mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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First Commit
For Azeroth!
This commit is contained in:
603
src/server/game/Entities/Vehicle/Vehicle.cpp
Normal file
603
src/server/game/Entities/Vehicle/Vehicle.cpp
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@@ -0,0 +1,603 @@
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "Vehicle.h"
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#include "Unit.h"
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#include "Util.h"
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#include "WorldPacket.h"
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#include "ScriptMgr.h"
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#include "CreatureAI.h"
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#include "ZoneScript.h"
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#include "SpellMgr.h"
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#include "SpellInfo.h"
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#include "MoveSplineInit.h"
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#include "TemporarySummon.h"
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#include "Player.h"
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#include "BattlefieldWG.h"
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Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) :
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_me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), _creatureEntry(creatureEntry), _status(STATUS_NONE)
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{
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for (uint32 i = 0; i < MAX_VEHICLE_SEATS; ++i)
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{
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if (uint32 seatId = _vehicleInfo->m_seatID[i])
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if (VehicleSeatEntry const* veSeat = sVehicleSeatStore.LookupEntry(seatId))
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{
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Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
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if (veSeat->CanEnterOrExit())
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++_usableSeatNum;
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}
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}
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// Ulduar demolisher
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if (vehInfo->m_ID == 338)
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++_usableSeatNum;
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InitMovementInfoForBase();
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}
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Vehicle::~Vehicle()
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{
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/// @Uninstall must be called before this.
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ASSERT(_status == STATUS_UNINSTALLING);
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for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
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if (itr->second.Passenger.Guid)
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{
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if (Unit* unit = ObjectAccessor::FindUnit(itr->second.Passenger.Guid))
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{
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sLog->outString("ZOMG! ~Vehicle(), unit: %s, entry: %u, typeid: %u, this_entry: %u, this_typeid: %u!", unit->GetName().c_str(), unit->GetEntry(), unit->GetTypeId(), _me ? _me->GetEntry() : 0, _me ? _me->GetTypeId() : 0);
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unit->_ExitVehicle();
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}
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else
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sLog->outString("ZOMG! ~Vehicle(), unknown guid!");
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}
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//ASSERT(!itr->second.IsEmpty());
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}
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void Vehicle::Install()
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{
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if (_me->GetTypeId() == TYPEID_UNIT)
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{
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if (PowerDisplayEntry const* powerDisplay = sPowerDisplayStore.LookupEntry(_vehicleInfo->m_powerDisplayId))
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_me->setPowerType(Powers(powerDisplay->PowerType));
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else if (_me->getClass() == CLASS_ROGUE)
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_me->setPowerType(POWER_ENERGY);
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}
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_status = STATUS_INSTALLED;
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
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sScriptMgr->OnInstall(this);
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}
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void Vehicle::InstallAllAccessories(bool evading)
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{
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if (GetBase()->GetTypeId() == TYPEID_PLAYER || !evading)
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RemoveAllPassengers(); // We might have aura's saved in the DB with now invalid casters - remove
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VehicleAccessoryList const* accessories = sObjectMgr->GetVehicleAccessoryList(this);
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if (!accessories)
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return;
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for (VehicleAccessoryList::const_iterator itr = accessories->begin(); itr != accessories->end(); ++itr)
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if (!evading || itr->IsMinion) // only install minions on evade mode
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InstallAccessory(itr->AccessoryEntry, itr->SeatId, itr->IsMinion, itr->SummonedType, itr->SummonTime);
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}
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void Vehicle::Uninstall()
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{
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/// @Prevent recursive uninstall call. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
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if (_status == STATUS_UNINSTALLING)
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{
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sLog->outError("Vehicle GuidLow: %u, Entry: %u attempts to uninstall, but already has STATUS_UNINSTALLING! "
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"Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(), _me->GetEntry());
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return;
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}
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_status = STATUS_UNINSTALLING;
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;//sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Uninstall Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow());
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RemoveAllPassengers();
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
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sScriptMgr->OnUninstall(this);
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}
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void Vehicle::Reset(bool evading /*= false*/)
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{
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;//sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Reset Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow());
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if (_me->GetTypeId() == TYPEID_PLAYER)
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{
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if (_usableSeatNum)
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_me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
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}
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else
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{
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ApplyAllImmunities();
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InstallAllAccessories(evading);
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if (_usableSeatNum)
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_me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
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}
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
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sScriptMgr->OnReset(this);
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}
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void Vehicle::ApplyAllImmunities()
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{
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// This couldn't be done in DB, because some spells have MECHANIC_NONE
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// Vehicles should be immune on Knockback ...
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//_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
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//_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK_DEST, true);
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// Mechanical units & vehicles ( which are not Bosses, they have own immunities in DB ) should be also immune on healing ( exceptions in switch below )
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if (_me->ToCreature() && _me->ToCreature()->GetCreatureTemplate()->type == CREATURE_TYPE_MECHANICAL && !_me->ToCreature()->isWorldBoss())
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{
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// Heal & dispel ...
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_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEAL, true);
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_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEAL_PCT, true);
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_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEAL_MAX_HEALTH, true); // Xinef
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_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_DISPEL, true);
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_HEAL, true);
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// ... Shield & Immunity grant spells ...
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_SCHOOL_IMMUNITY, true);
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//_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_UNATTACKABLE, true);
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_me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SHIELD, true);
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_me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_IMMUNE_SHIELD, true);
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if (_me->GetZoneId() == BATTLEFIELD_WG_ZONEID || _me->ToCreature()->GetDBTableGUIDLow() || (_me->FindMap() && _me->FindMap()->Instanceable()))
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_SCHOOL_ABSORB, true);
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// ... Resistance, Split damage, Change stats ...
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_DAMAGE_SHIELD, true);
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_SPLIT_DAMAGE_PCT, true);
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_RESISTANCE, true);
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_STAT, true);
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// Taunt
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
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_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
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}
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// Different immunities for vehicles goes below
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switch (GetVehicleInfo()->m_ID)
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{
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case 160: //Isle of conquest turret
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case 244: //Wintergrasp turret
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case 510: // Isle of Conquest
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case 452: // Isle of Conquest
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case 543: // Isle of Conquest
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//_me->SetControlled(true, UNIT_STATE_ROOT);
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//me->AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
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//me->SetSpeed(MOVE_TURN_RATE, 0.7f);
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//me->SetSpeed(MOVE_PITCH_RATE, 0.7f);
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//me->m_movementInfo.flags2=59;
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true);
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break;
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// Ulduar vehicles, remove immunities used in flame leviathan spells
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case 335:
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case 336:
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case 338:
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, false);
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_SCHOOL_ABSORB, false);
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break;
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default:
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break;
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}
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}
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void Vehicle::RemoveAllPassengers()
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{
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;//sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::RemoveAllPassengers. Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow());
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// Passengers always cast an aura with SPELL_AURA_CONTROL_VEHICLE on the vehicle
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// We just remove the aura and the unapply handler will make the target leave the vehicle.
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// We don't need to iterate over Seats
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_me->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE);
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// Following the above logic, this assertion should NEVER fail.
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// Even in 'hacky' cases, there should at least be VEHICLE_SPELL_RIDE_HARDCODED on us.
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// SeatMap::const_iterator itr;
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// for (itr = Seats.begin(); itr != Seats.end(); ++itr)
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// ASSERT(!itr->second.passenger.Guid);
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}
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bool Vehicle::HasEmptySeat(int8 seatId) const
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{
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SeatMap::const_iterator seat = Seats.find(seatId);
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if (seat == Seats.end())
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return false;
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return seat->second.IsEmpty();
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}
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Unit* Vehicle::GetPassenger(int8 seatId) const
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{
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SeatMap::const_iterator seat = Seats.find(seatId);
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if (seat == Seats.end())
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return NULL;
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return ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger.Guid);
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}
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int8 Vehicle::GetNextEmptySeat(int8 seatId, bool next) const
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{
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SeatMap::const_iterator seat = Seats.find(seatId);
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if (seat == Seats.end())
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return -1;
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while (!seat->second.IsEmpty() || (!seat->second.SeatInfo->CanEnterOrExit() && !seat->second.SeatInfo->IsUsableByOverride()))
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{
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if (next)
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{
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++seat;
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if (seat == Seats.end())
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seat = Seats.begin();
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}
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else
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{
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if (seat == Seats.begin())
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seat = Seats.end();
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--seat;
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}
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if (seat->first == seatId)
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return -1; // no available seat
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}
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return seat->first;
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}
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void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime)
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{
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/// @Prevent adding accessories when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
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if (_status == STATUS_UNINSTALLING)
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{
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sLog->outError("Vehicle GuidLow: %u, Entry: %u attempts to install accessory Entry: %u on seat %d with STATUS_UNINSTALLING! "
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"Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(), _me->GetEntry(), entry, (int32)seatId);
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return;
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}
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;//sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle: Installing accessory entry %u on vehicle entry %u (seat:%i)", entry, GetCreatureEntry(), seatId);
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if (Unit* passenger = GetPassenger(seatId))
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{
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// already installed
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if (passenger->GetEntry() == entry)
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{
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ASSERT(passenger->GetTypeId() == TYPEID_UNIT);
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if (_me->GetTypeId() == TYPEID_UNIT)
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{
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if (_me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled)
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passenger->ToCreature()->AI()->EnterEvadeMode();
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return;
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}
|
||||
}
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else
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passenger->ExitVehicle(); // this should not happen
|
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}
|
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|
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if (TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime))
|
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{
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if (minion)
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accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
|
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if (!_me->HandleSpellClick(accessory, seatId))
|
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{
|
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accessory->UnSummon();
|
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return;
|
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}
|
||||
|
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
|
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sScriptMgr->OnInstallAccessory(this, accessory);
|
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}
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}
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|
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bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
|
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{
|
||||
/// @Prevent adding passengers when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
|
||||
if (_status == STATUS_UNINSTALLING)
|
||||
{
|
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;//sLog->outError(LOG_FILTER_VEHICLES, "Passenger GuidLow: %u, Entry: %u, attempting to board vehicle GuidLow: %u, Entry: %u during uninstall! SeatId: %i",
|
||||
// unit->GetGUIDLow(), unit->GetEntry(), _me->GetGUIDLow(), _me->GetEntry(), (int32)seatId);
|
||||
return false;
|
||||
}
|
||||
|
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if (unit->GetVehicle() != this)
|
||||
return false;
|
||||
|
||||
SeatMap::iterator seat;
|
||||
if (seatId < 0) // no specific seat requirement
|
||||
{
|
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for (seat = Seats.begin(); seat != Seats.end(); ++seat)
|
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if (seat->second.IsEmpty() && (seat->second.SeatInfo->CanEnterOrExit() || seat->second.SeatInfo->IsUsableByOverride()))
|
||||
break;
|
||||
|
||||
if (seat == Seats.end()) // no available seat
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
seat = Seats.find(seatId);
|
||||
if (seat == Seats.end())
|
||||
return false;
|
||||
|
||||
if (!seat->second.IsEmpty())
|
||||
{
|
||||
if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger.Guid))
|
||||
passenger->ExitVehicle();
|
||||
|
||||
seat->second.Passenger.Guid = 0;
|
||||
}
|
||||
|
||||
ASSERT(seat->second.IsEmpty());
|
||||
}
|
||||
|
||||
;//sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first);
|
||||
|
||||
seat->second.Passenger.Guid = unit->GetGUID();
|
||||
seat->second.Passenger.IsUnselectable = unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
if (seat->second.SeatInfo->CanEnterOrExit())
|
||||
{
|
||||
ASSERT(_usableSeatNum);
|
||||
--_usableSeatNum;
|
||||
if (!_usableSeatNum)
|
||||
{
|
||||
if (_me->GetTypeId() == TYPEID_PLAYER)
|
||||
_me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
|
||||
else
|
||||
_me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
|
||||
}
|
||||
}
|
||||
|
||||
if (!_me->IsInWorld() || _me->IsDuringRemoveFromWorld())
|
||||
return false;
|
||||
|
||||
// Xinef: moved from unit.cpp, if aura passes seatId == -1 (choose automaticly) we wont get appropriate flags
|
||||
if (unit->GetTypeId() == TYPEID_PLAYER && !(seat->second.SeatInfo->m_flagsB & VEHICLE_SEAT_FLAG_B_KEEP_PET))
|
||||
unit->ToPlayer()->UnsummonPetTemporaryIfAny();
|
||||
|
||||
if (seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE)
|
||||
unit->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
||||
VehicleSeatEntry const* veSeat = seat->second.SeatInfo;
|
||||
unit->m_movementInfo.transport.pos.Relocate(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ);
|
||||
unit->m_movementInfo.transport.time = 0;
|
||||
unit->m_movementInfo.transport.seat = seat->first;
|
||||
unit->m_movementInfo.transport.guid = _me->GetGUID();
|
||||
|
||||
// xinef: removed retarded seat->first == 0 check...
|
||||
if (_me->GetTypeId() == TYPEID_UNIT
|
||||
&& unit->GetTypeId() == TYPEID_PLAYER
|
||||
&& seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_me->SetCharmedBy(unit, CHARM_TYPE_VEHICLE))
|
||||
ASSERT(false);
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
sLog->outString("ZOMG! CRASH! Try-catch in Unit::SetCharmedBy()!");
|
||||
sLog->outString("ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). not null: %u, this not null: %u", _me ? 1 : 0, this ? 1 : 0);
|
||||
if (!_me || !this)
|
||||
return false;
|
||||
sLog->outString("ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). Is: %u!", _me->IsInWorld());
|
||||
sLog->outString("ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). Is2: %u!", _me->IsDuringRemoveFromWorld());
|
||||
sLog->outString("ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). Unit %s!", _me->GetName().c_str());
|
||||
sLog->outString("ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). typeid: %u!", _me->GetTypeId());
|
||||
sLog->outString("ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). Unit %s, typeid: %u, in world: %u, duringremove: %u has wrong CharmType! Charmer %s, typeid: %u, in world: %u, duringremove: %u.", _me->GetName().c_str(), _me->GetTypeId(), _me->IsInWorld(), _me->IsDuringRemoveFromWorld(), unit->GetName().c_str(), unit->GetTypeId(), unit->IsInWorld(), unit->IsDuringRemoveFromWorld());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (_me->IsInWorld())
|
||||
{
|
||||
unit->SendClearTarget(); // SMSG_BREAK_TARGET
|
||||
unit->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures)
|
||||
// also adds MOVEMENTFLAG_ROOT
|
||||
Movement::MoveSplineInit init(unit);
|
||||
init.DisableTransportPathTransformations();
|
||||
init.MoveTo(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ);
|
||||
// Xinef: did not found anything unique in dbc, maybe missed something
|
||||
if (veSeat->m_ID == 3566 || veSeat->m_ID == 3567 || veSeat->m_ID == 3568 || veSeat->m_ID == 3570)
|
||||
{
|
||||
float x = veSeat->m_attachmentOffsetX, y = veSeat->m_attachmentOffsetY, z = veSeat->m_attachmentOffsetZ, o;
|
||||
CalculatePassengerPosition(x, y, z, &o);
|
||||
init.SetFacing(_me->GetAngle(x, y));
|
||||
}
|
||||
else
|
||||
init.SetFacing(0.0f);
|
||||
|
||||
init.SetTransportEnter();
|
||||
init.Launch();
|
||||
|
||||
if (_me->GetTypeId() == TYPEID_UNIT)
|
||||
{
|
||||
if (_me->ToCreature()->IsAIEnabled)
|
||||
_me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (GetBase()->GetTypeId() == TYPEID_UNIT)
|
||||
sScriptMgr->OnAddPassenger(this, unit, seatId);
|
||||
|
||||
// Remove parachute on vehicle switch
|
||||
unit->RemoveAurasDueToSpell(VEHICLE_SPELL_PARACHUTE);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Vehicle::RemovePassenger(Unit* unit)
|
||||
{
|
||||
if (unit->GetVehicle() != this)
|
||||
return;
|
||||
|
||||
SeatMap::iterator seat = GetSeatIteratorForPassenger(unit);
|
||||
// it can happen that unit enters vehicle and removes owner passenger
|
||||
// then vehicles is dissmised and removes all existing passengers, even the unit (vehicle has aura of unit)
|
||||
// but the unit is not on the vehicles seat yet, thus crashing at ASSERT(seat != Seats.end());
|
||||
// ASSERT(seat != Seats.end());
|
||||
if (seat == Seats.end())
|
||||
return;
|
||||
|
||||
;//sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first);
|
||||
|
||||
if (seat->second.SeatInfo->CanEnterOrExit() && ++_usableSeatNum)
|
||||
_me->SetFlag(UNIT_NPC_FLAGS, (_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
|
||||
|
||||
// Remove UNIT_FLAG_NOT_SELECTABLE if passenger did not have it before entering vehicle
|
||||
if (seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE && !seat->second.Passenger.IsUnselectable)
|
||||
unit->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
seat->second.Passenger.Reset();
|
||||
|
||||
if (_me->GetTypeId() == TYPEID_UNIT && unit->GetTypeId() == TYPEID_PLAYER && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
|
||||
_me->RemoveCharmedBy(unit);
|
||||
|
||||
if (_me->IsInWorld())
|
||||
{
|
||||
if (!_me->GetTransport())
|
||||
{
|
||||
unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
||||
unit->m_movementInfo.transport.Reset();
|
||||
}
|
||||
else
|
||||
unit->m_movementInfo.transport = _me->m_movementInfo.transport;
|
||||
}
|
||||
|
||||
// only for flyable vehicles
|
||||
if (_me->IsFlying() && !_me->GetInstanceId() && unit->GetTypeId() == TYPEID_PLAYER && !(unit->ToPlayer()->GetDelayedOperations() & DELAYED_VEHICLE_TELEPORT) && _me->GetEntry() != 30275 /*NPC_WILD_WYRM*/)
|
||||
_me->CastSpell(unit, VEHICLE_SPELL_PARACHUTE, true);
|
||||
|
||||
if (_me->GetTypeId() == TYPEID_UNIT && _me->ToCreature()->IsAIEnabled)
|
||||
_me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, false);
|
||||
|
||||
if (GetBase()->GetTypeId() == TYPEID_UNIT)
|
||||
sScriptMgr->OnRemovePassenger(this, unit);
|
||||
}
|
||||
|
||||
void Vehicle::RelocatePassengers()
|
||||
{
|
||||
ASSERT(_me->GetMap());
|
||||
|
||||
// not sure that absolute position calculation is correct, it must depend on vehicle pitch angle
|
||||
for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
|
||||
{
|
||||
if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.Passenger.Guid))
|
||||
{
|
||||
ASSERT(passenger->IsInWorld());
|
||||
|
||||
float px, py, pz, po;
|
||||
passenger->m_movementInfo.transport.pos.GetPosition(px, py, pz, po);
|
||||
CalculatePassengerPosition(px, py, pz, &po);
|
||||
passenger->UpdatePosition(px, py, pz, po);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Vehicle::Dismiss()
|
||||
{
|
||||
if (GetBase()->GetTypeId() != TYPEID_UNIT)
|
||||
return;
|
||||
|
||||
;//sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Dismiss Entry: %u, GuidLow %u", _creatureEntry, _me->GetGUIDLow());
|
||||
Uninstall();
|
||||
GetBase()->ToCreature()->DespawnOrUnsummon();
|
||||
}
|
||||
|
||||
bool Vehicle::IsVehicleInUse()
|
||||
{
|
||||
for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
|
||||
if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.Passenger.Guid))
|
||||
{
|
||||
if (passenger->GetTypeId() == TYPEID_PLAYER)
|
||||
return true;
|
||||
else if (passenger->GetTypeId() == TYPEID_UNIT && passenger->GetVehicleKit() && passenger->GetVehicleKit()->IsVehicleInUse())
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Vehicle::TeleportVehicle(float x, float y, float z, float ang)
|
||||
{
|
||||
_me->GetMap()->LoadGrid(x, y);
|
||||
_me->NearTeleportTo(x, y, z, ang, true);
|
||||
|
||||
for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
|
||||
if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.Passenger.Guid))
|
||||
{
|
||||
if (passenger->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
passenger->ToPlayer()->SetMover(passenger);
|
||||
passenger->NearTeleportTo(x, y, z, ang, false, true);
|
||||
passenger->ToPlayer()->ScheduleDelayedOperation(DELAYED_VEHICLE_TELEPORT);
|
||||
}
|
||||
else if (passenger->GetTypeId() == TYPEID_UNIT && passenger->GetVehicleKit())
|
||||
passenger->GetVehicleKit()->TeleportVehicle(x, y, z, ang);
|
||||
}
|
||||
}
|
||||
|
||||
void Vehicle::InitMovementInfoForBase()
|
||||
{
|
||||
uint32 vehicleFlags = GetVehicleInfo()->m_flags;
|
||||
|
||||
if (vehicleFlags & VEHICLE_FLAG_NO_STRAFE)
|
||||
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_NO_STRAFE);
|
||||
if (vehicleFlags & VEHICLE_FLAG_NO_JUMPING)
|
||||
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_NO_JUMPING);
|
||||
if (vehicleFlags & VEHICLE_FLAG_FULLSPEEDTURNING)
|
||||
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_TURNING);
|
||||
if (vehicleFlags & VEHICLE_FLAG_ALLOW_PITCHING)
|
||||
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING);
|
||||
if (vehicleFlags & VEHICLE_FLAG_FULLSPEEDPITCHING)
|
||||
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_PITCHING);
|
||||
}
|
||||
|
||||
VehicleSeatEntry const* Vehicle::GetSeatForPassenger(Unit const* passenger)
|
||||
{
|
||||
SeatMap::iterator itr;
|
||||
for (itr = Seats.begin(); itr != Seats.end(); ++itr)
|
||||
if (itr->second.Passenger.Guid == passenger->GetGUID())
|
||||
return itr->second.SeatInfo;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SeatMap::iterator Vehicle::GetSeatIteratorForPassenger(Unit* passenger)
|
||||
{
|
||||
SeatMap::iterator itr;
|
||||
for (itr = Seats.begin(); itr != Seats.end(); ++itr)
|
||||
if (itr->second.Passenger.Guid == passenger->GetGUID())
|
||||
return itr;
|
||||
|
||||
return Seats.end();
|
||||
}
|
||||
|
||||
uint8 Vehicle::GetAvailableSeatCount() const
|
||||
{
|
||||
uint8 ret = 0;
|
||||
SeatMap::const_iterator itr;
|
||||
for (itr = Seats.begin(); itr != Seats.end(); ++itr)
|
||||
if (itr->second.IsEmpty() && (itr->second.SeatInfo->CanEnterOrExit() || itr->second.SeatInfo->IsUsableByOverride()))
|
||||
++ret;
|
||||
|
||||
return ret;
|
||||
}
|
||||
102
src/server/game/Entities/Vehicle/Vehicle.h
Normal file
102
src/server/game/Entities/Vehicle/Vehicle.h
Normal file
@@ -0,0 +1,102 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef __TRINITY_VEHICLE_H
|
||||
#define __TRINITY_VEHICLE_H
|
||||
|
||||
#include "ObjectDefines.h"
|
||||
#include "VehicleDefines.h"
|
||||
#include "EventProcessor.h"
|
||||
#include "Unit.h"
|
||||
|
||||
struct VehicleEntry;
|
||||
class Unit;
|
||||
|
||||
class Vehicle : public TransportBase
|
||||
{
|
||||
public:
|
||||
void Install();
|
||||
void Uninstall();
|
||||
void Reset(bool evading = false);
|
||||
void InstallAllAccessories(bool evading);
|
||||
void ApplyAllImmunities();
|
||||
void InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime); //! May be called from scripts
|
||||
|
||||
Unit* GetBase() const { return _me; }
|
||||
VehicleEntry const* GetVehicleInfo() const { return _vehicleInfo; }
|
||||
uint32 GetCreatureEntry() const { return _creatureEntry; }
|
||||
|
||||
bool HasEmptySeat(int8 seatId) const;
|
||||
Unit* GetPassenger(int8 seatId) const;
|
||||
int8 GetNextEmptySeat(int8 seatId, bool next) const;
|
||||
uint8 GetAvailableSeatCount() const;
|
||||
|
||||
bool AddPassenger(Unit* passenger, int8 seatId = -1);
|
||||
void EjectPassenger(Unit* passenger, Unit* controller);
|
||||
void RemovePassenger(Unit* passenger);
|
||||
void RelocatePassengers();
|
||||
void RemoveAllPassengers();
|
||||
void Dismiss();
|
||||
bool IsVehicleInUse();
|
||||
void TeleportVehicle(float x, float y, float z, float ang);
|
||||
|
||||
SeatMap Seats;
|
||||
|
||||
VehicleSeatEntry const* GetSeatForPassenger(Unit const* passenger);
|
||||
SeatMap::iterator GetSeatIteratorForPassenger(Unit* passenger);
|
||||
|
||||
protected:
|
||||
friend bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry);
|
||||
Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry);
|
||||
friend void Unit::RemoveVehicleKit();
|
||||
~Vehicle();
|
||||
|
||||
private:
|
||||
enum Status
|
||||
{
|
||||
STATUS_NONE,
|
||||
STATUS_INSTALLED,
|
||||
STATUS_UNINSTALLING,
|
||||
};
|
||||
|
||||
void InitMovementInfoForBase();
|
||||
|
||||
/// This method transforms supplied transport offsets into global coordinates
|
||||
void CalculatePassengerPosition(float& x, float& y, float& z, float* o /*= NULL*/) const
|
||||
{
|
||||
TransportBase::CalculatePassengerPosition(x, y, z, o,
|
||||
GetBase()->GetPositionX(), GetBase()->GetPositionY(),
|
||||
GetBase()->GetPositionZ(), GetBase()->GetOrientation());
|
||||
}
|
||||
|
||||
/// This method transforms supplied global coordinates into local offsets
|
||||
void CalculatePassengerOffset(float& x, float& y, float& z, float* o /*= NULL*/) const
|
||||
{
|
||||
TransportBase::CalculatePassengerOffset(x, y, z, o,
|
||||
GetBase()->GetPositionX(), GetBase()->GetPositionY(),
|
||||
GetBase()->GetPositionZ(), GetBase()->GetOrientation());
|
||||
}
|
||||
|
||||
Unit* _me;
|
||||
VehicleEntry const* _vehicleInfo;
|
||||
uint32 _usableSeatNum; // Number of seats that match VehicleSeatEntry::UsableByPlayer, used for proper display flags
|
||||
uint32 _creatureEntry; // Can be different than me->GetBase()->GetEntry() in case of players
|
||||
Status _status;
|
||||
};
|
||||
|
||||
#endif
|
||||
144
src/server/game/Entities/Vehicle/VehicleDefines.h
Normal file
144
src/server/game/Entities/Vehicle/VehicleDefines.h
Normal file
@@ -0,0 +1,144 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef __TRINITY_VEHICLEDEFINES_H
|
||||
#define __TRINITY_VEHICLEDEFINES_H
|
||||
|
||||
#include "Define.h"
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
struct VehicleSeatEntry;
|
||||
|
||||
enum PowerType
|
||||
{
|
||||
POWER_STEAM = 61,
|
||||
POWER_PYRITE = 41,
|
||||
POWER_HEAT = 101,
|
||||
POWER_OOZE = 121,
|
||||
POWER_BLOOD = 141,
|
||||
POWER_WRATH = 142
|
||||
};
|
||||
|
||||
enum VehicleFlags
|
||||
{
|
||||
VEHICLE_FLAG_NO_STRAFE = 0x00000001, // Sets MOVEFLAG2_NO_STRAFE
|
||||
VEHICLE_FLAG_NO_JUMPING = 0x00000002, // Sets MOVEFLAG2_NO_JUMPING
|
||||
VEHICLE_FLAG_FULLSPEEDTURNING = 0x00000004, // Sets MOVEFLAG2_FULLSPEEDTURNING
|
||||
VEHICLE_FLAG_ALLOW_PITCHING = 0x00000010, // Sets MOVEFLAG2_ALLOW_PITCHING
|
||||
VEHICLE_FLAG_FULLSPEEDPITCHING = 0x00000020, // Sets MOVEFLAG2_FULLSPEEDPITCHING
|
||||
VEHICLE_FLAG_CUSTOM_PITCH = 0x00000040, // If set use pitchMin and pitchMax from DBC, otherwise pitchMin = -pi/2, pitchMax = pi/2
|
||||
VEHICLE_FLAG_ADJUST_AIM_ANGLE = 0x00000400, // Lua_IsVehicleAimAngleAdjustable
|
||||
VEHICLE_FLAG_ADJUST_AIM_POWER = 0x00000800, // Lua_IsVehicleAimPowerAdjustable
|
||||
};
|
||||
|
||||
enum VehicleSpells
|
||||
{
|
||||
VEHICLE_SPELL_RIDE_HARDCODED = 46598,
|
||||
VEHICLE_SPELL_PARACHUTE = 45472,
|
||||
|
||||
VEHICLE_SPELL_GEIST_CONTROL_END = 58119,
|
||||
VEHICLE_SPELL_SHADE_CONTROL_END = 58664
|
||||
};
|
||||
|
||||
enum VehicleNPCs
|
||||
{
|
||||
NPC_EIDOLON_WATCHER = 31110,
|
||||
NPC_LITHE_STALKER = 30895
|
||||
};
|
||||
|
||||
struct PassengerInfo
|
||||
{
|
||||
uint64 Guid;
|
||||
bool IsUnselectable;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Guid = 0;
|
||||
IsUnselectable = false;
|
||||
}
|
||||
};
|
||||
|
||||
struct VehicleSeat
|
||||
{
|
||||
explicit VehicleSeat(VehicleSeatEntry const* seatInfo) : SeatInfo(seatInfo)
|
||||
{
|
||||
Passenger.Reset();
|
||||
}
|
||||
|
||||
bool IsEmpty() const { return !Passenger.Guid; }
|
||||
|
||||
VehicleSeatEntry const* SeatInfo;
|
||||
PassengerInfo Passenger;
|
||||
};
|
||||
|
||||
struct VehicleAccessory
|
||||
{
|
||||
VehicleAccessory(uint32 entry, int8 seatId, bool isMinion, uint8 summonType, uint32 summonTime) :
|
||||
AccessoryEntry(entry), IsMinion(isMinion), SummonTime(summonTime), SeatId(seatId), SummonedType(summonType) {}
|
||||
uint32 AccessoryEntry;
|
||||
uint32 IsMinion;
|
||||
uint32 SummonTime;
|
||||
int8 SeatId;
|
||||
uint8 SummonedType;
|
||||
};
|
||||
|
||||
typedef std::vector<VehicleAccessory> VehicleAccessoryList;
|
||||
typedef std::map<uint32, VehicleAccessoryList> VehicleAccessoryContainer;
|
||||
typedef std::map<int8, VehicleSeat> SeatMap;
|
||||
|
||||
class TransportBase
|
||||
{
|
||||
protected:
|
||||
TransportBase() { }
|
||||
virtual ~TransportBase() { }
|
||||
|
||||
public:
|
||||
/// This method transforms supplied transport offsets into global coordinates
|
||||
virtual void CalculatePassengerPosition(float& x, float& y, float& z, float* o = NULL) const = 0;
|
||||
|
||||
/// This method transforms supplied global coordinates into local offsets
|
||||
virtual void CalculatePassengerOffset(float& x, float& y, float& z, float* o = NULL) const = 0;
|
||||
|
||||
protected:
|
||||
static void CalculatePassengerPosition(float& x, float& y, float& z, float* o, float transX, float transY, float transZ, float transO)
|
||||
{
|
||||
float inx = x, iny = y, inz = z;
|
||||
if (o)
|
||||
*o = Position::NormalizeOrientation(transO + *o);
|
||||
|
||||
x = transX + inx * std::cos(transO) - iny * std::sin(transO);
|
||||
y = transY + iny * std::cos(transO) + inx * std::sin(transO);
|
||||
z = transZ + inz;
|
||||
}
|
||||
|
||||
static void CalculatePassengerOffset(float& x, float& y, float& z, float* o, float transX, float transY, float transZ, float transO)
|
||||
{
|
||||
if (o)
|
||||
*o = Position::NormalizeOrientation(*o - transO);
|
||||
|
||||
z -= transZ;
|
||||
y -= transY; // y = searchedY * std::cos(o) + searchedX * std::sin(o)
|
||||
x -= transX; // x = searchedX * std::cos(o) + searchedY * std::sin(o + pi)
|
||||
float inx = x, iny = y;
|
||||
y = (iny - inx * std::tan(transO)) / (std::cos(transO) + std::sin(transO) * std::tan(transO));
|
||||
x = (inx + iny * std::tan(transO)) / (std::cos(transO) + std::sin(transO) * std::tan(transO));
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user