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First Commit
For Azeroth!
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78
src/server/game/Grids/GridLoader.h
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78
src/server/game/Grids/GridLoader.h
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_GRIDLOADER_H
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#define TRINITY_GRIDLOADER_H
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/**
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@class GridLoader
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The GridLoader is working in conjuction with the Grid and responsible
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for loading and unloading object-types (one or more) when objects
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enters a grid. Unloading is scheduled and might be canceled if
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an interested object re-enters. GridLoader does not do the actuall
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loading and unloading but implements as a template pattern that
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delicate its loading and unloading for the actualy loader and unloader.
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GridLoader manages the grid (both local and remote).
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*/
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//I cannot see why this cannot be replaced by a Grid::Visit
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/*
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#include "Define.h"
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#include "Grid.h"
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#include "TypeContainerVisitor.h"
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template
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<
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class ACTIVE_OBJECT,
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class WORLD_OBJECT_TYPES,
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class GRID_OBJECT_TYPES
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>
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class GridLoader
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{
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public:
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// Loads the grid
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template<class LOADER>
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void Load(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, LOADER &loader)
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{
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grid.LockGrid();
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loader.Load(grid);
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grid.UnlockGrid();
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}
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// Stop the grid
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template<class STOPER>
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void Stop(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, STOPER &stoper)
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{
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grid.LockGrid();
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stoper.Stop(grid);
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grid.UnlockGrid();
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}
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// Unloads the grid
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template<class UNLOADER>
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void Unload(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, UNLOADER &unloader)
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{
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grid.LockGrid();
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unloader.Unload(grid);
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grid.UnlockGrid();
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}
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};
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*/
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#endif
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