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https://github.com/mod-playerbots/azerothcore-wotlk.git
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First Commit
For Azeroth!
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254
src/server/game/Entities/Object/ObjectDefines.h
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254
src/server/game/Entities/Object/ObjectDefines.h
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_OBJECTDEFINES_H
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#define TRINITY_OBJECTDEFINES_H
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#include "Define.h"
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enum HighGuid
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{
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HIGHGUID_ITEM = 0x4000, // blizz 4000
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HIGHGUID_CONTAINER = 0x4000, // blizz 4000
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HIGHGUID_PLAYER = 0x0000, // blizz 0000
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HIGHGUID_GAMEOBJECT = 0xF110, // blizz F110
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HIGHGUID_TRANSPORT = 0xF120, // blizz F120 (for GAMEOBJECT_TYPE_TRANSPORT)
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HIGHGUID_UNIT = 0xF130, // blizz F130
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HIGHGUID_PET = 0xF140, // blizz F140
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HIGHGUID_VEHICLE = 0xF150, // blizz F550
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HIGHGUID_DYNAMICOBJECT = 0xF100, // blizz F100
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HIGHGUID_CORPSE = 0xF101, // blizz F100
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HIGHGUID_MO_TRANSPORT = 0x1FC0, // blizz 1FC0 (for GAMEOBJECT_TYPE_MO_TRANSPORT)
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HIGHGUID_GROUP = 0x1F50,
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HIGHGUID_INSTANCE = 0x1F42, // blizz 1F42/1F44/1F44/1F47
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};
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// used for creating values for respawn for example
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inline uint64 MAKE_PAIR64(uint32 l, uint32 h);
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inline uint32 PAIR64_HIPART(uint64 x);
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inline uint32 PAIR64_LOPART(uint64 x);
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inline uint16 MAKE_PAIR16(uint8 l, uint8 h);
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inline uint32 MAKE_PAIR32(uint16 l, uint16 h);
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inline uint16 PAIR32_HIPART(uint32 x);
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inline uint16 PAIR32_LOPART(uint32 x);
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inline bool IS_EMPTY_GUID(uint64 guid);
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inline bool IS_CREATURE_GUID(uint64 guid);
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inline bool IS_PET_GUID(uint64 guid);
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inline bool IS_VEHICLE_GUID(uint64 guid);
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inline bool IS_CRE_OR_VEH_GUID(uint64 guid);
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inline bool IS_CRE_OR_VEH_OR_PET_GUID(uint64 guid);
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inline bool IS_PLAYER_GUID(uint64 guid);
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inline bool IS_UNIT_GUID(uint64 guid);
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inline bool IS_ITEM_GUID(uint64 guid);
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inline bool IS_GAMEOBJECT_GUID(uint64 guid);
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inline bool IS_DYNAMICOBJECT_GUID(uint64 guid);
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inline bool IS_CORPSE_GUID(uint64 guid);
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inline bool IS_TRANSPORT_GUID(uint64 guid);
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inline bool IS_MO_TRANSPORT_GUID(uint64 guid);
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inline bool IS_GROUP_GUID(uint64 guid);
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// l - OBJECT_FIELD_GUID
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// e - OBJECT_FIELD_ENTRY for GO (except GAMEOBJECT_TYPE_MO_TRANSPORT) and creatures or UNIT_FIELD_PETNUMBER for pets
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// h - OBJECT_FIELD_GUID + 1
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inline uint64 MAKE_NEW_GUID(uint32 l, uint32 e, uint32 h);
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//#define GUID_HIPART(x) (uint32)((uint64(x) >> 52)) & 0x0000FFFF)
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inline uint32 GUID_HIPART(uint64 guid);
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inline uint32 GUID_ENPART(uint64 x);
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inline uint32 GUID_LOPART(uint64 x);
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inline bool IsGuidHaveEnPart(uint64 guid);
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inline char const* GetLogNameForGuid(uint64 guid);
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uint64 MAKE_PAIR64(uint32 l, uint32 h)
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{
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return uint64(l | (uint64(h) << 32));
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}
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uint32 PAIR64_HIPART(uint64 x)
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{
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return (uint32)((x >> 32) & UI64LIT(0x00000000FFFFFFFF));
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}
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uint32 PAIR64_LOPART(uint64 x)
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{
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return (uint32)(x & UI64LIT(0x00000000FFFFFFFF));
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}
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uint16 MAKE_PAIR16(uint8 l, uint8 h)
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{
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return uint16(l | (uint16(h) << 8));
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}
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uint32 MAKE_PAIR32(uint16 l, uint16 h)
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{
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return uint32(l | (uint32(h) << 16));
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}
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uint16 PAIR32_HIPART(uint32 x)
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{
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return (uint16)((x >> 16) & 0x0000FFFF);
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}
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uint16 PAIR32_LOPART(uint32 x)
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{
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return (uint16)(x & 0x0000FFFF);
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}
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bool IS_EMPTY_GUID(uint64 guid)
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{
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return guid == 0;
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}
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bool IS_CREATURE_GUID(uint64 guid)
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{
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return GUID_HIPART(guid) == HIGHGUID_UNIT;
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}
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bool IS_PET_GUID(uint64 guid)
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{
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return GUID_HIPART(guid) == HIGHGUID_PET;
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}
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bool IS_VEHICLE_GUID(uint64 guid)
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{
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return GUID_HIPART(guid) == HIGHGUID_VEHICLE;
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}
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bool IS_CRE_OR_VEH_GUID(uint64 guid)
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{
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return IS_CREATURE_GUID(guid) || IS_VEHICLE_GUID(guid);
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}
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bool IS_CRE_OR_VEH_OR_PET_GUID(uint64 guid)
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{
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return IS_CRE_OR_VEH_GUID(guid) || IS_PET_GUID(guid);
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}
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bool IS_PLAYER_GUID(uint64 guid)
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{
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return guid != 0 && GUID_HIPART(guid) == HIGHGUID_PLAYER;
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}
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bool IS_UNIT_GUID(uint64 guid)
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{
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return IS_CRE_OR_VEH_OR_PET_GUID(guid) || IS_PLAYER_GUID(guid);
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}
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bool IS_ITEM_GUID(uint64 guid)
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{
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return GUID_HIPART(guid) == HIGHGUID_ITEM;
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}
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bool IS_GAMEOBJECT_GUID(uint64 guid)
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{
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return GUID_HIPART(guid) == HIGHGUID_GAMEOBJECT;
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}
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bool IS_DYNAMICOBJECT_GUID(uint64 guid)
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{
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return GUID_HIPART(guid) == HIGHGUID_DYNAMICOBJECT;
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}
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bool IS_CORPSE_GUID(uint64 guid)
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{
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return GUID_HIPART(guid) == HIGHGUID_CORPSE;
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}
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bool IS_TRANSPORT_GUID(uint64 guid)
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{
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return GUID_HIPART(guid) == HIGHGUID_TRANSPORT;
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}
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bool IS_MO_TRANSPORT_GUID(uint64 guid)
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{
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return GUID_HIPART(guid) == HIGHGUID_MO_TRANSPORT;
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}
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bool IS_GROUP_GUID(uint64 guid)
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{
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return GUID_HIPART(guid) == HIGHGUID_GROUP;
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}
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uint64 MAKE_NEW_GUID(uint32 l, uint32 e, uint32 h)
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{
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return uint64(uint64(l) | (uint64(e) << 24) | (uint64(h) << 48));
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}
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uint32 GUID_HIPART(uint64 guid)
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{
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return (uint32)((uint64(guid) >> 48) & 0x0000FFFF);
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}
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uint32 GUID_ENPART(uint64 x)
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{
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return IsGuidHaveEnPart(x)
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? (uint32)((x >> 24) & UI64LIT(0x0000000000FFFFFF))
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: 0;
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}
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uint32 GUID_LOPART(uint64 x)
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{
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return IsGuidHaveEnPart(x)
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? (uint32)(x & UI64LIT(0x0000000000FFFFFF))
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: (uint32)(x & UI64LIT(0x00000000FFFFFFFF));
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}
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bool IsGuidHaveEnPart(uint64 guid)
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{
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switch (GUID_HIPART(guid))
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{
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case HIGHGUID_ITEM:
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case HIGHGUID_PLAYER:
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case HIGHGUID_DYNAMICOBJECT:
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case HIGHGUID_CORPSE:
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case HIGHGUID_GROUP:
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return false;
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case HIGHGUID_GAMEOBJECT:
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case HIGHGUID_TRANSPORT:
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case HIGHGUID_UNIT:
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case HIGHGUID_PET:
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case HIGHGUID_VEHICLE:
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case HIGHGUID_MO_TRANSPORT:
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default:
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return true;
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}
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}
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char const* GetLogNameForGuid(uint64 guid)
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{
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switch (GUID_HIPART(guid))
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{
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case HIGHGUID_ITEM: return "item";
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case HIGHGUID_PLAYER: return guid ? "player" : "none";
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case HIGHGUID_GAMEOBJECT: return "gameobject";
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case HIGHGUID_TRANSPORT: return "transport";
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case HIGHGUID_UNIT: return "creature";
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case HIGHGUID_PET: return "pet";
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case HIGHGUID_VEHICLE: return "vehicle";
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case HIGHGUID_DYNAMICOBJECT:return "dynobject";
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case HIGHGUID_CORPSE: return "corpse";
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case HIGHGUID_MO_TRANSPORT: return "mo_transport";
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case HIGHGUID_GROUP: return "group";
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default:
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return "<unknown>";
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}
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}
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#endif
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