mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-02 18:43:48 +00:00
First Commit
For Azeroth!
This commit is contained in:
236
src/server/game/Grids/GridDefines.h
Normal file
236
src/server/game/Grids/GridDefines.h
Normal file
@@ -0,0 +1,236 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef TRINITY_GRIDDEFINES_H
|
||||
#define TRINITY_GRIDDEFINES_H
|
||||
|
||||
#include "Common.h"
|
||||
#include "NGrid.h"
|
||||
#include <cmath>
|
||||
|
||||
// Forward class definitions
|
||||
class Corpse;
|
||||
class Creature;
|
||||
class DynamicObject;
|
||||
class GameObject;
|
||||
class Pet;
|
||||
class Player;
|
||||
|
||||
#define MAX_NUMBER_OF_CELLS 8
|
||||
|
||||
#define MAX_NUMBER_OF_GRIDS 64
|
||||
|
||||
#define SIZE_OF_GRIDS 533.33333f
|
||||
#define CENTER_GRID_ID (MAX_NUMBER_OF_GRIDS/2)
|
||||
|
||||
#define CENTER_GRID_OFFSET (SIZE_OF_GRIDS/2)
|
||||
|
||||
#define MIN_GRID_DELAY (MINUTE*IN_MILLISECONDS)
|
||||
#define MIN_MAP_UPDATE_DELAY 10
|
||||
|
||||
#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
|
||||
|
||||
#define CENTER_GRID_CELL_ID (MAX_NUMBER_OF_CELLS*MAX_NUMBER_OF_GRIDS/2)
|
||||
#define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2)
|
||||
|
||||
#define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS)
|
||||
|
||||
#define MAP_RESOLUTION 128
|
||||
|
||||
#define MAP_SIZE (SIZE_OF_GRIDS*MAX_NUMBER_OF_GRIDS)
|
||||
#define MAP_HALFSIZE (MAP_SIZE/2)
|
||||
|
||||
// Creature used instead pet to simplify *::Visit templates (not required duplicate code for Creature->Pet case)
|
||||
typedef TYPELIST_5(GameObject, Player, Creature/*pets*/, Corpse/*resurrectable*/, DynamicObject/*farsight target*/) AllWorldObjectTypes;
|
||||
typedef TYPELIST_4(GameObject, Creature/*except pets*/, DynamicObject, Corpse/*Bones*/) AllGridObjectTypes;
|
||||
|
||||
typedef GridRefManager<Corpse> CorpseMapType;
|
||||
typedef GridRefManager<Creature> CreatureMapType;
|
||||
typedef GridRefManager<DynamicObject> DynamicObjectMapType;
|
||||
typedef GridRefManager<GameObject> GameObjectMapType;
|
||||
typedef GridRefManager<Player> PlayerMapType;
|
||||
|
||||
enum GridMapTypeMask
|
||||
{
|
||||
GRID_MAP_TYPE_MASK_CORPSE = 0x01,
|
||||
GRID_MAP_TYPE_MASK_CREATURE = 0x02,
|
||||
GRID_MAP_TYPE_MASK_DYNAMICOBJECT = 0x04,
|
||||
GRID_MAP_TYPE_MASK_GAMEOBJECT = 0x08,
|
||||
GRID_MAP_TYPE_MASK_PLAYER = 0x10,
|
||||
GRID_MAP_TYPE_MASK_ALL = 0x1F
|
||||
};
|
||||
|
||||
typedef Grid<Player, AllWorldObjectTypes, AllGridObjectTypes> GridType;
|
||||
typedef NGrid<MAX_NUMBER_OF_CELLS, Player, AllWorldObjectTypes, AllGridObjectTypes> NGridType;
|
||||
|
||||
typedef TypeMapContainer<AllGridObjectTypes> GridTypeMapContainer;
|
||||
typedef TypeMapContainer<AllWorldObjectTypes> WorldTypeMapContainer;
|
||||
|
||||
template<uint32 LIMIT>
|
||||
struct CoordPair
|
||||
{
|
||||
CoordPair(uint32 x=0, uint32 y=0)
|
||||
: x_coord(x)
|
||||
, y_coord(y)
|
||||
{}
|
||||
|
||||
CoordPair(const CoordPair<LIMIT> &obj)
|
||||
: x_coord(obj.x_coord)
|
||||
, y_coord(obj.y_coord)
|
||||
{}
|
||||
|
||||
CoordPair<LIMIT> & operator=(const CoordPair<LIMIT> &obj)
|
||||
{
|
||||
x_coord = obj.x_coord;
|
||||
y_coord = obj.y_coord;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void dec_x(uint32 val)
|
||||
{
|
||||
if (x_coord > val)
|
||||
x_coord -= val;
|
||||
else
|
||||
x_coord = 0;
|
||||
}
|
||||
|
||||
void inc_x(uint32 val)
|
||||
{
|
||||
if (x_coord + val < LIMIT)
|
||||
x_coord += val;
|
||||
else
|
||||
x_coord = LIMIT - 1;
|
||||
}
|
||||
|
||||
void dec_y(uint32 val)
|
||||
{
|
||||
if (y_coord > val)
|
||||
y_coord -= val;
|
||||
else
|
||||
y_coord = 0;
|
||||
}
|
||||
|
||||
void inc_y(uint32 val)
|
||||
{
|
||||
if (y_coord + val < LIMIT)
|
||||
y_coord += val;
|
||||
else
|
||||
y_coord = LIMIT - 1;
|
||||
}
|
||||
|
||||
bool IsCoordValid() const
|
||||
{
|
||||
return x_coord < LIMIT && y_coord < LIMIT;
|
||||
}
|
||||
|
||||
CoordPair& normalize()
|
||||
{
|
||||
x_coord = std::min(x_coord, LIMIT - 1);
|
||||
y_coord = std::min(y_coord, LIMIT - 1);
|
||||
return *this;
|
||||
}
|
||||
|
||||
uint32 GetId() const
|
||||
{
|
||||
return y_coord * LIMIT + x_coord;
|
||||
}
|
||||
|
||||
uint32 x_coord;
|
||||
uint32 y_coord;
|
||||
};
|
||||
|
||||
template<uint32 LIMIT>
|
||||
bool operator==(const CoordPair<LIMIT> &p1, const CoordPair<LIMIT> &p2)
|
||||
{
|
||||
return (p1.x_coord == p2.x_coord && p1.y_coord == p2.y_coord);
|
||||
}
|
||||
|
||||
template<uint32 LIMIT>
|
||||
bool operator!=(const CoordPair<LIMIT> &p1, const CoordPair<LIMIT> &p2)
|
||||
{
|
||||
return !(p1 == p2);
|
||||
}
|
||||
|
||||
typedef CoordPair<MAX_NUMBER_OF_GRIDS> GridCoord;
|
||||
typedef CoordPair<TOTAL_NUMBER_OF_CELLS_PER_MAP> CellCoord;
|
||||
|
||||
namespace Trinity
|
||||
{
|
||||
template<class RET_TYPE, int CENTER_VAL>
|
||||
inline RET_TYPE Compute(float x, float y, float center_offset, float size)
|
||||
{
|
||||
// calculate and store temporary values in double format for having same result as same mySQL calculations
|
||||
double x_offset = (double(x) - center_offset)/size;
|
||||
double y_offset = (double(y) - center_offset)/size;
|
||||
|
||||
int x_val = int(x_offset + CENTER_VAL + 0.5f);
|
||||
int y_val = int(y_offset + CENTER_VAL + 0.5f);
|
||||
return RET_TYPE(x_val, y_val);
|
||||
}
|
||||
|
||||
inline GridCoord ComputeGridCoord(float x, float y)
|
||||
{
|
||||
return Compute<GridCoord, CENTER_GRID_ID>(x, y, CENTER_GRID_OFFSET, SIZE_OF_GRIDS);
|
||||
}
|
||||
|
||||
inline CellCoord ComputeCellCoord(float x, float y)
|
||||
{
|
||||
return Compute<CellCoord, CENTER_GRID_CELL_ID>(x, y, CENTER_GRID_CELL_OFFSET, SIZE_OF_GRID_CELL);
|
||||
}
|
||||
|
||||
inline CellCoord ComputeCellCoord(float x, float y, float &x_off, float &y_off)
|
||||
{
|
||||
double x_offset = (double(x) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
|
||||
double y_offset = (double(y) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
|
||||
|
||||
int x_val = int(x_offset + CENTER_GRID_CELL_ID + 0.5f);
|
||||
int y_val = int(y_offset + CENTER_GRID_CELL_ID + 0.5f);
|
||||
x_off = (float(x_offset) - x_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
|
||||
y_off = (float(y_offset) - y_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
|
||||
return CellCoord(x_val, y_val);
|
||||
}
|
||||
|
||||
inline void NormalizeMapCoord(float &c)
|
||||
{
|
||||
if (c > MAP_HALFSIZE - 0.5f)
|
||||
c = MAP_HALFSIZE - 0.5f;
|
||||
else if (c < -(MAP_HALFSIZE - 0.5f))
|
||||
c = -(MAP_HALFSIZE - 0.5f);
|
||||
}
|
||||
|
||||
inline bool IsValidMapCoord(float c)
|
||||
{
|
||||
return finite(c) && (std::fabs(c) <= MAP_HALFSIZE - 0.5f);
|
||||
}
|
||||
|
||||
inline bool IsValidMapCoord(float x, float y)
|
||||
{
|
||||
return IsValidMapCoord(x) && IsValidMapCoord(y);
|
||||
}
|
||||
|
||||
inline bool IsValidMapCoord(float x, float y, float z)
|
||||
{
|
||||
return IsValidMapCoord(x, y) && finite(z);
|
||||
}
|
||||
|
||||
inline bool IsValidMapCoord(float x, float y, float z, float o)
|
||||
{
|
||||
return IsValidMapCoord(x, y, z) && finite(o);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user