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https://github.com/mod-playerbots/azerothcore-wotlk.git
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First Commit
For Azeroth!
This commit is contained in:
2334
src/server/game/Groups/Group.cpp
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2334
src/server/game/Groups/Group.cpp
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File diff suppressed because it is too large
Load Diff
359
src/server/game/Groups/Group.h
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359
src/server/game/Groups/Group.h
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@@ -0,0 +1,359 @@
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/*
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* Copyright (C)
|
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* Copyright (C)
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||||
*
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||||
* This program is free software; you can redistribute it and/or modify it
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||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
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||||
*
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||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SUNWELLCORE_GROUP_H
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#define SUNWELLCORE_GROUP_H
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#include "DBCEnums.h"
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#include "GroupRefManager.h"
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#include "LootMgr.h"
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#include "QueryResult.h"
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#include "SharedDefines.h"
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class Battlefield;
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class Battleground;
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class Creature;
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class GroupReference;
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class InstanceSave;
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class Map;
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class Player;
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class Unit;
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class WorldObject;
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class WorldPacket;
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class WorldSession;
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struct MapEntry;
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#define MAXGROUPSIZE 5
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#define MAXRAIDSIZE 40
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#define MAX_RAID_SUBGROUPS MAXRAIDSIZE/MAXGROUPSIZE
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#define TARGETICONCOUNT 8
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enum RollVote
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{
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PASS = 0,
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NEED = 1,
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GREED = 2,
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DISENCHANT = 3,
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NOT_EMITED_YET = 4,
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NOT_VALID = 5
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};
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enum GroupMemberOnlineStatus
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{
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MEMBER_STATUS_OFFLINE = 0x0000,
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MEMBER_STATUS_ONLINE = 0x0001, // Lua_UnitIsConnected
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MEMBER_STATUS_PVP = 0x0002, // Lua_UnitIsPVP
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MEMBER_STATUS_DEAD = 0x0004, // Lua_UnitIsDead
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MEMBER_STATUS_GHOST = 0x0008, // Lua_UnitIsGhost
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MEMBER_STATUS_PVP_FFA = 0x0010, // Lua_UnitIsPVPFreeForAll
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MEMBER_STATUS_UNK3 = 0x0020, // used in calls from Lua_GetPlayerMapPosition/Lua_GetBattlefieldFlagPosition
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MEMBER_STATUS_AFK = 0x0040, // Lua_UnitIsAFK
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MEMBER_STATUS_DND = 0x0080, // Lua_UnitIsDND
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};
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enum GroupMemberFlags
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{
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MEMBER_FLAG_ASSISTANT = 0x01,
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MEMBER_FLAG_MAINTANK = 0x02,
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MEMBER_FLAG_MAINASSIST = 0x04,
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};
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enum GroupMemberAssignment
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{
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GROUP_ASSIGN_MAINTANK = 0,
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GROUP_ASSIGN_MAINASSIST = 1,
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};
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enum GroupType
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{
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GROUPTYPE_NORMAL = 0x00,
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GROUPTYPE_BG = 0x01,
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GROUPTYPE_RAID = 0x02,
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GROUPTYPE_BGRAID = GROUPTYPE_BG | GROUPTYPE_RAID, // mask
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GROUPTYPE_LFG_RESTRICTED = 0x04, // Script_HasLFGRestrictions()
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GROUPTYPE_LFG = 0x08,
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// 0x10, leave/change group?, I saw this flag when leaving group and after leaving BG while in group
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// GROUPTYPE_ONE_PERSON_PARTY = 0x20, 4.x Script_IsOnePersonParty()
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// GROUPTYPE_EVERYONE_ASSISTANT = 0x40 4.x Script_IsEveryoneAssistant()
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};
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enum GroupUpdateFlags
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{
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GROUP_UPDATE_FLAG_NONE = 0x00000000, // nothing
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GROUP_UPDATE_FLAG_STATUS = 0x00000001, // uint16, flags
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GROUP_UPDATE_FLAG_CUR_HP = 0x00000002, // uint32
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GROUP_UPDATE_FLAG_MAX_HP = 0x00000004, // uint32
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GROUP_UPDATE_FLAG_POWER_TYPE = 0x00000008, // uint8
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GROUP_UPDATE_FLAG_CUR_POWER = 0x00000010, // uint16
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GROUP_UPDATE_FLAG_MAX_POWER = 0x00000020, // uint16
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GROUP_UPDATE_FLAG_LEVEL = 0x00000040, // uint16
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GROUP_UPDATE_FLAG_ZONE = 0x00000080, // uint16
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GROUP_UPDATE_FLAG_POSITION = 0x00000100, // uint16, uint16
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GROUP_UPDATE_FLAG_AURAS = 0x00000200, // uint64 mask, for each bit set uint32 spellid + uint8 unk
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GROUP_UPDATE_FLAG_PET_GUID = 0x00000400, // uint64 pet guid
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GROUP_UPDATE_FLAG_PET_NAME = 0x00000800, // pet name, NULL terminated string
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GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00001000, // uint16, model id
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GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00002000, // uint32 pet cur health
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GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00004000, // uint32 pet max health
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GROUP_UPDATE_FLAG_PET_POWER_TYPE = 0x00008000, // uint8 pet power type
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GROUP_UPDATE_FLAG_PET_CUR_POWER = 0x00010000, // uint16 pet cur power
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GROUP_UPDATE_FLAG_PET_MAX_POWER = 0x00020000, // uint16 pet max power
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GROUP_UPDATE_FLAG_PET_AURAS = 0x00040000, // uint64 mask, for each bit set uint32 spellid + uint8 unk, pet auras...
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GROUP_UPDATE_FLAG_VEHICLE_SEAT = 0x00080000, // uint32 vehicle_seat_id (index from VehicleSeat.dbc)
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GROUP_UPDATE_PET = 0x0007FC00, // all pet flags
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GROUP_UPDATE_FULL = 0x0007FFFF, // all known flags
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};
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enum lfgGroupFlags
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{
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GROUP_LFG_FLAG_APPLY_RANDOM_BUFF = 0x001,
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GROUP_LFG_FLAG_IS_RANDOM_INSTANCE = 0x002,
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GROUP_LFG_FLAG_IS_HEROIC = 0x004
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};
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enum DifficultyPreventionChangeType
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{
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DIFFICULTY_PREVENTION_CHANGE_NONE = 0,
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DIFFICULTY_PREVENTION_CHANGE_RECENTLY_CHANGED = 1,
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DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED = 2
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};
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#define GROUP_UPDATE_FLAGS_COUNT 20
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// 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
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static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8};
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class Roll : public LootValidatorRef
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{
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public:
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Roll(uint64 _guid, LootItem const& li);
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~Roll();
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void setLoot(Loot* pLoot);
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Loot* getLoot();
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void targetObjectBuildLink();
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uint64 itemGUID;
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uint32 itemid;
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int32 itemRandomPropId;
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uint32 itemRandomSuffix;
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uint8 itemCount;
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typedef std::map<uint64, RollVote> PlayerVote;
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PlayerVote playerVote; //vote position correspond with player position (in group)
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uint8 totalPlayersRolling;
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uint8 totalNeed;
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uint8 totalGreed;
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uint8 totalPass;
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uint8 itemSlot;
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uint8 rollVoteMask;
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};
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/** request member stats checken **/
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/** todo: uninvite people that not accepted invite **/
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class Group
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{
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public:
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struct MemberSlot
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{
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uint64 guid;
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std::string name;
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uint8 group;
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uint8 flags;
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uint8 roles;
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};
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typedef std::list<MemberSlot> MemberSlotList;
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typedef MemberSlotList::const_iterator member_citerator;
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protected:
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typedef MemberSlotList::iterator member_witerator;
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typedef std::set<Player*> InvitesList;
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typedef std::vector<Roll*> Rolls;
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public:
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Group();
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~Group();
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// group manipulation methods
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bool Create(Player* leader);
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bool LoadGroupFromDB(Field* field);
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void LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles);
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bool AddInvite(Player* player);
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void RemoveInvite(Player* player);
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void RemoveAllInvites();
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bool AddLeaderInvite(Player* player);
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bool AddMember(Player* player);
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bool RemoveMember(uint64 guid, const RemoveMethod &method = GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker = 0, const char* reason = NULL);
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void ChangeLeader(uint64 guid);
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void SetLootMethod(LootMethod method);
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void SetLooterGuid(uint64 guid);
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void SetMasterLooterGuid(uint64 guid);
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void UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed = false);
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void SetLootThreshold(ItemQualities threshold);
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void Disband(bool hideDestroy=false);
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void SetLfgRoles(uint64 guid, const uint8 roles);
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// properties accessories
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bool IsFull() const;
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bool isLFGGroup() const;
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bool isRaidGroup() const;
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bool isBFGroup() const;
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bool isBGGroup() const;
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bool IsCreated() const;
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uint64 GetLeaderGUID() const;
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uint64 GetGUID() const;
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uint32 GetLowGUID() const;
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const char * GetLeaderName() const;
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LootMethod GetLootMethod() const;
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uint64 GetLooterGuid() const;
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uint64 GetMasterLooterGuid() const;
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ItemQualities GetLootThreshold() const;
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// member manipulation methods
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bool IsMember(uint64 guid) const;
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bool IsLeader(uint64 guid) const;
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uint64 GetMemberGUID(const std::string& name);
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bool IsAssistant(uint64 guid) const;
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Player* GetInvited(uint64 guid) const;
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Player* GetInvited(const std::string& name) const;
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bool SameSubGroup(uint64 guid1, uint64 guid2) const;
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bool SameSubGroup(uint64 guid1, MemberSlot const* slot2) const;
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bool SameSubGroup(Player const* member1, Player const* member2) const;
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bool HasFreeSlotSubGroup(uint8 subgroup) const;
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MemberSlotList const& GetMemberSlots() const { return m_memberSlots; }
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GroupReference* GetFirstMember() { return m_memberMgr.getFirst(); }
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GroupReference const* GetFirstMember() const { return m_memberMgr.getFirst(); }
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uint32 GetMembersCount() const { return m_memberSlots.size(); }
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uint8 GetMemberGroup(uint64 guid) const;
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void ConvertToLFG();
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void ConvertToRaid();
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void SetBattlegroundGroup(Battleground* bg);
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void SetBattlefieldGroup(Battlefield* bf);
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GroupJoinBattlegroundResult CanJoinBattlegroundQueue(Battleground const* bgTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
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void ChangeMembersGroup(uint64 guid, uint8 group);
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void SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid);
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void SetGroupMemberFlag(uint64 guid, bool apply, GroupMemberFlags flag);
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void RemoveUniqueGroupMemberFlag(GroupMemberFlags flag);
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Difficulty GetDifficulty(bool isRaid) const;
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Difficulty GetDungeonDifficulty() const;
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Difficulty GetRaidDifficulty() const;
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void SetDungeonDifficulty(Difficulty difficulty);
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void SetRaidDifficulty(Difficulty difficulty);
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uint16 InInstance();
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void ResetInstances(uint8 method, bool isRaid, Player* leader);
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// -no description-
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//void SendInit(WorldSession* session);
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void SendTargetIconList(WorldSession* session);
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void SendUpdate();
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void SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot = NULL);
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void UpdatePlayerOutOfRange(Player* player);
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// ignore: GUID of player that will be ignored
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void BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group=-1, uint64 ignore=0);
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void BroadcastReadyCheck(WorldPacket* packet);
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void OfflineReadyCheck();
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/*********************************************************/
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/*** LOOT SYSTEM ***/
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/*********************************************************/
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bool isRollLootActive() const;
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void SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r);
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void SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p, bool canNeed, Roll const& r);
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void SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
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void SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
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void SendLootAllPassed(Roll const& roll);
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void SendLooter(Creature* creature, Player* pLooter);
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void GroupLoot(Loot* loot, WorldObject* pLootedObject);
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void NeedBeforeGreed(Loot* loot, WorldObject* pLootedObject);
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void MasterLoot(Loot* loot, WorldObject* pLootedObject);
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Rolls::iterator GetRoll(uint64 Guid);
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void CountTheRoll(Rolls::iterator roll, Map* allowedMap);
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bool CountRollVote(uint64 playerGUID, uint64 Guid, uint8 Choise);
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void EndRoll(Loot* loot, Map* allowedMap);
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// related to disenchant rolls
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void ResetMaxEnchantingLevel();
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void LinkMember(GroupReference* pRef);
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// FG: evil hacks
|
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void BroadcastGroupUpdate(void);
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// LFG
|
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void AddLfgBuffFlag() { m_lfgGroupFlags |= GROUP_LFG_FLAG_APPLY_RANDOM_BUFF; }
|
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void AddLfgRandomInstanceFlag() { m_lfgGroupFlags |= GROUP_LFG_FLAG_IS_RANDOM_INSTANCE; }
|
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void AddLfgHeroicFlag() { m_lfgGroupFlags |= GROUP_LFG_FLAG_IS_HEROIC; }
|
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bool IsLfgWithBuff() const { return isLFGGroup() && (m_lfgGroupFlags & GROUP_LFG_FLAG_APPLY_RANDOM_BUFF); }
|
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bool IsLfgRandomInstance() const { return isLFGGroup() && (m_lfgGroupFlags & GROUP_LFG_FLAG_IS_RANDOM_INSTANCE); }
|
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bool IsLfgHeroic() const { return isLFGGroup() && (m_lfgGroupFlags & GROUP_LFG_FLAG_IS_HEROIC); }
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|
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// Difficulty Change
|
||||
uint32 GetDifficultyChangePreventionTime() const { return _difficultyChangePreventionTime > time(NULL) ? _difficultyChangePreventionTime - time(NULL) : 0; }
|
||||
DifficultyPreventionChangeType GetDifficultyChangePreventionReason() const { return _difficultyChangePreventionType; }
|
||||
void SetDifficultyChangePrevention(DifficultyPreventionChangeType type)
|
||||
{
|
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_difficultyChangePreventionTime = time(NULL) + MINUTE;
|
||||
_difficultyChangePreventionType = type;
|
||||
}
|
||||
|
||||
protected:
|
||||
void _homebindIfInstance(Player* player);
|
||||
void _cancelHomebindIfInstance(Player* player);
|
||||
|
||||
void _initRaidSubGroupsCounter();
|
||||
member_citerator _getMemberCSlot(uint64 Guid) const;
|
||||
member_witerator _getMemberWSlot(uint64 Guid);
|
||||
void SubGroupCounterIncrease(uint8 subgroup);
|
||||
void SubGroupCounterDecrease(uint8 subgroup);
|
||||
void ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply);
|
||||
|
||||
MemberSlotList m_memberSlots;
|
||||
GroupRefManager m_memberMgr;
|
||||
InvitesList m_invitees;
|
||||
uint64 m_leaderGuid;
|
||||
std::string m_leaderName;
|
||||
GroupType m_groupType;
|
||||
Difficulty m_dungeonDifficulty;
|
||||
Difficulty m_raidDifficulty;
|
||||
Battlefield* m_bfGroup;
|
||||
Battleground* m_bgGroup;
|
||||
uint64 m_targetIcons[TARGETICONCOUNT];
|
||||
LootMethod m_lootMethod;
|
||||
ItemQualities m_lootThreshold;
|
||||
uint64 m_looterGuid;
|
||||
uint64 m_masterLooterGuid;
|
||||
Rolls RollId;
|
||||
uint8* m_subGroupsCounts;
|
||||
uint64 m_guid;
|
||||
uint32 m_counter; // used only in SMSG_GROUP_LIST
|
||||
uint32 m_maxEnchantingLevel;
|
||||
uint8 m_lfgGroupFlags;
|
||||
|
||||
// Xinef: change difficulty prevention
|
||||
uint32 _difficultyChangePreventionTime;
|
||||
DifficultyPreventionChangeType _difficultyChangePreventionType;
|
||||
};
|
||||
#endif
|
||||
180
src/server/game/Groups/GroupMgr.cpp
Normal file
180
src/server/game/Groups/GroupMgr.cpp
Normal file
@@ -0,0 +1,180 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "GroupMgr.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "World.h"
|
||||
#include "DBCStores.h"
|
||||
|
||||
GroupMgr::GroupMgr()
|
||||
{
|
||||
_nextGroupId = 0;
|
||||
}
|
||||
|
||||
GroupMgr::~GroupMgr()
|
||||
{
|
||||
for (GroupContainer::iterator itr = GroupStore.begin(); itr != GroupStore.end(); ++itr)
|
||||
delete itr->second;
|
||||
}
|
||||
|
||||
void GroupMgr::InitGroupIds()
|
||||
{
|
||||
_nextGroupId = 1;
|
||||
|
||||
QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups");
|
||||
if (result)
|
||||
{
|
||||
uint32 maxId = (*result)[0].GetUInt32();
|
||||
_groupIds.resize(maxId+1);
|
||||
}
|
||||
}
|
||||
|
||||
void GroupMgr::RegisterGroupId(uint32 groupId)
|
||||
{
|
||||
// Allocation was done in InitGroupIds()
|
||||
_groupIds[groupId] = true;
|
||||
|
||||
// Groups are pulled in ascending order from db and _nextGroupId is initialized with 1,
|
||||
// so if the instance id is used, increment
|
||||
if (_nextGroupId == groupId)
|
||||
++_nextGroupId;
|
||||
}
|
||||
|
||||
uint32 GroupMgr::GenerateGroupId()
|
||||
{
|
||||
uint32 newGroupId = _nextGroupId;
|
||||
|
||||
// find the lowest available id starting from the current _nextGroupId
|
||||
while (_nextGroupId < 0xFFFFFFFF && ++_nextGroupId < _groupIds.size() && _groupIds[_nextGroupId]);
|
||||
|
||||
if (_nextGroupId == 0xFFFFFFFF)
|
||||
{
|
||||
sLog->outError("Group ID overflow!! Can't continue, shutting down server.");
|
||||
World::StopNow(ERROR_EXIT_CODE);
|
||||
}
|
||||
|
||||
return newGroupId;
|
||||
}
|
||||
|
||||
Group* GroupMgr::GetGroupByGUID(uint32 groupId) const
|
||||
{
|
||||
GroupContainer::const_iterator itr = GroupStore.find(groupId);
|
||||
if (itr != GroupStore.end())
|
||||
return itr->second;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void GroupMgr::AddGroup(Group* group)
|
||||
{
|
||||
GroupStore[group->GetLowGUID()] = group;
|
||||
}
|
||||
|
||||
void GroupMgr::RemoveGroup(Group* group)
|
||||
{
|
||||
GroupStore.erase(group->GetLowGUID());
|
||||
}
|
||||
|
||||
void GroupMgr::LoadGroups()
|
||||
{
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
// Delete all groups whose leader does not exist
|
||||
CharacterDatabase.DirectExecute("DELETE FROM groups WHERE leaderGuid NOT IN (SELECT guid FROM characters)");
|
||||
// Delete all groups with less than 2 members (or less than 1 for lfg groups)
|
||||
CharacterDatabase.DirectExecute("DELETE groups FROM groups LEFT JOIN ((SELECT guid, count(*) as cnt FROM group_member GROUP BY guid) t) ON groups.guid = t.guid WHERE t.guid IS NULL OR (t.cnt<=1 AND groups.groupType <> 12)");
|
||||
// Delete invalid lfg_data
|
||||
CharacterDatabase.DirectExecute("DELETE lfg_data FROM lfg_data LEFT JOIN groups ON lfg_data.guid = groups.guid WHERE groups.guid IS NULL OR groups.groupType <> 12");
|
||||
// CharacterDatabase.DirectExecute("DELETE groups FROM groups LEFT JOIN lfg_data ON groups.guid = lfg_data.guid WHERE groups.groupType=12 AND lfg_data.guid IS NULL"); // group should be left so binds are cleared when disbanded
|
||||
|
||||
InitGroupIds();
|
||||
|
||||
// 0 1 2 3 4 5 6 7 8 9
|
||||
QueryResult result = CharacterDatabase.Query("SELECT g.leaderGuid, g.lootMethod, g.looterGuid, g.lootThreshold, g.icon1, g.icon2, g.icon3, g.icon4, g.icon5, g.icon6"
|
||||
// 10 11 12 13 14 15 16 17 18
|
||||
", g.icon7, g.icon8, g.groupType, g.difficulty, g.raiddifficulty, g.masterLooterGuid, g.guid, lfg.dungeon, lfg.state FROM groups g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC");
|
||||
|
||||
if (!result)
|
||||
{
|
||||
sLog->outString(">> Loaded 0 group definitions. DB table `groups` is empty!");
|
||||
sLog->outString();
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32 count = 0;
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
Group* group = new Group;
|
||||
if (!group->LoadGroupFromDB(fields))
|
||||
{
|
||||
delete group;
|
||||
continue;
|
||||
}
|
||||
AddGroup(group);
|
||||
|
||||
RegisterGroupId(group->GetLowGUID());
|
||||
|
||||
++count;
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
sLog->outString(">> Loaded %u group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
sLog->outString();
|
||||
}
|
||||
}
|
||||
|
||||
sLog->outString("Loading Group members...");
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
// Delete all rows from group_member with no group
|
||||
CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM groups)");
|
||||
// Delete all members that does not exist
|
||||
CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)");
|
||||
|
||||
// 0 1 2 3 4
|
||||
QueryResult result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid");
|
||||
if (!result)
|
||||
{
|
||||
sLog->outString(">> Loaded 0 group members. DB table `group_member` is empty!");
|
||||
sLog->outString();
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32 count = 0;
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
Group* group = GetGroupByGUID(fields[0].GetUInt32());
|
||||
|
||||
if (group)
|
||||
group->LoadMemberFromDB(fields[1].GetUInt32(), fields[2].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt8());
|
||||
//else
|
||||
// sLog->outError("GroupMgr::LoadGroups: Consistency failed, can't find group (storage id: %u)", fields[0].GetUInt32());
|
||||
|
||||
++count;
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
sLog->outString(">> Loaded %u group members in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
sLog->outString();
|
||||
}
|
||||
}
|
||||
}
|
||||
53
src/server/game/Groups/GroupMgr.h
Normal file
53
src/server/game/Groups/GroupMgr.h
Normal file
@@ -0,0 +1,53 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _GROUPMGR_H
|
||||
#define _GROUPMGR_H
|
||||
|
||||
#include "Group.h"
|
||||
|
||||
class GroupMgr
|
||||
{
|
||||
friend class ACE_Singleton<GroupMgr, ACE_Null_Mutex>;
|
||||
private:
|
||||
GroupMgr();
|
||||
~GroupMgr();
|
||||
|
||||
public:
|
||||
typedef std::map<uint32, Group*> GroupContainer;
|
||||
|
||||
Group* GetGroupByGUID(uint32 guid) const;
|
||||
|
||||
void InitGroupIds();
|
||||
void RegisterGroupId(uint32 groupId);
|
||||
uint32 GenerateGroupId();
|
||||
|
||||
void LoadGroups();
|
||||
void AddGroup(Group* group);
|
||||
void RemoveGroup(Group* group);
|
||||
|
||||
|
||||
protected:
|
||||
typedef std::vector<bool> GroupIds;
|
||||
GroupIds _groupIds;
|
||||
uint32 _nextGroupId;
|
||||
GroupContainer GroupStore;
|
||||
};
|
||||
|
||||
#define sGroupMgr ACE_Singleton<GroupMgr, ACE_Null_Mutex>::instance()
|
||||
|
||||
#endif
|
||||
35
src/server/game/Groups/GroupRefManager.h
Normal file
35
src/server/game/Groups/GroupRefManager.h
Normal file
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _GROUPREFMANAGER
|
||||
#define _GROUPREFMANAGER
|
||||
|
||||
#include "RefManager.h"
|
||||
|
||||
class Group;
|
||||
class Player;
|
||||
class GroupReference;
|
||||
|
||||
class GroupRefManager : public RefManager<Group, Player>
|
||||
{
|
||||
public:
|
||||
GroupReference* getFirst() { return ((GroupReference*)RefManager<Group, Player>::getFirst()); }
|
||||
GroupReference const* getFirst() const { return ((GroupReference const*)RefManager<Group, Player>::getFirst()); }
|
||||
};
|
||||
#endif
|
||||
|
||||
37
src/server/game/Groups/GroupReference.cpp
Normal file
37
src/server/game/Groups/GroupReference.cpp
Normal file
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "Group.h"
|
||||
#include "GroupReference.h"
|
||||
|
||||
void GroupReference::targetObjectBuildLink()
|
||||
{
|
||||
// called from link()
|
||||
getTarget()->LinkMember(this);
|
||||
}
|
||||
|
||||
void GroupReference::targetObjectDestroyLink()
|
||||
{
|
||||
// called from unlink()
|
||||
}
|
||||
|
||||
void GroupReference::sourceObjectDestroyLink()
|
||||
{
|
||||
// called from invalidate()
|
||||
}
|
||||
|
||||
43
src/server/game/Groups/GroupReference.h
Normal file
43
src/server/game/Groups/GroupReference.h
Normal file
@@ -0,0 +1,43 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _GROUPREFERENCE_H
|
||||
#define _GROUPREFERENCE_H
|
||||
|
||||
#include "LinkedReference/Reference.h"
|
||||
|
||||
class Group;
|
||||
class Player;
|
||||
|
||||
class GroupReference : public Reference<Group, Player>
|
||||
{
|
||||
protected:
|
||||
uint8 iSubGroup;
|
||||
void targetObjectBuildLink();
|
||||
void targetObjectDestroyLink();
|
||||
void sourceObjectDestroyLink();
|
||||
public:
|
||||
GroupReference() : Reference<Group, Player>(), iSubGroup(0) {}
|
||||
~GroupReference() { unlink(); }
|
||||
GroupReference* next() { return (GroupReference*)Reference<Group, Player>::next(); }
|
||||
GroupReference const* next() const { return (GroupReference const*)Reference<Group, Player>::next(); }
|
||||
uint8 getSubGroup() const { return iSubGroup; }
|
||||
void setSubGroup(uint8 pSubGroup) { iSubGroup = pSubGroup; }
|
||||
};
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user