > MAX_AUCTION_ITEMS)
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
recvData.rfinish();
return;
}
for (uint32 i = 0; i < itemsCount; ++i)
{
recvData >> itemGUIDs[i];
recvData >> count[i];
if (!itemGUIDs[i] || !count[i] || count[i] > 1000)
{
recvData.rfinish();
return;
}
}
recvData >> bid;
recvData >> buyout;
recvData >> etime;
if (!bid || !etime)
return;
if (bid > MAX_MONEY_AMOUNT || buyout > MAX_MONEY_AMOUNT)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Player %s (GUID %u) attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUIDLow());
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(auctioneer));
return;
}
AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->getFaction());
if (!auctionHouseEntry)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", GUID_LOPART(auctioneer));
return;
}
etime *= MINUTE;
switch (etime)
{
case 1*MIN_AUCTION_TIME:
case 2*MIN_AUCTION_TIME:
case 4*MIN_AUCTION_TIME:
break;
default:
return;
}
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
Item* items[MAX_AUCTION_ITEMS];
uint32 finalCount = 0;
uint32 itemEntry = 0;
for (uint32 i = 0; i < itemsCount; ++i)
{
Item* item = _player->GetItemByGuid(itemGUIDs[i]);
if (!item)
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_ITEM_NOT_FOUND);
return;
}
if (itemEntry == 0)
itemEntry = item->GetTemplate()->ItemId;
if (sAuctionMgr->GetAItem(item->GetGUIDLow()) || !item->CanBeTraded() || item->IsNotEmptyBag() ||
item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION) ||
item->GetCount() < count[i] || itemEntry != item->GetTemplate()->ItemId)
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
items[i] = item;
finalCount += count[i];
}
if (!finalCount)
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
// check if there are 2 identical guids, in this case user is most likely cheating
for (uint32 i = 0; i < itemsCount - 1; ++i)
{
for (uint32 j = i + 1; j < itemsCount; ++j)
{
if (itemGUIDs[i] == itemGUIDs[j])
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
}
}
for (uint32 i = 0; i < itemsCount; ++i)
{
Item* item = items[i];
if (item->GetMaxStackCount() < finalCount)
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
}
for (uint32 i = 0; i < itemsCount; ++i)
{
Item* item = items[i];
uint32 auctionTime = uint32(etime * sWorld->getRate(RATE_AUCTION_TIME));
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, item, finalCount);
if (!_player->HasEnoughMoney(deposit))
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGHT_MONEY);
return;
}
_player->ModifyMoney(-int32(deposit));
AuctionEntry* AH = new AuctionEntry;
AH->Id = sObjectMgr->GenerateAuctionID();
AH->auctioneer = GUID_LOPART(auctioneer);
// Required stack size of auction matches to current item stack size, just move item to auctionhouse
if (itemsCount == 1 && item->GetCount() == count[i])
{
AH->item_guidlow = item->GetGUIDLow();
AH->item_template = item->GetEntry();
AH->itemCount = item->GetCount();
AH->owner = _player->GetGUIDLow();
AH->startbid = bid;
AH->bidder = 0;
AH->bid = 0;
AH->buyout = buyout;
AH->expire_time = time(NULL) + auctionTime;
AH->deposit = deposit;
AH->auctionHouseEntry = auctionHouseEntry;
;//sLog->outDetail("CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName().c_str(), _player->GetGUIDLow(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUIDLow(), AH->auctioneer, item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
sAuctionMgr->AddAItem(item);
auctionHouse->AddAuction(AH);
_player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
item->DeleteFromInventoryDB(trans);
item->SaveToDB(trans);
AH->SaveToDB(trans);
_player->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, ERR_AUCTION_OK);
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
return;
}
else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size
{
Item* newItem = item->CloneItem(finalCount, _player);
if (!newItem)
{
sLog->outError("CMSG_AUCTION_SELL_ITEM: Could not create clone of item %u", item->GetEntry());
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
AH->item_guidlow = newItem->GetGUIDLow();
AH->item_template = newItem->GetEntry();
AH->itemCount = newItem->GetCount();
AH->owner = _player->GetGUIDLow();
AH->startbid = bid;
AH->bidder = 0;
AH->bid = 0;
AH->buyout = buyout;
AH->expire_time = time(NULL) + auctionTime;
AH->deposit = deposit;
AH->auctionHouseEntry = auctionHouseEntry;
;//sLog->outDetail("CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName().c_str(), _player->GetGUIDLow(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUIDLow(), AH->auctioneer, newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
sAuctionMgr->AddAItem(newItem);
auctionHouse->AddAuction(AH);
for (uint32 j = 0; j < itemsCount; ++j)
{
Item* item2 = items[j];
// Item stack count equals required count, ready to delete item - cloned item will be used for auction
if (item2->GetCount() == count[j])
{
_player->MoveItemFromInventory(item2->GetBagSlot(), item2->GetSlot(), true);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
item2->DeleteFromInventoryDB(trans);
item2->DeleteFromDB(trans);
CharacterDatabase.CommitTransaction(trans);
delete item2;
}
else // Item stack count is bigger than required count, update item stack count and save to database - cloned item will be used for auction
{
item2->SetCount(item2->GetCount() - count[j]);
item2->SetState(ITEM_CHANGED, _player);
_player->ItemRemovedQuestCheck(item2->GetEntry(), count[j]);
item2->SendUpdateToPlayer(_player);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
item2->SaveToDB(trans);
CharacterDatabase.CommitTransaction(trans);
}
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
newItem->SaveToDB(trans);
AH->SaveToDB(trans);
_player->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, ERR_AUCTION_OK);
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
return;
}
}
}
//this function is called when client bids or buys out auction
void WorldSession::HandleAuctionPlaceBid(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_PLACE_BID");
uint64 auctioneer;
uint32 auctionId;
uint32 price;
recvData >> auctioneer;
recvData >> auctionId >> price;
if (!auctionId || !price)
return; //check for cheaters
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
Player* player = GetPlayer();
if (!auction || auction->owner == player->GetGUIDLow())
{
//you cannot bid your own auction:
SendAuctionCommandResult(0, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
return;
}
// impossible have online own another character (use this for speedup check in case online owner)
Player* auction_owner = ObjectAccessor::FindPlayerInOrOutOfWorld(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER));
if (!auction_owner && sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == GetAccountId())
{
//you cannot bid your another character auction:
SendAuctionCommandResult(0, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
return;
}
// cheating
if (price <= auction->bid || price < auction->startbid)
return;
// price too low for next bid if not buyout
if ((price < auction->buyout || auction->buyout == 0) &&
price < auction->bid + auction->GetAuctionOutBid())
{
//auction has already higher bid, client tests it!
return;
}
if (!player->HasEnoughMoney(price))
{
//you don't have enought money!, client tests!
//SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
return;
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (price < auction->buyout || auction->buyout == 0)
{
if (auction->bidder > 0)
{
if (auction->bidder == player->GetGUIDLow())
player->ModifyMoney(-int32(price - auction->bid));
else
{
// mail to last bidder and return money
sAuctionMgr->SendAuctionOutbiddedMail(auction, price, GetPlayer(), trans);
player->ModifyMoney(-int32(price));
}
}
else
player->ModifyMoney(-int32(price));
auction->bidder = player->GetGUIDLow();
auction->bid = price;
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
stmt->setUInt32(0, auction->bidder);
stmt->setUInt32(1, auction->bid);
stmt->setUInt32(2, auction->Id);
trans->Append(stmt);
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, ERR_AUCTION_OK, 0);
}
else
{
//buyout:
if (player->GetGUIDLow() == auction->bidder)
player->ModifyMoney(-int32(auction->buyout - auction->bid));
else
{
player->ModifyMoney(-int32(auction->buyout));
if (auction->bidder) //buyout for bidded auction ..
sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, GetPlayer(), trans);
}
auction->bidder = player->GetGUIDLow();
auction->bid = auction->buyout;
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
//- Mails must be under transaction control too to prevent data loss
sAuctionMgr->SendAuctionSalePendingMail(auction, trans);
sAuctionMgr->SendAuctionSuccessfulMail(auction, trans);
sAuctionMgr->SendAuctionWonMail(auction, trans);
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, ERR_AUCTION_OK);
auction->DeleteFromDB(trans);
sAuctionMgr->RemoveAItem(auction->item_guidlow);
auctionHouse->RemoveAuction(auction);
}
player->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
}
//this void is called when auction_owner cancels his auction
void WorldSession::HandleAuctionRemoveItem(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_REMOVE_ITEM");
uint64 auctioneer;
uint32 auctionId;
recvData >> auctioneer;
recvData >> auctionId;
//sLog->outDebug("Cancel AUCTION AuctionID: %u", auctionId);
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
Player* player = GetPlayer();
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (auction && auction->owner == player->GetGUIDLow())
{
Item* pItem = sAuctionMgr->GetAItem(auction->item_guidlow);
if (pItem)
{
if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
{
uint32 auctionCut = auction->GetAuctionCut();
if (!player->HasEnoughMoney(auctionCut)) //player doesn't have enough money, maybe message needed
return;
//some auctionBidderNotification would be needed, but don't know that parts..
sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans);
player->ModifyMoney(-int32(auctionCut));
}
// item will deleted or added to received mail list
MailDraft(auction->BuildAuctionMailSubject(AUCTION_CANCELED), AuctionEntry::BuildAuctionMailBody(0, 0, auction->buyout, auction->deposit, 0))
.AddItem(pItem)
.SendMailTo(trans, player, auction, MAIL_CHECK_MASK_COPIED);
}
else
{
sLog->outError("Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->item_guidlow);
SendAuctionCommandResult(0, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
return;
}
}
else
{
SendAuctionCommandResult(0, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
//this code isn't possible ... maybe there should be assert
sLog->outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", player->GetGUIDLow(), auctionId);
return;
}
//inform player, that auction is removed
SendAuctionCommandResult(auction->Id, AUCTION_CANCEL, ERR_AUCTION_OK);
// Now remove the auction
player->SaveInventoryAndGoldToDB(trans);
auction->DeleteFromDB(trans);
CharacterDatabase.CommitTransaction(trans);
uint32 item_template = auction->item_template;
sAuctionMgr->RemoveAItem(auction->item_guidlow);
auctionHouse->RemoveAuction(auction);
}
//called when player lists his bids
void WorldSession::HandleAuctionListBidderItems(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS");
uint64 guid; //NPC guid
uint32 listfrom; //page of auctions
uint32 outbiddedCount; //count of outbidded auctions
recvData >> guid;
recvData >> listfrom; // not used in fact (this list not have page control in client)
recvData >> outbiddedCount;
if (recvData.size() != (16 + outbiddedCount * 4))
{
sLog->outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recvData.size(), (16 + outbiddedCount * 4));
outbiddedCount = 0;
}
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
recvData.rfinish();
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4)+30000); // pussywizard: ensure there is enough memory
Player* player = GetPlayer();
data << (uint32) 0; //add 0 as count
uint32 count = 0;
uint32 totalcount = 0;
while (outbiddedCount > 0) //add all data, which client requires
{
--outbiddedCount;
uint32 outbiddedAuctionId;
recvData >> outbiddedAuctionId;
AuctionEntry* auction = auctionHouse->GetAuction(outbiddedAuctionId);
if (auction && auction->BuildAuctionInfo(data))
{
++totalcount;
++count;
}
}
auctionHouse->BuildListBidderItems(data, player, count, totalcount);
data.put<uint32>(0, count); // add count to placeholder
data << totalcount;
data << (uint32)300; //unk 2.3.0
SendPacket(&data);
}
//this void sends player info about his auctions
void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recvData)
{
// pussywizard:
const uint32 delay = 4500;
const uint32 now = World::GetGameTimeMS();
if (_lastAuctionListOwnerItemsMSTime > now) // list is pending
return;
uint32 diff = getMSTimeDiff(_lastAuctionListOwnerItemsMSTime, now);
if (diff > delay)
diff = delay;
_lastAuctionListOwnerItemsMSTime = now + delay; // set longest possible here, actual exectuing will change this to getMSTime of that moment
_player->m_Events.AddEvent(new AuctionListOwnerItemsDelayEvent(recvData, _player->GetGUID(), true), _player->m_Events.CalculateTime(delay-diff));
}
void WorldSession::HandleAuctionListOwnerItemsEvent(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
_lastAuctionListOwnerItemsMSTime = World::GetGameTimeMS(); // pussywizard
uint32 listfrom;
uint64 guid;
recvData >> guid;
recvData >> listfrom; // not used in fact (this list not have page control in client)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
WorldPacket data(SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4)+60000); // pussywizard: ensure there is enough memory
data << (uint32) 0; // amount place holder
uint32 count = 0;
uint32 totalcount = 0;
auctionHouse->BuildListOwnerItems(data, _player, count, totalcount);
data.put<uint32>(0, count);
data << (uint32) totalcount;
data << (uint32) 0;
SendPacket(&data);
}
//this void is called when player clicks on search button
void WorldSession::HandleAuctionListItems(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_ITEMS");
std::string searchedname;
uint8 levelmin, levelmax, usable;
uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
uint64 guid;
recvData >> guid;
recvData >> listfrom; // start, used for page control listing by 50 elements
recvData >> searchedname;
recvData >> levelmin >> levelmax;
recvData >> auctionSlotID >> auctionMainCategory >> auctionSubCategory;
recvData >> quality >> usable;
//recvData.read_skip<uint8>(); // pussywizard: this is the getAll option
uint8 getAll;
recvData >> getAll;
// this block looks like it uses some lame byte packing or similar...
uint8 unkCnt;
recvData >> unkCnt;
for (uint8 i = 0; i < unkCnt; i++)
{
recvData.read_skip<uint8>();
recvData.read_skip<uint8>();
}
// remove fake death
if (_player->HasUnitState(UNIT_STATE_DIED))
_player->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// pussywizard:
const uint32 delay = 2000;
const uint32 now = World::GetGameTimeMS();
uint32 diff = getMSTimeDiff(_lastAuctionListItemsMSTime, now);
if (diff > delay)
diff = delay;
_lastAuctionListItemsMSTime = now + delay - diff;
TRINITY_GUARD(ACE_Thread_Mutex, AsyncAuctionListingMgr::GetTempLock());
AsyncAuctionListingMgr::GetTempList().push_back( AuctionListItemsDelayEvent(delay-diff, _player->GetGUID(), guid, searchedname, listfrom, levelmin, levelmax, usable, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, getAll) );
}
void WorldSession::HandleAuctionListPendingSales(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES");
recvData.read_skip<uint64>();
uint32 count = 0;
WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES, 4);
data << uint32(count); // count
/*for (uint32 i = 0; i < count; ++i)
{
data << ""; // string
data << ""; // string
data << uint32(0);
data << uint32(0);
data << float(0);
}*/
SendPacket(&data);
}

View File

@@ -0,0 +1,45 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Opcodes.h"
#include "WorldSession.h"
#include "WorldPacket.h"
void WorldSession::SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos)
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1 + (shortForm ? 0 : (4 + 1)));
packet << uint8(code);
packet << uint32(0); // BillingTimeRemaining
packet << uint8(0); // BillingPlanFlags
packet << uint32(0); // BillingTimeRested
packet << uint8(Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account
if (!shortForm)
{
packet << uint32(queuePos); // Queue position
packet << uint8(0); // Realm has a free character migration - bool
}
SendPacket(&packet);
}
void WorldSession::SendClientCacheVersion(uint32 version)
{
WorldPacket data(SMSG_CLIENTCACHE_VERSION, 4);
data << uint32(version);
SendPacket(&data);
}

View File

@@ -0,0 +1,773 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "ArenaTeamMgr.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "ArenaTeam.h"
#include "BattlegroundMgr.h"
#include "Battleground.h"
#include "Chat.h"
#include "Language.h"
#include "Log.h"
#include "Player.h"
#include "Object.h"
#include "Opcodes.h"
#include "DisableMgr.h"
#include "Group.h"
void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recvData)
{
uint64 guid;
recvData >> guid;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
if (!unit->IsBattleMaster()) // it's not battlemaster
return;
// Stop the npc if moving
unit->StopMoving();
BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(unit->GetEntry());
if (!_player->GetBGAccessByLevel(bgTypeId))
{
// temp, must be gossip message...
SendNotification(LANG_YOUR_BG_LEVEL_REQ_ERROR);
return;
}
SendBattleGroundList(guid, bgTypeId);
}
void WorldSession::SendBattleGroundList(uint64 guid, BattlegroundTypeId bgTypeId)
{
WorldPacket data;
sBattlegroundMgr->BuildBattlegroundListPacket(&data, guid, _player, bgTypeId, 0);
SendPacket(&data);
}
void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
{
uint64 guid;
uint32 bgTypeId_;
uint32 instanceId; // sent to queue for particular bg from battlemaster's list, currently not used
uint8 joinAsGroup;
recvData >> guid; // battlemaster guid
recvData >> bgTypeId_; // battleground type id (DBC id)
recvData >> instanceId; // instance id, 0 if First Available selected
recvData >> joinAsGroup; // join as group
// entry not found
if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
return;
// chosen battleground type is disabled
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeId_, NULL))
{
ChatHandler(this).PSendSysMessage(LANG_BG_DISABLED);
return;
}
// get queue typeid and random typeid to check if already queued for them
BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_);
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, 0);
BattlegroundQueueTypeId bgQueueTypeIdRandom = BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RB, 0);
// safety check - bgQueueTypeId == BATTLEGROUND_QUEUE_NONE if tried to queue for arena using this function
if (bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
return;
// get bg template
Battleground* bgt = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
if (!bgt)
return;
// expected bracket entry
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgt->GetMapId(), _player->getLevel());
if (!bracketEntry)
return;
// pussywizard: if trying to queue for already queued
// just remove from queue and it will requeue!
uint32 qSlot = _player->GetBattlegroundQueueIndex(bgQueueTypeId);
if (qSlot < PLAYER_MAX_BATTLEGROUND_QUEUES)
{
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
if (bgQueue.IsPlayerInvitedToRatedArena(_player->GetGUID()))
{
WorldPacket data;
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_BATTLEGROUND_JOIN_FAILED);
SendPacket(&data);
return;
}
bgQueue.RemovePlayer(_player->GetGUID(), false, qSlot);
_player->RemoveBattlegroundQueueId(bgQueueTypeId);
}
// must have free queue slot
if (!_player->HasFreeBattlegroundQueueId())
{
WorldPacket data;
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_BATTLEGROUND_TOO_MANY_QUEUES);
SendPacket(&data);
return;
}
// queue result (default ok)
GroupJoinBattlegroundResult err = GroupJoinBattlegroundResult(bgt->GetBgTypeID());
// check if player can queue:
if (!joinAsGroup)
{
if (GetPlayer()->InBattleground()) // currently in battleground
err = ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND;
else if (GetPlayer()->isUsingLfg()) // using lfg system
err = ERR_LFG_CANT_USE_BATTLEGROUND;
else if (!_player->CanJoinToBattleground()) // has deserter debuff
err = ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS;
else if (_player->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeIdRandom)) // queued for random bg, so can't queue for anything else
err = ERR_IN_RANDOM_BG;
else if (_player->InBattlegroundQueue() && bgTypeId == BATTLEGROUND_RB) // already in queue, so can't queue for random
err = ERR_IN_NON_RANDOM_BG;
else if (_player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_2v2) ||
_player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_3v3) ||
_player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_5v5)) // can't be already queued for arenas
err = ERR_BATTLEGROUND_QUEUED_FOR_RATED;
if (err <= 0)
{
WorldPacket data;
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
SendPacket(&data);
return;
}
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bracketEntry, false, false, 0, 0, 0);
uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
// send status packet
WorldPacket data;
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, 0, TEAM_NEUTRAL);
SendPacket(&data);
}
// check if group can queue:
else
{
Group* grp = _player->GetGroup();
// no group or not a leader
if (!grp || grp->GetLeaderGUID() != _player->GetGUID())
return;
// pussywizard: for party members - remove queues for which leader is not queued to!
std::set<uint32> leaderQueueTypeIds;
for (uint32 i=0; i<PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
leaderQueueTypeIds.insert((uint32)_player->GetBattlegroundQueueTypeId(i));
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player* member = itr->GetSource())
for (uint32 i=0; i<PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (BattlegroundQueueTypeId mqtid = member->GetBattlegroundQueueTypeId(i))
if (leaderQueueTypeIds.count((uint32)mqtid) == 0)
{
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(mqtid);
if (bgQueue.IsPlayerInvitedToRatedArena(member->GetGUID()))
{
WorldPacket data;
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_BATTLEGROUND_JOIN_FAILED);
SendPacket(&data);
return;
}
bgQueue.RemovePlayer(member->GetGUID(), false, i);
member->RemoveBattlegroundQueueId(mqtid);
}
if (_player->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeIdRandom)) // queued for random bg, so can't queue for anything else
err = ERR_IN_RANDOM_BG;
else if (_player->InBattlegroundQueue() && bgTypeId == BATTLEGROUND_RB) // already in queue, so can't queue for random
err = ERR_IN_NON_RANDOM_BG;
else if (_player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_2v2) ||
_player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_3v3) ||
_player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_5v5)) // can't be already queued for arenas
err = ERR_BATTLEGROUND_QUEUED_FOR_RATED;
if (err > 0)
err = grp->CanJoinBattlegroundQueue(bgt, bgQueueTypeId, 0, bgt->GetMaxPlayersPerTeam(), false, 0);
bool isPremade = (grp->GetMembersCount() >= bgt->GetMinPlayersPerTeam() && bgTypeId != BATTLEGROUND_RB);
uint32 avgWaitTime = 0;
if (err > 0)
{
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bracketEntry, false, isPremade, 0, 0, 0);
avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
}
WorldPacket data;
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* member = itr->GetSource();
if (!member)
continue;
if (err <= 0)
{
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
continue;
}
uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);
// send status packet
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, 0, TEAM_NEUTRAL);
member->GetSession()->SendPacket(&data);
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
}
}
}
void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recvData*/)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
Battleground* bg = _player->GetBattleground();
if (!bg) // can't be received if player not in battleground
return;
uint32 flagCarrierCount = 0;
Player* allianceFlagCarrier = NULL;
Player* hordeFlagCarrier = NULL;
if (uint64 guid = bg->GetFlagPickerGUID(TEAM_ALLIANCE))
{
allianceFlagCarrier = ObjectAccessor::FindPlayer(guid);
if (allianceFlagCarrier)
++flagCarrierCount;
}
if (uint64 guid = bg->GetFlagPickerGUID(TEAM_HORDE))
{
hordeFlagCarrier = ObjectAccessor::FindPlayer(guid);
if (hordeFlagCarrier)
++flagCarrierCount;
}
WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, 4 + 4 + 16 * flagCarrierCount);
// Used to send several player positions (found used in AV)
data << 0; // CGBattlefieldInfo__m_numPlayerPositions
/*
for (CGBattlefieldInfo__m_numPlayerPositions)
data << guid << posx << posy;
*/
data << flagCarrierCount;
if (allianceFlagCarrier)
{
data << uint64(allianceFlagCarrier->GetGUID());
data << float(allianceFlagCarrier->GetPositionX());
data << float(allianceFlagCarrier->GetPositionY());
}
if (hordeFlagCarrier)
{
data << uint64(hordeFlagCarrier->GetGUID());
data << float(hordeFlagCarrier->GetPositionX());
data << float(hordeFlagCarrier->GetPositionY());
}
SendPacket(&data);
}
void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recvData*/)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_PVP_LOG_DATA Message");
Battleground* bg = _player->GetBattleground();
if (!bg)
return;
// Prevent players from sending BuildPvpLogDataPacket in an arena except for when sent in BattleGround::EndBattleGround.
if (bg->isArena())
return;
WorldPacket data;
sBattlegroundMgr->BuildPvpLogDataPacket(&data, bg);
SendPacket(&data);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent MSG_PVP_LOG_DATA Message");
}
void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
uint32 bgTypeId;
recvData >> bgTypeId; // id from DBC
uint8 fromWhere;
recvData >> fromWhere; // 0 - battlemaster (lua: ShowBattlefieldList), 1 - UI (lua: RequestBattlegroundInstanceInfo)
uint8 canGainXP;
recvData >> canGainXP; // players with locked xp have their own bg queue on retail
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
if (!bl)
return;
WorldPacket data;
sBattlegroundMgr->BuildBattlegroundListPacket(&data, 0, _player, BattlegroundTypeId(bgTypeId), fromWhere);
SendPacket(&data);
}
void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
{
uint8 arenaType; // arenatype if arena
uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1
uint32 bgTypeId_; // type id from dbc
uint16 unk; // 0x1F90 constant?
uint8 action; // enter battle 0x1, leave queue 0x0
recvData >> arenaType >> unk2 >> bgTypeId_ >> unk >> action;
// bgTypeId not valid
if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
return;
// player not in any queue, so can't really answer
if (!_player->InBattlegroundQueue())
return;
// get BattlegroundQueue for received
BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_);
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenaType);
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
// get group info from queue
GroupQueueInfo ginfo;
if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
return;
// to accept, player must be invited to particular battleground id
if (!ginfo.IsInvitedToBGInstanceGUID && action == 1)
return;
Battleground* bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID);
// use template if leaving queue (instance might not be created yet)
if (!bg && action == 0)
bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
if (!bg)
return;
// expected bracket entry
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
if (!bracketEntry)
return;
// safety checks
if (action == 1 && ginfo.ArenaType == 0)
{
// can't join with deserter, check it here right before joining to be sure
if (!_player->CanJoinToBattleground())
{
WorldPacket data;
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
SendPacket(&data);
action = 0;
}
if (_player->getLevel() > bg->GetMaxLevel())
action = 0;
}
// get player queue slot index for this bg (can be in up to 2 queues at the same time)
uint32 queueSlot = _player->GetBattlegroundQueueIndex(bgQueueTypeId);
WorldPacket data;
switch (action)
{
case 1: // accept
{
// set entry point if not in battleground
if (!_player->InBattleground())
_player->SetEntryPoint();
// resurrect the player
if (!_player->IsAlive())
{
_player->ResurrectPlayer(1.0f);
_player->SpawnCorpseBones();
}
// remove player from all bg queues
for (uint32 qslot = 0; qslot < PLAYER_MAX_BATTLEGROUND_QUEUES; ++qslot)
if (BattlegroundQueueTypeId q = _player->GetBattlegroundQueueTypeId(qslot))
{
BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(q);
queue.RemovePlayer(_player->GetGUID(), (bgQueueTypeId == q), qslot);
_player->RemoveBattlegroundQueueId(q);
}
// send status packet
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), ginfo.teamId);
SendPacket(&data);
_player->SetBattlegroundId(bg->GetInstanceID(), bg->GetBgTypeID(), queueSlot, true, bgTypeId == BATTLEGROUND_RB, ginfo.teamId);
sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
}
break;
case 0: // leave queue
{
bgQueue.RemovePlayer(_player->GetGUID(), false, queueSlot);
_player->RemoveBattlegroundQueueId(bgQueueTypeId);
}
break;
default:
break;
}
}
void WorldSession::HandleBattlefieldLeaveOpcode(WorldPacket& recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
recvData.read_skip<uint8>(); // unk1
recvData.read_skip<uint8>(); // unk2
recvData.read_skip<uint32>(); // BattlegroundTypeId
recvData.read_skip<uint16>(); // unk3
// not allow leave battleground in combat
if (_player->IsInCombat())
if (Battleground* bg = _player->GetBattleground())
if (bg->GetStatus() != STATUS_WAIT_LEAVE)
return;
_player->LeaveBattleground();
}
void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
{
// requested at login and on map change
// send status for current queues and current bg
WorldPacket data;
// for current bg send STATUS_IN_PROGRESS
if (Battleground* bg = _player->GetBattleground())
if (bg->GetPlayers().count(_player->GetGUID()))
{
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player->GetCurrentBattlegroundQueueSlot(), STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), bg->GetArenaType(), _player->GetBgTeamId());
SendPacket(&data);
}
// for queued bgs send STATUS_WAIT_JOIN or STATUS_WAIT_QUEUE
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
// check if in queue
BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(i);
if (!bgQueueTypeId)
continue;
// get group info from queue
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
GroupQueueInfo ginfo;
if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
continue;
BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(bgQueueTypeId);
// if invited - send STATUS_WAIT_JOIN
if (ginfo.IsInvitedToBGInstanceGUID)
{
Battleground* bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID);
if (!bg)
continue;
uint32 remainingTime = (World::GetGameTimeMS() < ginfo.RemoveInviteTime ? getMSTimeDiff(World::GetGameTimeMS(), ginfo.RemoveInviteTime) : 1);
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_WAIT_JOIN, remainingTime, 0, ginfo.ArenaType, TEAM_NEUTRAL, bg->isRated(), ginfo.BgTypeId);
SendPacket(&data);
}
// if not invited - send STATUS_WAIT_QUEUE
else
{
Battleground* bgt = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
if (!bgt)
continue;
// expected bracket entry
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgt->GetMapId(), _player->getLevel());
if (!bracketEntry)
continue;
uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(&ginfo);
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, i, STATUS_WAIT_QUEUE, avgWaitTime, getMSTimeDiff(ginfo.JoinTime, World::GetGameTimeMS()), ginfo.ArenaType, TEAM_NEUTRAL, ginfo.IsRated);
SendPacket(&data);
}
}
}
void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
{
uint64 guid; // arena Battlemaster guid
uint8 arenaslot; // 2v2, 3v3 or 5v5
uint8 asGroup; // asGroup
uint8 isRated; // isRated
recvData >> guid >> arenaslot >> asGroup >> isRated;
// can't queue for rated without a group
if (isRated && !asGroup)
return;
// find creature by guid
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit || !unit->IsBattleMaster())
return;
// get arena type
uint8 arenatype = 0;
switch (arenaslot)
{
case 0:
arenatype = ARENA_TYPE_2v2;
break;
case 1:
arenatype = ARENA_TYPE_3v3;
break;
case 2:
arenatype = ARENA_TYPE_5v5;
break;
default:
return;
}
// get template for all arenas
Battleground* bgt = sBattlegroundMgr->GetBattlegroundTemplate(BATTLEGROUND_AA);
if (!bgt)
return;
// arenas disabled
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, BATTLEGROUND_AA, NULL))
{
ChatHandler(this).PSendSysMessage(LANG_ARENA_DISABLED);
return;
}
BattlegroundTypeId bgTypeId = bgt->GetBgTypeID();
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenatype);
// expected bracket entry
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgt->GetMapId(), _player->getLevel());
if (!bracketEntry)
return;
// pussywizard: if trying to queue for already queued
// just remove from queue and it will requeue!
uint32 qSlot = _player->GetBattlegroundQueueIndex(bgQueueTypeId);
if (qSlot < PLAYER_MAX_BATTLEGROUND_QUEUES)
{
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
if (bgQueue.IsPlayerInvitedToRatedArena(_player->GetGUID()))
{
WorldPacket data;
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_BATTLEGROUND_JOIN_FAILED);
SendPacket(&data);
return;
}
bgQueue.RemovePlayer(_player->GetGUID(), false, qSlot);
_player->RemoveBattlegroundQueueId(bgQueueTypeId);
}
// must have free queue slot
// pussywizard: allow being queued only in one arena queue, and it even cannot be together with bg queues
if (_player->InBattlegroundQueue())
{
WorldPacket data;
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED);
SendPacket(&data);
return;
}
// queue result (default ok)
GroupJoinBattlegroundResult err = GroupJoinBattlegroundResult(bgt->GetBgTypeID());
// check if player can queue:
if (!asGroup)
{
if (GetPlayer()->InBattleground()) // currently in battleground
err = ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND;
else if (GetPlayer()->isUsingLfg()) // using lfg system
err = ERR_LFG_CANT_USE_BATTLEGROUND;
if (err <= 0)
{
WorldPacket data;
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
SendPacket(&data);
return;
}
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bracketEntry, false, false, 0, 0, 0);
uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
WorldPacket data;
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, arenatype, TEAM_NEUTRAL);
SendPacket(&data);
}
// check if group can queue:
else
{
Group* grp = _player->GetGroup();
// no group or not a leader
if (!grp || grp->GetLeaderGUID() != _player->GetGUID())
return;
// pussywizard: for party members - remove queues for which leader is not queued to!
std::set<uint32> leaderQueueTypeIds;
for (uint32 i=0; i<PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
leaderQueueTypeIds.insert((uint32)_player->GetBattlegroundQueueTypeId(i));
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player* member = itr->GetSource())
for (uint32 i=0; i<PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (BattlegroundQueueTypeId mqtid = member->GetBattlegroundQueueTypeId(i))
if (leaderQueueTypeIds.count((uint32)mqtid) == 0)
{
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(mqtid);
if (bgQueue.IsPlayerInvitedToRatedArena(member->GetGUID()))
{
WorldPacket data;
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_BATTLEGROUND_JOIN_FAILED);
SendPacket(&data);
return;
}
bgQueue.RemovePlayer(member->GetGUID(), false, i);
member->RemoveBattlegroundQueueId(mqtid);
}
uint32 ateamId = 0;
uint32 arenaRating = 0;
uint32 matchmakerRating = 0;
// additional checks for rated arenas
if (isRated)
{
// pussywizard: for rated matches check if season is in progress!
if (!sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS))
return;
ateamId = _player->GetArenaTeamId(arenaslot);
// check team existence
ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ateamId);
if (!at)
{
SendNotInArenaTeamPacket(arenatype);
return;
}
// get team rating for queueing
arenaRating = at->GetRating();
matchmakerRating = at->GetAverageMMR(grp);
if (arenaRating <= 0)
arenaRating = 1;
}
err = grp->CanJoinBattlegroundQueue(bgt, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
uint32 avgWaitTime = 0;
if (err > 0)
{
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bracketEntry, isRated, false, arenaRating, matchmakerRating, ateamId);
avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
}
WorldPacket data;
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* member = itr->GetSource();
if (!member)
continue;
if (err <= 0)
{
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
continue;
}
uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);
// send status packet
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, arenatype, TEAM_NEUTRAL, isRated);
member->GetSession()->SendPacket(&data);
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
}
// pussywizard: schedule update for rated arena
if (ateamId)
sBattlegroundMgr->ScheduleArenaQueueUpdate(ateamId, bgQueueTypeId, bracketEntry->GetBracketId());
}
}
void WorldSession::HandleReportPvPAFK(WorldPacket & recvData)
{
uint64 playerGuid;
recvData >> playerGuid;
Player* reportedPlayer = ObjectAccessor::FindPlayer(playerGuid);
if (!reportedPlayer)
{
;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "WorldSession::HandleReportPvPAFK: player not found");
return;
}
;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName().c_str(), reportedPlayer->GetName().c_str());
reportedPlayer->ReportedAfkBy(_player);
}

View File

@@ -0,0 +1,756 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
----- Opcodes Not Used yet -----
SMSG_CALENDAR_EVENT_INVITE_NOTES [ packguid(Invitee), uint64(inviteId), string(Text), Boolean(Unk) ]
?CMSG_CALENDAR_EVENT_INVITE_NOTES [ uint32(unk1), uint32(unk2), uint32(unk3), uint32(unk4), uint32(unk5) ]
SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT [ uint64(inviteId), string(Text) ]
SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT [ uint64(eventId), uint32(eventTime), uint32(unkFlag), uint8(deletePending) ]
----- TODO -----
Finish complains' handling - what to do with received complains and how to respond?
Find out what to do with all "not used yet" opcodes
Correct errors sending (event/invite not found, invites exceeded, event already passed, permissions etc.)
Fix locked events to be displayed properly and response time shouldn't be shown for people that haven't respond yet
Copied events should probably have a new owner
*/
#include "InstanceSaveMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "Player.h"
#include "SocialMgr.h"
#include "CalendarMgr.h"
#include "ObjectMgr.h"
#include "ObjectAccessor.h"
#include "DatabaseEnv.h"
#include "GuildMgr.h"
#include "ArenaTeamMgr.h"
#include "WorldSession.h"
void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recvData*/)
{
uint64 guid = _player->GetGUID();
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GET_CALENDAR [" UI64FMTD "]", guid);
time_t currTime = time(NULL);
WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 1000); // Average size if no instance
CalendarInviteStore invites = sCalendarMgr->GetPlayerInvites(guid);
data << uint32(invites.size());
for (CalendarInviteStore::const_iterator itr = invites.begin(); itr != invites.end(); ++itr)
{
data << uint64((*itr)->GetEventId());
data << uint64((*itr)->GetInviteId());
data << uint8((*itr)->GetStatus());
data << uint8((*itr)->GetRank());
if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent((*itr)->GetEventId()))
{
data << uint8(calendarEvent->IsGuildEvent());
data.appendPackGUID(calendarEvent->GetCreatorGUID());
}
else
{
data << uint8(0);
data.appendPackGUID((*itr)->GetSenderGUID());
}
}
CalendarEventStore playerEvents = sCalendarMgr->GetPlayerEvents(guid);
data << uint32(playerEvents.size());
for (CalendarEventStore::const_iterator itr = playerEvents.begin(); itr != playerEvents.end(); ++itr)
{
CalendarEvent* calendarEvent = *itr;
data << uint64(calendarEvent->GetEventId());
data << calendarEvent->GetTitle();
data << uint32(calendarEvent->GetType());
data.AppendPackedTime(calendarEvent->GetEventTime());
data << uint32(calendarEvent->GetFlags());
data << int32(calendarEvent->GetDungeonId());
data.appendPackGUID(calendarEvent->GetCreatorGUID());
}
data << uint32(currTime); // server time
data.AppendPackedTime(currTime); // zone time
ByteBuffer dataBuffer;
uint32 boundCounter = 0;
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
{
BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(_player->GetGUIDLow(), Difficulty(i));
for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
{
if (itr->second.perm)
{
InstanceSave const* save = itr->second.save;
time_t resetTime = itr->second.extended ? save->GetExtendedResetTime() : save->GetResetTime();
dataBuffer << uint32(save->GetMapId());
dataBuffer << uint32(save->GetDifficulty());
dataBuffer << uint32(resetTime >= currTime ? resetTime-currTime : 0);
dataBuffer << uint64(MAKE_NEW_GUID(save->GetInstanceId(), 0, HIGHGUID_INSTANCE)); // instance save id as unique instance copy id
++boundCounter;
}
}
}
data << uint32(boundCounter);
data.append(dataBuffer);
// pussywizard
uint32 relationTime = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP) + sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; // set point in time (default 29.12.2005) + X hours
data << uint32(relationTime);
// Reuse variables
boundCounter = 0;
std::set<uint32> sentMaps;
dataBuffer.clear();
ResetTimeByMapDifficultyMap const& resets = sInstanceSaveMgr->GetResetTimeMap();
for (ResetTimeByMapDifficultyMap::const_iterator itr = resets.begin(); itr != resets.end(); ++itr)
{
uint32 mapId = PAIR32_LOPART(itr->first);
if (sentMaps.find(mapId) != sentMaps.end())
continue;
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
if (!mapEntry || !mapEntry->IsRaid())
continue;
sentMaps.insert(mapId);
dataBuffer << int32(mapId);
time_t period = sInstanceSaveMgr->GetExtendedResetTimeFor(mapId, (Difficulty)PAIR32_HIPART(itr->first)) - itr->second;
dataBuffer << int32(period); // pussywizard: reset time period
dataBuffer << int32(0); // pussywizard: reset time offset, needed for other than 7-day periods if not aligned with relationTime
++boundCounter;
}
data << uint32(boundCounter);
data.append(dataBuffer);
// TODO: Fix this, how we do know how many and what holidays to send?
uint32 holidayCount = 0;
data << uint32(holidayCount);
for (uint32 i = 0; i < holidayCount; ++i)
{
HolidaysEntry const* holiday = sHolidaysStore.LookupEntry(666);
data << uint32(holiday->Id); // m_ID
data << uint32(holiday->Region); // m_region, might be looping
data << uint32(holiday->Looping); // m_looping, might be region
data << uint32(holiday->Priority); // m_priority
data << uint32(holiday->CalendarFilterType); // m_calendarFilterType
for (uint8 j = 0; j < MAX_HOLIDAY_DATES; ++j)
data << uint32(holiday->Date[j]); // 26 * m_date -- WritePackedTime ?
for (uint8 j = 0; j < MAX_HOLIDAY_DURATIONS; ++j)
data << uint32(holiday->Duration[j]); // 10 * m_duration
for (uint8 j = 0; j < MAX_HOLIDAY_FLAGS; ++j)
data << uint32(holiday->CalendarFlags[j]); // 10 * m_calendarFlags
data << holiday->TextureFilename; // m_textureFilename (holiday name)
}
SendPacket(&data);
}
void WorldSession::HandleCalendarGetEvent(WorldPacket& recvData)
{
uint64 eventId;
recvData >> eventId;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GET_EVENT. Player ["
UI64FMTD "] Event [" UI64FMTD "]", _player->GetGUID(), eventId);
if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
sCalendarMgr->SendCalendarEvent(_player->GetGUID(), *calendarEvent, CALENDAR_SENDTYPE_GET);
else
sCalendarMgr->SendCalendarCommandResult(_player->GetGUID(), CALENDAR_ERROR_EVENT_INVALID);
}
void WorldSession::HandleCalendarGuildFilter(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GUILD_FILTER [" UI64FMTD "]", _player->GetGUID());
uint32 minLevel;
uint32 maxLevel;
uint32 minRank;
recvData >> minLevel >> maxLevel >> minRank;
if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
guild->MassInviteToEvent(this, minLevel, maxLevel, minRank);
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GUILD_FILTER: Min level [%d], Max level [%d], Min rank [%d]", minLevel, maxLevel, minRank);
}
void WorldSession::HandleCalendarArenaTeam(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_ARENA_TEAM [" UI64FMTD "]", _player->GetGUID());
uint32 arenaTeamId;
recvData >> arenaTeamId;
if (ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
team->MassInviteToEvent(this);
}
void WorldSession::HandleCalendarAddEvent(WorldPacket& recvData)
{
uint64 guid = _player->GetGUID();
std::string title;
std::string description;
uint8 type;
uint8 repeatable;
uint32 maxInvites;
int32 dungeonId;
uint32 eventPackedTime;
uint32 unkPackedTime;
uint32 flags;
recvData >> title >> description >> type >> repeatable >> maxInvites >> dungeonId;
recvData.ReadPackedTime(eventPackedTime);
recvData.ReadPackedTime(unkPackedTime);
recvData >> flags;
// prevent events in the past
// To Do: properly handle timezones and remove the "- time_t(86400L)" hack
if (time_t(eventPackedTime) < (time(NULL) - time_t(86400L)))
{
recvData.rfinish();
return;
}
CalendarEvent* calendarEvent = new CalendarEvent(sCalendarMgr->GetFreeEventId(), guid, 0, CalendarEventType(type), dungeonId,
time_t(eventPackedTime), flags, time_t(unkPackedTime), title, description);
if (calendarEvent->IsGuildEvent() || calendarEvent->IsGuildAnnouncement())
if (Player* creator = ObjectAccessor::FindPlayerInOrOutOfWorld(guid))
calendarEvent->SetGuildId(creator->GetGuildId());
if (calendarEvent->IsGuildAnnouncement())
{
// 946684800 is 01/01/2000 00:00:00 - default response time
CalendarInvite* invite = new CalendarInvite(0, calendarEvent->GetEventId(), 0, guid, 946684800, CALENDAR_STATUS_NOT_SIGNED_UP, CALENDAR_RANK_PLAYER, "");
sCalendarMgr->AddInvite(calendarEvent, invite);
}
else
{
// client limits the amount of players to be invited to 100
const uint32 MaxPlayerInvites = 100;
uint32 inviteCount;
uint64 invitee[MaxPlayerInvites];
uint8 status[MaxPlayerInvites];
uint8 rank[MaxPlayerInvites];
memset(invitee, 0, sizeof(invitee));
memset(status, 0, sizeof(status));
memset(rank, 0, sizeof(rank));
try
{
recvData >> inviteCount;
for (uint32 i = 0; i < inviteCount && i < MaxPlayerInvites; ++i)
{
recvData.readPackGUID(invitee[i]);
recvData >> status[i] >> rank[i];
}
}
catch (ByteBufferException const&)
{
delete calendarEvent;
calendarEvent = NULL;
throw;
}
SQLTransaction trans;
if (inviteCount > 1)
trans = CharacterDatabase.BeginTransaction();
for (uint32 i = 0; i < inviteCount && i < MaxPlayerInvites; ++i)
{
// 946684800 is 01/01/2000 00:00:00 - default response time
CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), calendarEvent->GetEventId(), invitee[i], guid, 946684800, CalendarInviteStatus(status[i]), CalendarModerationRank(rank[i]), "");
sCalendarMgr->AddInvite(calendarEvent, invite, trans);
}
if (inviteCount > 1)
CharacterDatabase.CommitTransaction(trans);
}
sCalendarMgr->AddEvent(calendarEvent, CALENDAR_SENDTYPE_ADD);
}
void WorldSession::HandleCalendarUpdateEvent(WorldPacket& recvData)
{
uint64 guid = _player->GetGUID();
time_t oldEventTime;
uint64 eventId;
uint64 inviteId;
std::string title;
std::string description;
uint8 type;
uint8 repetitionType;
uint32 maxInvites;
int32 dungeonId;
uint32 eventPackedTime;
uint32 timeZoneTime;
uint32 flags;
recvData >> eventId >> inviteId >> title >> description >> type >> repetitionType >> maxInvites >> dungeonId;
recvData.ReadPackedTime(eventPackedTime);
recvData.ReadPackedTime(timeZoneTime);
recvData >> flags;
// prevent events in the past
// To Do: properly handle timezones and remove the "- time_t(86400L)" hack
if (time_t(eventPackedTime) < (time(NULL) - time_t(86400L)))
{
recvData.rfinish();
return;
}
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_UPDATE_EVENT [" UI64FMTD "] EventId [" UI64FMTD
"], InviteId [" UI64FMTD "] Title %s, Description %s, type %u "
"Repeatable %u, MaxInvites %u, Dungeon ID %d, Time %u "
"Time2 %u, Flags %u", guid, eventId, inviteId, title.c_str(),
description.c_str(), type, repetitionType, maxInvites, dungeonId,
eventPackedTime, timeZoneTime, flags);
if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
{
oldEventTime = calendarEvent->GetEventTime();
calendarEvent->SetType(CalendarEventType(type));
calendarEvent->SetFlags(flags);
calendarEvent->SetEventTime(time_t(eventPackedTime));
calendarEvent->SetTimeZoneTime(time_t(timeZoneTime)); // Not sure, seems constant from the little sniffs we have
calendarEvent->SetDungeonId(dungeonId);
calendarEvent->SetTitle(title);
calendarEvent->SetDescription(description);
sCalendarMgr->UpdateEvent(calendarEvent);
sCalendarMgr->SendCalendarEventUpdateAlert(*calendarEvent, oldEventTime);
}
else
sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
}
void WorldSession::HandleCalendarRemoveEvent(WorldPacket& recvData)
{
uint64 guid = _player->GetGUID();
uint64 eventId;
recvData >> eventId;
recvData.rfinish(); // Skip flags & invite ID, we don't use them
sCalendarMgr->RemoveEvent(eventId, guid);
}
void WorldSession::HandleCalendarCopyEvent(WorldPacket& recvData)
{
uint64 guid = _player->GetGUID();
uint64 eventId;
uint64 inviteId;
uint32 eventTime;
recvData >> eventId >> inviteId;
recvData.ReadPackedTime(eventTime);
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_COPY_EVENT [" UI64FMTD "], EventId [" UI64FMTD
"] inviteId [" UI64FMTD "] Time: %u", guid, eventId, inviteId, eventTime);
// prevent events in the past
// To Do: properly handle timezones and remove the "- time_t(86400L)" hack
if (time_t(eventTime) < (time(NULL) - time_t(86400L)))
{
recvData.rfinish();
return;
}
if (CalendarEvent* oldEvent = sCalendarMgr->GetEvent(eventId))
{
CalendarEvent* newEvent = new CalendarEvent(*oldEvent, sCalendarMgr->GetFreeEventId());
newEvent->SetEventTime(time_t(eventTime));
sCalendarMgr->AddEvent(newEvent, CALENDAR_SENDTYPE_COPY);
CalendarInviteStore invites = sCalendarMgr->GetEventInvites(eventId);
SQLTransaction trans;
if (invites.size() > 1)
trans = CharacterDatabase.BeginTransaction();
for (CalendarInviteStore::const_iterator itr = invites.begin(); itr != invites.end(); ++itr)
sCalendarMgr->AddInvite(newEvent, new CalendarInvite(**itr, sCalendarMgr->GetFreeInviteId(), newEvent->GetEventId()), trans);
if (invites.size() > 1)
CharacterDatabase.CommitTransaction(trans);
// should we change owner when somebody makes a copy of event owned by another person?
}
else
sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
}
void WorldSession::HandleCalendarEventInvite(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_INVITE");
uint64 playerGuid = _player->GetGUID();
uint64 eventId;
uint64 inviteId;
std::string name;
bool isPreInvite;
bool isGuildEvent;
uint64 inviteeGuid = 0;
uint32 inviteeTeamId = TEAM_NEUTRAL;
uint32 inviteeGuildId = 0;
recvData >> eventId >> inviteId >> name >> isPreInvite >> isGuildEvent;
if (Player* player = ObjectAccessor::FindPlayerByName(name.c_str(), false))
{
// Invitee is online
inviteeGuid = player->GetGUID();
inviteeTeamId = player->GetTeamId();
inviteeGuildId = player->GetGuildId();
}
else
{
// xinef: Get Data From global storage
if (uint32 guidLow = sWorld->GetGlobalPlayerGUID(name))
{
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guidLow))
{
inviteeGuid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
inviteeTeamId = Player::TeamIdForRace(playerData->race);
inviteeGuildId = playerData->guildId;
}
}
}
if (!inviteeGuid)
{
sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_PLAYER_NOT_FOUND);
return;
}
if (_player->GetTeamId() != inviteeTeamId /*&& !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR)*/)
{
sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NOT_ALLIED);
return;
}
// xinef: zomg! sync query
if (QueryResult result = CharacterDatabase.PQuery("SELECT flags FROM character_social WHERE guid = " UI64FMTD " AND friend = " UI64FMTD, inviteeGuid, playerGuid))
{
Field* fields = result->Fetch();
if (fields[0].GetUInt8() & SOCIAL_FLAG_IGNORED)
{
sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_IGNORING_YOU_S, name.c_str());
return;
}
}
if (!isPreInvite)
{
if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
{
if (calendarEvent->IsGuildEvent() && calendarEvent->GetGuildId() == inviteeGuildId)
{
// we can't invite guild members to guild events
sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NO_GUILD_INVITES);
return;
}
// 946684800 is 01/01/2000 00:00:00 - default response time
CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), eventId, inviteeGuid, playerGuid, 946684800, CALENDAR_STATUS_INVITED, CALENDAR_RANK_PLAYER, "");
sCalendarMgr->AddInvite(calendarEvent, invite);
}
else
sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_EVENT_INVALID);
}
else
{
if (isGuildEvent && inviteeGuildId == _player->GetGuildId())
{
sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NO_GUILD_INVITES);
return;
}
// 946684800 is 01/01/2000 00:00:00 - default response time
CalendarInvite* invite = new CalendarInvite(inviteId, 0, inviteeGuid, playerGuid, 946684800, CALENDAR_STATUS_INVITED, CALENDAR_RANK_PLAYER, "");
sCalendarMgr->SendCalendarEventInvite(*invite);
}
}
void WorldSession::HandleCalendarEventSignup(WorldPacket& recvData)
{
uint64 guid = _player->GetGUID();
uint64 eventId;
bool tentative;
recvData >> eventId >> tentative;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_SIGNUP [" UI64FMTD "] EventId [" UI64FMTD "] Tentative %u", guid, eventId, tentative);
if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
{
if (calendarEvent->IsGuildEvent() && calendarEvent->GetGuildId() != _player->GetGuildId())
{
sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD);
return;
}
CalendarInviteStatus status = tentative ? CALENDAR_STATUS_TENTATIVE : CALENDAR_STATUS_SIGNED_UP;
CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), eventId, guid, guid, time(NULL), status, CALENDAR_RANK_PLAYER, "");
sCalendarMgr->AddInvite(calendarEvent, invite);
sCalendarMgr->SendCalendarClearPendingAction(guid);
}
else
sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
}
void WorldSession::HandleCalendarEventRsvp(WorldPacket& recvData)
{
uint64 guid = _player->GetGUID();
uint64 eventId;
uint64 inviteId;
uint32 status;
recvData >> eventId >> inviteId >> status;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_RSVP [" UI64FMTD"] EventId ["
UI64FMTD "], InviteId [" UI64FMTD "], status %u", guid, eventId,
inviteId, status);
if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
{
// i think we still should be able to remove self from locked events
if (status != CALENDAR_STATUS_REMOVED && calendarEvent->GetFlags() & CALENDAR_FLAG_INVITES_LOCKED)
{
sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_LOCKED);
return;
}
if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
{
invite->SetStatus(CalendarInviteStatus(status));
invite->SetStatusTime(time(NULL));
sCalendarMgr->UpdateInvite(invite);
sCalendarMgr->SendCalendarEventStatus(*calendarEvent, *invite);
sCalendarMgr->SendCalendarClearPendingAction(guid);
}
else
sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct?
}
else
sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
}
void WorldSession::HandleCalendarEventRemoveInvite(WorldPacket& recvData)
{
uint64 guid = _player->GetGUID();
uint64 invitee;
uint64 eventId;
uint64 ownerInviteId; // isn't it sender's inviteId?
uint64 inviteId;
recvData.readPackGUID(invitee);
recvData >> inviteId >> ownerInviteId >> eventId;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_REMOVE_INVITE ["
UI64FMTD "] EventId [" UI64FMTD "], ownerInviteId ["
UI64FMTD "], Invitee ([" UI64FMTD "] id: [" UI64FMTD "])",
guid, eventId, ownerInviteId, invitee, inviteId);
if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
{
if (calendarEvent->GetCreatorGUID() == invitee)
{
sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_DELETE_CREATOR_FAILED);
return;
}
sCalendarMgr->RemoveInvite(inviteId, eventId, guid);
}
else
sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE);
}
void WorldSession::HandleCalendarEventStatus(WorldPacket& recvData)
{
uint64 guid = _player->GetGUID();
uint64 invitee;
uint64 eventId;
uint64 inviteId;
uint64 ownerInviteId; // isn't it sender's inviteId?
uint8 status;
recvData.readPackGUID(invitee);
recvData >> eventId >> inviteId >> ownerInviteId >> status;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_STATUS [" UI64FMTD"] EventId ["
UI64FMTD "] ownerInviteId [" UI64FMTD "], Invitee ([" UI64FMTD "] id: ["
UI64FMTD "], status %u", guid, eventId, ownerInviteId, invitee, inviteId, status);
if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
{
if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
{
invite->SetStatus((CalendarInviteStatus)status);
// not sure if we should set response time when moderator changes invite status
//invite->SetStatusTime(time(NULL));
sCalendarMgr->UpdateInvite(invite);
sCalendarMgr->SendCalendarEventStatus(*calendarEvent, *invite);
sCalendarMgr->SendCalendarClearPendingAction(invitee);
}
else
sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct?
}
else
sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
}
void WorldSession::HandleCalendarEventModeratorStatus(WorldPacket& recvData)
{
uint64 guid = _player->GetGUID();
uint64 invitee;
uint64 eventId;
uint64 inviteId;
uint64 ownerInviteId; // isn't it sender's inviteId?
uint8 rank;
recvData.readPackGUID(invitee);
recvData >> eventId >> inviteId >> ownerInviteId >> rank;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_MODERATOR_STATUS [" UI64FMTD "] EventId ["
UI64FMTD "] ownerInviteId [" UI64FMTD "], Invitee ([" UI64FMTD "] id: ["
UI64FMTD "], rank %u", guid, eventId, ownerInviteId, invitee, inviteId, rank);
if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
{
if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
{
invite->SetRank(CalendarModerationRank(rank));
sCalendarMgr->UpdateInvite(invite);
sCalendarMgr->SendCalendarEventModeratorStatusAlert(*calendarEvent, *invite);
}
else
sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct?
}
else
sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
}
void WorldSession::HandleCalendarComplain(WorldPacket& recvData)
{
uint64 guid = _player->GetGUID();
uint64 eventId;
uint64 complainGUID;
recvData >> eventId >> complainGUID;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_COMPLAIN [" UI64FMTD "] EventId ["
UI64FMTD "] guid [" UI64FMTD "]", guid, eventId, complainGUID);
// what to do with complains?
}
void WorldSession::HandleCalendarGetNumPending(WorldPacket& /*recvData*/)
{
uint64 guid = _player->GetGUID();
uint32 pending = sCalendarMgr->GetPlayerNumPending(guid);
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GET_NUM_PENDING: [" UI64FMTD
"] Pending: %u", guid, pending);
WorldPacket data(SMSG_CALENDAR_SEND_NUM_PENDING, 4);
data << uint32(pending);
SendPacket(&data);
}
void WorldSession::HandleSetSavedInstanceExtend(WorldPacket& recvData)
{
uint32 mapId, difficulty;
uint8 toggleExtendOn;
recvData >> mapId >> difficulty>> toggleExtendOn;
const MapEntry* entry = sMapStore.LookupEntry(mapId);
if (!entry || !entry->IsRaid())
return;
InstancePlayerBind* instanceBind = sInstanceSaveMgr->PlayerGetBoundInstance(GetPlayer()->GetGUIDLow(), mapId, Difficulty(difficulty));
if (!instanceBind || !instanceBind->perm || (bool)toggleExtendOn == instanceBind->extended)
return;
instanceBind->extended = (bool)toggleExtendOn;
// update in db
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INSTANCE_EXTENDED);
stmt->setUInt8(0, toggleExtendOn ? 1 : 0);
stmt->setUInt32(1, GetPlayer()->GetGUIDLow());
stmt->setUInt32(2, instanceBind->save->GetInstanceId());
CharacterDatabase.Execute(stmt);
SendCalendarRaidLockoutUpdated(instanceBind->save, (bool)toggleExtendOn);
}
// ----------------------------------- SEND ------------------------------------
void WorldSession::SendCalendarRaidLockout(InstanceSave const* save, bool add)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", add ? "SMSG_CALENDAR_RAID_LOCKOUT_ADDED" : "SMSG_CALENDAR_RAID_LOCKOUT_REMOVED");
time_t currTime = time(NULL);
WorldPacket data(SMSG_CALENDAR_RAID_LOCKOUT_REMOVED, (add ? 4 : 0) + 4 + 4 + 4 + 8);
if (add)
{
data.SetOpcode(SMSG_CALENDAR_RAID_LOCKOUT_ADDED);
data.AppendPackedTime(currTime);
}
data << uint32(save->GetMapId());
data << uint32(save->GetDifficulty());
data << uint32(save->GetResetTime() >= currTime ? save->GetResetTime()-currTime : 0);
data << uint64(MAKE_NEW_GUID(save->GetInstanceId(), 0, HIGHGUID_INSTANCE));
SendPacket(&data);
}
void WorldSession::SendCalendarRaidLockoutUpdated(InstanceSave const* save, bool isExtended)
{
time_t currTime = time(NULL);
time_t resetTime = isExtended ? save->GetExtendedResetTime() : save->GetResetTime();
time_t resetTimeOp = isExtended ? save->GetResetTime() : save->GetExtendedResetTime();
WorldPacket data(SMSG_CALENDAR_RAID_LOCKOUT_UPDATED, 4 + 4 + 4 + 4 + 8);
data.AppendPackedTime(currTime);
data << uint32(save->GetMapId());
data << uint32(save->GetDifficulty());
data << uint32(resetTimeOp >= currTime ? resetTimeOp-currTime : resetTimeOp); // pussywizard: old time in secs to reset
data << uint32(resetTime >= currTime ? resetTime-currTime : 0); // pussywizard: new time in secs to reset
SendPacket(&data);
}

View File

@@ -0,0 +1,340 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ObjectMgr.h" // for normalizePlayerName
#include "ChannelMgr.h"
#include "Player.h"
#include <cctype>
void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
{
uint32 channelId;
uint8 unknown1, unknown2;
std::string channelName, password;
recvPacket >> channelId >> unknown1 >> unknown2 >> channelName >> password;
;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_JOIN_CHANNEL %s Channel: %u, unk1: %u, unk2: %u, channel: %s, password: %s",
// GetPlayerInfo().c_str(), channelId, unknown1, unknown2, channelName.c_str(), password.c_str());
if (channelId)
{
ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId);
if (!channel)
return;
AreaTableEntry const* zone = GetAreaEntryByAreaID(GetPlayer()->GetZoneId());
if (!zone || !GetPlayer()->CanJoinConstantChannelInZone(channel, zone))
return;
}
if (channelName.empty())
return;
if (isdigit(channelName[0]))
return;
// pussywizard: restrict allowed characters in channel name to avoid |0 and possibly other exploits
//if (!ObjectMgr::IsValidChannelName(channelName))
if (channelName.find("|") != std::string::npos || channelName.size() >= 100)
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
{
if (Channel* channel = cMgr->GetJoinChannel(channelName, channelId))
channel->JoinChannel(GetPlayer(), password);
}
}
void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket)
{
uint32 unk;
std::string channelName;
recvPacket >> unk >> channelName;
;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_LEAVE_CHANNEL %s Channel: %s, unk1: %u",
// GetPlayerInfo().c_str(), channelName.c_str(), unk);
if (channelName.empty())
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
{
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->LeaveChannel(GetPlayer(), true);
}
}
void WorldSession::HandleChannelList(WorldPacket& recvPacket)
{
std::string channelName;
recvPacket >> channelName;
;//sLog->outDebug(LOG_FILTER_CHATSYS, "%s %s Channel: %s",
// recvPacket.GetOpcode() == CMSG_CHANNEL_DISPLAY_LIST ? "CMSG_CHANNEL_DISPLAY_LIST" : "CMSG_CHANNEL_LIST",
// GetPlayerInfo().c_str(), channelName.c_str());
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->List(GetPlayer());
}
void WorldSession::HandleChannelPassword(WorldPacket& recvPacket)
{
std::string channelName, password;
recvPacket >> channelName >> password;
;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_PASSWORD %s Channel: %s, Password: %s",
// GetPlayerInfo().c_str(), channelName.c_str(), password.c_str());
if (password.length() > MAX_CHANNEL_PASS_STR)
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->Password(GetPlayer(), password);
}
void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_SET_OWNER %s Channel: %s, Target: %s",
// GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
if (!normalizePlayerName(targetName))
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->SetOwner(GetPlayer(), targetName);
}
void WorldSession::HandleChannelOwner(WorldPacket& recvPacket)
{
std::string channelName;
recvPacket >> channelName;
;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_OWNER %s Channel: %s",
// GetPlayerInfo().c_str(), channelName.c_str());
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->SendWhoOwner(GetPlayer()->GetGUID());
}
void WorldSession::HandleChannelModerator(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_MODERATOR %s Channel: %s, Target: %s",
// GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
if (!normalizePlayerName(targetName))
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->SetModerator(GetPlayer(), targetName);
}
void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNMODERATOR %s Channel: %s, Target: %s",
// GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
if (!normalizePlayerName(targetName))
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->UnsetModerator(GetPlayer(), targetName);
}
void WorldSession::HandleChannelMute(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_MUTE %s Channel: %s, Target: %s",
// GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
if (!normalizePlayerName(targetName))
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->SetMute(GetPlayer(), targetName);
}
void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNMUTE %s Channel: %s, Target: %s",
// GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
if (!normalizePlayerName(targetName))
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->UnsetMute(GetPlayer(), targetName);
}
void WorldSession::HandleChannelInvite(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_INVITE %s Channel: %s, Target: %s",
// GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
if (!normalizePlayerName(targetName))
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->Invite(GetPlayer(), targetName);
}
void WorldSession::HandleChannelKick(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_KICK %s Channel: %s, Target: %s",
// GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
if (!normalizePlayerName(targetName))
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->Kick(GetPlayer(), targetName);
}
void WorldSession::HandleChannelBan(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_BAN %s Channel: %s, Target: %s",
// GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
if (!normalizePlayerName(targetName))
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->Ban(GetPlayer(), targetName);
}
void WorldSession::HandleChannelUnban(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNBAN %s Channel: %s, Target: %s",
// GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
if (!normalizePlayerName(targetName))
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->UnBan(GetPlayer(), targetName);
}
void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket)
{
std::string channelName;
recvPacket >> channelName;
;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_ANNOUNCEMENTS %s Channel: %s",
// GetPlayerInfo().c_str(), channelName.c_str());
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->Announce(GetPlayer());
}
void WorldSession::HandleChannelDisplayListQuery(WorldPacket &recvPacket)
{
// this should be OK because the 2 function _were_ the same
HandleChannelList(recvPacket);
}
void WorldSession::HandleGetChannelMemberCount(WorldPacket &recvPacket)
{
std::string channelName;
recvPacket >> channelName;
;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_GET_CHANNEL_MEMBER_COUNT %s Channel: %s",
// GetPlayerInfo().c_str(), channelName.c_str());
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
{
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
{
sLog->outDebug(LOG_FILTER_CHATSYS, "SMSG_CHANNEL_MEMBER_COUNT %s Channel: %s Count: %u",
GetPlayerInfo().c_str(), channelName.c_str(), channel->GetNumPlayers());
WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, channel->GetName().size() + 1 + 4);
data << channel->GetName();
data << uint8(channel->GetFlags());
data << uint32(channel->GetNumPlayers());
SendPacket(&data);
}
}
}
void WorldSession::HandleSetChannelWatch(WorldPacket &recvPacket)
{
std::string channelName;
recvPacket >> channelName;
GetPlayer()->ClearChannelWatch();
if (channelName.empty())
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, NULL, false))
channel->AddWatching(GetPlayer());
}
void WorldSession::HandleClearChannelWatch(WorldPacket &recvPacket)
{
std::string channelName;
recvPacket >> channelName;
if (channelName.empty())
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, NULL, false))
channel->RemoveWatching(GetPlayer());
}

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View File

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/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "GuildMgr.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "DatabaseEnv.h"
#include "CellImpl.h"
#include "Chat.h"
#include "ChannelMgr.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Guild.h"
#include "Language.h"
#include "Log.h"
#include "Opcodes.h"
#include "Player.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "Util.h"
#include "ScriptMgr.h"
#include "AccountMgr.h"
void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData)
{
uint32 type;
uint32 lang;
recvData >> type;
recvData >> lang;
if (type >= MAX_CHAT_MSG_TYPE)
{
sLog->outError("CHAT: Wrong message type received: %u", type);
recvData.rfinish();
return;
}
Player* sender = GetPlayer();
//sLog->outDebug("CHAT: packet received. type %u, lang %u", type, lang);
// pussywizard: chatting on most chat types requires 2 hours played to prevent spam/abuse
if (AccountMgr::IsPlayerAccount(GetSecurity()))
switch (type)
{
case CHAT_MSG_ADDON:
case CHAT_MSG_PARTY:
case CHAT_MSG_RAID:
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
case CHAT_MSG_AFK:
case CHAT_MSG_DND:
case CHAT_MSG_RAID_LEADER:
case CHAT_MSG_RAID_WARNING:
case CHAT_MSG_BATTLEGROUND:
case CHAT_MSG_BATTLEGROUND_LEADER:
case CHAT_MSG_PARTY_LEADER:
break;
default:
if (sender->GetTotalPlayedTime() < 2*HOUR)
{
SendNotification("Speaking is allowed after playing for at least 2 hours. You may use party and guild chat.");
recvData.rfinish();
return;
}
}
// pussywizard:
switch (type)
{
case CHAT_MSG_SAY:
case CHAT_MSG_YELL:
case CHAT_MSG_EMOTE:
case CHAT_MSG_TEXT_EMOTE:
case CHAT_MSG_AFK:
case CHAT_MSG_DND:
if (sender->IsSpectator())
{
recvData.rfinish();
return;
}
}
// prevent talking at unknown language (cheating)
LanguageDesc const* langDesc = GetLanguageDescByID(lang);
if (!langDesc)
{
SendNotification(LANG_UNKNOWN_LANGUAGE);
recvData.rfinish();
return;
}
if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
{
// also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
bool foundAura = false;
for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
{
if ((*i)->GetMiscValue() == int32(lang))
{
foundAura = true;
break;
}
}
if (!foundAura)
{
SendNotification(LANG_NOT_LEARNED_LANGUAGE);
recvData.rfinish();
return;
}
}
if (lang == LANG_ADDON)
{
// LANG_ADDON is only valid for the following message types
switch (type)
{
case CHAT_MSG_PARTY:
case CHAT_MSG_RAID:
case CHAT_MSG_GUILD:
case CHAT_MSG_BATTLEGROUND:
case CHAT_MSG_WHISPER:
// check if addon messages are disabled
if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
{
recvData.rfinish();
return;
}
break;
default:
sLog->outError("Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
recvData.rfinish();
return;
}
}
// LANG_ADDON should not be changed nor be affected by flood control
else
{
uint32 specialMessageLimit = 0;
// send in universal language if player in .gmon mode (ignore spell effects)
if (sender->IsGameMaster())
lang = LANG_UNIVERSAL;
else
{
switch (type)
{
case CHAT_MSG_PARTY:
case CHAT_MSG_PARTY_LEADER:
case CHAT_MSG_RAID:
case CHAT_MSG_RAID_LEADER:
case CHAT_MSG_RAID_WARNING:
specialMessageLimit = 35;
break;
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
specialMessageLimit = 15;
break;
case CHAT_MSG_WHISPER:
if (sender->getLevel() >= 80)
specialMessageLimit = 15;
break;
}
// but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
if (!ModLangAuras.empty())
lang = ModLangAuras.front()->GetMiscValue();
}
if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
sender->UpdateSpeakTime(specialMessageLimit);
}
// pussywizard: optimization
/*if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER)
{
SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
recvData.rfinish();
return;
}*/
std::string to, channel, msg;
bool ignoreChecks = false;
switch (type)
{
case CHAT_MSG_SAY:
case CHAT_MSG_EMOTE:
case CHAT_MSG_YELL:
case CHAT_MSG_PARTY:
case CHAT_MSG_PARTY_LEADER:
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
case CHAT_MSG_RAID:
case CHAT_MSG_RAID_LEADER:
case CHAT_MSG_RAID_WARNING:
case CHAT_MSG_BATTLEGROUND:
case CHAT_MSG_BATTLEGROUND_LEADER:
recvData >> msg;
break;
case CHAT_MSG_WHISPER:
recvData >> to;
recvData >> msg;
break;
case CHAT_MSG_CHANNEL:
recvData >> channel;
recvData >> msg;
break;
case CHAT_MSG_AFK:
case CHAT_MSG_DND:
recvData >> msg;
ignoreChecks = true;
break;
}
// Strip invisible characters for non-addon messages
if (lang != LANG_ADDON && sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
stripLineInvisibleChars(msg);
// pussywizard:
if (lang != LANG_ADDON && msg.find("|0") != std::string::npos)
return;
if (!ignoreChecks)
{
if (msg.empty())
return;
if (ChatHandler(this).ParseCommands(msg.c_str()))
return;
if (!_player->CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
return;
}
if (lang != LANG_ADDON)
{
if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str()))
{
//sLog->outError("Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(),
// GetPlayer()->GetGUIDLow(), msg.c_str());
if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
KickPlayer();
return;
}
}
}
// exploit
size_t found1 = msg.find("|Hquest");
if (found1 != std::string::npos)
{
size_t found2 = msg.find(":", found1+8);
size_t found3 = msg.find("|", found1+8);
if (found3 != std::string::npos)
{
if (found2 == std::string::npos)
return;
if (found2 > found3)
return;
}
}
switch (type)
{
case CHAT_MSG_SAY:
case CHAT_MSG_EMOTE:
case CHAT_MSG_YELL:
{
// Prevent cheating
if (!sender->IsAlive())
return;
if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
return;
}
if (type == CHAT_MSG_SAY)
sender->Say(msg, lang);
else if (type == CHAT_MSG_EMOTE)
sender->TextEmote(msg);
else if (type == CHAT_MSG_YELL)
sender->Yell(msg, lang);
} break;
case CHAT_MSG_WHISPER:
{
if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
return;
}
if (!normalizePlayerName(to))
{
SendPlayerNotFoundNotice(to);
break;
}
Player* receiver = ObjectAccessor::FindPlayerByName(to, false);
bool senderIsPlayer = AccountMgr::IsPlayerAccount(GetSecurity());
bool receiverIsPlayer = AccountMgr::IsPlayerAccount(receiver ? receiver->GetSession()->GetSecurity() : SEC_PLAYER);
if (!receiver || (senderIsPlayer && !receiverIsPlayer && !receiver->isAcceptWhispers() && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
{
SendPlayerNotFoundNotice(to);
return;
}
if (senderIsPlayer && receiverIsPlayer)
if (GetPlayer()->GetTeamId() != receiver->GetTeamId())
{
SendWrongFactionNotice();
return;
}
// pussywizard: optimization
/*if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
{
SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
return;
}*/
// If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
if (!senderIsPlayer && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))
sender->AddWhisperWhiteList(receiver->GetGUID());
GetPlayer()->Whisper(msg, lang, receiver->GetGUID());
} break;
case CHAT_MSG_PARTY:
case CHAT_MSG_PARTY_LEADER:
{
// if player is in battleground, he cannot say to battleground members by /p
Group* group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = sender->GetGroup();
if (!group || group->isBGGroup())
return;
}
if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID()))
return;
WorldPacket data;
ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
} break;
case CHAT_MSG_GUILD:
{
if (GetPlayer()->GetGuildId())
{
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
{
guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
}
}
} break;
case CHAT_MSG_OFFICER:
{
if (GetPlayer()->GetGuildId())
{
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
{
guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
}
}
} break;
case CHAT_MSG_RAID:
{
// if player is in battleground, he cannot say to battleground members by /ra
Group* group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = GetPlayer()->GetGroup();
if (!group || group->isBGGroup() || !group->isRaidGroup())
return;
}
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_RAID_LEADER:
{
// if player is in battleground, he cannot say to battleground members by /ra
Group* group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = GetPlayer()->GetGroup();
if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID()))
return;
}
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_RAID_WARNING:
{
Group* group = GetPlayer()->GetGroup();
if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
return;
WorldPacket data;
//in battleground, raid warning is sent only to players in battleground - code is ok
ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_BATTLEGROUND:
{
//battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
Group* group = GetPlayer()->GetGroup();
if (!group || !group->isBGGroup())
return;
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_BATTLEGROUND_LEADER:
{
// battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
Group* group = GetPlayer()->GetGroup();
if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
return;
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_CHANNEL:
{
if (AccountMgr::IsPlayerAccount(GetSecurity()))
{
if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
return;
}
}
if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeamId()))
{
if (Channel* chn = cMgr->GetChannel(channel, sender))
{
chn->Say(sender->GetGUID(), msg.c_str(), lang);
}
}
} break;
case CHAT_MSG_AFK:
{
if (!sender->IsInCombat())
{
if (sender->isAFK()) // Already AFK
{
if (msg.empty())
sender->ToggleAFK(); // Remove AFK
else
sender->autoReplyMsg = msg; // Update message
}
else // New AFK mode
{
sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg;
if (sender->isDND())
sender->ToggleDND();
sender->ToggleAFK();
}
}
break;
}
case CHAT_MSG_DND:
{
if (sender->isDND()) // Already DND
{
if (msg.empty())
sender->ToggleDND(); // Remove DND
else
sender->autoReplyMsg = msg; // Update message
}
else // New DND mode
{
sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg;
if (sender->isAFK())
sender->ToggleAFK();
sender->ToggleDND();
}
break;
}
default:
sLog->outError("CHAT: unknown message type %u, lang: %u", type, lang);
break;
}
}
void WorldSession::HandleEmoteOpcode(WorldPacket & recvData)
{
if (!GetPlayer()->IsAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED))
return;
if (GetPlayer()->IsSpectator())
return;
uint32 emote;
recvData >> emote;
sScriptMgr->OnPlayerEmote(GetPlayer(), emote);
GetPlayer()->HandleEmoteCommand(emote);
}
namespace Trinity
{
class EmoteChatBuilder
{
public:
EmoteChatBuilder(Player const& player, uint32 text_emote, uint32 emote_num, Unit const* target)
: i_player(player), i_text_emote(text_emote), i_emote_num(emote_num), i_target(target) {}
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
std::string const name(i_target ? i_target->GetNameForLocaleIdx(loc_idx) : "");
uint32 namlen = name.size();
data.Initialize(SMSG_TEXT_EMOTE, 20 + namlen);
data << i_player.GetGUID();
data << uint32(i_text_emote);
data << uint32(i_emote_num);
data << uint32(namlen);
if (namlen > 1)
data << name;
else
data << uint8(0x00);
}
private:
Player const& i_player;
uint32 i_text_emote;
uint32 i_emote_num;
Unit const* i_target;
};
} // namespace Trinity
void WorldSession::HandleTextEmoteOpcode(WorldPacket & recvData)
{
if (!GetPlayer()->IsAlive())
return;
GetPlayer()->UpdateSpeakTime();
if (!GetPlayer()->CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
return;
}
if (GetPlayer()->IsSpectator())
return;
uint32 text_emote, emoteNum;
uint64 guid;
recvData >> text_emote;
recvData >> emoteNum;
recvData >> guid;
sScriptMgr->OnPlayerTextEmote(GetPlayer(), text_emote, emoteNum, guid);
EmotesTextEntry const* em = sEmotesTextStore.LookupEntry(text_emote);
if (!em)
return;
uint32 emote_anim = em->textid;
switch (emote_anim)
{
case EMOTE_STATE_SLEEP:
case EMOTE_STATE_SIT:
case EMOTE_STATE_KNEEL:
case EMOTE_ONESHOT_NONE:
break;
default:
// Only allow text-emotes for "dead" entities (feign death included)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
break;
GetPlayer()->HandleEmoteCommand(emote_anim);
break;
}
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
CellCoord p = Trinity::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
Cell cell(p);
cell.SetNoCreate();
Trinity::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > emote_do(emote_builder);
Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > > emote_worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), emote_do);
TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder> >, WorldTypeMapContainer> message(emote_worker);
cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);
//Send scripted event call
if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote);
}
void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recvData)
{
uint64 iguid;
uint8 unk;
//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_CHAT_IGNORED");
recvData >> iguid;
recvData >> unk; // probably related to spam reporting
Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(iguid);
if (!player)
return;
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_IGNORED, LANG_UNIVERSAL, _player, _player, GetPlayer()->GetName());
player->GetSession()->SendPacket(&data);
}
void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
}
void WorldSession::SendPlayerNotFoundNotice(std::string const& name)
{
WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size()+1);
data << name;
SendPacket(&data);
}
void WorldSession::SendPlayerAmbiguousNotice(std::string const& name)
{
WorldPacket data(SMSG_CHAT_PLAYER_AMBIGUOUS, name.size()+1);
data << name;
SendPacket(&data);
}
void WorldSession::SendWrongFactionNotice()
{
WorldPacket data(SMSG_CHAT_WRONG_FACTION, 0);
SendPacket(&data);
}
void WorldSession::SendChatRestrictedNotice(ChatRestrictionType restriction)
{
WorldPacket data(SMSG_CHAT_RESTRICTED, 1);
data << uint8(restriction);
SendPacket(&data);
}

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/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "Log.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "ObjectAccessor.h"
#include "CreatureAI.h"
#include "ObjectDefines.h"
#include "Vehicle.h"
#include "VehicleDefines.h"
#include "Player.h"
#include "Opcodes.h"
void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData)
{
uint64 guid;
recvData >> guid;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);
if (!pEnemy)
{
// stop attack state at client
SendAttackStop(NULL);
return;
}
if (!_player->IsValidAttackTarget(pEnemy))
{
// stop attack state at client
SendAttackStop(pEnemy);
return;
}
//! Client explicitly checks the following before sending CMSG_ATTACKSWING packet,
//! so we'll place the same check here. Note that it might be possible to reuse this snippet
//! in other places as well.
if (Vehicle* vehicle = _player->GetVehicle())
{
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player);
ASSERT(seat);
if (!(seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK))
{
SendAttackStop(pEnemy);
return;
}
}
_player->Attack(pEnemy, true);
}
void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recvData*/)
{
GetPlayer()->AttackStop();
}
void WorldSession::HandleSetSheathedOpcode(WorldPacket& recvData)
{
uint32 sheathed;
recvData >> sheathed;
//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed);
if (sheathed >= MAX_SHEATH_STATE)
{
sLog->outError("Unknown sheath state %u ??", sheathed);
return;
}
GetPlayer()->SetSheath(SheathState(sheathed));
}
void WorldSession::SendAttackStop(Unit const* enemy)
{
WorldPacket data(SMSG_ATTACKSTOP, (8+8+4)); // we guess size
data.append(GetPlayer()->GetPackGUID());
data.append(enemy ? enemy->GetPackGUID() : 0); // must be packed guid
data << uint32(0); // unk, can be 1 also
SendPacket(&data);
}

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/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Log.h"
#include "Opcodes.h"
#include "UpdateData.h"
#include "Player.h"
void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
{
uint64 guid;
Player* player;
Player* plTarget;
recvPacket >> guid;
if (!GetPlayer()->duel) // ignore accept from duel-sender
return;
player = GetPlayer();
plTarget = player->duel->opponent;
if (player == player->duel->initiator || !plTarget || player == plTarget || player->duel->startTime != 0 || plTarget->duel->startTime != 0)
return;
//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_DUEL_ACCEPTED");
;//sLog->outStaticDebug("Player 1 is: %u (%s)", player->GetGUIDLow(), player->GetName().c_str());
;//sLog->outStaticDebug("Player 2 is: %u (%s)", plTarget->GetGUIDLow(), plTarget->GetName().c_str());
time_t now = time(NULL);
player->duel->startTimer = now;
plTarget->duel->startTimer = now;
player->SendDuelCountdown(3000);
plTarget->SendDuelCountdown(3000);
}
void WorldSession::HandleDuelCancelledOpcode(WorldPacket& recvPacket)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DUEL_CANCELLED");
uint64 guid;
recvPacket >> guid;
// no duel requested
if (!GetPlayer()->duel)
return;
// player surrendered in a duel using /forfeit
if (GetPlayer()->duel->startTime != 0)
{
GetPlayer()->CombatStopWithPets(true);
if (GetPlayer()->duel->opponent)
GetPlayer()->duel->opponent->CombatStopWithPets(true);
GetPlayer()->CastSpell(GetPlayer(), 7267, true); // beg
GetPlayer()->DuelComplete(DUEL_WON);
return;
}
GetPlayer()->DuelComplete(DUEL_INTERRUPTED);
}

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/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
#include "GuildMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "Guild.h"
#include "GossipDef.h"
#include "SocialMgr.h"
void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
{
uint32 guildId;
recvPacket >> guildId;
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_QUERY [%s]: Guild: %u", GetPlayerInfo().c_str(), guildId);
if (!guildId)
return;
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
guild->HandleQuery(this);
}
void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket)
{
std::string name;
recvPacket >> name;
sLog->outError("CMSG_GUILD_CREATE: Possible hacking-attempt: %s tried to create a guild [Name: %s] using cheats", GetPlayerInfo().c_str(), name.c_str());
}
void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
{
std::string invitedName;
recvPacket >> invitedName;
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), invitedName.c_str());
if (normalizePlayerName(invitedName))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleInviteMember(this, invitedName);
}
void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
{
std::string playerName;
recvPacket >> playerName;
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_REMOVE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
if (normalizePlayerName(playerName))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleRemoveMember(this, playerName);
}
void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
{
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ACCEPT [%s]", GetPlayer()->GetName().c_str());
if (!GetPlayer()->GetGuildId())
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited()))
guild->HandleAcceptMember(this);
}
void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/)
{
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DECLINE [%s]", GetPlayerInfo().c_str());
GetPlayer()->SetGuildIdInvited(0);
GetPlayer()->SetInGuild(0);
}
void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
{
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INFO [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendInfo(this);
}
void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/)
{
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ROSTER [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleRoster(this);
else
Guild::SendCommandResult(this, GUILD_COMMAND_ROSTER, ERR_GUILD_PLAYER_NOT_IN_GUILD);
}
void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
{
std::string playerName;
recvPacket >> playerName;
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_PROMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
if (normalizePlayerName(playerName))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleUpdateMemberRank(this, playerName, false);
}
void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
{
std::string playerName;
recvPacket >> playerName;
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DEMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
if (normalizePlayerName(playerName))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleUpdateMemberRank(this, playerName, true);
}
void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
{
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_LEAVE [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleLeaveMember(this);
}
void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/)
{
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DISBAND [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleDisband(this);
}
void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
{
std::string name;
recvPacket >> name;
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_LEADER [%s]: Target: %s", GetPlayerInfo().c_str(), name.c_str());
if (normalizePlayerName(name))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetLeader(this, name);
}
void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
{
std::string motd;
recvPacket >> motd;
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_MOTD [%s]: MOTD: %s", GetPlayerInfo().c_str(), motd.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMOTD(this, motd);
}
void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket)
{
std::string playerName;
std::string note;
recvPacket >> playerName >> note;
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_SET_PUBLIC_NOTE [%s]: Target: %s, Note: %s",
// GetPlayerInfo().c_str(), playerName.c_str(), note.c_str());
if (normalizePlayerName(playerName))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMemberNote(this, playerName, note, true);
}
void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket)
{
std::string playerName;
std::string note;
recvPacket >> playerName >> note;
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_SET_OFFICER_NOTE [%s]: Target: %s, Note: %s",
// GetPlayerInfo().c_str(), playerName.c_str(), note.c_str());
if (normalizePlayerName(playerName))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMemberNote(this, playerName, note, false);
}
void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
{
uint32 rankId;
recvPacket >> rankId;
uint32 rights;
recvPacket >> rights;
std::string rankName;
recvPacket >> rankName;
uint32 money;
recvPacket >> money;
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_RANK [%s]: Rank: %s (%u)", GetPlayerInfo().c_str(), rankName.c_str(), rankId);
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
{
recvPacket.rpos(recvPacket.wpos());
return;
}
GuildBankRightsAndSlotsVec rightsAndSlots(GUILD_BANK_MAX_TABS);
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
{
uint32 bankRights;
uint32 slots;
recvPacket >> bankRights;
recvPacket >> slots;
rightsAndSlots[tabId] = GuildBankRightsAndSlots(tabId, bankRights, slots);
}
guild->HandleSetRankInfo(this, rankId, rankName, rights, money, rightsAndSlots);
}
void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
{
std::string rankName;
recvPacket >> rankName;
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ADD_RANK [%s]: Rank: %s", GetPlayerInfo().c_str(), rankName.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleAddNewRank(this, rankName);
}
void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/)
{
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DEL_RANK [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleRemoveLowestRank(this);
}
void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
{
std::string info;
recvPacket >> info;
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), info.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetInfo(this, info);
}
void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
{
uint64 vendorGuid;
recvPacket >> vendorGuid;
EmblemInfo emblemInfo;
emblemInfo.ReadPacket(recvPacket);
;//sLog->outDebug(LOG_FILTER_GUILD, "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [" UI64FMTD
// "] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d"
// , GetPlayerInfo().c_str(), vendorGuid, emblemInfo.GetStyle()
// , emblemInfo.GetColor(), emblemInfo.GetBorderStyle()
// , emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor());
if (GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_TABARDDESIGNER))
{
// Remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetEmblem(this, emblemInfo);
else
Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_NOGUILD); // "You are not part of a guild!";
}
else
Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_INVALIDVENDOR); // "That's not an emblem vendor!"
}
void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
{
;//sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_EVENT_LOG_QUERY [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendEventLog(this);
}
void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recvData */)
{
;//sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendMoneyInfo(this);
}
void WorldSession::HandleGuildPermissions(WorldPacket& /* recvData */)
{
;//sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_PERMISSIONS [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendPermissions(this);
}
// Called when clicking on Guild bank gameobject
void WorldSession::HandleGuildBankerActivate(WorldPacket& recvData)
{
uint64 guid;
bool sendAllSlots;
recvData >> guid >> sendAllSlots;
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [" UI64FMTD "] AllSlots: %u"
// , GetPlayerInfo().c_str(), guid, sendAllSlots);
Guild * const guild = GetPlayer()->GetGuild();
if (!guild)
{
Guild::SendCommandResult(this, GUILD_COMMAND_VIEW_TAB, ERR_GUILD_PLAYER_NOT_IN_GUILD);
return;
}
guild->SendBankTabsInfo(this, sendAllSlots);
}
// Called when opening guild bank tab only (first one)
void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvData)
{
uint64 guid;
uint8 tabId;
bool full;
recvData >> guid >> tabId >> full;
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_QUERY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, ShowTabs: %u"
// , GetPlayerInfo().c_str(), guid, tabId, full);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendBankTabData(this, tabId);
}
void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvData)
{
uint64 guid;
uint32 money;
recvData >> guid >> money;
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: Go: [" UI64FMTD "], money: %u",
// GetPlayerInfo().c_str(), guid, money);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (money && GetPlayer()->HasEnoughMoney(money))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleMemberDepositMoney(this, money);
}
void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvData)
{
uint64 guid;
uint32 money;
recvData >> guid >> money;
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: Go: [" UI64FMTD "], money: %u",
// GetPlayerInfo().c_str(), guid, money);
if (money && GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleMemberWithdrawMoney(this, money);
}
void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData)
{
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_SWAP_ITEMS [%s]", GetPlayerInfo().c_str());
uint64 GoGuid;
recvData >> GoGuid;
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
{
recvData.rfinish(); // Prevent additional spam at rejected packet
return;
}
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
{
recvData.rfinish(); // Prevent additional spam at rejected packet
return;
}
uint8 bankToBank;
recvData >> bankToBank;
uint8 tabId;
uint8 slotId;
uint32 itemEntry;
uint32 splitedAmount = 0;
if (bankToBank)
{
uint8 destTabId;
recvData >> destTabId;
uint8 destSlotId;
recvData >> destSlotId;
recvData.read_skip<uint32>(); // Always 0
recvData >> tabId;
recvData >> slotId;
recvData >> itemEntry;
recvData.read_skip<uint8>(); // Always 0
recvData >> splitedAmount;
guild->SwapItems(GetPlayer(), tabId, slotId, destTabId, destSlotId, splitedAmount);
}
else
{
uint8 playerBag = NULL_BAG;
uint8 playerSlotId = NULL_SLOT;
uint8 toChar = 1;
recvData >> tabId;
recvData >> slotId;
recvData >> itemEntry;
uint8 autoStore;
recvData >> autoStore;
if (autoStore)
{
recvData.read_skip<uint32>(); // autoStoreCount
recvData.read_skip<uint8>(); // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char)
recvData.read_skip<uint32>(); // Always 0
}
else
{
recvData >> playerBag;
recvData >> playerSlotId;
recvData >> toChar;
recvData >> splitedAmount;
}
// Player <-> Bank
// Allow to work with inventory only
if (!Player::IsInventoryPos(playerBag, playerSlotId) && !(playerBag == NULL_BAG && playerSlotId == NULL_SLOT))
GetPlayer()->SendEquipError(EQUIP_ERR_NONE, NULL);
else
guild->SwapItemsWithInventory(GetPlayer(), toChar, tabId, slotId, playerBag, playerSlotId, splitedAmount);
}
}
void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvData)
{
uint64 guid;
uint8 tabId;
recvData >> guid >> tabId;
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_BUY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u", GetPlayerInfo().c_str(), guid, tabId);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleBuyBankTab(this, tabId);
}
void WorldSession::HandleGuildBankUpdateTab(WorldPacket& recvData)
{
uint64 guid;
uint8 tabId;
std::string name, icon;
recvData >> guid >> tabId >> name >> icon;
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_UPDATE_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, Name: %s, Icon: %s"
// , GetPlayerInfo().c_str(), guid, tabId, name.c_str(), icon.c_str());
if (!name.empty() && !icon.empty())
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetBankTabInfo(this, tabId, name, icon);
}
void WorldSession::HandleGuildBankLogQuery(WorldPacket& recvData)
{
uint8 tabId;
recvData >> tabId;
;//sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_LOG_QUERY [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId);
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendBankLog(this, tabId);
}
void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recvData)
{
uint8 tabId;
recvData >> tabId;
;//sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId);
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendBankTabText(this, tabId);
}
void WorldSession::HandleSetGuildBankTabText(WorldPacket &recvData)
{
uint8 tabId;
std::string text;
recvData >> tabId >> text;
;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_SET_GUILD_BANK_TEXT [%s]: TabId: %u, Text: %s", GetPlayerInfo().c_str(), tabId, text.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SetBankTabText(tabId, text);
}

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/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "LFGMgr.h"
#include "ObjectMgr.h"
#include "Group.h"
#include "Player.h"
#include "Opcodes.h"
#include "WorldPacket.h"
#include "WorldSession.h"
void BuildPlayerLockDungeonBlock(WorldPacket& data, lfg::LfgLockMap const& lock)
{
data << uint32(lock.size()); // Size of lock dungeons
for (lfg::LfgLockMap::const_iterator it = lock.begin(); it != lock.end(); ++it)
{
data << uint32(it->first); // Dungeon entry (id + type)
data << uint32(it->second); // Lock status
}
}
void BuildPartyLockDungeonBlock(WorldPacket& data, const lfg::LfgLockPartyMap& lockMap)
{
data << uint8(lockMap.size());
for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
{
data << uint64(it->first); // Player guid
BuildPlayerLockDungeonBlock(data, it->second);
}
}
void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData)
{
if (!sLFGMgr->isOptionEnabled(lfg::LFG_OPTION_ENABLE_DUNGEON_FINDER | lfg::LFG_OPTION_ENABLE_RAID_BROWSER))
{
recvData.rfinish();
return;
}
// pussywizard:
if (Group* g = GetPlayer()->GetGroup())
if (g->isLFGGroup() ? g->GetMembersCount() == MAXGROUPSIZE : g->GetLeaderGUID() != GetPlayer()->GetGUID())
{
recvData.rfinish();
return;
}
uint8 numDungeons;
uint32 roles;
recvData >> roles;
recvData.read_skip<uint16>(); // uint8 (always 0) - uint8 (always 0)
recvData >> numDungeons;
if (!numDungeons)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] no dungeons selected", GetPlayer()->GetGUID());
recvData.rfinish();
return;
}
lfg::LfgDungeonSet newDungeons;
for (int8 i = 0; i < numDungeons; ++i)
{
uint32 dungeon;
recvData >> dungeon;
dungeon &= 0x00FFFFFF; // remove the type from the dungeon entry
if (dungeon)
newDungeons.insert(dungeon);
}
recvData.read_skip<uint32>(); // for 0..uint8 (always 3) { uint8 (always 0) }
std::string comment;
recvData >> comment;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons.size()), comment.c_str());
sLFGMgr->JoinLfg(GetPlayer(), uint8(roles), newDungeons, comment);
}
void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recvData*/)
{
Group* group = GetPlayer()->GetGroup();
uint64 guid = GetPlayer()->GetGUID();
uint64 gguid = group ? group->GetGUID() : guid;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", guid, grp ? 1 : 0);
// Check cheating - only leader can leave the queue
if (!group || group->GetLeaderGUID() == guid)
{
sLFGMgr->LeaveLfg(sLFGMgr->GetState(guid) == lfg::LFG_STATE_RAIDBROWSER ? guid : gguid);
sLFGMgr->LeaveAllLfgQueues(guid, true, group ? group->GetGUID() : 0);
}
}
void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recvData)
{
uint32 proposalID; // Internal lfgGroupID
bool accept; // Accept to join?
recvData >> proposalID;
recvData >> accept;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PROPOSAL_RESULT [" UI64FMTD "] proposal: %u accept: %u", GetPlayer()->GetGUID(), lfgGroupID, accept ? 1 : 0);
sLFGMgr->UpdateProposal(proposalID, GetPlayer()->GetGUID(), accept);
}
void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recvData)
{
uint8 roles;
recvData >> roles; // Player Group Roles
uint64 guid = GetPlayer()->GetGUID();
Group* group = GetPlayer()->GetGroup();
if (!group)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_ROLES [" UI64FMTD "] Not in group", guid);
return;
}
uint64 gguid = group->GetGUID();
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_ROLES: Group [" UI64FMTD "], Player [" UI64FMTD "], Roles: %u", gguid, guid, roles);
sLFGMgr->UpdateRoleCheck(gguid, guid, roles);
}
void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recvData)
{
std::string comment;
recvData >> comment;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_COMMENT [" UI64FMTD "] comment: %s", guid, comment.c_str());
sLFGMgr->SetComment(GetPlayer()->GetGUID(), comment);
sLFGMgr->LfrSetComment(GetPlayer(), comment);
}
void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recvData)
{
bool agree; // Agree to kick player
recvData >> agree;
uint64 guid = GetPlayer()->GetGUID();
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_BOOT_VOTE [" UI64FMTD "] agree: %u", guid, agree ? 1 : 0);
sLFGMgr->UpdateBoot(guid, agree);
}
void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recvData)
{
bool out;
recvData >> out;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0);
sLFGMgr->TeleportPlayer(GetPlayer(), out, true);
}
void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*/)
{
uint64 guid = GetPlayer()->GetGUID();
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);
// Get Random dungeons that can be done at a certain level and expansion
uint8 level = GetPlayer()->getLevel();
lfg::LfgDungeonSet const& randomDungeons =
sLFGMgr->GetRandomAndSeasonalDungeons(level, GetPlayer()->GetSession()->Expansion());
// Get player locked Dungeons
sLFGMgr->InitializeLockedDungeons(GetPlayer()); // pussywizard
lfg::LfgLockMap const& lock = sLFGMgr->GetLockedDungeons(guid);
uint32 rsize = uint32(randomDungeons.size());
uint32 lsize = uint32(lock.size());
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PLAYER_INFO [" UI64FMTD "]", guid);
WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
data << uint8(randomDungeons.size()); // Random Dungeon count
for (lfg::LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it)
{
data << uint32(*it); // Dungeon Entry (id + type)
lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level);
Quest const* quest = NULL;
bool done = false;
if (reward)
{
quest = sObjectMgr->GetQuestTemplate(reward->firstQuest);
if (quest)
{
done = !GetPlayer()->CanRewardQuest(quest, false);
if (done)
quest = sObjectMgr->GetQuestTemplate(reward->otherQuest);
}
}
if (quest)
{
data << uint8(done);
data << uint32(quest->GetRewOrReqMoney());
data << uint32(quest->XPValue(GetPlayer()));
data << uint32(0);
data << uint32(0);
data << uint8(quest->GetRewItemsCount());
if (quest->GetRewItemsCount())
{
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
if (uint32 itemId = quest->RewardItemId[i])
{
ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId);
data << uint32(itemId);
data << uint32(item ? item->DisplayInfoID : 0);
data << uint32(quest->RewardItemIdCount[i]);
}
}
}
else
{
data << uint8(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint8(0);
}
}
BuildPlayerLockDungeonBlock(data, lock);
SendPacket(&data);
}
void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData*/)
{
uint64 guid = GetPlayer()->GetGUID();
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
// Get the locked dungeons of the other party members
lfg::LfgLockPartyMap lockMap;
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* plrg = itr->GetSource();
if (!plrg)
continue;
uint64 pguid = plrg->GetGUID();
if (pguid == guid)
continue;
sLFGMgr->InitializeLockedDungeons(plrg); // pussywizard
lockMap[pguid] = sLFGMgr->GetLockedDungeons(pguid);
}
uint32 size = 0;
for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PARTY_INFO [" UI64FMTD "]", guid);
WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size);
BuildPartyLockDungeonBlock(data, lockMap);
SendPacket(&data);
}
void WorldSession::HandleLfrSearchJoinOpcode(WorldPacket& recvData)
{
uint32 dungeonId;
recvData >> dungeonId;
dungeonId = (dungeonId & 0x00FFFFFF); // remove the type from the dungeon entry
sLFGMgr->LfrSearchAdd(GetPlayer(), dungeonId);
sLFGMgr->SendRaidBrowserCachedList(GetPlayer(), dungeonId);
}
void WorldSession::HandleLfrSearchLeaveOpcode(WorldPacket& recvData)
{
uint32 dungeonId;
recvData >> dungeonId;
sLFGMgr->LfrSearchRemove(GetPlayer());
}
void WorldSession::HandleLfgGetStatus(WorldPacket& /*recvData*/)
{
;//sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_GET_STATUS %s", GetPlayerInfo().c_str());
uint64 guid = GetPlayer()->GetGUID();
lfg::LfgUpdateData updateData = sLFGMgr->GetLfgStatus(guid);
if (GetPlayer()->GetGroup())
{
SendLfgUpdateParty(updateData);
updateData.dungeons.clear();
SendLfgUpdatePlayer(updateData);
}
else
{
SendLfgUpdatePlayer(updateData);
updateData.dungeons.clear();
SendLfgUpdateParty(updateData);
}
}
void WorldSession::SendLfgUpdatePlayer(lfg::LfgUpdateData const& updateData)
{
bool queued = false;
uint8 size = uint8(updateData.dungeons.size());
switch (updateData.updateType)
{
case lfg::LFG_UPDATETYPE_JOIN_QUEUE:
case lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE:
queued = true;
break;
case lfg::LFG_UPDATETYPE_UPDATE_STATUS:
queued = updateData.state == lfg::LFG_STATE_QUEUED;
break;
default:
break;
}
;//sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_UPDATE_PLAYER %s updatetype: %u",
// GetPlayerInfo().c_str(), updateData.updateType);
WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
data << uint8(updateData.updateType); // Lfg Update type
data << uint8(size > 0); // Extra info
if (size)
{
data << uint8(queued); // Join the queue
data << uint8(0); // unk - Always 0
data << uint8(0); // unk - Always 0
data << uint8(size);
for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
data << uint32(*it);
data << updateData.comment;
}
SendPacket(&data);
}
void WorldSession::SendLfgUpdateParty(lfg::LfgUpdateData const& updateData)
{
bool join = false;
bool queued = false;
uint8 size = uint8(updateData.dungeons.size());
switch (updateData.updateType)
{
case lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE: // Rolecheck Success
queued = true;
// no break on purpose
case lfg::LFG_UPDATETYPE_PROPOSAL_BEGIN:
join = true;
break;
case lfg::LFG_UPDATETYPE_UPDATE_STATUS:
join = updateData.state != lfg::LFG_STATE_ROLECHECK && updateData.state != lfg::LFG_STATE_NONE;
queued = updateData.state == lfg::LFG_STATE_QUEUED;
break;
default:
break;
}
;//sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_UPDATE_PARTY %s updatetype: %u",
// GetPlayerInfo().c_str(), updateData.updateType);
WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
data << uint8(updateData.updateType); // Lfg Update type
data << uint8(size > 0); // Extra info
if (size)
{
data << uint8(join); // LFG Join
data << uint8(queued); // Join the queue
data << uint8(0); // unk - Always 0
data << uint8(0); // unk - Always 0
for (uint8 i = 0; i < 3; ++i)
data << uint8(0); // unk - Always 0
data << uint8(size);
for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
data << uint32(*it);
data << updateData.comment;
}
SendPacket(&data);
}
void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_ROLE_CHOSEN [" UI64FMTD "] guid: [" UI64FMTD "] roles: %u", GetPlayer()->GetGUID(), guid, roles);
WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
SendPacket(&data);
}
void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
{
lfg::LfgDungeonSet dungeons;
if (roleCheck.rDungeonId)
dungeons.insert(roleCheck.rDungeonId);
else
dungeons = roleCheck.dungeons;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID());
WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + roleCheck.roles.size() * (8 + 1 + 4 + 1));
data << uint32(roleCheck.state); // Check result
data << uint8(roleCheck.state == lfg::LFG_ROLECHECK_INITIALITING);
data << uint8(dungeons.size()); // Number of dungeons
if (!dungeons.empty())
for (lfg::LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
data << uint32(sLFGMgr->GetLFGDungeonEntry(*it)); // Dungeon
data << uint8(roleCheck.roles.size()); // Players in group
if (!roleCheck.roles.empty())
{
// Leader info MUST be sent 1st :S
uint64 guid = roleCheck.leader;
uint8 roles = roleCheck.roles.find(guid)->second;
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(guid);
data << uint8(player ? player->getLevel() : 0); // Level
for (lfg::LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
{
if (it->first == roleCheck.leader)
continue;
guid = it->first;
roles = it->second;
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
player = ObjectAccessor::FindPlayerInOrOutOfWorld(guid);
data << uint8(player ? player->getLevel() : 0);// Level
}
}
SendPacket(&data);
}
void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData)
{
uint32 size = 0;
for (lfg::LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_JOIN_RESULT [" UI64FMTD "] checkResult: %u checkValue: %u", GetPlayer()->GetGUID(), joinData.result, joinData.state);
WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
data << uint32(joinData.result); // Check Result
data << uint32(joinData.state); // Check Value
if (!joinData.lockmap.empty())
BuildPartyLockDungeonBlock(data, joinData.lockmap);
SendPacket(&data);
}
void WorldSession::SendLfgQueueStatus(lfg::LfgQueueStatusData const& queueData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_QUEUE_STATUS [" UI64FMTD "] dungeon: %u - waitTime: %d - avgWaitTime: %d - waitTimeTanks: %d - waitTimeHealer: %d - waitTimeDps: %d - queuedTime: %u - tanks: %u - healers: %u - dps: %u",
// GetPlayer()->GetGUID(), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg, queueData.waitTimeTank, queueData.waitTimeHealer, queueData.waitTimeDps, queueData.queuedTime, queueData.tanks, queueData.healers, queueData.dps);
WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 +4 + 1 + 1 + 1 + 4);
data << uint32(queueData.dungeonId); // Dungeon
data << int32(queueData.waitTimeAvg); // Average Wait time
data << int32(queueData.waitTime); // Wait Time
data << int32(queueData.waitTimeTank); // Wait Tanks
data << int32(queueData.waitTimeHealer); // Wait Healers
data << int32(queueData.waitTimeDps); // Wait Dps
data << uint8(queueData.tanks); // Tanks needed
data << uint8(queueData.healers); // Healers needed
data << uint8(queueData.dps); // Dps needed
data << uint32(queueData.queuedTime); // Player wait time in queue
SendPacket(&data);
}
void WorldSession::SendLfgPlayerReward(lfg::LfgPlayerRewardData const& rewardData)
{
if (!rewardData.rdungeonEntry || !rewardData.sdungeonEntry || !rewardData.quest)
return;
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PLAYER_REWARD %s rdungeonEntry: %u, sdungeonEntry: %u, done: %u",
GetPlayerInfo().c_str(), rewardData.rdungeonEntry, rewardData.sdungeonEntry, rewardData.done);
uint8 itemNum = rewardData.quest->GetRewItemsCount();
WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4));
data << uint32(rewardData.rdungeonEntry); // Random Dungeon Finished
data << uint32(rewardData.sdungeonEntry); // Dungeon Finished
data << uint8(rewardData.done);
data << uint32(1);
data << uint32(rewardData.quest->GetRewOrReqMoney());
data << uint32(rewardData.quest->XPValue(GetPlayer()));
data << uint32(0);
data << uint32(0);
data << uint8(itemNum);
if (itemNum)
{
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
if (uint32 itemId = rewardData.quest->RewardItemId[i])
{
ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId);
data << uint32(itemId);
data << uint32(item ? item->DisplayInfoID : 0);
data << uint32(rewardData.quest->RewardItemIdCount[i]);
}
}
SendPacket(&data);
}
void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot)
{
uint64 guid = GetPlayer()->GetGUID();
lfg::LfgAnswer playerVote = boot.votes.find(guid)->second;
uint8 votesNum = 0;
uint8 agreeNum = 0;
uint32 secsleft = boot.cancelTime - time(NULL);
for (lfg::LfgAnswerContainer::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it)
{
if (it->second != lfg::LFG_ANSWER_PENDING)
{
++votesNum;
if (it->second == lfg::LFG_ANSWER_AGREE)
++agreeNum;
}
}
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_BOOT_PROPOSAL_UPDATE [" UI64FMTD "] inProgress: %u - didVote: %u - agree: %u - victim: [" UI64FMTD "] votes: %u - agrees: %u - left: %u - needed: %u - reason %s",
// guid, uint8(boot.inProgress), uint8(playerVote != lfg::LFG_ANSWER_PENDING), uint8(playerVote == lfg::LFG_ANSWER_AGREE), boot.victim, votesNum, agreeNum, secsleft, lfg::LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str());
WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length());
data << uint8(boot.inProgress); // Vote in progress
data << uint8(playerVote != lfg::LFG_ANSWER_PENDING); // Did Vote
data << uint8(playerVote == lfg::LFG_ANSWER_AGREE); // Agree
data << uint64(boot.victim); // Victim GUID
data << uint32(votesNum); // Total Votes
data << uint32(agreeNum); // Agree Count
data << uint32(secsleft); // Time Left
data << uint32(lfg::LFG_GROUP_KICK_VOTES_NEEDED); // Needed Votes
data << boot.reason.c_str(); // Kick reason
SendPacket(&data);
}
void WorldSession::SendLfgUpdateProposal(lfg::LfgProposal const& proposal)
{
uint64 guid = GetPlayer()->GetGUID();
uint64 gguid = proposal.players.find(guid)->second.group;
bool silent = !proposal.isNew && gguid == proposal.group;
uint32 dungeonEntry = proposal.dungeonId;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", guid, proposal.state);
// show random dungeon if player selected random dungeon and it's not lfg group
if (!silent)
{
lfg::LfgDungeonSet const& playerDungeons = sLFGMgr->GetSelectedDungeons(guid);
if (playerDungeons.find(proposal.dungeonId) == playerDungeons.end())
dungeonEntry = (*playerDungeons.begin());
}
dungeonEntry = sLFGMgr->GetLFGDungeonEntry(dungeonEntry);
WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + proposal.players.size() * (4 + 1 + 1 + 1 + 1 +1));
data << uint32(dungeonEntry); // Dungeon
data << uint8(proposal.state); // Proposal state
data << uint32(proposal.id); // Proposal ID
data << uint32(proposal.encounters); // encounters done
data << uint8(silent); // Show proposal window
data << uint8(proposal.players.size()); // Group size
for (lfg::LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
{
lfg::LfgProposalPlayer const& player = it->second;
data << uint32(player.role); // Role
data << uint8(it->first == guid); // Self player
if (!player.group) // Player not it a group
{
data << uint8(0); // Not in dungeon
data << uint8(0); // Not same group
}
else
{
data << uint8(player.group == proposal.group); // In dungeon (silent)
data << uint8(player.group == gguid); // Same Group than player
}
data << uint8(player.accept != lfg::LFG_ANSWER_PENDING);// Answered
data << uint8(player.accept == lfg::LFG_ANSWER_AGREE); // Accepted
}
SendPacket(&data);
}
void WorldSession::SendLfgLfrList(bool update)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_LFR_LIST [" UI64FMTD "] update: %u", GetPlayer()->GetGUID(), update ? 1 : 0);
WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1);
data << uint8(update); // In Lfg Queue?
SendPacket(&data);
}
void WorldSession::SendLfgDisabled()
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_DISABLED [" UI64FMTD "]", GetPlayer()->GetGUID());
WorldPacket data(SMSG_LFG_DISABLED, 0);
SendPacket(&data);
}
void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_OFFER_CONTINUE [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry);
WorldPacket data(SMSG_LFG_OFFER_CONTINUE, 4);
data << uint32(dungeonEntry);
SendPacket(&data);
}
void WorldSession::SendLfgTeleportError(uint8 err)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_TELEPORT_DENIED [" UI64FMTD "] reason: %u", GetPlayer()->GetGUID(), err);
WorldPacket data(SMSG_LFG_TELEPORT_DENIED, 4);
data << uint32(err); // Error
SendPacket(&data);
}

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@@ -0,0 +1,499 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "Log.h"
#include "Corpse.h"
#include "Creature.h"
#include "GameObject.h"
#include "Group.h"
#include "LootItemStorage.h"
#include "LootMgr.h"
#include "ObjectAccessor.h"
#include "Object.h"
#include "Opcodes.h"
#include "Player.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOSTORE_LOOT_ITEM");
Player* player = GetPlayer();
uint64 lguid = player->GetLootGUID();
Loot* loot = NULL;
uint8 lootSlot = 0;
recvData >> lootSlot;
if (IS_GAMEOBJECT_GUID(lguid))
{
GameObject* go = player->GetMap()->GetGameObject(lguid);
// xinef: cheating protection
//if (player->GetGroup() && player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGUID() != player->GetGroup()->GetMasterLooterGuid())
// go = NULL;
// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player, INTERACTION_DISTANCE)))
{
player->SendLootRelease(lguid);
return;
}
loot = &go->loot;
}
else if (IS_ITEM_GUID(lguid))
{
Item* pItem = player->GetItemByGuid(lguid);
if (!pItem)
{
player->SendLootRelease(lguid);
return;
}
loot = &pItem->loot;
}
else if (IS_CORPSE_GUID(lguid))
{
Corpse* bones = ObjectAccessor::GetCorpse(*player, lguid);
if (!bones)
{
player->SendLootRelease(lguid);
return;
}
loot = &bones->loot;
}
else
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
{
player->SendLootError(lguid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL);
return;
}
loot = &creature->loot;
}
player->StoreLootItem(lootSlot, loot);
// If player is removing the last LootItem, delete the empty container.
if (loot->isLooted() && IS_ITEM_GUID(lguid))
DoLootRelease(lguid);
}
void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recvData*/)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_MONEY");
Player* player = GetPlayer();
uint64 guid = player->GetLootGUID();
if (!guid)
return;
Loot* loot = NULL;
bool shareMoney = true;
switch (GUID_HIPART(guid))
{
case HIGHGUID_GAMEOBJECT:
{
GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
// do not check distance for GO if player is the owner of it (ex. fishing bobber)
if (go && ((go->GetOwnerGUID() == player->GetGUID() || go->IsWithinDistInMap(player, INTERACTION_DISTANCE))))
loot = &go->loot;
break;
}
case HIGHGUID_CORPSE: // remove insignia ONLY in BG
{
Corpse* bones = ObjectAccessor::GetCorpse(*player, guid);
if (bones && bones->IsWithinDistInMap(player, INTERACTION_DISTANCE))
{
loot = &bones->loot;
shareMoney = false;
}
break;
}
case HIGHGUID_ITEM:
{
if (Item* item = player->GetItemByGuid(guid))
{
loot = &item->loot;
shareMoney = false;
}
break;
}
case HIGHGUID_UNIT:
case HIGHGUID_VEHICLE:
{
Creature* creature = player->GetMap()->GetCreature(guid);
bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (lootAllowed && creature->IsWithinDistInMap(player, INTERACTION_DISTANCE))
{
loot = &creature->loot;
if (creature->IsAlive())
shareMoney = false;
}
else
player->SendLootError(guid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL);
break;
}
default:
return; // unlootable type
}
if (loot)
{
loot->NotifyMoneyRemoved();
if (shareMoney && player->GetGroup()) //item, pickpocket and players can be looted only single player
{
Group* group = player->GetGroup();
std::vector<Player*> playersNear;
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* member = itr->GetSource();
if (!member)
continue;
if (player->IsAtGroupRewardDistance(member))
playersNear.push_back(member);
}
uint32 goldPerPlayer = uint32((loot->gold) / (playersNear.size()));
for (std::vector<Player*>::const_iterator i = playersNear.begin(); i != playersNear.end(); ++i)
{
(*i)->ModifyMoney(goldPerPlayer);
(*i)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, goldPerPlayer);
WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1);
data << uint32(goldPerPlayer);
data << uint8(playersNear.size() > 1 ? 0 : 1); // Controls the text displayed in chat. 0 is "Your share is..." and 1 is "You loot..."
(*i)->GetSession()->SendPacket(&data);
}
}
else
{
player->ModifyMoney(loot->gold);
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, loot->gold);
WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1);
data << uint32(loot->gold);
data << uint8(1); // "You loot..."
SendPacket(&data);
}
loot->gold = 0;
// Delete the money loot record from the DB
if (loot->containerId > 0)
sLootItemStorage->RemoveStoredLootMoney(loot->containerId);
// Delete container if empty
if (loot->isLooted() && IS_ITEM_GUID(guid))
DoLootRelease(guid);
}
}
void WorldSession::HandleLootOpcode(WorldPacket& recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT");
uint64 guid;
recvData >> guid;
// Check possible cheat
if (!GetPlayer()->IsAlive() || !IS_CRE_OR_VEH_GUID(guid))
return;
GetPlayer()->SendLoot(guid, LOOT_CORPSE);
// interrupt cast
if (GetPlayer()->IsNonMeleeSpellCast(false))
GetPlayer()->InterruptNonMeleeSpells(false);
}
void WorldSession::HandleLootReleaseOpcode(WorldPacket& recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_RELEASE");
// cheaters can modify lguid to prevent correct apply loot release code and re-loot
// use internal stored guid
uint64 guid;
recvData >> guid;
if (uint64 lguid = GetPlayer()->GetLootGUID())
if (lguid == guid)
DoLootRelease(lguid);
}
void WorldSession::DoLootRelease(uint64 lguid)
{
Player *player = GetPlayer();
Loot *loot;
player->SetLootGUID(0);
player->SendLootRelease(lguid);
player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
if (!player->IsInWorld())
return;
if (IS_GAMEOBJECT_GUID(lguid))
{
GameObject* go = GetPlayer()->GetMap()->GetGameObject(lguid);
// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player, INTERACTION_DISTANCE)))
return;
loot = &go->loot;
if (go->GetGoType() == GAMEOBJECT_TYPE_DOOR)
{
// locked doors are opened with spelleffect openlock, prevent remove its as looted
go->UseDoorOrButton();
}
else if (loot->isLooted() || go->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE)
{
if (go->GetGoType() == GAMEOBJECT_TYPE_FISHINGHOLE)
{ // The fishing hole used once more
go->AddUse(); // if the max usage is reached, will be despawned in next tick
if (go->GetUseCount() >= go->GetGOValue()->FishingHole.MaxOpens)
go->SetLootState(GO_JUST_DEACTIVATED);
else
go->SetLootState(GO_READY);
}
else
{
go->SetLootState(GO_JUST_DEACTIVATED);
// Xinef: moved event execution to loot release (after everything is looted)
// Xinef: 99% sure that this worked like this on blizz
// Xinef: prevents exploits with just opening GO and spawning bilions of npcs, which can crash core if you know what you're doin ;)
if (go->GetGoType() == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.eventId)
{
;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Chest ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->chest.eventId, gameObjTarget->GetDBTableGUIDLow());
player->GetMap()->ScriptsStart(sEventScripts, go->GetGOInfo()->chest.eventId, player, go);
}
}
loot->clear();
}
else
{
// not fully looted object
go->SetLootState(GO_ACTIVATED, player);
// if the round robin player release, reset it.
if (player->GetGUID() == loot->roundRobinPlayer)
loot->roundRobinPlayer = 0;
}
}
else if (IS_CORPSE_GUID(lguid)) // ONLY remove insignia at BG
{
Corpse* corpse = ObjectAccessor::GetCorpse(*player, lguid);
if (!corpse || !corpse->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
return;
loot = &corpse->loot;
// Xinef: Buggs client? (Opening loot after closing)
//if (loot->isLooted())
{
loot->clear();
corpse->RemoveFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE);
}
}
else if (IS_ITEM_GUID(lguid))
{
Item* pItem = player->GetItemByGuid(lguid);
if (!pItem)
return;
loot = &pItem->loot;
ItemTemplate const* proto = pItem->GetTemplate();
// destroy only 5 items from stack in case prospecting and milling
if (proto->Flags & (ITEM_PROTO_FLAG_PROSPECTABLE | ITEM_PROTO_FLAG_MILLABLE))
{
pItem->m_lootGenerated = false;
pItem->loot.clear();
uint32 count = pItem->GetCount();
// >=5 checked in spell code, but will work for cheating cases also with removing from another stacks.
if (count > 5)
count = 5;
player->DestroyItemCount(pItem, count, true);
}
else if (pItem->loot.isLooted() || !(proto->Flags & ITEM_PROTO_FLAG_OPENABLE))
{
player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
return;
}
}
else
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
return;
loot = &creature->loot;
if (loot->isLooted())
{
// skip pickpocketing loot for speed, skinning timer reduction is no-op in fact
if (!creature->IsAlive())
creature->AllLootRemovedFromCorpse();
creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
loot->clear();
}
else
{
// if the round robin player release, reset it.
if (player->GetGUID() == loot->roundRobinPlayer)
{
loot->roundRobinPlayer = 0;
if (Group* group = player->GetGroup())
{
group->SendLooter(creature, NULL);
// force update of dynamic flags, otherwise other group's players still not able to loot.
creature->ForceValuesUpdateAtIndex(UNIT_DYNAMIC_FLAGS);
}
}
}
}
//Player is not looking at loot list, he doesn't need to see updates on the loot list
loot->RemoveLooter(player->GetGUID());
}
void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
{
uint8 slotid;
uint64 lootguid, target_playerguid;
recvData >> lootguid >> slotid >> target_playerguid;
if (!_player->GetGroup() || _player->GetGroup()->GetMasterLooterGuid() != _player->GetGUID() || _player->GetGroup()->GetLootMethod() != MASTER_LOOT)
{
_player->SendLootError(lootguid, LOOT_ERROR_DIDNT_KILL);
return;
}
Player* target = ObjectAccessor::GetPlayer(*_player, MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER));
if (!target)
{
_player->SendLootError(lootguid, LOOT_ERROR_PLAYER_NOT_FOUND);
return;
}
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName().c_str());
if (_player->GetLootGUID() != lootguid)
{
_player->SendLootError(lootguid, LOOT_ERROR_DIDNT_KILL);
return;
}
if (!_player->IsInRaidWith(target))
{
_player->SendLootError(lootguid, LOOT_ERROR_MASTER_OTHER);
//sLog->outDebug(LOG_FILTER_NETWORKIO, "MasterLootItem: Player %s tried to give an item to ineligible player %s !", GetPlayer()->GetName().c_str(), target->GetName().c_str());
return;
}
Loot* loot = NULL;
if (IS_CRE_OR_VEH_GUID(GetPlayer()->GetLootGUID()))
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lootguid);
if (!creature)
return;
loot = &creature->loot;
}
else if (IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID()))
{
GameObject* pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
if (!pGO)
return;
loot = &pGO->loot;
}
if (!loot)
return;
if (slotid >= loot->items.size() + loot->quest_items.size())
{
;//sLog->outDebug(LOG_FILTER_LOOT, "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)", GetPlayer()->GetName().c_str(), slotid, (unsigned long)loot->items.size());
return;
}
LootItem& item = slotid >= loot->items.size() ? loot->quest_items[slotid - loot->items.size()] : loot->items[slotid];
ItemPosCountVec dest;
InventoryResult msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count);
if (item.follow_loot_rules && !item.AllowedForPlayer(target))
msg = EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
if (msg != EQUIP_ERR_OK)
{
if (msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
_player->SendLootError(lootguid, LOOT_ERROR_MASTER_UNIQUE_ITEM);
else if (msg == EQUIP_ERR_INVENTORY_FULL)
_player->SendLootError(lootguid, LOOT_ERROR_MASTER_INV_FULL);
else
_player->SendLootError(lootguid, LOOT_ERROR_MASTER_OTHER);
target->SendEquipError(msg, NULL, NULL, item.itemid);
return;
}
// list of players allowed to receive this item in trade
AllowedLooterSet looters = item.GetAllowedLooters();
// not move item from loot to target inventory
Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, looters);
target->SendNewItem(newitem, uint32(item.count), false, false, true);
target->UpdateLootAchievements(&item, loot);
// mark as looted
item.count=0;
item.is_looted=true;
loot->NotifyItemRemoved(slotid);
--loot->unlootedCount;
}

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@@ -0,0 +1,804 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DatabaseEnv.h"
#include "Mail.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Language.h"
#include "DBCStores.h"
#include "Item.h"
#include "AccountMgr.h"
bool WorldSession::CanOpenMailBox(uint64 guid)
{
if (guid == _player->GetGUID())
{
sLog->outError("%s attempt open mailbox in cheating way.", _player->GetName().c_str());
return false;
}
else if (IS_GAMEOBJECT_GUID(guid))
{
if (!_player->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_MAILBOX))
return false;
}
else if (IS_CRE_OR_VEH_OR_PET_GUID(guid))
{
if (!_player->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_MAILBOX))
return false;
}
else
return false;
return true;
}
void WorldSession::HandleSendMail(WorldPacket & recvData)
{
uint64 mailbox, unk3;
std::string receiver, subject, body;
uint32 unk1, unk2, money, COD;
uint8 unk4;
recvData >> mailbox;
recvData >> receiver;
recvData >> subject;
recvData >> body;
recvData >> unk1; // stationery?
recvData >> unk2; // 0x00000000
uint8 items_count;
recvData >> items_count; // attached items count
if (items_count > MAX_MAIL_ITEMS) // client limit
{
GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
recvData.rfinish(); // set to end to avoid warnings spam
return;
}
uint64 itemGUIDs[MAX_MAIL_ITEMS];
for (uint8 i = 0; i < items_count; ++i)
{
recvData.read_skip<uint8>(); // item slot in mail, not used
recvData >> itemGUIDs[i];
}
recvData >> money >> COD; // money and cod
recvData >> unk3; // const 0
recvData >> unk4; // const 0
// packet read complete, now do check
if (!CanOpenMailBox(mailbox))
return;
if (receiver.empty())
return;
Player* player = _player;
if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
return;
}
uint64 rc = 0;
if (normalizePlayerName(receiver))
rc = sObjectMgr->GetPlayerGUIDByName(receiver);
if (!rc)
{
;//sLog->outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
// player->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
return;
}
;//sLog->outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
if (player->GetGUID() == rc)
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
return;
}
uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client
uint32 reqmoney = cost + money;
// Check for overflow
if (reqmoney < money)
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
return;
}
if (!player->HasEnoughMoney(reqmoney))
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
return;
}
Player* receive = ObjectAccessor::FindPlayerInOrOutOfWorld(rc);
uint32 rc_teamId = TEAM_NEUTRAL;
uint16 mails_count = 0; //do not allow to send to one player more than 100 mails
if (receive)
{
rc_teamId = receive->GetTeamId();
mails_count = receive->GetMailSize();
}
else
{
// xinef: get data from global storage
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(rc)))
{
rc_teamId = Player::TeamIdForRace(playerData->race);
mails_count = playerData->mailCount;
}
}
//do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
if (mails_count > 100)
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
return;
}
// test the receiver's Faction... or all items are account bound
// Xinef: check for boa items, not used currently
/*bool accountBound = items_count && !money && !COD ? true : false;
for (uint8 i = 0; i < items_count; ++i)
{
Item* item = player->GetItemByGuid(itemGUIDs[i]);
if (item)
{
ItemTemplate const* itemProto = item->GetTemplate();
if (!itemProto || !(itemProto->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT))
{
accountBound = false;
break;
}
}
}*/
uint32 rc_account = receive
? receive->GetSession()->GetAccountId()
: sObjectMgr->GetPlayerAccountIdByGUID(rc);
if (/*!accountBound*/ GetAccountId() != rc_account && player->GetTeamId() != rc_teamId && AccountMgr::IsPlayerAccount(GetSecurity()))
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
return;
}
Item* items[MAX_MAIL_ITEMS];
for (uint8 i = 0; i < items_count; ++i)
{
if (!itemGUIDs[i])
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
return;
}
Item* item = player->GetItemByGuid(itemGUIDs[i]);
// prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
if (!item)
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
return;
}
if (!item->CanBeTraded(true))
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
return;
}
if (item->IsBoundAccountWide() && item->IsSoulBound() && GetAccountId() != rc_account)
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
return;
}
if (item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION))
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
return;
}
if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
return;
}
if (item->IsNotEmptyBag())
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS);
return;
}
items[i] = item;
}
player->SendMailResult(0, MAIL_SEND, MAIL_OK);
player->ModifyMoney(-int32(reqmoney));
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);
bool needItemDelay = false;
MailDraft draft(subject, body);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (items_count > 0 || money > 0)
{
if (items_count > 0)
{
for (uint8 i = 0; i < items_count; ++i)
{
Item* item = items[i];
item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
player->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);
item->DeleteFromInventoryDB(trans); // deletes item from character's inventory
if (item->GetState() == ITEM_UNCHANGED)
item->FSetState(ITEM_CHANGED); // pussywizard: so the item will be saved and owner will be updated in database
item->SetOwnerGUID(rc);
item->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
draft.AddItem(item);
}
// if item send to character at another account, then apply item delivery delay
needItemDelay = GetAccountId() != rc_account;
}
if( money >= 10*GOLD )
{
CleanStringForMysqlQuery(subject);
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<MAIL> %s\", NOW())", GetAccountId(), player->GetGUIDLow(), player->GetName().c_str(), player->GetSession()->GetRemoteAddress().c_str(), rc_account, receiver.c_str(), money, subject.c_str());
}
}
// If theres is an item, there is a one hour delivery delay if sent to another account's character.
uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
// don't ask for COD if there are no items
if (items_count == 0)
COD = 0;
// will delete item or place to receiver mail list
draft
.AddMoney(money)
.AddCOD(COD)
.SendMailTo(trans, MailReceiver(receive, GUID_LOPART(rc)), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
player->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
}
//called when mail is read
void WorldSession::HandleMailMarkAsRead(WorldPacket & recvData)
{
uint64 mailbox;
uint32 mailId;
recvData >> mailbox;
recvData >> mailId;
if (!CanOpenMailBox(mailbox))
return;
Player* player = _player;
Mail* m = player->GetMail(mailId);
if (m && m->state != MAIL_STATE_DELETED)
{
if (player->unReadMails)
--player->unReadMails;
m->checked = m->checked | MAIL_CHECK_MASK_READ;
player->m_mailsUpdated = true;
m->state = MAIL_STATE_CHANGED;
}
}
//called when client deletes mail
void WorldSession::HandleMailDelete(WorldPacket & recvData)
{
uint64 mailbox;
uint32 mailId;
recvData >> mailbox;
recvData >> mailId;
recvData.read_skip<uint32>(); // mailTemplateId
if (!CanOpenMailBox(mailbox))
return;
Mail* m = _player->GetMail(mailId);
Player* player = _player;
player->m_mailsUpdated = true;
if (m)
{
// delete shouldn't show up for COD mails
if (m->COD)
{
player->SendMailResult(mailId, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR);
return;
}
m->state = MAIL_STATE_DELETED;
// xinef: update global data
sWorld->UpdateGlobalPlayerMails(player->GetGUIDLow(), -1);
}
player->SendMailResult(mailId, MAIL_DELETED, MAIL_OK);
}
void WorldSession::HandleMailReturnToSender(WorldPacket & recvData)
{
uint64 mailbox;
uint32 mailId;
recvData >> mailbox;
recvData >> mailId;
recvData.read_skip<uint64>(); // original sender GUID for return to, not used
if (!CanOpenMailBox(mailbox))
return;
Player* player = _player;
Mail* m = player->GetMail(mailId);
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
{
player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
return;
}
//we can return mail now
//so firstly delete the old one
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
stmt->setUInt32(0, mailId);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
stmt->setUInt32(0, mailId);
trans->Append(stmt);
player->RemoveMail(mailId);
// only return mail if the player exists (and delete if not existing)
if (m->messageType == MAIL_NORMAL && m->sender)
{
MailDraft draft(m->subject, m->body);
if (m->mailTemplateId)
draft = MailDraft(m->mailTemplateId, false); // items already included
if (m->HasItems())
{
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
Item* item = player->GetMItem(itr2->item_guid);
if (item)
draft.AddItem(item);
player->RemoveMItem(itr2->item_guid);
}
}
draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
}
CharacterDatabase.CommitTransaction(trans);
delete m; //we can deallocate old mail
player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
// xinef: update global data
sWorld->UpdateGlobalPlayerMails(player->GetGUIDLow(), -1);
}
//called when player takes item attached in mail
void WorldSession::HandleMailTakeItem(WorldPacket & recvData)
{
uint64 mailbox;
uint32 mailId;
uint32 itemId;
recvData >> mailbox;
recvData >> mailId;
recvData >> itemId; // item guid low
if (!CanOpenMailBox(mailbox))
return;
Player* player = _player;
Mail* m = player->GetMail(mailId);
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
{
player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
return;
}
// verify that the mail has the item to avoid cheaters taking COD items without paying
bool foundItem = false;
for (std::vector<MailItemInfo>::const_iterator itr = m->items.begin(); itr != m->items.end(); ++itr)
if (itr->item_guid == itemId)
{
foundItem = true;
break;
}
if (!foundItem)
{
player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
return;
}
// prevent cheating with skip client money check
if (!player->HasEnoughMoney(m->COD))
{
player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
return;
}
Item* it = player->GetMItem(itemId);
ItemPosCountVec dest;
uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false);
if (msg == EQUIP_ERR_OK)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
m->RemoveItem(itemId);
m->removedItems.push_back(itemId);
if (m->COD > 0) // if there is COD, take COD money from player and send them to sender by mail
{
uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER);
uint32 sender_accId = 0;
Player* sender = ObjectAccessor::FindPlayerInOrOutOfWorld(sender_guid);
if (sender)
sender_accId = sender->GetSession()->GetAccountId();
else
sender_accId = sObjectMgr->GetPlayerAccountIdByGUID(sender_guid);
// check player existence
if (sender || sender_accId)
{
MailDraft(m->subject, "")
.AddMoney(m->COD)
.SendMailTo(trans, MailReceiver(sender, m->sender), MailSender(MAIL_NORMAL, m->receiver), MAIL_CHECK_MASK_COD_PAYMENT);
if( m->COD >= 10*GOLD )
{
std::string senderName;
if (!sObjectMgr->GetPlayerNameByGUID(sender_guid, senderName))
senderName = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
std::string subj = m->subject;
CleanStringForMysqlQuery(subj);
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<COD> %s\", NOW())", GetAccountId(), player->GetGUIDLow(), player->GetName().c_str(), player->GetSession()->GetRemoteAddress().c_str(), sender_accId, senderName.c_str(), m->COD, subj.c_str());
}
}
player->ModifyMoney(-int32(m->COD));
}
m->COD = 0;
m->state = MAIL_STATE_CHANGED;
player->m_mailsUpdated = true;
player->RemoveMItem(it->GetGUIDLow());
uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
it->SetState(ITEM_UNCHANGED); // need to set this state, otherwise item cannot be removed later, if neccessary
player->MoveItemToInventory(dest, it, true);
player->SaveInventoryAndGoldToDB(trans);
player->_SaveMail(trans);
CharacterDatabase.CommitTransaction(trans);
player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count);
}
else
player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg);
}
void WorldSession::HandleMailTakeMoney(WorldPacket& recvData)
{
uint64 mailbox;
uint32 mailId;
recvData >> mailbox;
recvData >> mailId;
if (!CanOpenMailBox(mailbox))
return;
Player* player = _player;
Mail* m = player->GetMail(mailId);
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
{
player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
return;
}
if (!player->ModifyMoney(m->money, false))
{
player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_TOO_MUCH_GOLD);
return;
}
m->money = 0;
m->state = MAIL_STATE_CHANGED;
player->m_mailsUpdated = true;
player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);
// save money and mail to prevent cheating
SQLTransaction trans = CharacterDatabase.BeginTransaction();
player->SaveGoldToDB(trans);
player->_SaveMail(trans);
CharacterDatabase.CommitTransaction(trans);
}
//called when player lists his received mails
void WorldSession::HandleGetMailList(WorldPacket & recvData)
{
uint64 mailbox;
recvData >> mailbox;
if (!CanOpenMailBox(mailbox))
return;
Player* player = _player;
//load players mails, and mailed items
if (!player->m_mailsLoaded)
player->_LoadMail();
// client can't work with packets > max int16 value
const uint32 maxPacketSize = 32767;
uint32 mailsCount = 0; // real send to client mails amount
uint32 realCount = 0; // real mails amount
WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size
data << uint32(0); // real mail's count
data << uint8(0); // mail's count
time_t cur_time = time(NULL);
for (PlayerMails::iterator itr = player->GetMailBegin(); itr != player->GetMailEnd(); ++itr)
{
// Only first 50 mails are displayed
if (mailsCount >= 50)
{
realCount += 1;
continue;
}
// skip deleted or not delivered (deliver delay not expired) mails
if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time)
continue;
uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12)
size_t next_mail_size = 2+4+1+((*itr)->messageType == MAIL_NORMAL ? 8 : 4)+4*8+((*itr)->subject.size()+1)+((*itr)->body.size()+1)+1+item_count*(1+4+4+MAX_INSPECTED_ENCHANTMENT_SLOT*3*4+4+4+4+4+4+4+1);
if (data.wpos()+next_mail_size > maxPacketSize)
{
realCount += 1;
continue;
}
data << uint16(next_mail_size); // Message size
data << uint32((*itr)->messageID); // Message ID
data << uint8((*itr)->messageType); // Message Type
switch ((*itr)->messageType)
{
case MAIL_NORMAL: // sender guid
data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER));
break;
case MAIL_CREATURE:
case MAIL_GAMEOBJECT:
case MAIL_AUCTION:
case MAIL_CALENDAR:
data << uint32((*itr)->sender); // creature/gameobject entry, auction id, calendar event id?
break;
}
data << uint32((*itr)->COD); // COD
data << uint32(0); // probably changed in 3.3.3
data << uint32((*itr)->stationery); // stationery (Stationery.dbc)
data << uint32((*itr)->money); // Gold
data << uint32((*itr)->checked); // flags
data << float(float((*itr)->expire_time-time(NULL))/DAY); // Time
data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc)
data << (*itr)->subject; // Subject string - once 00, when mail type = 3, max 256
data << (*itr)->body; // message? max 8000
data << uint8(item_count); // client limit is 0x10
for (uint8 i = 0; i < item_count; ++i)
{
Item* item = player->GetMItem((*itr)->items[i].item_guid);
// item index (0-6?)
data << uint8(i);
// item guid low?
data << uint32((item ? item->GetGUIDLow() : 0));
// entry
data << uint32((item ? item->GetEntry() : 0));
for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
{
data << uint32((item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0));
data << uint32((item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0));
data << uint32((item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0));
}
// can be negative
data << int32((item ? item->GetItemRandomPropertyId() : 0));
// unk
data << uint32((item ? item->GetItemSuffixFactor() : 0));
// stack count
data << uint32((item ? item->GetCount() : 0));
// charges
data << uint32((item ? item->GetSpellCharges() : 0));
// durability
data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0));
// durability
data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0));
// unknown wotlk
data << uint8(0);
}
++realCount;
++mailsCount;
}
data.put<uint32>(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount
data.put<uint8>(4, mailsCount); // set real send mails to client
SendPacket(&data);
// recalculate m_nextMailDelivereTime and unReadMails
_player->UpdateNextMailTimeAndUnreads();
}
//used when player copies mail body to his inventory
void WorldSession::HandleMailCreateTextItem(WorldPacket & recvData)
{
uint64 mailbox;
uint32 mailId;
recvData >> mailbox;
recvData >> mailId;
if (!CanOpenMailBox(mailbox))
return;
Player* player = _player;
Mail* m = player->GetMail(mailId);
if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL) || (m->checked & MAIL_CHECK_MASK_COPIED))
{
player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
return;
}
Item* bodyItem = new Item; // This is not bag and then can be used new Item.
if (!bodyItem->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, player))
{
delete bodyItem;
return;
}
// in mail template case we need create new item text
if (m->mailTemplateId)
{
MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
if (!mailTemplateEntry)
{
player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
return;
}
bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]);
}
else
bodyItem->SetText(m->body);
bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender);
bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK);
;//sLog->outDetail("HandleMailCreateTextItem mailid=%u", mailId);
ItemPosCountVec dest;
uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
if (msg == EQUIP_ERR_OK)
{
m->checked = m->checked | MAIL_CHECK_MASK_COPIED;
m->state = MAIL_STATE_CHANGED;
player->m_mailsUpdated = true;
player->StoreItem(dest, bodyItem, true);
player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK);
}
else
{
player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
delete bodyItem;
}
}
//TODO Fix me! ... this void has probably bad condition, but good data are sent
void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recvData*/)
{
WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
if (!_player->m_mailsLoaded)
_player->_LoadMail();
if (_player->unReadMails > 0)
{
data << float(0); // float
data << uint32(0); // count
uint32 count = 0;
time_t now = time(NULL);
std::set<uint32> sentSenders;
for (PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr)
{
Mail* m = (*itr);
// must be not checked yet
if (m->checked & MAIL_CHECK_MASK_READ)
continue;
// and already delivered
if (now < m->deliver_time)
continue;
// only send each mail sender once
if (sentSenders.count(m->sender))
continue;
data << uint64(m->messageType == MAIL_NORMAL ? m->sender : 0); // player guid
data << uint32(m->messageType != MAIL_NORMAL ? m->sender : 0); // non-player entries
data << uint32(m->messageType);
data << uint32(m->stationery);
data << float(m->deliver_time - now);
sentSenders.insert(m->sender);
++count;
if (count == 2) // do not display more than 2 mails
break;
}
data.put<uint32>(4, count);
}
else
{
data << float(-DAY);
data << uint32(0);
}
SendPacket(&data);
}

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/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "Corpse.h"
#include "Player.h"
#include "SpellAuras.h"
#include "MapManager.h"
#include "Transport.h"
#include "Battleground.h"
#include "WaypointMovementGenerator.h"
#include "InstanceSaveMgr.h"
#include "ObjectMgr.h"
#include "CellImpl.h"
#include "Pet.h"
#include "ArenaSpectator.h"
#include "Chat.h"
#include "BattlegroundMgr.h"
#define MOVEMENT_PACKET_TIME_DELAY 0
void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recvData*/)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got MSG_MOVE_WORLDPORT_ACK.");
HandleMoveWorldportAckOpcode();
}
void WorldSession::HandleMoveWorldportAckOpcode()
{
// ignore unexpected far teleports
if (!GetPlayer()->IsBeingTeleportedFar())
return;
GetPlayer()->SetSemaphoreTeleportFar(0);
// get the teleport destination
WorldLocation const& loc = GetPlayer()->GetTeleportDest();
// possible errors in the coordinate validity check
if (!MapManager::IsValidMapCoord(loc))
{
KickPlayer();
return;
}
// get the destination map entry, not the current one, this will fix homebind and reset greeting
MapEntry const* mEntry = sMapStore.LookupEntry(loc.GetMapId());
InstanceTemplate const* mInstance = sObjectMgr->GetInstanceTemplate(loc.GetMapId());
Map* oldMap = GetPlayer()->GetMap();
if (GetPlayer()->IsInWorld())
{
sLog->outError("Player (Name %s) is still in world when teleported from map %u to new map %u", GetPlayer()->GetName().c_str(), oldMap->GetId(), loc.GetMapId());
oldMap->RemovePlayerFromMap(GetPlayer(), false);
}
// reset instance validity, except if going to an instance inside an instance
if (GetPlayer()->m_InstanceValid == false && !mInstance)
{
GetPlayer()->m_InstanceValid = true;
// pussywizard: m_InstanceValid can be false only by leaving a group in an instance => so remove temp binds that could not be removed because player was still on the map!
if (!sInstanceSaveMgr->PlayerIsPermBoundToInstance(GetPlayer()->GetGUIDLow(), oldMap->GetId(), oldMap->GetDifficulty()))
sInstanceSaveMgr->PlayerUnbindInstance(GetPlayer()->GetGUIDLow(), oldMap->GetId(), oldMap->GetDifficulty(), true);
}
// relocate the player to the teleport destination
Map* newMap = sMapMgr->CreateMap(loc.GetMapId(), GetPlayer());
// the CanEnter checks are done in TeleporTo but conditions may change
// while the player is in transit, for example the map may get full
if (!newMap || !newMap->CanEnter(GetPlayer()))
{
sLog->outError("Map %d could not be created for player %d, porting player to homebind", loc.GetMapId(), GetPlayer()->GetGUIDLow());
GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
return;
}
GetPlayer()->Relocate(loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation());
GetPlayer()->ResetMap();
GetPlayer()->SetMap(newMap);
GetPlayer()->SendInitialPacketsBeforeAddToMap();
if (!GetPlayer()->GetMap()->AddPlayerToMap(GetPlayer()))
{
sLog->outError("WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), loc.GetMapId());
GetPlayer()->ResetMap();
GetPlayer()->SetMap(oldMap);
GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
return;
}
oldMap->AfterPlayerUnlinkFromMap();
// pussywizard: transport teleport couldn't teleport us to the same map (some other teleport pending, reqs not met, etc.), but we still have transport set until player moves! clear it if map differs (crashfix)
if (Transport* t = _player->GetTransport())
if (!t->IsInMap(_player))
{
t->RemovePassenger(_player);
_player->m_transport = NULL;
_player->m_movementInfo.transport.Reset();
_player->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
}
if (!_player->getHostileRefManager().isEmpty())
_player->getHostileRefManager().deleteReferences(); // pussywizard: multithreading crashfix
CellCoord pair(Trinity::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY()));
Cell cell(pair);
if (!GridCoord(cell.GridX(), cell.GridY()).IsCoordValid())
{
KickPlayer();
return;
}
newMap->LoadGrid(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
// pussywizard: player supposed to enter bg map
if (_player->InBattleground())
{
// but landed on another map, cleanup data
if (!mEntry->IsBattlegroundOrArena())
_player->SetBattlegroundId(0, BATTLEGROUND_TYPE_NONE, PLAYER_MAX_BATTLEGROUND_QUEUES, false, false, TEAM_NEUTRAL);
// everything ok
else if (Battleground* bg = _player->GetBattleground())
{
if (_player->IsInvitedForBattlegroundInstance()) // GMs are not invited, so they are not added to participants
bg->AddPlayer(_player);
}
}
// pussywizard: arena spectator stuff
{
if (newMap->IsBattleArena() && ((BattlegroundMap*)newMap)->GetBG() && _player->HasPendingSpectatorForBG(((BattlegroundMap*)newMap)->GetInstanceId()))
{
_player->ClearReceivedSpectatorResetFor();
_player->SetIsSpectator(true);
ArenaSpectator::SendCommand(_player, "%sENABLE", SPECTATOR_ADDON_PREFIX);
((BattlegroundMap*)newMap)->GetBG()->AddSpectator(_player);
ArenaSpectator::HandleResetCommand(_player);
}
else
_player->SetIsSpectator(false);
GetPlayer()->SetPendingSpectatorForBG(0);
timeWhoCommandAllowed = time(NULL) + sWorld->GetNextWhoListUpdateDelaySecs() + 1; // after exiting arena Subscribe will scan for a player and cached data says he is still in arena, so disallow until next update
if (uint32 inviteInstanceId = _player->GetPendingSpectatorInviteInstanceId())
{
if (Battleground* tbg = sBattlegroundMgr->GetBattleground(inviteInstanceId))
tbg->RemoveToBeTeleported(_player->GetGUID());
_player->SetPendingSpectatorInviteInstanceId(0);
}
}
// xinef: do this again, player can be teleported inside bg->AddPlayer(_player)!!!!
CellCoord pair2(Trinity::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY()));
Cell cell2(pair2);
if (!GridCoord(cell2.GridX(), cell2.GridY()).IsCoordValid())
{
KickPlayer();
return;
}
newMap->LoadGrid(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
GetPlayer()->SendInitialPacketsAfterAddToMap();
// resurrect character at enter into instance where his corpse exist after add to map
Corpse* corpse = GetPlayer()->GetCorpse();
if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
{
if (mEntry->IsDungeon())
{
GetPlayer()->ResurrectPlayer(0.5f, false);
GetPlayer()->SpawnCorpseBones();
}
}
bool allowMount = !mEntry->IsDungeon() || mEntry->IsBattlegroundOrArena();
if (mInstance)
{
Difficulty diff = GetPlayer()->GetDifficulty(mEntry->IsRaid());
if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID, diff))
if (mapDiff->resetTime)
if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(mEntry->MapID, diff))
{
uint32 timeleft = uint32(timeReset - time(NULL));
GetPlayer()->SendInstanceResetWarning(mEntry->MapID, diff, timeleft, true);
}
allowMount = mInstance->AllowMount;
}
// mount allow check
if (!allowMount)
_player->RemoveAurasByType(SPELL_AURA_MOUNTED);
// update zone immediately, otherwise leave channel will cause crash in mtmap
uint32 newzone, newarea;
GetPlayer()->GetZoneAndAreaId(newzone, newarea, true);
GetPlayer()->UpdateZone(newzone, newarea);
// honorless target
if (GetPlayer()->pvpInfo.IsHostile)
GetPlayer()->CastSpell(GetPlayer(), 2479, true);
// in friendly area
else if (GetPlayer()->IsPvP() && !GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
GetPlayer()->UpdatePvP(false, false);
// resummon pet
GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
//lets process all delayed operations on successful teleport
GetPlayer()->ProcessDelayedOperations();
}
void WorldSession::HandleMoveTeleportAck(WorldPacket& recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_MOVE_TELEPORT_ACK");
uint64 guid;
recvData.readPackGUID(guid);
uint32 flags, time;
recvData >> flags >> time; // unused
;//sLog->outStaticDebug("Guid " UI64FMTD, guid);
;//sLog->outStaticDebug("Flags %u, time %u", flags, time/IN_MILLISECONDS);
Player* plMover = _player->m_mover->ToPlayer();
if (!plMover || !plMover->IsBeingTeleportedNear())
return;
if (guid != plMover->GetGUID())
return;
plMover->SetSemaphoreTeleportNear(0);
uint32 old_zone = plMover->GetZoneId();
WorldLocation const& dest = plMover->GetTeleportDest();
Position oldPos(*plMover);
plMover->UpdatePosition(dest, true);
// xinef: teleport pets if they are not unsummoned
if (Pet* pet = plMover->GetPet())
{
if (!pet->IsWithinDist3d(plMover, plMover->GetMap()->GetVisibilityRange()-5.0f))
pet->NearTeleportTo(plMover->GetPositionX(), plMover->GetPositionY(), plMover->GetPositionZ(), pet->GetOrientation());
}
if (oldPos.GetExactDist2d(plMover) > 100.0f)
{
uint32 newzone, newarea;
plMover->GetZoneAndAreaId(newzone, newarea, true);
plMover->UpdateZone(newzone, newarea);
// new zone
if (old_zone != newzone)
{
// honorless target
if (plMover->pvpInfo.IsHostile)
plMover->CastSpell(plMover, 2479, true);
// in friendly area
else if (plMover->IsPvP() && !plMover->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
plMover->UpdatePvP(false, false);
}
}
// resummon pet
GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
//lets process all delayed operations on successful teleport
GetPlayer()->ProcessDelayedOperations();
plMover->GetMotionMaster()->ReinitializeMovement();
// pussywizard: client forgets about losing control, resend it
if (plMover->HasUnitState(UNIT_STATE_FLEEING|UNIT_STATE_CONFUSED) || plMover->IsCharmed()) // only in such cases SetClientControl(self, false) is sent
plMover->SetClientControl(plMover, false, true);
}
void WorldSession::HandleMovementOpcodes(WorldPacket & recvData)
{
uint16 opcode = recvData.GetOpcode();
Unit* mover = _player->m_mover;
ASSERT(mover != NULL); // there must always be a mover
Player* plrMover = mover->ToPlayer();
// ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
if (plrMover && plrMover->IsBeingTeleported())
{
recvData.rfinish(); // prevent warnings spam
return;
}
/* extract packet */
uint64 guid;
recvData.readPackGUID(guid);
MovementInfo movementInfo;
movementInfo.guid = guid;
ReadMovementInfo(recvData, &movementInfo);
recvData.rfinish(); // prevent warnings spam
// pussywizard: typical check for incomming movement packets
if (!mover || !mover->IsInWorld() || mover->IsDuringRemoveFromWorld() || guid != mover->GetGUID())
return;
if (!movementInfo.pos.IsPositionValid())
{
recvData.rfinish(); // prevent warnings spam
return;
}
if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
{
// T_POS ON VEHICLES!
if (mover->GetVehicle())
movementInfo.transport.pos = mover->m_movementInfo.transport.pos;
// transports size limited
// (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
if (movementInfo.transport.pos.GetPositionX() > 75.0f || movementInfo.transport.pos.GetPositionY() > 75.0f || movementInfo.transport.pos.GetPositionZ() > 75.0f ||
movementInfo.transport.pos.GetPositionX() < -75.0f || movementInfo.transport.pos.GetPositionY() < -75.0f || movementInfo.transport.pos.GetPositionZ() < -75.0f)
{
recvData.rfinish(); // prevent warnings spam
return;
}
if (!Trinity::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.transport.pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.transport.pos.GetPositionY(),
movementInfo.pos.GetPositionZ() + movementInfo.transport.pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.transport.pos.GetOrientation()))
{
recvData.rfinish(); // prevent warnings spam
return;
}
// if we boarded a transport, add us to it
if (plrMover)
{
if (!plrMover->GetTransport())
{
if (Transport* transport = plrMover->GetMap()->GetTransport(movementInfo.transport.guid))
{
plrMover->m_transport = transport;
transport->AddPassenger(plrMover);
}
}
else if (plrMover->GetTransport()->GetGUID() != movementInfo.transport.guid)
{
bool foundNewTransport = false;
plrMover->m_transport->RemovePassenger(plrMover);
if (Transport* transport = plrMover->GetMap()->GetTransport(movementInfo.transport.guid))
{
foundNewTransport = true;
plrMover->m_transport = transport;
transport->AddPassenger(plrMover);
}
if (!foundNewTransport)
{
plrMover->m_transport = NULL;
movementInfo.transport.Reset();
}
}
}
if (!mover->GetTransport() && !mover->GetVehicle())
movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT;
}
else if (plrMover && plrMover->GetTransport()) // if we were on a transport, leave
{
plrMover->m_transport->RemovePassenger(plrMover);
plrMover->m_transport = NULL;
movementInfo.transport.Reset();
}
if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater())
{
// now client not include swimming flag in case jumping under water
plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ()));
}
// Dont allow to turn on walking if charming other player
if (mover->GetGUID() != _player->GetGUID())
movementInfo.flags &= ~MOVEMENTFLAG_WALKING;
uint32 mstime = World::GetGameTimeMS();
/*----------------------*/
if(m_clientTimeDelay == 0)
m_clientTimeDelay = mstime > movementInfo.time ? std::min(mstime - movementInfo.time, (uint32)100) : 0;
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
if (mover->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
{
// Xinef: skip moving packets
if (movementInfo.HasMovementFlag(MOVEMENTFLAG_MASK_MOVING))
return;
movementInfo.pos.Relocate(mover->GetPositionX(), mover->GetPositionY(), mover->GetPositionZ());
if (mover->GetTypeId() == TYPEID_UNIT)
{
movementInfo.transport.guid = mover->m_movementInfo.transport.guid;
movementInfo.transport.pos.Relocate(mover->m_movementInfo.transport.pos.GetPositionX(), mover->m_movementInfo.transport.pos.GetPositionY(), mover->m_movementInfo.transport.pos.GetPositionZ());
movementInfo.transport.seat = mover->m_movementInfo.transport.seat;
}
}
/* process position-change */
WorldPacket data(opcode, recvData.size());
//movementInfo.time = movementInfo.time + m_clientTimeDelay + MOVEMENT_PACKET_TIME_DELAY;
movementInfo.time = mstime; // pussywizard: set to time of relocation (server time), constant addition may smoothen movement clientside, but client sees target on different position than the real serverside position
movementInfo.guid = mover->GetGUID();
WriteMovementInfo(&data, &movementInfo);
mover->SendMessageToSet(&data, _player);
mover->m_movementInfo = movementInfo;
// this is almost never true (pussywizard: only one packet when entering vehicle), normally use mover->IsVehicle()
if (mover->GetVehicle())
{
mover->SetOrientation(movementInfo.pos.GetOrientation());
mover->UpdatePosition(movementInfo.pos);
return;
}
// pussywizard: previously always mover->UpdatePosition(movementInfo.pos);
if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT && mover->GetTransport())
{
float x, y, z, o;
movementInfo.transport.pos.GetPosition(x, y, z, o);
mover->GetTransport()->CalculatePassengerPosition(x, y, z, &o);
mover->UpdatePosition(x, y, z, o);
}
else
mover->UpdatePosition(movementInfo.pos);
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
// Xinef: moved it here, previously StopMoving function called when player died relocated him to last saved coordinates (which were in air)
if (opcode == MSG_MOVE_FALL_LAND && plrMover && !plrMover->IsInFlight() && (!plrMover->GetTransport() || plrMover->GetTransport()->IsStaticTransport()))
plrMover->HandleFall(movementInfo);
// Xinef: interrupt parachutes upon falling or landing in water
if (opcode == MSG_MOVE_FALL_LAND || opcode == MSG_MOVE_START_SWIM)
mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // Parachutes
if (plrMover) // nothing is charmed, or player charmed
{
if (plrMover->IsSitState() && (movementInfo.flags & (MOVEMENTFLAG_MASK_MOVING | MOVEMENTFLAG_MASK_TURNING)))
plrMover->SetStandState(UNIT_STAND_STATE_STAND);
plrMover->UpdateFallInformationIfNeed(movementInfo, opcode);
if (movementInfo.pos.GetPositionZ() < -500.0f)
if (!plrMover->GetBattleground() || !plrMover->GetBattleground()->HandlePlayerUnderMap(_player))
{
if (plrMover->IsAlive())
{
plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
// player can be alive if GM
if (plrMover->IsAlive())
plrMover->KillPlayer();
}
plrMover->StopMovingOnCurrentPos(); // pussywizard: moving corpse can't release spirit
}
}
}
void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
{
uint32 opcode = recvData.GetOpcode();
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
/* extract packet */
uint64 guid;
uint32 unk1;
float newspeed;
recvData.readPackGUID(guid);
// pussywizard: special check, only player mover allowed here
if (guid != _player->m_mover->GetGUID() || guid != _player->GetGUID())
{
recvData.rfinish(); // prevent warnings spam
return;
}
// continue parse packet
recvData >> unk1; // counter or moveEvent
MovementInfo movementInfo;
movementInfo.guid = guid;
ReadMovementInfo(recvData, &movementInfo);
recvData >> newspeed;
/*----------------*/
// client ACK send one packet for mounted/run case and need skip all except last from its
// in other cases anti-cheat check can be fail in false case
UnitMoveType move_type;
UnitMoveType force_move_type;
static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
switch (opcode)
{
case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break;
case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break;
case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; force_move_type = MOVE_RUN_BACK; break;
case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break;
case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; force_move_type = MOVE_SWIM_BACK; break;
case CMSG_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break;
case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break;
case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break;
case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break;
default:
sLog->outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
return;
}
// skip all forced speed changes except last and unexpected
// in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
if (_player->m_forced_speed_changes[force_move_type] > 0)
{
--_player->m_forced_speed_changes[force_move_type];
if (_player->m_forced_speed_changes[force_move_type] > 0)
return;
}
if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
{
if (_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
{
sLog->outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
move_type_name[move_type], _player->GetName().c_str(), _player->GetSpeed(move_type), newspeed);
_player->SetSpeed(move_type, _player->GetSpeedRate(move_type), true);
}
else // must be lesser - cheating
{
sLog->outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
_player->GetName().c_str(), GetAccountId(), _player->GetSpeed(move_type), newspeed);
KickPlayer();
}
}
}
void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
uint64 guid;
recvData >> guid;
if (GetPlayer()->IsInWorld() && _player->m_mover && _player->m_mover->IsInWorld())
{
if (_player->m_mover->GetGUID() != guid)
sLog->outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, guid, GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
}
}
void WorldSession::HandleMoveNotActiveMover(WorldPacket &recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
uint64 old_mover_guid;
recvData.readPackGUID(old_mover_guid);
// pussywizard: typical check for incomming movement packets
if (!_player->m_mover || !_player->m_mover->IsInWorld() || _player->m_mover->IsDuringRemoveFromWorld() || old_mover_guid != _player->m_mover->GetGUID())
{
recvData.rfinish(); // prevent warnings spam
return;
}
MovementInfo mi;
mi.guid = old_mover_guid;
ReadMovementInfo(recvData, &mi);
_player->m_mover->m_movementInfo = mi;
}
void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvData*/)
{
WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8);
data << uint64(GetPlayer()->GetGUID());
GetPlayer()->SendMessageToSet(&data, false);
}
void WorldSession::HandleMoveKnockBackAck(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_KNOCK_BACK_ACK");
uint64 guid;
recvData.readPackGUID(guid);
// pussywizard: typical check for incomming movement packets
if (!_player->m_mover || !_player->m_mover->IsInWorld() || _player->m_mover->IsDuringRemoveFromWorld() || guid != _player->m_mover->GetGUID())
{
recvData.rfinish(); // prevent warnings spam
return;
}
recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
movementInfo.guid = guid;
ReadMovementInfo(recvData, &movementInfo);
_player->m_mover->m_movementInfo = movementInfo;
WorldPacket data(MSG_MOVE_KNOCK_BACK, 66);
data.appendPackGUID(guid);
_player->m_mover->BuildMovementPacket(&data);
// knockback specific info
data << movementInfo.jump.sinAngle;
data << movementInfo.jump.cosAngle;
data << movementInfo.jump.xyspeed;
data << movementInfo.jump.zspeed;
_player->SendMessageToSet(&data, false);
}
void WorldSession::HandleMoveHoverAck(WorldPacket& recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_HOVER_ACK");
uint64 guid; // guid - unused
recvData.readPackGUID(guid);
recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
movementInfo.guid = guid;
ReadMovementInfo(recvData, &movementInfo);
recvData.read_skip<uint32>(); // unk2
}
void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_WATER_WALK_ACK");
uint64 guid; // guid - unused
recvData.readPackGUID(guid);
recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
movementInfo.guid = guid;
ReadMovementInfo(recvData, &movementInfo);
recvData.read_skip<uint32>(); // unk2
}
void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData)
{
if (!_player->IsAlive() || _player->IsInCombat())
return;
uint64 summoner_guid;
bool agree;
recvData >> summoner_guid;
recvData >> agree;
if (agree && _player->IsSummonAsSpectator())
{
ChatHandler chc(this);
if (Player* summoner = ObjectAccessor::FindPlayer(summoner_guid))
ArenaSpectator::HandleSpectatorSpectateCommand(&chc, summoner->GetName().c_str());
else
chc.PSendSysMessage("Requested player not found.");
agree = false;
}
_player->SetSummonAsSpectator(false);
_player->SummonIfPossible(agree);
}

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@@ -0,0 +1,902 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "Language.h"
#include "DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "GossipDef.h"
#include "UpdateMask.h"
#include "ObjectAccessor.h"
#include "Creature.h"
#include "Pet.h"
#include "ReputationMgr.h"
#include "BattlegroundMgr.h"
#include "Battleground.h"
#include "ScriptMgr.h"
#include "CreatureAI.h"
#include "SpellInfo.h"
enum StableResultCode
{
STABLE_ERR_MONEY = 0x01, // "you don't have enough money"
STABLE_ERR_STABLE = 0x06, // currently used in most fail cases
STABLE_SUCCESS_STABLE = 0x08, // stable success
STABLE_SUCCESS_UNSTABLE = 0x09, // unstable/swap success
STABLE_SUCCESS_BUY_SLOT = 0x0A, // buy slot success
STABLE_ERR_EXOTIC = 0x0C, // "you are unable to control exotic creatures"
};
void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket & recvData)
{
uint64 guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER);
if (!unit)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendTabardVendorActivate(guid);
}
void WorldSession::SendTabardVendorActivate(uint64 guid)
{
WorldPacket data(MSG_TABARDVENDOR_ACTIVATE, 8);
data << guid;
SendPacket(&data);
}
void WorldSession::HandleBankerActivateOpcode(WorldPacket & recvData)
{
uint64 guid;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BANKER_ACTIVATE");
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
if (!unit)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendShowBank(guid);
}
void WorldSession::SendShowBank(uint64 guid)
{
WorldPacket data(SMSG_SHOW_BANK, 8);
data << guid;
m_currentBankerGUID = guid;
SendPacket(&data);
}
void WorldSession::SendShowMailBox(uint64 guid)
{
WorldPacket data(SMSG_SHOW_MAILBOX, 8);
data << guid;
SendPacket(&data);
}
void WorldSession::HandleTrainerListOpcode(WorldPacket & recvData)
{
uint64 guid;
recvData >> guid;
SendTrainerList(guid);
}
void WorldSession::SendTrainerList(uint64 guid)
{
std::string str = GetTrinityString(LANG_NPC_TAINER_HELLO);
SendTrainerList(guid, str);
}
void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList");
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
CreatureTemplate const* ci = unit->GetCreatureTemplate();
if (!ci)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!", GUID_LOPART(guid));
return;
}
TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
if (!trainer_spells)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)",
// GUID_LOPART(guid), unit->GetEntry());
return;
}
WorldPacket data(SMSG_TRAINER_LIST, 8+4+4+trainer_spells->spellList.size()*38 + strTitle.size()+1);
data << guid;
data << uint32(trainer_spells->trainerType);
size_t count_pos = data.wpos();
data << uint32(trainer_spells->spellList.size());
// reputation discount
float fDiscountMod = _player->GetReputationPriceDiscount(unit);
bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0;
uint32 count = 0;
for (TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
{
TrainerSpell const* tSpell = &itr->second;
bool valid = true;
bool primary_prof_first_rank = false;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (!tSpell->learnedSpell[i])
continue;
if (!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell[i]))
{
valid = false;
break;
}
SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(tSpell->learnedSpell[i]);
if (learnedSpellInfo && learnedSpellInfo->IsPrimaryProfessionFirstRank())
primary_prof_first_rank = true;
}
if (!valid)
continue;
TrainerSpellState state = _player->GetTrainerSpellState(tSpell);
data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
data << uint8(state == TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state);
data << uint32(floor(tSpell->spellCost * fDiscountMod));
data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0);
// primary prof. learn confirmation dialog
data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
data << uint8(tSpell->reqLevel);
data << uint32(tSpell->reqSkill);
data << uint32(tSpell->reqSkillValue);
//prev + req or req + 0
uint8 maxReq = 0;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (!tSpell->learnedSpell[i])
continue;
if (uint32 prevSpellId = sSpellMgr->GetPrevSpellInChain(tSpell->learnedSpell[i]))
{
data << uint32(prevSpellId);
++maxReq;
}
if (maxReq == 3)
break;
SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(tSpell->learnedSpell[i]);
for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second && maxReq < 3; ++itr2)
{
data << uint32(itr2->second);
++maxReq;
}
if (maxReq == 3)
break;
}
while (maxReq < 3)
{
data << uint32(0);
++maxReq;
}
++count;
}
data << strTitle;
data.put<uint32>(count_pos, count);
SendPacket(&data);
}
void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recvData)
{
uint64 guid;
uint32 spellId = 0;
recvData >> guid >> spellId;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u", uint32(GUID_LOPART(guid)), spellId);
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// check present spell in trainer spell list
TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
if (!trainer_spells)
return;
// not found, cheat?
TrainerSpell const* trainer_spell = trainer_spells->Find(spellId);
if (!trainer_spell)
return;
// can't be learn, cheat? Or double learn with lags...
if (_player->GetTrainerSpellState(trainer_spell) != TRAINER_SPELL_GREEN)
return;
// apply reputation discount
uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
// check money requirement
if (!_player->HasEnoughMoney(nSpellCost))
return;
_player->ModifyMoney(-int32(nSpellCost));
unit->SendPlaySpellVisual(179); // 53 SpellCastDirected
unit->SendPlaySpellImpact(_player->GetGUID(), 362); // 113 EmoteSalute
// learn explicitly or cast explicitly
if (trainer_spell->IsCastable())
_player->CastSpell(_player, trainer_spell->spell, true);
else
_player->learnSpell(spellId);
WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, 12);
data << uint64(guid);
data << uint32(spellId); // should be same as in packet from client
SendPacket(&data);
}
void WorldSession::HandleGossipHelloOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GOSSIP_HELLO");
uint64 guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// xinef: check if we have ANY npc flags
if (unit->GetUInt32Value(UNIT_NPC_FLAGS) == UNIT_NPC_FLAG_NONE)
return;
// xinef: do not allow to open gossip when npc is in combat
if (unit->GetUInt32Value(UNIT_NPC_FLAGS) == UNIT_NPC_FLAG_GOSSIP && unit->IsInCombat()) // should work on all flags?
return;
// set faction visible if needed
if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
_player->GetReputationMgr().SetVisible(factionTemplateEntry);
GetPlayer()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
// remove fake death
//if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
// GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// xinef: and if he has pure gossip or is banker and moves or is tabard designer?
//if (unit->IsArmorer() || unit->IsCivilian() || unit->IsQuestGiver() || unit->IsServiceProvider() || unit->IsGuard())
{
//if (!unit->GetTransport()) // pussywizard: reverted with new spline (old: without this check, npc would stay in place and the transport would continue moving, so the npc falls off. NPCs on transports don't have waypoints, so stopmoving is not needed)
unit->StopMoving();
}
// If spiritguide, no need for gossip menu, just put player into resurrect queue
if (unit->IsSpiritGuide())
{
Battleground* bg = _player->GetBattleground();
if (bg)
{
bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID());
sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID());
return;
}
}
if (!sScriptMgr->OnGossipHello(_player, unit))
{
// _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
_player->PrepareGossipMenu(unit, unit->GetCreatureTemplate()->GossipMenuId, true);
_player->SendPreparedGossip(unit);
}
unit->AI()->sGossipHello(_player);
}
/*void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION");
uint32 option;
uint32 unk;
uint64 guid;
std::string code = "";
recvData >> guid >> unk >> option;
if (_player->PlayerTalkClass->GossipOptionCoded(option))
{
;//sLog->outDebug(LOG_FILTER_PACKETIO, "reading string");
recvData >> code;
;//sLog->outDebug(LOG_FILTER_PACKETIO, "string read: %s", code.c_str());
}
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
;//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (!code.empty())
{
if (!Script->GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction(option), code.c_str()))
unit->OnGossipSelect (_player, option);
}
else
{
if (!Script->OnGossipSelect (_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction (option)))
unit->OnGossipSelect (_player, option);
}
}*/
void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
uint64 guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
if (!unit)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendSpiritResurrect();
}
void WorldSession::SendSpiritResurrect()
{
_player->ResurrectPlayer(0.5f, true);
_player->DurabilityLossAll(0.25f, true);
// get corpse nearest graveyard
WorldSafeLocsEntry const* corpseGrave = NULL;
Corpse* corpse = _player->GetCorpse();
if (corpse)
corpseGrave = sObjectMgr->GetClosestGraveyard(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeamId());
// now can spawn bones
_player->SpawnCorpseBones();
// teleport to nearest from corpse graveyard, if different from nearest to player ghost
if (corpseGrave)
{
WorldSafeLocsEntry const* ghostGrave = sObjectMgr->GetClosestGraveyard(_player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeamId());
if (corpseGrave != ghostGrave)
_player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
// or update at original position
//else
// _player->UpdateObjectVisibility(); // xinef: not needed, called in ResurrectPlayer
}
// or update at original position
//else
// _player->UpdateObjectVisibility(); // xinef: not needed, called in ResurrectPlayer
}
void WorldSession::HandleBinderActivateOpcode(WorldPacket & recvData)
{
uint64 npcGUID;
recvData >> npcGUID;
if (!GetPlayer()->IsInWorld() || !GetPlayer()->IsAlive())
return;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_INNKEEPER);
if (!unit)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendBindPoint(unit);
}
void WorldSession::SendBindPoint(Creature* npc)
{
// prevent set homebind to instances in any case
if (GetPlayer()->GetMap()->Instanceable())
return;
uint32 bindspell = 3286;
// send spell for homebinding (3286)
npc->CastSpell(_player, bindspell, true);
WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
data << uint64(npc->GetGUID());
data << uint32(bindspell);
SendPacket(&data);
_player->PlayerTalkClass->SendCloseGossip();
}
void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv MSG_LIST_STABLED_PETS");
uint64 npcGUID;
recvData >> npcGUID;
if (!CheckStableMaster(npcGUID))
return;
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// remove mounts this fix bug where getting pet from stable while mounted deletes pet.
if (GetPlayer()->IsMounted())
GetPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED);
SendStablePet(npcGUID);
}
void WorldSession::SendStablePet(uint64 guid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS_DETAIL);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT);
stmt->setUInt8(2, PET_SAVE_LAST_STABLE_SLOT);
_sendStabledPetCallback.SetParam(guid);
_sendStabledPetCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
void WorldSession::SendStablePetCallback(PreparedQueryResult result, uint64 guid)
{
if (!GetPlayer())
return;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv MSG_LIST_STABLED_PETS Send.");
WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
data << uint64 (guid);
Pet* pet = _player->GetPet();
size_t wpos = data.wpos();
data << uint8(0); // place holder for slot show number
data << uint8(GetPlayer()->m_stableSlots);
uint8 num = 0; // counter for place holder
// not let move dead pet in slot
if (pet && pet->IsAlive() && pet->getPetType() == HUNTER_PET)
{
data << uint32(pet->GetCharmInfo()->GetPetNumber());
data << uint32(pet->GetEntry());
data << uint32(pet->getLevel());
data << pet->GetName(); // petname
data << uint8(1); // 1 = current, 2/3 = in stable (any from 4, 5, ... create problems with proper show)
++num;
}
if (result)
{
do
{
Field* fields = result->Fetch();
data << uint32(fields[1].GetUInt32()); // petnumber
data << uint32(fields[2].GetUInt32()); // creature entry
data << uint32(fields[3].GetUInt16()); // level
data << fields[4].GetString(); // name
data << uint8(2); // 1 = current, 2/3 = in stable (any from 4, 5, ... create problems with proper show)
++num;
}
while (result->NextRow());
}
data.put<uint8>(wpos, num); // set real data to placeholder
SendPacket(&data);
}
void WorldSession::SendStableResult(uint8 res)
{
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(res);
SendPacket(&data);
}
void WorldSession::HandleStablePet(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_PET");
uint64 npcGUID;
recvData >> npcGUID;
if (!GetPlayer()->IsAlive())
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
if (!CheckStableMaster(npcGUID))
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
Pet* pet = _player->GetPet();
// can't place in stable dead pet
if (!pet || !pet->IsAlive() || pet->getPetType() != HUNTER_PET)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT);
stmt->setUInt8(2, PET_SAVE_LAST_STABLE_SLOT);
_stablePetCallback = CharacterDatabase.AsyncQuery(stmt);
}
void WorldSession::HandleStablePetCallback(PreparedQueryResult result)
{
if (!GetPlayer())
return;
uint8 freeSlot = 1;
if (result)
{
do
{
Field* fields = result->Fetch();
uint8 slot = fields[1].GetUInt8();
// slots ordered in query, and if not equal then free
if (slot != freeSlot)
break;
// this slot not free, skip
++freeSlot;
}
while (result->NextRow());
}
WorldPacket data(SMSG_STABLE_RESULT, 1);
if (freeSlot > 0 && freeSlot <= GetPlayer()->m_stableSlots)
{
_player->RemovePet(_player->GetPet(), PetSaveMode(freeSlot));
SendStableResult(STABLE_SUCCESS_STABLE);
}
else
SendStableResult(STABLE_ERR_STABLE);
}
void WorldSession::HandleUnstablePet(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_UNSTABLE_PET.");
uint64 npcGUID;
uint32 petnumber;
recvData >> npcGUID >> petnumber;
if (!CheckStableMaster(npcGUID))
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_ENTRY);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt32(1, petnumber);
stmt->setUInt8(2, PET_SAVE_FIRST_STABLE_SLOT);
stmt->setUInt8(3, PET_SAVE_LAST_STABLE_SLOT);
_unstablePetCallback.SetParam(petnumber);
_unstablePetCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
void WorldSession::HandleUnstablePetCallback(PreparedQueryResult result, uint32 petId)
{
if (!GetPlayer())
return;
uint32 petEntry = 0;
if (result)
{
Field* fields = result->Fetch();
petEntry = fields[0].GetUInt32();
}
if (!petEntry)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petEntry);
if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
{
// if problem in exotic pet
if (creatureInfo && creatureInfo->IsTameable(true))
SendStableResult(STABLE_ERR_EXOTIC);
else
SendStableResult(STABLE_ERR_STABLE);
return;
}
Pet* pet = _player->GetPet();
if (pet && pet->IsAlive())
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// delete dead pet
if (pet)
_player->RemovePet(pet, PET_SAVE_AS_DELETED);
if (!Pet::LoadPetFromDB(_player, PET_LOAD_HANDLE_UNSTABLE_CALLBACK, petEntry, petId))
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
}
void WorldSession::HandleBuyStableSlot(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_BUY_STABLE_SLOT.");
uint64 npcGUID;
recvData >> npcGUID;
if (!CheckStableMaster(npcGUID))
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (GetPlayer()->m_stableSlots < MAX_PET_STABLES)
{
StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
if (_player->HasEnoughMoney(SlotPrice->Price))
{
++GetPlayer()->m_stableSlots;
_player->ModifyMoney(-int32(SlotPrice->Price));
SendStableResult(STABLE_SUCCESS_BUY_SLOT);
}
else
SendStableResult(STABLE_ERR_MONEY);
}
else
SendStableResult(STABLE_ERR_STABLE);
}
void WorldSession::HandleStableRevivePet(WorldPacket &/* recvData */)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleStableRevivePet: Not implemented");
}
void WorldSession::HandleStableSwapPet(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_SWAP_PET.");
uint64 npcGUID;
uint32 petId;
recvData >> npcGUID >> petId;
if (!CheckStableMaster(npcGUID))
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
Pet* pet = _player->GetPet();
if (!pet || pet->getPetType() != HUNTER_PET)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// Find swapped pet slot in stable
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOT_BY_ID);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt32(1, petId);
_stableSwapCallback.SetParam(petId);
_stableSwapCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
void WorldSession::HandleStableSwapPetCallback(PreparedQueryResult result, uint32 petId)
{
if (!GetPlayer())
return;
if (!result)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
Field* fields = result->Fetch();
uint32 slot = fields[0].GetUInt8();
uint32 petEntry = fields[1].GetUInt32();
if (!petEntry)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petEntry);
if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
{
// if problem in exotic pet
if (creatureInfo && creatureInfo->IsTameable(true))
SendStableResult(STABLE_ERR_EXOTIC);
else
SendStableResult(STABLE_ERR_STABLE);
return;
}
Pet* pet = _player->GetPet();
// The player's pet could have been removed during the delay of the DB callback
if (!pet)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// move alive pet to slot or delete dead pet
_player->RemovePet(pet, pet->IsAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED);
// summon unstabled pet
if (!Pet::LoadPetFromDB(_player, PET_LOAD_HANDLE_UNSTABLE_CALLBACK, petEntry, petId))
{
SendStableResult(STABLE_ERR_STABLE);
}
else
SendStableResult(STABLE_SUCCESS_UNSTABLE);
}
void WorldSession::HandleRepairItemOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_REPAIR_ITEM");
uint64 npcGUID, itemGUID;
uint8 guildBank; // new in 2.3.2, bool that means from guild bank money
recvData >> npcGUID >> itemGUID >> guildBank;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR);
if (!unit)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// reputation discount
float discountMod = _player->GetReputationPriceDiscount(unit);
if (itemGUID)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID));
Item* item = _player->GetItemByGuid(itemGUID);
if (item)
_player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank);
}
else
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID));
_player->DurabilityRepairAll(true, discountMod, guildBank);
}
}

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@@ -0,0 +1,59 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __NPCHANDLER_H
#define __NPCHANDLER_H
struct QEmote
{
uint32 _Emote;
uint32 _Delay;
};
#define MAX_GOSSIP_TEXT_EMOTES 3
struct GossipTextOption
{
std::string Text_0;
std::string Text_1;
uint32 Language;
float Probability;
QEmote Emotes[MAX_GOSSIP_TEXT_EMOTES];
};
#define MAX_GOSSIP_TEXT_OPTIONS 8
struct GossipText
{
GossipTextOption Options[MAX_GOSSIP_TEXT_OPTIONS];
};
struct PageTextLocale
{
StringVector Text;
};
struct NpcTextLocale
{
NpcTextLocale() { Text_0.resize(8); Text_1.resize(8); }
std::vector<StringVector> Text_0;
std::vector<StringVector> Text_1;
};
#endif

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,891 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "Language.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
#include "ArenaTeamMgr.h"
#include "GuildMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "Guild.h"
#include "ArenaTeam.h"
#include "GossipDef.h"
#include "SocialMgr.h"
#include "PetitionMgr.h"
#define CHARTER_DISPLAY_ID 16161
// Charters ID in item_template
enum CharterItemIDs
{
GUILD_CHARTER = 5863,
ARENA_TEAM_CHARTER_2v2 = 23560,
ARENA_TEAM_CHARTER_3v3 = 23561,
ARENA_TEAM_CHARTER_5v5 = 23562
};
enum CharterCosts
{
GUILD_CHARTER_COST = 1000,
ARENA_TEAM_CHARTER_2v2_COST = 800000,
ARENA_TEAM_CHARTER_3v3_COST = 1200000,
ARENA_TEAM_CHARTER_5v5_COST = 2000000
};
void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_BUY");
uint64 guidNPC;
uint32 clientIndex; // 1 for guild and arenaslot+1 for arenas in client
std::string name;
recvData >> guidNPC; // NPC GUID
recvData.read_skip<uint32>(); // 0
recvData.read_skip<uint64>(); // 0
recvData >> name; // name
recvData.read_skip<std::string>(); // some string
recvData.read_skip<uint32>(); // 0
recvData.read_skip<uint32>(); // 0
recvData.read_skip<uint32>(); // 0
recvData.read_skip<uint32>(); // 0
recvData.read_skip<uint32>(); // 0
recvData.read_skip<uint32>(); // 0
recvData.read_skip<uint32>(); // 0
recvData.read_skip<uint16>(); // 0
recvData.read_skip<uint32>(); // 0
recvData.read_skip<uint32>(); // 0
recvData.read_skip<uint32>(); // 0
for (int i = 0; i < 10; ++i)
recvData.read_skip<std::string>();
recvData >> clientIndex; // index
recvData.read_skip<uint32>(); // 0
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str());
// prevent cheating
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER);
if (!creature)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guidNPC));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
uint32 charterid = 0;
uint32 cost = 0;
uint32 type = 0;
if (creature->IsTabardDesigner())
{
// if tabard designer, then trying to buy a guild charter.
// do not let if already in guild.
if (_player->GetGuildId())
return;
charterid = GUILD_CHARTER;
cost = GUILD_CHARTER_COST;
type = GUILD_CHARTER_TYPE;
}
else
{
// TODO: find correct opcode
if (_player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendNotification(LANG_ARENA_ONE_TOOLOW, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
return;
}
switch (clientIndex) // arenaSlot+1 as received from client (1 from 3 case)
{
case 1:
charterid = ARENA_TEAM_CHARTER_2v2;
cost = ARENA_TEAM_CHARTER_2v2_COST;
type = ARENA_TEAM_CHARTER_2v2_TYPE;
break;
case 2:
charterid = ARENA_TEAM_CHARTER_3v3;
cost = ARENA_TEAM_CHARTER_3v3_COST;
type = ARENA_TEAM_CHARTER_3v3_TYPE;
break;
case 3:
charterid = ARENA_TEAM_CHARTER_5v5;
cost = ARENA_TEAM_CHARTER_5v5_COST;
type = ARENA_TEAM_CHARTER_5v5_TYPE;
break;
default:
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "unknown selection at buy arena petition: %u", clientIndex);
return;
}
if (_player->GetArenaTeamId(clientIndex - 1)) // arenaSlot+1 as received from client
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
return;
}
}
if (type == GUILD_CHARTER_TYPE)
{
if (sGuildMgr->GetGuildByName(name))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, name);
return;
}
if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_INVALID, name);
return;
}
}
else
{
if (sArenaTeamMgr->GetArenaTeamByName(name))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
return;
}
if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_INVALID);
return;
}
}
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(charterid);
if (!pProto)
{
_player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, charterid, 0);
return;
}
if (!_player->HasEnoughMoney(cost))
{ //player hasn't got enough money
_player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterid, 0);
return;
}
ItemPosCountVec dest;
InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterid, pProto->BuyCount);
if (msg != EQUIP_ERR_OK)
{
_player->SendEquipError(msg, NULL, NULL, charterid);
return;
}
_player->ModifyMoney(-(int32)cost);
Item* charter = _player->StoreNewItem(dest, charterid, true);
if (!charter)
return;
charter->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, charter->GetGUIDLow());
// ITEM_FIELD_ENCHANTMENT_1_1 is guild/arenateam id
// ITEM_FIELD_ENCHANTMENT_1_1+1 is current signatures count (showed on item)
charter->SetState(ITEM_CHANGED, _player);
_player->SendNewItem(charter, 1, true, false);
// a petition is invalid, if both the owner and the type matches
// we checked above, if this player is in an arenateam, so this must be
// datacorruption
Petition const* petition = sPetitionMgr->GetPetitionByOwnerWithType(_player->GetGUIDLow(), type);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Invalid petition GUIDs: %s", ssInvalidPetitionGUIDs.str().c_str());
CharacterDatabase.EscapeString(name);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (petition)
{
trans->PAppend("DELETE FROM petition WHERE petitionguid = %u", petition->petitionGuid);
trans->PAppend("DELETE FROM petition_sign WHERE petitionguid = %u", petition->petitionGuid);
// xinef: clear petition store
sPetitionMgr->RemovePetition(petition->petitionGuid);
}
// xinef: petition pointer is invalid from now on
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt32(1, charter->GetGUIDLow());
stmt->setString(2, name);
stmt->setUInt8(3, uint8(type));
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
// xinef: fill petition store
sPetitionMgr->AddPetition(charter->GetGUIDLow(), _player->GetGUIDLow(), name, uint8(type));
}
void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SHOW_SIGNATURES");
uint64 petitionguid;
recvData >> petitionguid; // petition guid
// solve (possible) some strange compile problems with explicit use GUID_LOPART(petitionguid) at some GCC versions (wrong code optimization in compiler?)
uint32 petitionGuidLow = GUID_LOPART(petitionguid);
Petition const* petition = sPetitionMgr->GetPetition(petitionGuidLow);
if (!petition)
return;
uint32 type = petition->petitionType;
// if guild petition and has guild => error, return;
if (type == GUILD_CHARTER_TYPE && _player->GetGuildId())
return;
Signatures const* signatures = sPetitionMgr->GetSignature(petitionGuidLow);
uint8 signs = signatures ? signatures->signatureMap.size() : 0;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_SHOW_SIGNATURES petition entry: '%u'", petitionGuidLow);
WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+1+signs*12));
data << uint64(petitionguid); // petition guid
data << uint64(_player->GetGUID()); // owner guid
data << uint32(petitionGuidLow); // guild guid
data << uint8(signs); // sign's count
if (signs)
for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.begin(); ++itr)
{
data << uint64(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); // Player GUID
data << uint32(0); // there 0 ...
}
SendPacket(&data);
}
void WorldSession::HandlePetitionQueryOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_QUERY"); // ok
uint32 guildguid;
uint64 petitionguid;
recvData >> guildguid; // in Trinity always same as GUID_LOPART(petitionguid)
recvData >> petitionguid; // petition guid
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY Petition GUID %u Guild GUID %u", GUID_LOPART(petitionguid), guildguid);
SendPetitionQueryOpcode(petitionguid);
}
void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid)
{
Petition const* petition = sPetitionMgr->GetPetition(GUID_LOPART(petitionguid));
if (!petition)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionguid));
return;
}
uint8 type = petition->petitionType;
WorldPacket data(SMSG_PETITION_QUERY_RESPONSE, (4+8+petition->petitionName.size()+1+1+4*12+2+10));
data << uint32(GUID_LOPART(petitionguid)); // guild/team guid (in Trinity always same as GUID_LOPART(petition guid)
data << MAKE_NEW_GUID(petition->ownerGuid, 0, HIGHGUID_PLAYER); // charter owner guid
data << petition->petitionName; // name (guild/arena team)
data << uint8(0); // some string
if (type == GUILD_CHARTER_TYPE)
{
uint32 needed = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
data << uint32(needed);
data << uint32(needed);
data << uint32(0); // bypass client - side limitation, a different value is needed here for each petition
}
else
{
data << uint32(type-1);
data << uint32(type-1);
data << uint32(type); // bypass client - side limitation, a different value is needed here for each petition
}
data << uint32(0); // 5
data << uint32(0); // 6
data << uint32(0); // 7
data << uint32(0); // 8
data << uint16(0); // 9 2 bytes field
data << uint32(0); // 10
data << uint32(0); // 11
data << uint32(0); // 13 count of next strings?
for (int i = 0; i < 10; ++i)
data << uint8(0); // some string
data << uint32(0); // 14
data << uint32(type != GUILD_CHARTER_TYPE); // 15 0 - guild, 1 - arena team
SendPacket(&data);
}
void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_RENAME"); // ok
uint64 petitionGuid;
std::string newName;
recvData >> petitionGuid; // guid
recvData >> newName; // new name
Item* item = _player->GetItemByGuid(petitionGuid);
if (!item)
return;
Petition const* petition = sPetitionMgr->GetPetition(GUID_LOPART(petitionGuid));
if (!petition)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionGuid));
return;
}
if (petition->petitionType == GUILD_CHARTER_TYPE)
{
if (sGuildMgr->GetGuildByName(newName))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, newName);
return;
}
if (sObjectMgr->IsReservedName(newName) || !ObjectMgr::IsValidCharterName(newName))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_INVALID, newName);
return;
}
}
else
{
if (sArenaTeamMgr->GetArenaTeamByName(newName))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newName, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
return;
}
if (sObjectMgr->IsReservedName(newName) || !ObjectMgr::IsValidCharterName(newName))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newName, "", ERR_ARENA_TEAM_NAME_INVALID);
return;
}
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PETITION_NAME);
stmt->setString(0, newName);
stmt->setUInt32(1, GUID_LOPART(petitionGuid));
CharacterDatabase.Execute(stmt);
// xinef: update petition container
const_cast<Petition*>(petition)->petitionName = newName;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition (GUID: %u) renamed to '%s'", GUID_LOPART(petitionGuid), newName.c_str());
WorldPacket data(MSG_PETITION_RENAME, (8+newName.size()+1));
data << uint64(petitionGuid);
data << newName;
SendPacket(&data);
}
void WorldSession::HandlePetitionSignOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SIGN"); // ok
uint64 petitionGuid;
uint8 unk;
recvData >> petitionGuid; // petition guid
recvData >> unk;
Petition const* petition = sPetitionMgr->GetPetition(GUID_LOPART(petitionGuid));
if (!petition)
{
sLog->outError("Petition %u is not found for player %u %s", GUID_LOPART(petitionGuid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str());
return;
}
uint64 ownerGuid = MAKE_NEW_GUID(petition->ownerGuid, 0, HIGHGUID_PLAYER);
uint8 type = petition->petitionType;
uint32 playerGuid = _player->GetGUIDLow();
if (petition->ownerGuid == playerGuid)
return;
Signatures const* signatures = sPetitionMgr->GetSignature(GUID_LOPART(petitionGuid));
if (!signatures)
return;
// not let enemies sign guild charter
if (GetPlayer()->GetTeamId() != sObjectMgr->GetPlayerTeamIdByGUID(ownerGuid))
{
if (type != GUILD_CHARTER_TYPE)
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
else
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NOT_ALLIED);
return;
}
if (type != GUILD_CHARTER_TYPE)
{
if (_player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName().c_str(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
}
uint8 slot = ArenaTeam::GetSlotByType(type);
if (slot >= MAX_ARENA_SLOT)
return;
if (_player->GetArenaTeamId(slot))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName().c_str(), ERR_ALREADY_IN_ARENA_TEAM_S);
return;
}
if (_player->GetArenaTeamIdInvited())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName().c_str(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
return;
}
}
else
{
if (_player->GetGuildId())
{
Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, _player->GetName());
return;
}
if (_player->GetGuildIdInvited())
{
Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
return;
}
}
uint32 signs = signatures->signatureMap.size();
if (++signs > type) // client signs maximum
return;
// Client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
// not allow sign another player from already sign player account
bool found = false;
for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.end(); ++itr)
if (itr->second == GetAccountId())
{
found = true;
break;
}
if (found)
{
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
data << uint64(petitionGuid);
data << uint64(_player->GetGUID());
data << (uint32)PETITION_SIGN_ALREADY_SIGNED;
// close at signer side
SendPacket(&data);
// update for owner if online
if (Player* owner = ObjectAccessor::FindPlayerInOrOutOfWorld(ownerGuid))
owner->GetSession()->SendPacket(&data);
return;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION_SIGNATURE);
stmt->setUInt32(0, GUID_LOPART(ownerGuid));
stmt->setUInt32(1, GUID_LOPART(petitionGuid));
stmt->setUInt32(2, playerGuid);
stmt->setUInt32(3, GetAccountId());
CharacterDatabase.Execute(stmt);
// xinef: fill petition store
sPetitionMgr->AddSignature(GUID_LOPART(petitionGuid), GetAccountId(), playerGuid);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "PETITION SIGN: GUID %u by player: %s (GUID: %u Account: %u)", GUID_LOPART(petitionGuid), _player->GetName().c_str(), playerGuid, GetAccountId());
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
data << uint64(petitionGuid);
data << uint64(_player->GetGUID());
data << uint32(PETITION_SIGN_OK);
// close at signer side
SendPacket(&data);
// update signs count on charter, required testing...
//Item* item = _player->GetItemByGuid(petitionguid));
//if (item)
// item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1+1, signs);
// update for owner if online
if (Player* owner = ObjectAccessor::FindPlayerInOrOutOfWorld(ownerGuid))
owner->GetSession()->SendPacket(&data);
}
void WorldSession::HandlePetitionDeclineOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_DECLINE"); // ok
uint64 petitionguid;
uint64 ownerguid;
recvData >> petitionguid; // petition guid
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u declined by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow());
Petition const* petition = sPetitionMgr->GetPetition(GUID_LOPART(petitionguid));
if (!petition)
return;
ownerguid = MAKE_NEW_GUID(petition->ownerGuid, 0, HIGHGUID_PLAYER);
if (Player* owner = ObjectAccessor::FindPlayerInOrOutOfWorld(ownerguid)) // petition owner online
{
WorldPacket data(MSG_PETITION_DECLINE, 8);
data << uint64(_player->GetGUID());
owner->GetSession()->SendPacket(&data);
}
}
void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_OFFER_PETITION"); // ok
uint64 petitionguid, plguid;
uint32 junk;
Player* player;
recvData >> junk; // this is not petition type!
recvData >> petitionguid; // petition guid
recvData >> plguid; // player guid
player = ObjectAccessor::FindPlayerInOrOutOfWorld(plguid);
if (!player)
return;
Petition const* petition = sPetitionMgr->GetPetition(GUID_LOPART(petitionguid));
if (!petition)
return;
if (GetPlayer()->GetTeamId() != player->GetTeamId())
{
if (petition->petitionType != GUILD_CHARTER_TYPE)
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
else
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NOT_ALLIED);
return;
}
if (petition->petitionType != GUILD_CHARTER_TYPE)
{
if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
// player is too low level to join an arena team
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName().c_str(), "", ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
}
uint8 slot = ArenaTeam::GetSlotByType(petition->petitionType);
if (slot >= MAX_ARENA_SLOT)
return;
if (player->GetArenaTeamId(slot))
{
// player is already in an arena team
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName().c_str(), "", ERR_ALREADY_IN_ARENA_TEAM_S);
return;
}
if (player->GetArenaTeamIdInvited())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName().c_str(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
return;
}
}
else
{
if (player->GetGuildId())
{
Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, _player->GetName());
return;
}
if (player->GetGuildIdInvited())
{
Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
return;
}
}
Signatures const* signatures = sPetitionMgr->GetSignature(GUID_LOPART(petitionguid));
uint8 signs = signatures ? signatures->signatureMap.size() : 0;
WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+signs+signs*12));
data << uint64(petitionguid); // petition guid
data << uint64(_player->GetGUID()); // owner guid
data << uint32(GUID_LOPART(petitionguid)); // guild guid
data << uint8(signs); // sign's count
if (signs)
for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.end(); ++itr)
{
data << uint64(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); // Player GUID
data << uint32(0); // there 0 ...
}
player->GetSession()->SendPacket(&data);
}
void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_TURN_IN_PETITION");
// Get petition guid from packet
WorldPacket data;
uint64 petitionGuid;
recvData >> petitionGuid;
// Check if player really has the required petition charter
Item* item = _player->GetItemByGuid(petitionGuid);
if (!item)
return;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u turned in by %u", GUID_LOPART(petitionGuid), _player->GetGUIDLow());
Petition const* petition = sPetitionMgr->GetPetition(GUID_LOPART(petitionGuid));
if (!petition)
{
sLog->outError("Player %s (guid: %u) tried to turn in petition (guid: %u) that is not present in the database", _player->GetName().c_str(), _player->GetGUIDLow(), GUID_LOPART(petitionGuid));
return;
}
uint32 ownerguidlo = petition->ownerGuid;
uint8 type = petition->petitionType;
std::string name = petition->petitionName;
// Only the petition owner can turn in the petition
if (_player->GetGUIDLow() != ownerguidlo)
return;
// Petition type (guild/arena) specific checks
if (type == GUILD_CHARTER_TYPE)
{
// Check if player is already in a guild
if (_player->GetGuildId())
{
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_ALREADY_IN_GUILD;
SendPacket(&data);
return;
}
// Check if guild name is already taken
if (sGuildMgr->GetGuildByName(name))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, name);
return;
}
}
else
{
// Check for valid arena bracket (2v2, 3v3, 5v5)
uint8 slot = ArenaTeam::GetSlotByType(type);
if (slot >= MAX_ARENA_SLOT)
return;
// Check if player is already in an arena team
if (_player->GetArenaTeamId(slot))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
return;
}
// Check if arena team name is already taken
if (sArenaTeamMgr->GetArenaTeamByName(name))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
return;
}
}
// Get petition signatures from db
Signatures const* signatures = sPetitionMgr->GetSignature(GUID_LOPART(petitionGuid));
uint8 signs = signatures ? signatures->signatureMap.size() : 0;
SignatureMap signatureCopy;
if (signs)
signatureCopy = signatures->signatureMap;
uint32 requiredSignatures;
if (type == GUILD_CHARTER_TYPE)
requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
else
requiredSignatures = type-1;
// Notify player if signatures are missing
if (signs < requiredSignatures)
{
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_NEED_MORE_SIGNATURES;
SendPacket(&data);
return;
}
// Proceed with guild/arena team creation
// Delete charter item
_player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
if (type == GUILD_CHARTER_TYPE)
{
// Create guild
Guild* guild = new Guild;
if (!guild->Create(_player, name))
{
delete guild;
return;
}
// Register guild and add guild master
sGuildMgr->AddGuild(guild);
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_COMMAND_SUCCESS, name);
// Add members from signatures
if (signs)
for (SignatureMap::const_iterator itr = signatureCopy.begin(); itr != signatureCopy.end(); ++itr)
guild->AddMember(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
}
else
{
// Receive the rest of the packet in arena team creation case
uint32 background, icon, iconcolor, border, bordercolor;
recvData >> background >> icon >> iconcolor >> border >> bordercolor;
// Create arena team
ArenaTeam* arenaTeam = new ArenaTeam();
if (!arenaTeam->Create(_player->GetGUID(), type, name, background, icon, iconcolor, border, bordercolor))
{
delete arenaTeam;
return;
}
// Register arena team
sArenaTeamMgr->AddArenaTeam(arenaTeam);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitonsHandler: Arena team (guid: %u) added to ObjectMgr", arenaTeam->GetId());
// Add members
if (signs)
for (SignatureMap::const_iterator itr = signatureCopy.begin(); itr != signatureCopy.end(); ++itr)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitionsHandler: Adding arena team (guid: %u) member %u", arenaTeam->GetId(), memberGUID);
arenaTeam->AddMember(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
}
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_GUID);
stmt->setUInt32(0, GUID_LOPART(petitionGuid));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_GUID);
stmt->setUInt32(0, GUID_LOPART(petitionGuid));
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
// xinef: clear petition store (petition and signatures)
sPetitionMgr->RemovePetition(GUID_LOPART(petitionGuid));
// created
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "TURN IN PETITION GUID %u", GUID_LOPART(petitionGuid));
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_OK;
SendPacket(&data);
}
void WorldSession::HandlePetitionShowListOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received CMSG_PETITION_SHOWLIST");
uint64 guid;
recvData >> guid;
SendPetitionShowList(guid);
}
void WorldSession::SendPetitionShowList(uint64 guid)
{
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER);
if (!creature)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionShowListOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
WorldPacket data(SMSG_PETITION_SHOWLIST, 8+1+4*6);
data << guid; // npc guid
if (creature->IsTabardDesigner())
{
data << uint8(1); // count
data << uint32(1); // index
data << uint32(GUILD_CHARTER); // charter entry
data << uint32(CHARTER_DISPLAY_ID); // charter display id
data << uint32(GUILD_CHARTER_COST); // charter cost
data << uint32(0); // unknown
data << uint32(sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS)); // required signs
}
else
{
data << uint8(3); // count
// 2v2
data << uint32(1); // index
data << uint32(ARENA_TEAM_CHARTER_2v2); // charter entry
data << uint32(CHARTER_DISPLAY_ID); // charter display id
data << uint32(ARENA_TEAM_CHARTER_2v2_COST); // charter cost
data << uint32(2); // unknown
data << uint32(2); // required signs?
// 3v3
data << uint32(2); // index
data << uint32(ARENA_TEAM_CHARTER_3v3); // charter entry
data << uint32(CHARTER_DISPLAY_ID); // charter display id
data << uint32(ARENA_TEAM_CHARTER_3v3_COST); // charter cost
data << uint32(3); // unknown
data << uint32(3); // required signs?
// 5v5
data << uint32(3); // index
data << uint32(ARENA_TEAM_CHARTER_5v5); // charter entry
data << uint32(CHARTER_DISPLAY_ID); // charter display id
data << uint32(ARENA_TEAM_CHARTER_5v5_COST); // charter cost
data << uint32(5); // unknown
data << uint32(5); // required signs?
}
SendPacket(&data);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Sent SMSG_PETITION_SHOWLIST");
}

View File

@@ -0,0 +1,385 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "Language.h"
#include "DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "UpdateMask.h"
#include "NPCHandler.h"
#include "Pet.h"
#include "MapManager.h"
void WorldSession::SendNameQueryOpcode(uint64 guid)
{
GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(guid));
WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10));
data.appendPackGUID(guid);
if (!playerData)
{
data << uint8(1); // name unknown
SendPacket(&data);
return;
}
data << uint8(0); // name known
data << playerData->name; // played name
data << uint8(0); // realm name - only set for cross realm interaction (such as Battlegrounds)
data << uint8(playerData->race);
data << uint8(playerData->gender);
data << uint8(playerData->playerClass);
// pussywizard: optimization
/*Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(guid);
if (DeclinedName const* names = (player ? player->GetDeclinedNames() : NULL))
{
data << uint8(1); // Name is declined
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << names->name[i];
}
else*/
data << uint8(0); // Name is not declined
SendPacket(&data);
}
void WorldSession::HandleNameQueryOpcode(WorldPacket& recvData)
{
uint64 guid;
recvData >> guid;
// This is disable by default to prevent lots of console spam
// sLog->outString("HandleNameQueryOpcode %u", guid);
SendNameQueryOpcode(guid);
}
void WorldSession::HandleQueryTimeOpcode(WorldPacket & /*recvData*/)
{
SendQueryTimeResponse();
}
void WorldSession::SendQueryTimeResponse()
{
WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4+4);
data << uint32(time(NULL));
data << uint32(sWorld->GetNextDailyQuestsResetTime() - time(NULL));
SendPacket(&data);
}
/// Only _static_ data is sent in this packet !!!
void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recvData)
{
uint32 entry;
recvData >> entry;
uint64 guid;
recvData >> guid;
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
if (ci)
SendPacket(&ci->queryData);
else
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)",
// GUID_LOPART(guid), entry);
WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4);
data << uint32(entry | 0x80000000);
SendPacket(&data);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
}
}
/// Only _static_ data is sent in this packet !!!
void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recvData)
{
uint32 entry;
recvData >> entry;
uint64 guid;
recvData >> guid;
const GameObjectTemplate* info = sObjectMgr->GetGameObjectTemplate(entry);
if (info)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name.c_str(), entry);
WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150);
data << uint32(entry);
data << uint32(info->type);
data << uint32(info->displayId);
data << info->name;
data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
data << info->IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
data << info->castBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
data << info->unk1; // 2.0.3, string
data.append(info->raw.data, MAX_GAMEOBJECT_DATA);
data << float(info->size); // go size
for (uint32 i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
data << uint32(info->questItems[i]); // itemId[6], quest drop
SendPacket(&data);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
}
else
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)",
// GUID_LOPART(guid), entry);
WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4);
data << uint32(entry | 0x80000000);
SendPacket(&data);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
}
}
void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recvData*/)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_CORPSE_QUERY");
Corpse* corpse = GetPlayer()->GetCorpse();
if (!corpse)
{
WorldPacket data(MSG_CORPSE_QUERY, 1);
data << uint8(0); // corpse not found
SendPacket(&data);
return;
}
uint32 mapid = corpse->GetMapId();
float x = corpse->GetPositionX();
float y = corpse->GetPositionY();
float z = corpse->GetPositionZ();
uint32 corpsemapid = mapid;
// if corpse at different map
if (mapid != _player->GetMapId())
{
// search entrance map for proper show entrance
if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapid))
{
if (corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0)
{
// if corpse map have entrance
if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->entrance_map))
{
mapid = corpseMapEntry->entrance_map;
x = corpseMapEntry->entrance_x;
y = corpseMapEntry->entrance_y;
z = entranceMap->GetHeight(GetPlayer()->GetPhaseMask(), x, y, MAX_HEIGHT);
}
}
}
}
WorldPacket data(MSG_CORPSE_QUERY, 1+(6*4));
data << uint8(1); // corpse found
data << int32(mapid);
data << float(x);
data << float(y);
data << float(z);
data << int32(corpsemapid);
data << uint32(0); // unknown
SendPacket(&data);
}
void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recvData)
{
uint32 textID;
uint64 guid;
recvData >> textID;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID);
recvData >> guid;
GossipText const* pGossip = sObjectMgr->GetGossipText(textID);
WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size
data << textID;
if (!pGossip)
{
for (uint32 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
{
data << float(0);
data << "Greetings $N";
data << "Greetings $N";
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
}
}
else
{
for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
{
data << pGossip->Options[i].Probability;
if (pGossip->Options[i].Text_0.empty())
data << pGossip->Options[i].Text_1;
else
data << pGossip->Options[i].Text_0;
if (pGossip->Options[i].Text_1.empty())
data << pGossip->Options[i].Text_0;
else
data << pGossip->Options[i].Text_1;
data << pGossip->Options[i].Language;
for (int j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j)
{
data << pGossip->Options[i].Emotes[j]._Delay;
data << pGossip->Options[i].Emotes[j]._Emote;
}
}
}
SendPacket(&data);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_NPC_TEXT_UPDATE");
}
/// Only _static_ data is sent in this packet !!!
void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY");
uint32 pageID;
recvData >> pageID;
recvData.read_skip<uint64>(); // guid
while (pageID)
{
PageText const* pageText = sObjectMgr->GetPageText(pageID);
// guess size
WorldPacket data(SMSG_PAGE_TEXT_QUERY_RESPONSE, 50);
data << pageID;
if (!pageText)
{
data << "Item page missing.";
data << uint32(0);
pageID = 0;
}
else
{
data << pageText->Text;
data << uint32(pageText->NextPage);
pageID = pageText->NextPage;
}
SendPacket(&data);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE");
}
}
void WorldSession::HandleCorpseMapPositionQuery(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY");
uint32 unk;
recvData >> unk;
WorldPacket data(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4+4+4+4);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
SendPacket(&data);
}
void WorldSession::HandleQuestPOIQuery(WorldPacket& recvData)
{
uint32 count;
recvData >> count; // quest count, max=25
if (count > MAX_QUEST_LOG_SIZE)
{
recvData.rfinish();
return;
}
// Read quest ids and add the in a unordered_set so we don't send POIs for the same quest multiple times
UNORDERED_SET<uint32> questIds;
for (uint32 i = 0; i < count; ++i)
questIds.insert(recvData.read<uint32>()); // quest id
WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4 + (4 + 4)*questIds.size());
data << uint32(questIds.size()); // count
for (UNORDERED_SET<uint32>::const_iterator itr = questIds.begin(); itr != questIds.end(); ++itr)
{
uint32 questId = *itr;
bool questOk = false;
uint16 questSlot = _player->FindQuestSlot(questId);
if (questSlot != MAX_QUEST_LOG_SIZE)
questOk =_player->GetQuestSlotQuestId(questSlot) == questId;
if (questOk)
{
QuestPOIVector const* POI = sObjectMgr->GetQuestPOIVector(questId);
if (POI)
{
data << uint32(questId); // quest ID
data << uint32(POI->size()); // POI count
for (QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr)
{
data << uint32(itr->Id); // POI index
data << int32(itr->ObjectiveIndex); // objective index
data << uint32(itr->MapId); // mapid
data << uint32(itr->AreaId); // areaid
data << uint32(itr->FloorId); // floorid
data << uint32(itr->Unk3); // unknown
data << uint32(itr->Unk4); // unknown
data << uint32(itr->points.size()); // POI points count
for (std::vector<QuestPOIPoint>::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2)
{
data << int32(itr2->x); // POI point x
data << int32(itr2->y); // POI point y
}
}
}
else
{
data << uint32(questId); // quest ID
data << uint32(0); // POI count
}
}
else
{
data << uint32(questId); // quest ID
data << uint32(0); // POI count
}
}
SendPacket(&data);
}

View File

@@ -0,0 +1,647 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "Log.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "GossipDef.h"
#include "QuestDef.h"
#include "ObjectAccessor.h"
#include "Group.h"
#include "Battleground.h"
#include "BattlegroundAV.h"
#include "ScriptMgr.h"
#include "GameObjectAI.h"
void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recvData)
{
uint64 guid;
recvData >> guid;
uint32 questStatus = DIALOG_STATUS_NONE;
Object* questGiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!questGiver)
{
;//sLog->outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)", GuidHigh2TypeId(GUID_HIPART(guid)), GUID_LOPART(guid));
return;
}
switch (questGiver->GetTypeId())
{
case TYPEID_UNIT:
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u", uint32(GUID_LOPART(guid)));
if (!questGiver->ToCreature()->IsHostileTo(_player)) // do not show quest status to enemies
questStatus = _player->GetQuestDialogStatus(questGiver);
break;
}
case TYPEID_GAMEOBJECT:
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u", uint32(GUID_LOPART(guid)));
questStatus = _player->GetQuestDialogStatus(questGiver);
break;
}
default:
sLog->outError("QuestGiver called for unexpected type %u", questGiver->GetTypeId());
break;
}
// inform client about status of quest
_player->PlayerTalkClass->SendQuestGiverStatus(uint8(questStatus), guid);
}
void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recvData)
{
uint64 guid;
recvData >> guid;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!creature)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.",
// GUID_LOPART(guid));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// Stop the npc if moving
//if (!creature->GetTransport()) // pussywizard: reverted with new spline (old: without this check, npc would stay in place and the transport would continue moving, so the npc falls off. NPCs on transports don't have waypoints, so stopmoving is not needed)
creature->StopMoving();
if (sScriptMgr->OnGossipHello(_player, creature))
return;
_player->PrepareGossipMenu(creature, creature->GetCreatureTemplate()->GossipMenuId, true);
_player->SendPreparedGossip(creature);
creature->AI()->sGossipHello(_player);
}
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recvData)
{
uint64 guid;
uint32 questId;
uint32 unk1;
recvData >> guid >> questId >> unk1;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);
// no or incorrect quest giver
if (!object || object == _player || (object->GetTypeId() != TYPEID_PLAYER && !object->hasQuest(questId)) ||
(object->GetTypeId() == TYPEID_PLAYER && !object->ToPlayer()->CanShareQuest(questId)))
{
_player->PlayerTalkClass->SendCloseGossip();
_player->SetDivider(0);
return;
}
// some kind of WPE protection
if (!_player->CanInteractWithQuestGiver(object))
return;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
// pussywizard: exploit fix, can't share quests that give items to be sold
if (object->GetTypeId() == TYPEID_PLAYER)
if (uint32 itemId = quest->GetSrcItemId())
if (const ItemTemplate* srcItem = sObjectMgr->GetItemTemplate(itemId))
if (srcItem->SellPrice > 0)
return;
// prevent cheating
if (!GetPlayer()->CanTakeQuest(quest, true))
{
_player->PlayerTalkClass->SendCloseGossip();
_player->SetDivider(0);
return;
}
if (_player->GetDivider() != 0)
{
Player* player = ObjectAccessor::GetPlayer(*_player, _player->GetDivider());
if (player)
{
player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
_player->SetDivider(0);
}
}
if (_player->CanAddQuest(quest, true))
{
_player->AddQuestAndCheckCompletion(quest, object);
if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
{
if (Group* group = _player->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* itrPlayer = itr->GetSource();
if (!itrPlayer || itrPlayer == _player || !itrPlayer->IsAtGroupRewardDistance(_player) || itrPlayer->HasPendingBind()) // xinef: check range
continue;
if (itrPlayer->CanTakeQuest(quest, false))
{
itrPlayer->SetDivider(_player->GetGUID());
// need confirmation that any gossip window will close
itrPlayer->PlayerTalkClass->SendCloseGossip();
_player->SendQuestConfirmAccept(quest, itrPlayer);
}
}
}
}
_player->PlayerTalkClass->SendCloseGossip();
if (quest->GetSrcSpell() > 0)
_player->CastSpell(_player, quest->GetSrcSpell(), true);
return;
}
}
_player->PlayerTalkClass->SendCloseGossip();
}
void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recvData)
{
uint64 guid;
uint32 questId;
uint8 unk1;
recvData >> guid >> questId >> unk1;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);
// Verify that the guid is valid and is a questgiver or involved in the requested quest
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM);
if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId)))
{
_player->PlayerTalkClass->SendCloseGossip();
return;
}
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
// not sure here what should happen to quests with QUEST_FLAGS_AUTOCOMPLETE
// if this breaks them, add && object->GetTypeId() == TYPEID_ITEM to this check
// item-started quests never have that flag
if (!_player->CanTakeQuest(quest, true))
return;
if (quest->IsAutoAccept() && _player->CanAddQuest(quest, true))
_player->AddQuestAndCheckCompletion(quest, object);
if (quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true);
else
_player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, object->GetGUID(), true);
}
}
void WorldSession::HandleQuestQueryOpcode(WorldPacket & recvData)
{
if (!_player)
return;
uint32 questId;
recvData >> questId;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_QUERY quest = %u", questId);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
_player->PlayerTalkClass->SendQuestQueryResponse(quest);
}
void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recvData)
{
uint32 questId, reward;
uint64 guid;
recvData >> guid >> questId >> reward;
if (reward >= QUEST_REWARD_CHOICES_COUNT)
{
sLog->outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName().c_str(), _player->GetGUIDLow(), reward);
return;
}
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u", uint32(GUID_LOPART(guid)), questId, reward);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
return;
// some kind of WPE protection
if (!_player->CanInteractWithQuestGiver(object))
return;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
(_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
{
sLog->outError("HACK ALERT: Player %s (guid: %u) is trying to complete quest (id: %u) but he has no right to do it!",
_player->GetName().c_str(), _player->GetGUIDLow(), questId);
return;
}
if (_player->CanRewardQuest(quest, reward, true))
{
_player->RewardQuest(quest, reward, object);
switch (object->GetTypeId())
{
case TYPEID_UNIT:
{
Creature* questgiver = object->ToCreature();
if (!sScriptMgr->OnQuestReward(_player, questgiver, quest, reward))
{
// Send next quest
if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
{
if (_player->CanAddQuest(nextQuest, false) && _player->CanTakeQuest(nextQuest, false))
{
if (nextQuest->IsAutoAccept())
_player->AddQuestAndCheckCompletion(nextQuest, object);
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
}
}
questgiver->AI()->sQuestReward(_player, quest, reward);
}
break;
}
case TYPEID_GAMEOBJECT:
{
GameObject* questGiver = object->ToGameObject();
if (!sScriptMgr->OnQuestReward(_player, questGiver, quest, reward))
{
// Send next quest
if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
{
if (_player->CanAddQuest(nextQuest, false) && _player->CanTakeQuest(quest, false))
{
if (nextQuest->IsAutoAccept())
_player->AddQuestAndCheckCompletion(nextQuest, object);
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
}
}
questGiver->AI()->QuestReward(_player, quest, reward);
}
break;
}
default:
break;
}
}
else
_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
}
}
void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recvData)
{
uint32 questId;
uint64 guid;
recvData >> guid >> questId;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
return;
// some kind of WPE protection
if (!_player->CanInteractWithQuestGiver(object))
return;
if (_player->CanCompleteQuest(questId))
_player->CompleteQuest(questId);
if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE)
return;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
}
void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recvData*/)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CANCEL");
_player->PlayerTalkClass->SendCloseGossip();
}
void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recvData)
{
uint8 slot1, slot2;
recvData >> slot1 >> slot2;
if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
return;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2);
GetPlayer()->SwapQuestSlot(slot1, slot2);
}
void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData)
{
uint8 slot;
recvData >> slot;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot);
if (slot < MAX_QUEST_LOG_SIZE)
{
if (uint32 questId = _player->GetQuestSlotQuestId(slot))
{
if (!_player->TakeQuestSourceItem(questId, true))
return; // can't un-equip some items, reject quest cancel
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
_player->RemoveTimedQuest(questId);
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
{
_player->pvpInfo.IsHostile = _player->pvpInfo.IsInHostileArea || _player->HasPvPForcingQuest();
_player->UpdatePvPState();
}
}
_player->TakeQuestSourceItem(questId, true); // remove quest src item from player
_player->RemoveActiveQuest(questId);
_player->RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, questId);
;//sLog->outDetail("Player %u abandoned quest %u", _player->GetGUIDLow(), questId);
}
_player->SetQuestSlot(slot, 0);
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1);
}
}
void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData)
{
uint32 questId;
recvData >> questId;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", questId);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
if (!quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
return;
Player* originalPlayer = ObjectAccessor::GetPlayer(*_player, _player->GetDivider());
if (!originalPlayer)
return;
if (!_player->IsInSameRaidWith(originalPlayer) || !_player->IsAtGroupRewardDistance(originalPlayer))
return;
if (!_player->CanTakeQuest(quest, true) || _player->HasPendingBind())
return;
// pussywizard: exploit fix, can't share quests that give items to be sold
if (uint32 itemId = quest->GetSrcItemId())
if (const ItemTemplate* srcItem = sObjectMgr->GetItemTemplate(itemId))
if (srcItem->SellPrice > 0)
return;
if (_player->CanAddQuest(quest, true))
_player->AddQuestAndCheckCompletion(quest, NULL); // NULL, this prevent DB script from duplicate running
_player->SetDivider(0);
}
}
void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
{
uint32 questId;
uint64 guid;
recvData >> guid >> questId;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
return;
// some kind of WPE protection
if (!_player->CanInteractWithQuestGiver(object))
return;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE)
{
sLog->outError("Possible hacking attempt: Player %s [guid: %u] tried to complete quest [entry: %u] without being in possession of the quest!",
_player->GetName().c_str(), _player->GetGUIDLow(), questId);
return;
}
if (Battleground* bg = _player->GetBattleground())
if (bg->GetBgTypeID() == BATTLEGROUND_AV)
bg->ToBattlegroundAV()->HandleQuestComplete(questId, _player);
if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE)
{
if (quest->IsRepeatable())
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanCompleteRepeatableQuest(quest), false);
else
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
}
else
{
if (quest->GetReqItemsCount()) // some items required
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
else // no items required
_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
}
}
}
void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH");
}
void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
{
uint32 questId;
recvPacket >> questId;
if (!_player->CanShareQuest(questId))
return;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
if (Group* group = _player->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* player = itr->GetSource();
if (!player || player == _player || !player->IsInMap(_player)) // skip self
continue;
if (!player->SatisfyQuestStatus(quest, false))
{
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_HAVE_QUEST);
continue;
}
if (player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
{
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_FINISH_QUEST);
continue;
}
if (!player->CanTakeQuest(quest, false))
{
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
continue;
}
if (!player->SatisfyQuestLog(false))
{
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_LOG_FULL);
continue;
}
if (player->GetDivider() != 0)
{
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_BUSY);
continue;
}
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_SHARING_QUEST);
if (quest->IsAutoAccept() && player->CanAddQuest(quest, true) && player->CanTakeQuest(quest, true))
player->AddQuestAndCheckCompletion(quest, _player);
if ((quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly()) || quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
player->PlayerTalkClass->SendQuestGiverRequestItems(quest, _player->GetGUID(), player->CanCompleteRepeatableQuest(quest), true);
else
{
player->SetDivider(_player->GetGUID());
player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true);
}
}
}
}
}
void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
{
uint64 guid;
uint32 questId;
uint8 msg;
recvPacket >> guid >> questId >> msg;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUEST_PUSH_RESULT");
if (_player->GetDivider() && _player->GetDivider() == guid)
{
if (Player* player = ObjectAccessor::GetPlayer(*_player, _player->GetDivider()))
{
WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 4 + 1);
data << uint64(_player->GetGUID());
data << uint8(msg); // valid values: 0-8
player->GetSession()->SendPacket(&data);
_player->SetDivider(0);
}
}
}
void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
uint32 count = 0;
WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
data << uint32(count); // placeholder
for (Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
{
uint32 questStatus = DIALOG_STATUS_NONE;
if (IS_CRE_OR_VEH_OR_PET_GUID(*itr))
{
// need also pet quests case support
Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr);
if (!questgiver || questgiver->IsHostileTo(_player))
continue;
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
continue;
questStatus = _player->GetQuestDialogStatus(questgiver);
data << uint64(questgiver->GetGUID());
data << uint8(questStatus);
++count;
}
else if (IS_GAMEOBJECT_GUID(*itr))
{
GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
if (!questgiver || questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
continue;
questStatus = _player->GetQuestDialogStatus(questgiver);
data << uint64(questgiver->GetGUID());
data << uint8(questStatus);
++count;
}
}
data.put<uint32>(0, count); // write real count
SendPacket(&data);
}
void WorldSession::HandleQueryQuestsCompleted(WorldPacket & /*recvData*/)
{
size_t rew_count = _player->GetRewardedQuestCount();
WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4 + 4 * rew_count);
data << uint32(rew_count);
const RewardedQuestSet &rewQuests = _player->getRewardedQuests();
for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
data << uint32(*itr);
SendPacket(&data);
}

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/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "WorldSession.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Log.h"
void WorldSession::HandleGrantLevel(WorldPacket& recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GRANT_LEVEL");
uint64 guid;
recvData.readPackGUID(guid);
Player* target = ObjectAccessor::GetObjectInWorld(guid, _player);
// check cheating
uint8 levels = _player->GetGrantableLevels();
uint8 error = 0;
if (!target)
error = ERR_REFER_A_FRIEND_NO_TARGET;
else if (levels == 0)
error = ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS;
else if (GetRecruiterId() != target->GetSession()->GetAccountId())
error = ERR_REFER_A_FRIEND_NOT_REFERRED_BY;
else if (target->GetTeamId() != _player->GetTeamId())
error = ERR_REFER_A_FRIEND_DIFFERENT_FACTION;
else if (target->getLevel() >= _player->getLevel())
error = ERR_REFER_A_FRIEND_TARGET_TOO_HIGH;
else if (target->getLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
error = ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I;
else if (target->GetGroup() != _player->GetGroup())
error = ERR_REFER_A_FRIEND_NOT_IN_GROUP;
if (error) {
WorldPacket data(SMSG_REFER_A_FRIEND_FAILURE, 24);
data << uint32(error);
if (error == ERR_REFER_A_FRIEND_NOT_IN_GROUP)
data << target->GetName();
SendPacket(&data);
return;
}
WorldPacket data2(SMSG_PROPOSE_LEVEL_GRANT, 8);
data2.append(_player->GetPackGUID());
target->GetSession()->SendPacket(&data2);
}
void WorldSession::HandleAcceptGrantLevel(WorldPacket& recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ACCEPT_LEVEL_GRANT");
uint64 guid;
recvData.readPackGUID(guid);
Player* other = ObjectAccessor::GetObjectInWorld(guid, _player);
if (!other)
return;
if (GetAccountId() != other->GetSession()->GetRecruiterId())
return;
if (other->GetGrantableLevels())
other->SetGrantableLevels(other->GetGrantableLevels() - 1);
else
return;
_player->GiveLevel(_player->getLevel() + 1);
}

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/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "DatabaseEnv.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "Opcodes.h"
#include "Player.h"
#include "Pet.h"
#include "UpdateMask.h"
#include "WorldPacket.h"
#include "WorldSession.h"
void WorldSession::HandleLearnTalentOpcode(WorldPacket & recvData)
{
uint32 talent_id, requested_rank;
recvData >> talent_id >> requested_rank;
_player->LearnTalent(talent_id, requested_rank);
_player->SendTalentsInfoData(false);
}
void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LEARN_PREVIEW_TALENTS");
uint32 talentsCount;
recvPacket >> talentsCount;
uint32 talentId, talentRank;
// Client has max 44 talents for tree for 3 trees, rounded up : 150
uint32 const MaxTalentsCount = 150;
for (uint32 i = 0; i < talentsCount && i < MaxTalentsCount; ++i)
{
recvPacket >> talentId >> talentRank;
_player->LearnTalent(talentId, talentRank);
}
_player->SendTalentsInfoData(false);
recvPacket.rfinish();
}
void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_TALENT_WIPE_CONFIRM");
uint64 guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTalentWipeConfirmOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
if (!unit->isCanTrainingAndResetTalentsOf(_player))
return;
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (!(_player->resetTalents()))
{
WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8+4); //you have not any talent
data << uint64(0);
data << uint32(0);
SendPacket(&data);
return;
}
_player->SendTalentsInfoData(false);
unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect"
}
void WorldSession::HandleUnlearnSkillOpcode(WorldPacket& recvData)
{
uint32 skillId;
recvData >> skillId;
if (!IsPrimaryProfessionSkill(skillId))
return;
GetPlayer()->SetSkill(skillId, 0, 0, 0);
}

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/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "DBCStores.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "Spell.h"
#include "Vehicle.h"
#include "Totem.h"
#include "TemporarySummon.h"
#include "SpellAuras.h"
#include "CreatureAI.h"
#include "ScriptMgr.h"
#include "GameObjectAI.h"
#include "SpellAuraEffects.h"
#include "Player.h"
void WorldSession::HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets& targets)
{
// some spell cast packet including more data (for projectiles?)
if (castFlags & 0x02)
{
// not sure about these two
float elevation, speed;
recvPacket >> elevation;
recvPacket >> speed;
targets.SetElevation(elevation);
targets.SetSpeed(speed);
uint8 hasMovementData;
recvPacket >> hasMovementData;
if (hasMovementData)
{
recvPacket.SetOpcode(recvPacket.read<uint32>());
HandleMovementOpcodes(recvPacket);
}
}
}
void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
{
// TODO: add targets.read() check
Player* pUser = _player;
// ignore for remote control state
if (pUser->m_mover != pUser)
return;
uint8 bagIndex, slot, castFlags;
uint8 castCount; // next cast if exists (single or not)
uint64 itemGUID;
uint32 glyphIndex; // something to do with glyphs?
uint32 spellId; // casted spell id
recvPacket >> bagIndex >> slot >> castCount >> spellId >> itemGUID >> glyphIndex >> castFlags;
if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
Item* pItem = pUser->GetUseableItemByPos(bagIndex, slot);
if (!pItem)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
if (pItem->GetGUID() != itemGUID)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, castCount: %u, spellId: %u, Item: %u, glyphIndex: %u, data length = %i", bagIndex, slot, castCount, spellId, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size());
ItemTemplate const* proto = pItem->GetTemplate();
if (!proto)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
return;
}
// some item classes can be used only in equipped state
if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
return;
}
InventoryResult msg = pUser->CanUseItem(pItem);
if (msg != EQUIP_ERR_OK)
{
pUser->SendEquipError(msg, pItem, NULL);
return;
}
// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
if (proto->Class == ITEM_CLASS_CONSUMABLE && !(proto->Flags & ITEM_PROTO_FLAG_USEABLE_IN_ARENA) && pUser->InArena())
{
pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, NULL);
return;
}
// don't allow items banned in arena
if (proto->Flags & ITEM_PROTO_FLAG_NOT_USEABLE_IN_ARENA && pUser->InArena())
{
pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, NULL);
return;
}
if (pUser->IsInCombat())
{
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId))
{
if (!spellInfo->CanBeUsedInCombat())
{
pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, pItem, NULL);
return;
}
}
}
}
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
if (pItem->GetTemplate()->Bonding == BIND_WHEN_USE || pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM)
{
if (!pItem->IsSoulBound())
{
pItem->SetState(ITEM_CHANGED, pUser);
pItem->SetBinding(true);
}
}
SpellCastTargets targets;
targets.Read(recvPacket, pUser);
HandleClientCastFlags(recvPacket, castFlags, targets);
// Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
if (!sScriptMgr->OnItemUse(pUser, pItem, targets))
{
// no script or script not process request by self
pUser->CastItemUseSpell(pItem, targets, castCount, glyphIndex);
}
}
void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_OPEN_ITEM packet, data length = %i", (uint32)recvPacket.size());
Player* pUser = _player;
// ignore for remote control state
if (pUser->m_mover != pUser)
return;
// xinef: additional check, client outputs message on its own
if (!pUser->IsAlive())
{
pUser->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL);
return;
}
uint8 bagIndex, slot;
recvPacket >> bagIndex >> slot;
;//sLog->outDetail("bagIndex: %u, slot: %u", bagIndex, slot);
Item* item = pUser->GetItemByPos(bagIndex, slot);
if (!item)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
ItemTemplate const* proto = item->GetTemplate();
if (!proto)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL);
return;
}
// Verify that the bag is an actual bag or wrapped item that can be used "normally"
if (!(proto->Flags & ITEM_PROTO_FLAG_OPENABLE) && !item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
{
pUser->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, NULL);
sLog->outError("Possible hacking attempt: Player %s [guid: %u] tried to open item [guid: %u, entry: %u] which is not openable!",
pUser->GetName().c_str(), pUser->GetGUIDLow(), item->GetGUIDLow(), proto->ItemId);
return;
}
// locked item
uint32 lockId = proto->LockID;
if (lockId)
{
LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
if (!lockInfo)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, NULL);
sLog->outError("WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", item->GetGUIDLow(), lockId);
return;
}
// was not unlocked yet
if (item->IsLocked())
{
pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, NULL);
return;
}
}
if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))// wrapped?
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM);
stmt->setUInt32(0, item->GetGUIDLow());
_openWrappedItemCallback.SetFirstParam(bagIndex);
_openWrappedItemCallback.SetSecondParam(slot);
_openWrappedItemCallback.SetThirdParam(item->GetGUIDLow());
_openWrappedItemCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
else
pUser->SendLoot(item->GetGUID(), LOOT_CORPSE);
}
void WorldSession::HandleOpenWrappedItemCallback(PreparedQueryResult result, uint8 bagIndex, uint8 slot, uint32 itemLowGUID)
{
if (!GetPlayer())
return;
Item* item = GetPlayer()->GetItemByPos(bagIndex, slot);
if (!item)
return;
if (item->GetGUIDLow() != itemLowGUID || !item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED)) // during getting result, gift was swapped with another item
return;
if (!result)
{
sLog->outError("Wrapped item %u don't have record in character_gifts table and will deleted", item->GetGUIDLow());
GetPlayer()->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
return;
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 flags = fields[1].GetUInt32();
item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0);
item->SetEntry(entry);
item->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
item->SetUInt32Value(ITEM_FIELD_MAXDURABILITY, item->GetTemplate()->MaxDurability);
item->SetState(ITEM_CHANGED, GetPlayer());
GetPlayer()->SaveInventoryAndGoldToDB(trans);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
stmt->setUInt32(0, item->GetGUIDLow());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
void WorldSession::HandleGameObjectUseOpcode(WorldPacket & recvData)
{
uint64 guid;
recvData >> guid;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
if (GameObject* obj = GetPlayer()->GetMap()->GetGameObject(guid))
{
if (!obj->IsWithinDistInMap(GetPlayer(), obj->GetInteractionDistance()))
return;
// ignore for remote control state
if (GetPlayer()->m_mover != GetPlayer())
if (!(GetPlayer()->IsOnVehicle(GetPlayer()->m_mover) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
return;
obj->Use(GetPlayer());
}
}
void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
{
uint64 guid;
recvPacket >> guid;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
// ignore for remote control state
if (_player->m_mover != _player)
return;
GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
if (!go)
return;
if (!go->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
return;
if (go->AI()->GossipHello(_player, true))
return;
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
}
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
uint32 spellId;
uint8 castCount, castFlags;
recvPacket >> castCount >> spellId >> castFlags;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got cast spell packet, castCount: %u, spellId: %u, castFlags: %u, data length = %u", castCount, spellId, castFlags, (uint32)recvPacket.size());
// ignore for remote control state (for player case)
Unit* mover = _player->m_mover;
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
{
recvPacket.rfinish(); // prevent spam at ignore packet
return;
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
sLog->outError("WORLD: unknown spell id %u", spellId);
recvPacket.rfinish(); // prevent spam at ignore packet
return;
}
if (mover->GetTypeId() == TYPEID_PLAYER)
{
// not have spell in spellbook or spell passive and not casted by client
if( !(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!mover->ToPlayer()->HasActiveSpell(spellId) || spellInfo->IsPassive()) )
{
//cheater? kick? ban?
recvPacket.rfinish(); // prevent spam at ignore packet
return;
}
}
else
{
// pussywizard: casting player's spells from vehicle when seat allows it
// if ANYTHING CHANGES in this function, INFORM ME BEFORE applying!!!
if (Vehicle* veh = mover->GetVehicleKit())
if (const VehicleSeatEntry* seat = veh->GetSeatForPassenger(_player))
if (seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK || spellInfo->Effects[EFFECT_0].Effect == SPELL_EFFECT_OPEN_LOCK /*allow looting from vehicle, but only if player has required spell (all necessary opening spells are in playercreateinfo_spell)*/)
if ((mover->GetTypeId() == TYPEID_UNIT && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive()) // the creature can't cast that spell, check player instead
{
if( !(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!_player->HasActiveSpell (spellId) || spellInfo->IsPassive()) )
{
//cheater? kick? ban?
recvPacket.rfinish(); // prevent spam at ignore packet
return;
}
// at this point, player is a valid caster
// swapping the mover will stop the check below at == TYPEID_UNIT, so everything works fine
mover = _player;
}
// not have spell in spellbook or spell passive and not casted by client
if ((mover->GetTypeId() == TYPEID_UNIT && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive())
{
//cheater? kick? ban?
recvPacket.rfinish(); // prevent spam at ignore packet
return;
}
}
// Client is resending autoshot cast opcode when other spell is casted during shoot rotation
// Skip it to prevent "interrupt" message
if (spellInfo->IsAutoRepeatRangedSpell() && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
&& _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
{
recvPacket.rfinish();
return;
}
// can't use our own spells when we're in possession of another unit,
if (_player->isPossessing())
{
recvPacket.rfinish(); // prevent spam at ignore packet
return;
}
// client provided targets
SpellCastTargets targets;
targets.Read(recvPacket, mover);
HandleClientCastFlags(recvPacket, castFlags, targets);
// pussywizard: HandleClientCastFlags calls HandleMovementOpcodes, which can result in pretty much anything. Caster not in map will crash at GetMap() for spell difficulty in Spell constructor.
if (!mover->FindMap())
{
recvPacket.rfinish(); // prevent spam at ignore packet
return;
}
// auto-selection buff level base at target level (in spellInfo)
if (targets.GetUnitTarget())
{
SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->getLevel());
// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
if (actualSpellInfo)
spellInfo = actualSpellInfo;
}
Spell* spell = new Spell(mover, spellInfo, TRIGGERED_NONE, 0, false);
spell->m_cast_count = castCount; // set count of casts
spell->prepare(&targets);
}
void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
{
uint32 spellId;
recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
recvPacket >> spellId;
_player->InterruptSpell(CURRENT_MELEE_SPELL);
if (_player->IsNonMeleeSpellCast(false))
_player->InterruptNonMeleeSpells(false, spellId, false, true);
}
void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
{
uint32 spellId;
recvPacket >> spellId;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
return;
// not allow remove non positive spells and spells with attr SPELL_ATTR0_CANT_CANCEL
if ((!spellInfo->IsPositive() || spellInfo->HasAttribute(SPELL_ATTR0_CANT_CANCEL) || spellInfo->IsPassive()) && spellId != 605)
return;
// channeled spell case (it currently casted then)
if (spellInfo->IsChanneled())
{
if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
if (curSpell->m_spellInfo->Id == spellId)
_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
return;
}
// maybe should only remove one buff when there are multiple?
_player->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
}
void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
{
uint64 guid;
uint32 spellId;
recvPacket >> guid;
recvPacket >> spellId;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
sLog->outError("WORLD: unknown PET spell id %u", spellId);
return;
}
Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if (!pet)
{
sLog->outError("HandlePetCancelAura: Attempt to cancel an aura for non-existant pet %u by player '%s'", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str());
return;
}
if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
{
sLog->outError("HandlePetCancelAura: Pet %u is not a pet of player '%s'", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str());
return;
}
if (!pet->IsAlive())
{
pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
return;
}
pet->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
pet->AddSpellCooldown(spellId, 0, 0);
}
void WorldSession::HandleCancelGrowthAuraOpcode(WorldPacket& /*recvPacket*/)
{
}
void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPacket& /*recvPacket*/)
{
// may be better send SMSG_CANCEL_AUTO_REPEAT?
// cancel and prepare for deleting
_player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
}
void WorldSession::HandleCancelChanneling(WorldPacket & recvData)
{
recvData.read_skip<uint32>(); // spellid, not used
// ignore for remote control state (for player case)
Unit* mover = _player->m_mover;
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
return;
mover->InterruptSpell(CURRENT_CHANNELED_SPELL, true, true, true);
}
void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket)
{
// ignore for remote control state
if (_player->m_mover != _player)
return;
uint8 slotId;
recvPacket >> slotId;
++slotId;
if (slotId >= MAX_TOTEM_SLOT)
return;
if (!_player->m_SummonSlot[slotId])
return;
Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
// Don't unsummon sentry totem
if (totem && totem->IsTotem())
totem->ToTotem()->UnSummon();
}
void WorldSession::HandleSelfResOpcode(WorldPacket & /*recvData*/)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SELF_RES"); // empty opcode
if (_player->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
return; // silent return, client should display error by itself and not send this opcode
if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
if (spellInfo)
{
_player->CastSpell(_player, spellInfo, true, 0);
_player->AddSpellAndCategoryCooldowns(spellInfo, 0);
}
_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
}
}
void WorldSession::HandleSpellClick(WorldPacket& recvData)
{
uint64 guid;
recvData >> guid;
// this will get something not in world. crash
Creature* unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if (!unit)
return;
// TODO: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
if (!unit->IsInWorld())
return;
unit->HandleSpellClick(_player);
}
void WorldSession::HandleMirrorImageDataRequest(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GET_MIRRORIMAGE_DATA");
uint64 guid;
recvData >> guid;
// Get unit for which data is needed by client
Unit* unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL);
if (!unit)
return;
if (!unit->HasAuraType(SPELL_AURA_CLONE_CASTER))
return;
// Get creator of the unit (SPELL_AURA_CLONE_CASTER does not stack)
Unit* creator = unit->GetAuraEffectsByType(SPELL_AURA_CLONE_CASTER).front()->GetCaster();
if (!creator)
return;
WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);
data << uint64(guid);
data << uint32(creator->GetDisplayId());
data << uint8(creator->getRace());
data << uint8(creator->getGender());
data << uint8(creator->getClass());
if (creator->GetTypeId() == TYPEID_PLAYER)
{
Player* player = creator->ToPlayer();
data << uint8(player->GetByteValue(PLAYER_BYTES, 0)); // skin
data << uint8(player->GetByteValue(PLAYER_BYTES, 1)); // face
data << uint8(player->GetByteValue(PLAYER_BYTES, 2)); // hair
data << uint8(player->GetByteValue(PLAYER_BYTES, 3)); // haircolor
data << uint8(player->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair
data << uint32(player->GetGuildId()); // unk
static EquipmentSlots const itemSlots[] =
{
EQUIPMENT_SLOT_HEAD,
EQUIPMENT_SLOT_SHOULDERS,
EQUIPMENT_SLOT_BODY,
EQUIPMENT_SLOT_CHEST,
EQUIPMENT_SLOT_WAIST,
EQUIPMENT_SLOT_LEGS,
EQUIPMENT_SLOT_FEET,
EQUIPMENT_SLOT_WRISTS,
EQUIPMENT_SLOT_HANDS,
EQUIPMENT_SLOT_BACK,
EQUIPMENT_SLOT_TABARD,
EQUIPMENT_SLOT_END
};
// Display items in visible slots
for (EquipmentSlots const* itr = &itemSlots[0]; *itr != EQUIPMENT_SLOT_END; ++itr)
{
if (*itr == EQUIPMENT_SLOT_HEAD && player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
data << uint32(0);
else if (*itr == EQUIPMENT_SLOT_BACK && player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
data << uint32(0);
else if (Item const* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
data << uint32(item->GetTemplate()->DisplayInfoID);
else
data << uint32(0);
}
}
else
{
// Skip player data for creatures
data << uint8(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
}
SendPacket(&data);
}
void WorldSession::HandleUpdateProjectilePosition(WorldPacket& recvPacket)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_PROJECTILE_POSITION");
uint64 casterGuid;
uint32 spellId;
uint8 castCount;
float x, y, z; // Position of missile hit
recvPacket >> casterGuid;
recvPacket >> spellId;
recvPacket >> castCount;
recvPacket >> x;
recvPacket >> y;
recvPacket >> z;
Unit* caster = ObjectAccessor::GetUnit(*_player, casterGuid);
if (!caster)
return;
Spell* spell = caster->FindCurrentSpellBySpellId(spellId);
if (!spell || !spell->m_targets.HasDst())
return;
Position pos = *spell->m_targets.GetDstPos();
pos.Relocate(x, y, z);
spell->m_targets.ModDst(pos);
WorldPacket data(SMSG_SET_PROJECTILE_POSITION, 21);
data << uint64(casterGuid);
data << uint8(castCount);
data << float(x);
data << float(y);
data << float(z);
caster->SendMessageToSet(&data, true);
}

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/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "UpdateMask.h"
#include "WaypointMovementGenerator.h"
void WorldSession::HandleTaxiNodeStatusQueryOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TAXINODE_STATUS_QUERY");
uint64 guid;
recvData >> guid;
SendTaxiStatus(guid);
}
void WorldSession::SendTaxiStatus(uint64 guid)
{
// cheating checks
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::SendTaxiStatus - Unit (GUID: %u) not found.", uint32(GUID_LOPART(guid)));
return;
}
uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeamId());
// not found nearest
if (curloc == 0)
return;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: current location %u ", curloc);
WorldPacket data(SMSG_TAXINODE_STATUS, 9);
data << guid;
data << uint8(GetPlayer()->m_taxi.IsTaximaskNodeKnown(curloc) ? 1 : 0);
SendPacket(&data);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_TAXINODE_STATUS");
}
void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TAXIQUERYAVAILABLENODES");
uint64 guid;
recvData >> guid;
// cheating checks
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!unit)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTaxiQueryAvailableNodes - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// unknown taxi node case
if (SendLearnNewTaxiNode(unit))
return;
// known taxi node case
SendTaxiMenu(unit);
}
void WorldSession::SendTaxiMenu(Creature* unit)
{
// find current node
uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeamId());
if (curloc == 0)
return;
bool lastTaxiCheaterState = GetPlayer()->isTaxiCheater();
if (unit->GetEntry() == 29480) GetPlayer()->SetTaxiCheater(true); // Grimwing in Ebon Hold, special case. NOTE: Not perfect, Zul'Aman should not be included according to WoWhead, and I think taxicheat includes it.
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_TAXINODE_STATUS_QUERY %u ", curloc);
WorldPacket data(SMSG_SHOWTAXINODES, (4 + 8 + 4 + 8 * 4));
data << uint32(1);
data << uint64(unit->GetGUID());
data << uint32(curloc);
GetPlayer()->m_taxi.AppendTaximaskTo(data, GetPlayer()->isTaxiCheater());
SendPacket(&data);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_SHOWTAXINODES");
GetPlayer()->SetTaxiCheater(lastTaxiCheaterState);
}
void WorldSession::SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathNode)
{
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
while (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
GetPlayer()->GetMotionMaster()->MovementExpired(false);
if (mountDisplayId)
GetPlayer()->Mount(mountDisplayId);
GetPlayer()->GetMotionMaster()->MoveTaxiFlight(path, pathNode);
}
bool WorldSession::SendLearnNewTaxiNode(Creature* unit)
{
// find current node
uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeamId());
if (curloc == 0)
return true; // `true` send to avoid WorldSession::SendTaxiMenu call with one more curlock seartch with same false result.
if (GetPlayer()->m_taxi.SetTaximaskNode(curloc))
{
WorldPacket msg(SMSG_NEW_TAXI_PATH, 0);
SendPacket(&msg);
WorldPacket update(SMSG_TAXINODE_STATUS, 9);
update << uint64(unit->GetGUID());
update << uint8(1);
SendPacket(&update);
return true;
}
else
return false;
}
void WorldSession::SendDiscoverNewTaxiNode(uint32 nodeid)
{
if (GetPlayer()->m_taxi.SetTaximaskNode(nodeid))
{
WorldPacket msg(SMSG_NEW_TAXI_PATH, 0);
SendPacket(&msg);
}
}
void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXIEXPRESS");
uint64 guid;
uint32 node_count;
recvData >> guid >> node_count;
Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!npc)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleActivateTaxiExpressOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
return;
}
std::vector<uint32> nodes;
for (uint32 i = 0; i < node_count; ++i)
{
uint32 node;
recvData >> node;
if (!GetPlayer()->m_taxi.IsTaximaskNodeKnown(node) && !GetPlayer()->isTaxiCheater())
{
SendActivateTaxiReply(ERR_TAXINOTVISITED);
recvData.rfinish();
return;
}
nodes.push_back(node);
}
if (nodes.empty())
return;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXIEXPRESS from %d to %d", nodes.front(), nodes.back());
GetPlayer()->ActivateTaxiPathTo(nodes, npc, 0);
}
void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_SPLINE_DONE");
uint64 guid; // used only for proper packet read
recvData.readPackGUID(guid);
MovementInfo movementInfo; // used only for proper packet read
movementInfo.guid = guid;
ReadMovementInfo(recvData, &movementInfo);
recvData.read_skip<uint32>(); // spline id
}
void WorldSession::HandleActivateTaxiOpcode(WorldPacket & recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI");
uint64 guid;
std::vector<uint32> nodes;
nodes.resize(2);
recvData >> guid >> nodes[0] >> nodes[1];
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI from %d to %d", nodes[0], nodes[1]);
Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!npc)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleActivateTaxiOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
return;
}
if (!GetPlayer()->isTaxiCheater())
{
if (!GetPlayer()->m_taxi.IsTaximaskNodeKnown(nodes[0]) || !GetPlayer()->m_taxi.IsTaximaskNodeKnown(nodes[1]))
{
SendActivateTaxiReply(ERR_TAXINOTVISITED);
return;
}
}
GetPlayer()->ActivateTaxiPathTo(nodes, npc, 0);
}
void WorldSession::SendActivateTaxiReply(ActivateTaxiReply reply)
{
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
data << uint32(reply);
SendPacket(&data);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ACTIVATETAXIREPLY");
}

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/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "zlib.h"
#include "Common.h"
#include "Language.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "TicketMgr.h"
#include "Util.h"
#include "World.h"
#include "WorldPacket.h"
#include "Chat.h"
#include "WorldSession.h"
void WorldSession::HandleGMTicketCreateOpcode(WorldPacket& recvData)
{
// Don't accept tickets if the ticket queue is disabled. (Ticket UI is greyed out but not fully dependable)
if (sTicketMgr->GetStatus() == GMTICKET_QUEUE_STATUS_DISABLED)
return;
if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_TICKET_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_TICKET_REQ), sWorld->getIntConfig(CONFIG_TICKET_LEVEL_REQ));
return;
}
GMTicketResponse response = GMTICKET_RESPONSE_CREATE_ERROR;
GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID());
if (ticket && ticket->IsCompleted())
sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());;
// Player must not have ticket
if (!ticket || ticket->IsClosed())
{
uint32 mapId;
float x, y, z;
std::string message;
uint32 needResponse;
bool needMoreHelp;
uint32 count;
std::list<uint32> times;
uint32 decompressedSize;
std::string chatLog;
recvData >> mapId;
recvData >> x >> y >> z;
recvData >> message;
recvData >> needResponse;
recvData >> needMoreHelp;
recvData >> count;
for (uint32 i = 0; i < count; i++)
{
uint32 time;
recvData >> time;
times.push_back(time);
}
recvData >> decompressedSize;
if (count && decompressedSize && decompressedSize < 0xFFFF)
{
uint32 pos = recvData.rpos();
ByteBuffer dest;
dest.resize(decompressedSize);
uLongf realSize = decompressedSize;
if (uncompress(dest.contents(), &realSize, recvData.contents() + pos, recvData.size() - pos) == Z_OK)
{
dest >> chatLog;
}
else
{
sLog->outError("CMSG_GMTICKET_CREATE possibly corrupt. Uncompression failed.");
recvData.rfinish();
return;
}
recvData.rfinish(); // Will still have compressed data in buffer.
}
ticket = new GmTicket(GetPlayer());
ticket->SetPosition(mapId, x, y, z);
ticket->SetMessage(message);
ticket->SetGmAction(needResponse, needMoreHelp);
if (!chatLog.empty())
ticket->SetChatLog(times, chatLog);
sTicketMgr->AddTicket(ticket);
sTicketMgr->UpdateLastChange();
sWorld->SendGMText(LANG_COMMAND_TICKETNEW, GetPlayer()->GetName().c_str(), ticket->GetId());
response = GMTICKET_RESPONSE_CREATE_SUCCESS;
}
WorldPacket data(SMSG_GMTICKET_CREATE, 4);
data << uint32(response);
SendPacket(&data);
}
void WorldSession::HandleGMTicketUpdateOpcode(WorldPacket & recv_data)
{
std::string message;
recv_data >> message;
GMTicketResponse response = GMTICKET_RESPONSE_UPDATE_ERROR;
if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
{
SQLTransaction trans = SQLTransaction(NULL);
ticket->SetMessage(message);
ticket->SaveToDB(trans);
sWorld->SendGMText(LANG_COMMAND_TICKETUPDATED, GetPlayer()->GetName().c_str(), ticket->GetId());
response = GMTICKET_RESPONSE_UPDATE_SUCCESS;
}
WorldPacket data(SMSG_GMTICKET_UPDATETEXT, 4);
data << uint32(response);
SendPacket(&data);
}
void WorldSession::HandleGMTicketDeleteOpcode(WorldPacket & /*recv_data*/)
{
if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
{
WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
data << uint32(GMTICKET_RESPONSE_TICKET_DELETED);
SendPacket(&data);
sWorld->SendGMText(LANG_COMMAND_TICKETPLAYERABANDON, GetPlayer()->GetName().c_str(), ticket->GetId());
sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
sTicketMgr->SendTicket(this, NULL);
}
}
void WorldSession::HandleGMTicketGetTicketOpcode(WorldPacket & /*recv_data*/)
{
SendQueryTimeResponse();
if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
{
if (ticket->IsCompleted())
ticket->SendResponse(this);
else
sTicketMgr->SendTicket(this, ticket);
}
else
sTicketMgr->SendTicket(this, NULL);
}
void WorldSession::HandleGMTicketSystemStatusOpcode(WorldPacket & /*recv_data*/)
{
// Note: This only disables the ticket UI at client side and is not fully reliable
// are we sure this is a uint32? Should ask Zor
WorldPacket data(SMSG_GMTICKET_SYSTEMSTATUS, 4);
data << uint32(sTicketMgr->GetStatus() ? GMTICKET_QUEUE_STATUS_ENABLED : GMTICKET_QUEUE_STATUS_DISABLED);
SendPacket(&data);
}
void WorldSession::HandleGMSurveySubmit(WorldPacket& recv_data)
{
uint32 nextSurveyID = sTicketMgr->GetNextSurveyID();
// just put the survey into the database
uint32 mainSurvey; // GMSurveyCurrentSurvey.dbc, column 1 (all 9) ref to GMSurveySurveys.dbc
recv_data >> mainSurvey;
UNORDERED_SET<uint32> surveyIds;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// sub_survey1, r1, comment1, sub_survey2, r2, comment2, sub_survey3, r3, comment3, sub_survey4, r4, comment4, sub_survey5, r5, comment5, sub_survey6, r6, comment6, sub_survey7, r7, comment7, sub_survey8, r8, comment8, sub_survey9, r9, comment9, sub_survey10, r10, comment10,
for (uint8 i = 0; i < 10; i++)
{
uint32 subSurveyId; // ref to i'th GMSurveySurveys.dbc field (all fields in that dbc point to fields in GMSurveyQuestions.dbc)
recv_data >> subSurveyId;
if (!subSurveyId)
break;
uint8 rank; // probably some sort of ref to GMSurveyAnswers.dbc
recv_data >> rank;
std::string comment; // comment ("Usage: GMSurveyAnswerSubmit(question, rank, comment)")
recv_data >> comment;
// make sure the same sub survey is not added to DB twice
if (!surveyIds.insert(subSurveyId).second)
continue;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SUBSURVEY);
stmt->setUInt32(0, nextSurveyID);
stmt->setUInt32(1, subSurveyId);
stmt->setUInt32(2, rank);
stmt->setString(3, comment);
trans->Append(stmt);
}
std::string comment; // just a guess
recv_data >> comment;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SURVEY);
stmt->setUInt32(0, GUID_LOPART(GetPlayer()->GetGUID()));
stmt->setUInt32(1, nextSurveyID);
stmt->setUInt32(2, mainSurvey);
stmt->setString(3, comment);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
void WorldSession::HandleReportLag(WorldPacket& recv_data)
{
// just put the lag report into the database...
// can't think of anything else to do with it
uint32 lagType, mapId;
recv_data >> lagType;
recv_data >> mapId;
float x, y, z;
recv_data >> x;
recv_data >> y;
recv_data >> z;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LAG_REPORT);
stmt->setUInt32(0, GUID_LOPART(GetPlayer()->GetGUID()));
stmt->setUInt8 (1, lagType);
stmt->setUInt16(2, mapId);
stmt->setFloat (3, x);
stmt->setFloat (4, y);
stmt->setFloat (5, z);
stmt->setUInt32(6, GetLatency());
stmt->setUInt32(7, time(NULL));
CharacterDatabase.Execute(stmt);
}
void WorldSession::HandleGMResponseResolve(WorldPacket& /*recvPacket*/)
{
// empty packet
if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
{
uint8 getSurvey = 0;
if (float(rand_chance()) < sWorld->getFloatConfig(CONFIG_CHANCE_OF_GM_SURVEY))
getSurvey = 1;
WorldPacket data(SMSG_GMRESPONSE_STATUS_UPDATE, 4);
data << uint8(getSurvey);
SendPacket(&data);
WorldPacket data2(SMSG_GMTICKET_DELETETICKET, 4);
data2 << uint32(GMTICKET_RESPONSE_TICKET_DELETED);
SendPacket(&data2);
sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
sTicketMgr->SendTicket(this, NULL);
}
}

View File

@@ -0,0 +1,718 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectAccessor.h"
#include "Log.h"
#include "Opcodes.h"
#include "Player.h"
#include "Item.h"
#include "Spell.h"
#include "SocialMgr.h"
#include "Language.h"
#include "AccountMgr.h"
void WorldSession::SendTradeStatus(TradeStatus status)
{
WorldPacket data;
switch (status)
{
case TRADE_STATUS_BEGIN_TRADE:
data.Initialize(SMSG_TRADE_STATUS, 4+8);
data << uint32(status);
data << uint64(0);
break;
case TRADE_STATUS_OPEN_WINDOW:
data.Initialize(SMSG_TRADE_STATUS, 4+4);
data << uint32(status);
data << uint32(0); // added in 2.4.0
break;
case TRADE_STATUS_CLOSE_WINDOW:
data.Initialize(SMSG_TRADE_STATUS, 4+4+1+4);
data << uint32(status);
data << uint32(0);
data << uint8(0);
data << uint32(0);
break;
case TRADE_STATUS_ONLY_CONJURED:
case TRADE_STATUS_NOT_ELIGIBLE:
data.Initialize(SMSG_TRADE_STATUS, 4+1);
data << uint32(status);
data << uint8(0);
break;
default:
data.Initialize(SMSG_TRADE_STATUS, 4);
data << uint32(status);
break;
}
SendPacket(&data);
}
void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Ignore Trade %u", _player->GetGUIDLow());
// recvPacket.print_storage();
}
void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Busy Trade %u", _player->GetGUIDLow());
// recvPacket.print_storage();
}
void WorldSession::SendUpdateTrade(bool trader_data /*= true*/)
{
TradeData* view_trade = trader_data ? _player->GetTradeData()->GetTraderData() : _player->GetTradeData();
WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 1+4+4+4+4+4+7*(1+4+4+4+4+8+4+4+4+4+8+4+4+4+4+4+4));
data << uint8(trader_data); // 1 means traders data, 0 means own
data << uint32(0); // added in 2.4.0, this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = next field in most cases
data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = prev field in most cases
data << uint32(view_trade->GetMoney()); // trader gold
data << uint32(view_trade->GetSpell()); // spell casted on lowest slot item
for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
{
data << uint8(i); // trade slot number, if not specified, then end of packet
if (Item* item = view_trade->GetItem(TradeSlots(i)))
{
data << uint32(item->GetTemplate()->ItemId); // entry
data << uint32(item->GetTemplate()->DisplayInfoID);// display id
data << uint32(item->GetCount()); // stack count
// wrapped: hide stats but show giftcreator name
data << uint32(item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED) ? 1 : 0);
data << uint64(item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR));
// perm. enchantment and gems
data << uint32(item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
data << uint32(item->GetEnchantmentId(EnchantmentSlot(enchant_slot)));
// creator
data << uint64(item->GetUInt64Value(ITEM_FIELD_CREATOR));
data << uint32(item->GetSpellCharges()); // charges
data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
data << uint32(item->GetItemRandomPropertyId());// random properties id
data << uint32(item->GetTemplate()->LockID); // lock id
// max durability
data << uint32(item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY));
// durability
data << uint32(item->GetUInt32Value(ITEM_FIELD_DURABILITY));
}
else
{
for (uint8 j = 0; j < 18; ++j)
data << uint32(0);
}
}
SendPacket(&data);
}
//==============================================================
// transfer the items to the players
void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
Player* trader = _player->GetTrader();
if (!trader)
return;
for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
{
ItemPosCountVec traderDst;
ItemPosCountVec playerDst;
bool traderCanTrade = (myItems[i] == NULL || trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
bool playerCanTrade = (hisItems[i] == NULL || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
if (traderCanTrade && playerCanTrade)
{
// Ok, if trade item exists and can be stored
// If we trade in both directions we had to check, if the trade will work before we actually do it
// A roll back is not possible after we stored it
if (myItems[i])
{
// logging
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "partner storing: %u", myItems[i]->GetGUIDLow());
// adjust time (depends on /played)
if (myItems[i]->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE))
myItems[i]->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, trader->GetTotalPlayedTime()-(_player->GetTotalPlayedTime()-myItems[i]->GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME)));
// store
trader->MoveItemToInventory(traderDst, myItems[i], true, true);
}
if (hisItems[i])
{
// logging
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "player storing: %u", hisItems[i]->GetGUIDLow());
// adjust time (depends on /played)
if (hisItems[i]->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE))
hisItems[i]->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, _player->GetTotalPlayedTime()-(trader->GetTotalPlayedTime()-hisItems[i]->GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME)));
// store
_player->MoveItemToInventory(playerDst, hisItems[i], true, true);
}
}
else
{
// in case of fatal error log error message
// return the already removed items to the original owner
if (myItems[i])
{
if (!traderCanTrade)
sLog->outError("trader can't store item: %u", myItems[i]->GetGUIDLow());
if (_player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, myItems[i], false) == EQUIP_ERR_OK)
_player->MoveItemToInventory(playerDst, myItems[i], true, true);
else
sLog->outError("player can't take item back: %u", myItems[i]->GetGUIDLow());
}
// return the already removed items to the original owner
if (hisItems[i])
{
if (!playerCanTrade)
sLog->outError("player can't store item: %u", hisItems[i]->GetGUIDLow());
if (trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false) == EQUIP_ERR_OK)
trader->MoveItemToInventory(traderDst, hisItems[i], true, true);
else
sLog->outError("trader can't take item back: %u", hisItems[i]->GetGUIDLow());
}
}
}
}
//==============================================================
static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item* *myItems, Item* *hisItems)
{
myTrade->SetInAcceptProcess(true);
hisTrade->SetInAcceptProcess(true);
// store items in local list and set 'in-trade' flag
for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
{
if (Item* item = myTrade->GetItem(TradeSlots(i)))
{
;//sLog->outStaticDebug("player trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot());
//Can return NULL
myItems[i] = item;
myItems[i]->SetInTrade();
}
if (Item* item = hisTrade->GetItem(TradeSlots(i)))
{
;//sLog->outStaticDebug("partner trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot());
hisItems[i] = item;
hisItems[i]->SetInTrade();
}
}
}
static void clearAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade)
{
myTrade->SetInAcceptProcess(false);
hisTrade->SetInAcceptProcess(false);
}
static void clearAcceptTradeMode(Item* *myItems, Item* *hisItems)
{
// clear 'in-trade' flag
for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
{
if (myItems[i])
myItems[i]->SetInTrade(false);
if (hisItems[i])
hisItems[i]->SetInTrade(false);
}
}
void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
{
TradeData* my_trade = _player->m_trade;
if (!my_trade)
return;
Player* trader = my_trade->GetTrader();
TradeData* his_trade = trader->m_trade;
if (!his_trade)
return;
Item* myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
Item* hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
bool myCanCompleteTrade = true, hisCanCompleteTrade = true;
// set before checks for propertly undo at problems (it already set in to client)
my_trade->SetAccepted(true);
// not accept case incorrect money amount
if (!_player->HasEnoughMoney(my_trade->GetMoney()))
{
SendNotification(LANG_NOT_ENOUGH_GOLD);
my_trade->SetAccepted(false, true);
return;
}
// not accept case incorrect money amount
if (!trader->HasEnoughMoney(his_trade->GetMoney()))
{
trader->GetSession()->SendNotification(LANG_NOT_ENOUGH_GOLD);
his_trade->SetAccepted(false, true);
return;
}
if (_player->GetMoney() >= uint32(MAX_MONEY_AMOUNT) - his_trade->GetMoney())
{
_player->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL);
my_trade->SetAccepted(false, true);
return;
}
if (trader->GetMoney() >= uint32(MAX_MONEY_AMOUNT) - my_trade->GetMoney())
{
trader->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL);
his_trade->SetAccepted(false, true);
return;
}
// not accept if some items now can't be trade (cheating)
for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
{
if (Item* item = my_trade->GetItem(TradeSlots(i)))
{
if (!item->CanBeTraded(false, true))
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
if (item->IsBindedNotWith(trader))
{
SendTradeStatus(TRADE_STATUS_NOT_ELIGIBLE);
SendTradeStatus(TRADE_STATUS_CLOSE_WINDOW/*TRADE_STATUS_TRADE_CANCELED*/);
return;
}
}
if (Item* item = his_trade->GetItem(TradeSlots(i)))
{
if (!item->CanBeTraded(false, true))
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
//if (item->IsBindedNotWith(_player)) // dont mark as invalid when his item isnt good (not exploitable because if item is invalid trade will fail anyway later on the same check)
//{
// SendTradeStatus(TRADE_STATUS_NOT_ELIGIBLE);
// his_trade->SetAccepted(false, true);
// return;
//}
}
}
if (his_trade->IsAccepted())
{
setAcceptTradeMode(my_trade, his_trade, myItems, hisItems);
Spell* my_spell = NULL;
SpellCastTargets my_targets;
Spell* his_spell = NULL;
SpellCastTargets his_targets;
// not accept if spell can't be casted now (cheating)
if (uint32 my_spell_id = my_trade->GetSpell())
{
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(my_spell_id);
Item* castItem = my_trade->GetSpellCastItem();
if (!spellEntry || !his_trade->GetItem(TRADE_SLOT_NONTRADED) ||
(my_trade->HasSpellCastItem() && !castItem))
{
clearAcceptTradeMode(my_trade, his_trade);
clearAcceptTradeMode(myItems, hisItems);
my_trade->SetSpell(0);
return;
}
my_spell = new Spell(_player, spellEntry, TRIGGERED_FULL_MASK);
my_spell->m_CastItem = castItem;
my_targets.SetTradeItemTarget(_player);
my_spell->m_targets = my_targets;
SpellCastResult res = my_spell->CheckCast(true);
if (res != SPELL_CAST_OK)
{
my_spell->SendCastResult(res);
clearAcceptTradeMode(my_trade, his_trade);
clearAcceptTradeMode(myItems, hisItems);
delete my_spell;
my_trade->SetSpell(0);
return;
}
}
// not accept if spell can't be casted now (cheating)
if (uint32 his_spell_id = his_trade->GetSpell())
{
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(his_spell_id);
Item* castItem = his_trade->GetSpellCastItem();
if (!spellEntry || !my_trade->GetItem(TRADE_SLOT_NONTRADED) || (his_trade->HasSpellCastItem() && !castItem))
{
delete my_spell;
his_trade->SetSpell(0);
clearAcceptTradeMode(my_trade, his_trade);
clearAcceptTradeMode(myItems, hisItems);
return;
}
his_spell = new Spell(trader, spellEntry, TRIGGERED_FULL_MASK);
his_spell->m_CastItem = castItem;
his_targets.SetTradeItemTarget(trader);
his_spell->m_targets = his_targets;
SpellCastResult res = his_spell->CheckCast(true);
if (res != SPELL_CAST_OK)
{
his_spell->SendCastResult(res);
clearAcceptTradeMode(my_trade, his_trade);
clearAcceptTradeMode(myItems, hisItems);
delete my_spell;
delete his_spell;
his_trade->SetSpell(0);
return;
}
}
// inform partner client
trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
// test if item will fit in each inventory
hisCanCompleteTrade = (trader->CanStoreItems(myItems, TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
myCanCompleteTrade = (_player->CanStoreItems(hisItems, TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
clearAcceptTradeMode(myItems, hisItems);
// in case of missing space report error
if (!myCanCompleteTrade)
{
clearAcceptTradeMode(my_trade, his_trade);
SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
trader->GetSession()->SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
my_trade->SetAccepted(false);
his_trade->SetAccepted(false);
return;
}
else if (!hisCanCompleteTrade)
{
clearAcceptTradeMode(my_trade, his_trade);
SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
trader->GetSession()->SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
my_trade->SetAccepted(false);
his_trade->SetAccepted(false);
return;
}
// execute trade: 1. remove
for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
{
if (myItems[i])
{
myItems[i]->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
_player->MoveItemFromInventory(myItems[i]->GetBagSlot(), myItems[i]->GetSlot(), true);
}
if (hisItems[i])
{
hisItems[i]->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, trader->GetGUID());
trader->MoveItemFromInventory(hisItems[i]->GetBagSlot(), hisItems[i]->GetSlot(), true);
}
}
// execute trade: 2. store
moveItems(myItems, hisItems);
if( my_trade->GetMoney() >= 10*GOLD )
{
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<TRADE>\", NOW())", GetAccountId(), _player->GetGUIDLow(), _player->GetName().c_str(), GetRemoteAddress().c_str(), trader->GetSession()->GetAccountId(), trader->GetName().c_str(), my_trade->GetMoney());
}
if( his_trade->GetMoney() >= 10*GOLD )
{
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<TRADE>\", NOW())", trader->GetSession()->GetAccountId(), trader->GetGUIDLow(), trader->GetName().c_str(), trader->GetSession()->GetRemoteAddress().c_str(), GetAccountId(), _player->GetName().c_str(), his_trade->GetMoney());
}
// update money
_player->ModifyMoney(-int32(my_trade->GetMoney()));
_player->ModifyMoney(his_trade->GetMoney());
trader->ModifyMoney(-int32(his_trade->GetMoney()));
trader->ModifyMoney(my_trade->GetMoney());
if (my_spell)
my_spell->prepare(&my_targets);
if (his_spell)
his_spell->prepare(&his_targets);
// cleanup
clearAcceptTradeMode(my_trade, his_trade);
delete _player->m_trade;
_player->m_trade = NULL;
delete trader->m_trade;
trader->m_trade = NULL;
// desynchronized with the other saves here (SaveInventoryAndGoldToDB() not have own transaction guards)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
_player->SaveInventoryAndGoldToDB(trans);
trader->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
}
else
{
trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
}
}
void WorldSession::HandleUnacceptTradeOpcode(WorldPacket& /*recvPacket*/)
{
TradeData* my_trade = _player->GetTradeData();
if (!my_trade)
return;
my_trade->SetAccepted(false, true);
}
void WorldSession::HandleBeginTradeOpcode(WorldPacket& /*recvPacket*/)
{
TradeData* my_trade = _player->m_trade;
if (!my_trade)
return;
my_trade->GetTrader()->GetSession()->SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
}
void WorldSession::SendCancelTrade()
{
if (PlayerLogout())
return;
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
}
void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/)
{
_player->TradeCancel(true);
}
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
{
uint64 ID;
recvPacket >> ID;
if (GetPlayer()->m_trade)
return;
if (!GetPlayer()->IsAlive())
{
SendTradeStatus(TRADE_STATUS_YOU_DEAD);
return;
}
if (GetPlayer()->HasUnitState(UNIT_STATE_STUNNED))
{
SendTradeStatus(TRADE_STATUS_YOU_STUNNED);
return;
}
if (isLogingOut())
{
SendTradeStatus(TRADE_STATUS_YOU_LOGOUT);
return;
}
if (GetPlayer()->IsInFlight())
{
SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
return;
}
if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_TRADE_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ));
return;
}
if (GetPlayer()->IsSpectator())
return;
Player* pOther = ObjectAccessor::FindPlayer(ID);
if (!pOther)
{
SendTradeStatus(TRADE_STATUS_NO_TARGET);
return;
}
if (pOther == GetPlayer() || pOther->m_trade)
{
SendTradeStatus(TRADE_STATUS_BUSY);
return;
}
if (!pOther->IsAlive())
{
SendTradeStatus(TRADE_STATUS_TARGET_DEAD);
return;
}
if (pOther->IsInFlight())
{
SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
return;
}
if (pOther->HasUnitState(UNIT_STATE_STUNNED))
{
SendTradeStatus(TRADE_STATUS_TARGET_STUNNED);
return;
}
if (pOther->GetSession()->isLogingOut())
{
SendTradeStatus(TRADE_STATUS_TARGET_LOGOUT);
return;
}
if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
{
SendTradeStatus(TRADE_STATUS_IGNORE_YOU);
return;
}
if (pOther->GetTeamId() !=_player->GetTeamId())
{
SendTradeStatus(TRADE_STATUS_WRONG_FACTION);
return;
}
if (!pOther->IsWithinDistInMap(_player, 10.0f, false))
{
SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
return;
}
if (pOther->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_TRADE_OTHER_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ));
return;
}
// OK start trade
_player->m_trade = new TradeData(_player, pOther);
pOther->m_trade = new TradeData(pOther, _player);
WorldPacket data(SMSG_TRADE_STATUS, 12);
data << uint32(TRADE_STATUS_BEGIN_TRADE);
data << uint64(_player->GetGUID());
pOther->GetSession()->SendPacket(&data);
}
void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
{
uint32 gold;
recvPacket >> gold;
TradeData* my_trade = _player->GetTradeData();
if (!my_trade)
return;
my_trade->SetMoney(gold);
}
void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
{
// send update
uint8 tradeSlot;
uint8 bag;
uint8 slot;
recvPacket >> tradeSlot;
recvPacket >> bag;
recvPacket >> slot;
TradeData* my_trade = _player->GetTradeData();
if (!my_trade)
return;
// invalid slot number
if (tradeSlot >= TRADE_SLOT_COUNT)
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
// check cheating, can't fail with correct client operations
Item* item = _player->GetItemByPos(bag, slot);
if (!item || (tradeSlot != TRADE_SLOT_NONTRADED && !item->CanBeTraded(false, true)))
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
uint64 iGUID = item->GetGUID();
// prevent place single item into many trade slots using cheating and client bugs
if (my_trade->HasItem(iGUID))
{
// cheating attempt
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
my_trade->SetItem(TradeSlots(tradeSlot), item);
}
void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
{
uint8 tradeSlot;
recvPacket >> tradeSlot;
TradeData* my_trade = _player->m_trade;
if (!my_trade)
return;
// invalid slot number
if (tradeSlot >= TRADE_SLOT_COUNT)
return;
my_trade->SetItem(TradeSlots(tradeSlot), NULL);
}

View File

@@ -0,0 +1,243 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Vehicle.h"
#include "Player.h"
#include "Log.h"
#include "ObjectAccessor.h"
void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
uint64 vehicleGUID = _player->GetCharmGUID();
if (!vehicleGUID) // something wrong here...
{
recvData.rfinish(); // prevent warnings spam
return;
}
uint64 guid;
recvData.readPackGUID(guid);
// pussywizard: typical check for incomming movement packets
if (!_player->m_mover || !_player->m_mover->IsInWorld() || _player->m_mover->IsDuringRemoveFromWorld() || guid != _player->m_mover->GetGUID())
{
recvData.rfinish(); // prevent warnings spam
_player->ExitVehicle();
return;
}
MovementInfo mi;
mi.guid = guid;
ReadMovementInfo(recvData, &mi);
_player->m_mover->m_movementInfo = mi;
_player->ExitVehicle();
}
void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
Unit* vehicle_base = GetPlayer()->GetVehicleBase();
if (!vehicle_base)
{
recvData.rfinish(); // prevent warnings spam
return;
}
VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
if (!seat->CanSwitchFromSeat())
{
recvData.rfinish(); // prevent warnings spam
sLog->outError("HandleChangeSeatsOnControlledVehicle, Opcode: %u, Player %u tried to switch seats but current seatflags %u don't permit that.",
recvData.GetOpcode(), GetPlayer()->GetGUIDLow(), seat->m_flags);
return;
}
switch (recvData.GetOpcode())
{
case CMSG_REQUEST_VEHICLE_PREV_SEAT:
GetPlayer()->ChangeSeat(-1, false);
break;
case CMSG_REQUEST_VEHICLE_NEXT_SEAT:
GetPlayer()->ChangeSeat(-1, true);
break;
case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE:
{
uint64 guid; // current vehicle guid
recvData.readPackGUID(guid);
// pussywizard:
if (vehicle_base->GetGUID() != guid)
{
recvData.rfinish(); // prevent warnings spam
return;
}
MovementInfo movementInfo;
movementInfo.guid = guid;
ReadMovementInfo(recvData, &movementInfo);
vehicle_base->m_movementInfo = movementInfo;
uint64 accessory; // accessory guid
recvData.readPackGUID(accessory);
int8 seatId;
recvData >> seatId;
if (!accessory)
GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), accessory))
{
if (Vehicle* vehicle = vehUnit->GetVehicleKit())
if (vehicle->HasEmptySeat(seatId))
vehUnit->HandleSpellClick(GetPlayer(), seatId);
}
break;
}
case CMSG_REQUEST_VEHICLE_SWITCH_SEAT:
{
uint64 guid; // current vehicle guid
recvData.readPackGUID(guid);
int8 seatId;
recvData >> seatId;
if (vehicle_base->GetGUID() == guid)
GetPlayer()->ChangeSeat(seatId);
else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), guid))
if (Vehicle* vehicle = vehUnit->GetVehicleKit())
if (vehicle->HasEmptySeat(seatId))
vehUnit->HandleSpellClick(GetPlayer(), seatId);
break;
}
default:
break;
}
}
void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data)
{
// Read guid
uint64 guid;
data >> guid;
if (Player* player = ObjectAccessor::GetPlayer(*_player, guid))
{
if (!player->GetVehicleKit())
return;
if (!player->IsInRaidWith(_player))
return;
if (!player->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
return;
// Xinef:
if (!_player->FindMap() || _player->FindMap()->IsBattleArena())
return;
_player->EnterVehicle(player);
}
}
void WorldSession::HandleEjectPassenger(WorldPacket &data)
{
Vehicle* vehicle = _player->GetVehicleKit();
if (!vehicle)
{
data.rfinish(); // prevent warnings spam
sLog->outError("HandleEjectPassenger: Player %u is not in a vehicle!", GetPlayer()->GetGUIDLow());
return;
}
uint64 guid;
data >> guid;
if (IS_PLAYER_GUID(guid))
{
Player* player = ObjectAccessor::GetPlayer(*_player, guid);
if (!player)
{
sLog->outError("Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
return;
}
if (!player->IsOnVehicle(vehicle->GetBase()))
{
sLog->outError("Player %u tried to eject player %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
return;
}
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(player);
ASSERT(seat);
if (seat->IsEjectable())
player->ExitVehicle();
else
sLog->outError("Player %u attempted to eject player %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
}
else if (IS_CREATURE_GUID(guid))
{
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
if (!unit) // creatures can be ejected too from player mounts
{
sLog->outError("Player %u tried to eject creature guid %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
return;
}
if (!unit->IsOnVehicle(vehicle->GetBase()))
{
sLog->outError("Player %u tried to eject unit %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
return;
}
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(unit);
ASSERT(seat);
if (seat->IsEjectable())
{
ASSERT(GetPlayer() == vehicle->GetBase());
unit->ExitVehicle();
}
else
sLog->outError("Player %u attempted to eject creature GUID %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
}
else
sLog->outError("HandleEjectPassenger: Player %u tried to eject invalid GUID " UI64FMTD, GetPlayer()->GetGUIDLow(), guid);
}
void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
if (Vehicle* vehicle = GetPlayer()->GetVehicle())
{
if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(GetPlayer()))
{
if (seat->CanEnterOrExit())
GetPlayer()->ExitVehicle();
else
sLog->outError("Player %u tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.",
GetPlayer()->GetGUIDLow(), seat->m_ID, seat->m_flags);
}
}
}

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@@ -0,0 +1,45 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
void WorldSession::HandleVoiceSessionEnableOpcode(WorldPacket& recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_VOICE_SESSION_ENABLE");
// uint8 isVoiceEnabled, uint8 isMicrophoneEnabled
recvData.read_skip<uint8>();
recvData.read_skip<uint8>();
}
void WorldSession::HandleChannelVoiceOnOpcode(WorldPacket& /*recvData*/)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CHANNEL_VOICE_ON");
// Enable Voice button in channel context menu
}
void WorldSession::HandleSetActiveVoiceChannel(WorldPacket& recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");
recvData.read_skip<uint32>();
recvData.read_skip<char*>();
}