First Commit

For Azeroth!
This commit is contained in:
Yehonal
2016-06-26 10:39:44 +02:00
commit e8e94a0a66
3777 changed files with 1419268 additions and 0 deletions

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/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __TRINITY_SOCIALMGR_H
#define __TRINITY_SOCIALMGR_H
#include <ace/Singleton.h>
#include "DatabaseEnv.h"
#include "Common.h"
class SocialMgr;
class PlayerSocial;
class Player;
class WorldPacket;
enum FriendStatus
{
FRIEND_STATUS_OFFLINE = 0x00,
FRIEND_STATUS_ONLINE = 0x01,
FRIEND_STATUS_AFK = 0x02,
FRIEND_STATUS_DND = 0x04,
FRIEND_STATUS_RAF = 0x08
};
enum SocialFlag
{
SOCIAL_FLAG_FRIEND = 0x01,
SOCIAL_FLAG_IGNORED = 0x02,
SOCIAL_FLAG_MUTED = 0x04, // guessed
SOCIAL_FLAG_UNK = 0x08 // Unknown - does not appear to be RaF
};
struct FriendInfo
{
FriendStatus Status;
uint8 Flags;
uint32 Area;
uint8 Level;
uint8 Class;
std::string Note;
FriendInfo() : Status(FRIEND_STATUS_OFFLINE), Flags(0), Area(0), Level(0), Class(0), Note()
{ }
FriendInfo(uint8 flags, std::string const& note) : Status(FRIEND_STATUS_OFFLINE), Flags(flags), Area(0), Level(0), Class(0), Note(note)
{ }
};
typedef std::map<uint32, FriendInfo> PlayerSocialMap;
typedef std::map<uint32, PlayerSocial> SocialMap;
/// Results of friend related commands
enum FriendsResult
{
FRIEND_DB_ERROR = 0x00,
FRIEND_LIST_FULL = 0x01,
FRIEND_ONLINE = 0x02,
FRIEND_OFFLINE = 0x03,
FRIEND_NOT_FOUND = 0x04,
FRIEND_REMOVED = 0x05,
FRIEND_ADDED_ONLINE = 0x06,
FRIEND_ADDED_OFFLINE = 0x07,
FRIEND_ALREADY = 0x08,
FRIEND_SELF = 0x09,
FRIEND_ENEMY = 0x0A,
FRIEND_IGNORE_FULL = 0x0B,
FRIEND_IGNORE_SELF = 0x0C,
FRIEND_IGNORE_NOT_FOUND = 0x0D,
FRIEND_IGNORE_ALREADY = 0x0E,
FRIEND_IGNORE_ADDED = 0x0F,
FRIEND_IGNORE_REMOVED = 0x10,
FRIEND_IGNORE_AMBIGUOUS = 0x11, // That name is ambiguous, type more of the player's server name
FRIEND_MUTE_FULL = 0x12,
FRIEND_MUTE_SELF = 0x13,
FRIEND_MUTE_NOT_FOUND = 0x14,
FRIEND_MUTE_ALREADY = 0x15,
FRIEND_MUTE_ADDED = 0x16,
FRIEND_MUTE_REMOVED = 0x17,
FRIEND_MUTE_AMBIGUOUS = 0x18, // That name is ambiguous, type more of the player's server name
FRIEND_UNK7 = 0x19, // no message at client
FRIEND_UNKNOWN = 0x1A // Unknown friend response from server
};
#define SOCIALMGR_FRIEND_LIMIT 50
#define SOCIALMGR_IGNORE_LIMIT 50
class PlayerSocial
{
friend class SocialMgr;
public:
PlayerSocial();
~PlayerSocial();
// adding/removing
bool AddToSocialList(uint32 friend_guid, bool ignore);
void RemoveFromSocialList(uint32 friend_guid, bool ignore);
void SetFriendNote(uint32 friendGuid, std::string note);
// Packet send's
void SendSocialList(Player* player);
// Misc
bool HasFriend(uint32 friend_guid) const;
bool HasIgnore(uint32 ignore_guid) const;
uint32 GetPlayerGUID() const { return m_playerGUID; }
void SetPlayerGUID(uint32 guid) { m_playerGUID = guid; }
uint32 GetNumberOfSocialsWithFlag(SocialFlag flag) const;
private:
PlayerSocialMap m_playerSocialMap;
uint32 m_playerGUID;
};
class SocialMgr
{
friend class ACE_Singleton<SocialMgr, ACE_Null_Mutex>;
private:
SocialMgr();
~SocialMgr();
public:
// Misc
void RemovePlayerSocial(uint32 guid) { m_socialMap.erase(guid); }
void GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &friendInfo);
// Packet management
void MakeFriendStatusPacket(FriendsResult result, uint32 friend_guid, WorldPacket* data);
void SendFriendStatus(Player* player, FriendsResult result, uint32 friend_guid, bool broadcast);
void BroadcastToFriendListers(Player* player, WorldPacket* packet);
// Loading
PlayerSocial *LoadFromDB(PreparedQueryResult result, uint32 guid);
private:
SocialMap m_socialMap;
};
#define sSocialMgr ACE_Singleton<SocialMgr, ACE_Null_Mutex>::instance()
#endif