mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 05:36:23 +00:00
First Commit
For Azeroth!
This commit is contained in:
586
src/server/game/Grids/Notifiers/GridNotifiersImpl.h
Normal file
586
src/server/game/Grids/Notifiers/GridNotifiersImpl.h
Normal file
@@ -0,0 +1,586 @@
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||||
/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
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* more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_GRIDNOTIFIERSIMPL_H
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#define TRINITY_GRIDNOTIFIERSIMPL_H
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#include "GridNotifiers.h"
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#include "WorldPacket.h"
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#include "Corpse.h"
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#include "Player.h"
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#include "UpdateData.h"
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#include "CreatureAI.h"
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#include "SpellAuras.h"
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#include "Opcodes.h"
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template<class T>
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inline void Trinity::VisibleNotifier::Visit(GridRefManager<T> &m)
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{
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// Xinef: Update gameobjects only
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if (i_gobjOnly)
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return;
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for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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vis_guids.erase(iter->GetSource()->GetGUID());
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i_player.UpdateVisibilityOf(iter->GetSource(), i_data, i_visibleNow);
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}
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}
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// SEARCHERS & LIST SEARCHERS & WORKERS
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// WorldObject searchers & workers
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template<class Check>
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void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
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{
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if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
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return;
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// already found
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if (i_object)
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return;
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||||
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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{
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i_object = itr->GetSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
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{
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if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
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return;
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||||
// already found
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||||
if (i_object)
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||||
return;
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||||
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||||
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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||||
{
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||||
if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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||||
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||||
if (i_check(itr->GetSource()))
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{
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||||
i_object = itr->GetSource();
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return;
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||||
}
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}
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||||
}
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template<class Check>
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void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
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{
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if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
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return;
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|
||||
// already found
|
||||
if (i_object)
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||||
return;
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||||
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||||
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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||||
{
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||||
if (!itr->GetSource()->InSamePhase(i_phaseMask))
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||||
continue;
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||||
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||||
if (i_check(itr->GetSource()))
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||||
{
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||||
i_object = itr->GetSource();
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return;
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||||
}
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}
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}
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template<class Check>
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void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
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{
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if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
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||||
return;
|
||||
|
||||
// already found
|
||||
if (i_object)
|
||||
return;
|
||||
|
||||
for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->GetSource()))
|
||||
{
|
||||
i_object = itr->GetSource();
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||||
return;
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||||
}
|
||||
}
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||||
}
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||||
template<class Check>
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void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
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{
|
||||
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
|
||||
return;
|
||||
|
||||
// already found
|
||||
if (i_object)
|
||||
return;
|
||||
|
||||
for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->GetSource()))
|
||||
{
|
||||
i_object = itr->GetSource();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
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||||
|
||||
|
||||
template<class Check>
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||||
void Trinity::WorldObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
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{
|
||||
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
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return;
|
||||
|
||||
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
continue;
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||||
|
||||
if (i_check(itr->GetSource()))
|
||||
i_object = itr->GetSource();
|
||||
}
|
||||
}
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||||
|
||||
template<class Check>
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||||
void Trinity::WorldObjectLastSearcher<Check>::Visit(PlayerMapType &m)
|
||||
{
|
||||
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
|
||||
return;
|
||||
|
||||
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->GetSource()))
|
||||
i_object = itr->GetSource();
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::WorldObjectLastSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
|
||||
return;
|
||||
|
||||
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->GetSource()))
|
||||
i_object = itr->GetSource();
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::WorldObjectLastSearcher<Check>::Visit(CorpseMapType &m)
|
||||
{
|
||||
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
|
||||
return;
|
||||
|
||||
for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->GetSource()))
|
||||
i_object = itr->GetSource();
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::WorldObjectLastSearcher<Check>::Visit(DynamicObjectMapType &m)
|
||||
{
|
||||
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
|
||||
return;
|
||||
|
||||
for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->GetSource()))
|
||||
i_object = itr->GetSource();
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
|
||||
{
|
||||
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
|
||||
return;
|
||||
|
||||
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (i_check(itr->GetSource()))
|
||||
i_objects.push_back(itr->GetSource());
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
|
||||
return;
|
||||
|
||||
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (i_check(itr->GetSource()))
|
||||
i_objects.push_back(itr->GetSource());
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
|
||||
{
|
||||
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
|
||||
return;
|
||||
|
||||
for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (i_check(itr->GetSource()))
|
||||
i_objects.push_back(itr->GetSource());
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
|
||||
{
|
||||
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
|
||||
return;
|
||||
|
||||
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (i_check(itr->GetSource()))
|
||||
i_objects.push_back(itr->GetSource());
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
|
||||
{
|
||||
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
|
||||
return;
|
||||
|
||||
for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (i_check(itr->GetSource()))
|
||||
i_objects.push_back(itr->GetSource());
|
||||
}
|
||||
|
||||
// Gameobject searchers
|
||||
|
||||
template<class Check>
|
||||
void Trinity::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
|
||||
{
|
||||
// already found
|
||||
if (i_object)
|
||||
return;
|
||||
|
||||
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->GetSource()))
|
||||
{
|
||||
i_object = itr->GetSource();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
|
||||
{
|
||||
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->GetSource()))
|
||||
i_object = itr->GetSource();
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
|
||||
{
|
||||
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
if (i_check(itr->GetSource()))
|
||||
i_objects.push_back(itr->GetSource());
|
||||
}
|
||||
|
||||
// Unit searchers
|
||||
|
||||
template<class Check>
|
||||
void Trinity::UnitSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
// already found
|
||||
if (i_object)
|
||||
return;
|
||||
|
||||
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->GetSource()))
|
||||
{
|
||||
i_object = itr->GetSource();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::UnitSearcher<Check>::Visit(PlayerMapType &m)
|
||||
{
|
||||
// already found
|
||||
if (i_object)
|
||||
return;
|
||||
|
||||
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->GetSource()))
|
||||
{
|
||||
i_object = itr->GetSource();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->GetSource()))
|
||||
i_object = itr->GetSource();
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
|
||||
{
|
||||
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->GetSource()))
|
||||
i_object = itr->GetSource();
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::UnitListSearcher<Check>::Visit(PlayerMapType &m)
|
||||
{
|
||||
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
if (i_check(itr->GetSource()))
|
||||
i_objects.push_back(itr->GetSource());
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::UnitListSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
if (i_check(itr->GetSource()))
|
||||
i_objects.push_back(itr->GetSource());
|
||||
}
|
||||
|
||||
// Creature searchers
|
||||
|
||||
template<class Check>
|
||||
void Trinity::CreatureSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
// already found
|
||||
if (i_object)
|
||||
return;
|
||||
|
||||
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->GetSource()))
|
||||
{
|
||||
i_object = itr->GetSource();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->GetSource()))
|
||||
i_object = itr->GetSource();
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
if (i_check(itr->GetSource()))
|
||||
i_objects.push_back(itr->GetSource());
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::PlayerListSearcher<Check>::Visit(PlayerMapType &m)
|
||||
{
|
||||
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
if (i_check(itr->GetSource()))
|
||||
i_objects.push_back(itr->GetSource());
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::PlayerListSearcherWithSharedVision<Check>::Visit(PlayerMapType &m)
|
||||
{
|
||||
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
if (i_check(itr->GetSource(), true))
|
||||
i_objects.push_back(itr->GetSource());
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::PlayerListSearcherWithSharedVision<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (itr->GetSource()->InSamePhase(i_phaseMask) && itr->GetSource()->HasSharedVision())
|
||||
for (SharedVisionList::const_iterator i = itr->GetSource()->GetSharedVisionList().begin(); i != itr->GetSource()->GetSharedVisionList().end(); ++i)
|
||||
if (i_check(*i, false))
|
||||
i_objects.push_back(*i);
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
|
||||
{
|
||||
// already found
|
||||
if (i_object)
|
||||
return;
|
||||
|
||||
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->GetSource()))
|
||||
{
|
||||
i_object = itr->GetSource();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::PlayerLastSearcher<Check>::Visit(PlayerMapType& m)
|
||||
{
|
||||
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->GetSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->GetSource()))
|
||||
i_object = itr->GetSource();
|
||||
}
|
||||
}
|
||||
|
||||
template<class Builder>
|
||||
void Trinity::LocalizedPacketDo<Builder>::operator()(Player* p)
|
||||
{
|
||||
LocaleConstant loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
|
||||
uint32 cache_idx = loc_idx+1;
|
||||
WorldPacket* data;
|
||||
|
||||
// create if not cached yet
|
||||
if (i_data_cache.size() < cache_idx + 1 || !i_data_cache[cache_idx])
|
||||
{
|
||||
if (i_data_cache.size() < cache_idx + 1)
|
||||
i_data_cache.resize(cache_idx + 1);
|
||||
|
||||
data = new WorldPacket();
|
||||
|
||||
i_builder(*data, loc_idx);
|
||||
|
||||
ASSERT(data->GetOpcode() != MSG_NULL_ACTION);
|
||||
|
||||
i_data_cache[cache_idx] = data;
|
||||
}
|
||||
else
|
||||
data = i_data_cache[cache_idx];
|
||||
|
||||
p->SendDirectMessage(data);
|
||||
}
|
||||
|
||||
template<class Builder>
|
||||
void Trinity::LocalizedPacketListDo<Builder>::operator()(Player* p)
|
||||
{
|
||||
LocaleConstant loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
|
||||
uint32 cache_idx = loc_idx+1;
|
||||
WorldPacketList* data_list;
|
||||
|
||||
// create if not cached yet
|
||||
if (i_data_cache.size() < cache_idx+1 || i_data_cache[cache_idx].empty())
|
||||
{
|
||||
if (i_data_cache.size() < cache_idx+1)
|
||||
i_data_cache.resize(cache_idx+1);
|
||||
|
||||
data_list = &i_data_cache[cache_idx];
|
||||
|
||||
i_builder(*data_list, loc_idx);
|
||||
}
|
||||
else
|
||||
data_list = &i_data_cache[cache_idx];
|
||||
|
||||
for (size_t i = 0; i < data_list->size(); ++i)
|
||||
p->SendDirectMessage((*data_list)[i]);
|
||||
}
|
||||
|
||||
#endif // TRINITY_GRIDNOTIFIERSIMPL_H
|
||||
Reference in New Issue
Block a user